Reviews from

in the past


Jesus fucking Christ they added every single feature mentioned during the first planning roundtable.

We have:
- Manually switched 1st/3rd person perspectives, each with their own combat style and interaction uses.
- Custom duel-wielding items which can range from Gun & Flashlight to Molotov & Lighter to Healing Spray & Glow Stick.
- Environmental items used as improvised weapons.
- Said improvised weapons being manually positioned and swung (part of me wants to believe they accidentally remade the wrong old game and based this off of Die By The Sword).
- The combat works best when wooden chairs are set on fire and poked into approaching enemies.
- A physics system for batting enemies across the room.
- Climbing, jumping, swinging, all with tank controls.
- Diegetic UI for inventory and body-part-specific healing spots.
- Item crafting.
- Different wound types, one of which starts a 7-minute bleed-out timer that ends when you bandage it or when you die.
- AI Companions that teleport around you Creepy Watson style.
- Multiple chapters of explorable Central Park full of cars that can be driven GTA style any time any where.
- Oh, those fucking cars also explode when you shoot the gas tank for a powerful improvised explosive.
- Or if you find a knife or screwdriver, you can sabotage the tyres.
- Manual fucking blinking, required to clear poison out of eyes.

I haven't even listed everything but I have to stop. I would honestly call this a technical marvel of freedom in player interactivity if not for the fact I had to take breaks to ease my stress headache at the number of longwinded button combinations required just to kill a zombie.

But wait, we're now borrowing The Ubisoft Classic. Get to the final chapter and you're rewarded with the news you now have to kill those previously optional exploration enemies else you don't get to end the game. I guess the game will remain unfinished.

Awful, just awful. Nothing about this game is good. Gave it a chance and played for a couple hours. Terrible music, controls, story, mechanics, graphics.

Здесь все механики здраво работают на идею приключения-выживания, но технически ни одну из них не доделали - играть больно. Да и к концу игры даже общее ведние смылось в помойку и остался только какой-то бессмысленный дроч.

cambie el FFX original por esta wea mala


Played this game originally on xbox, and if you want to play it there you'll probably have an ok time.
Sadly, I can't manage to play this game on PC, so I have to base my review on a faint memory of it.

a complete and utter betrayal of the source material that has earned no right to associate with its predecessors

I was initially surprised by how ambitious this game was despite its reputation, but whilst it has some interesting ideas, the novelty of its mechanics all ran out around the midpoint for me. Rest in peace Alone In The Dark.

Joguei essa coisa horrorosa até o fim só pra ter a propriedade de falar que foi um dos piores jogos que eu já tive o desprazer de jogar e zerar.

(Review originally written in 2010)

Alone in the Dark is so bad even the Uwe Boll movie can't compare.

In the beginning there was a great series: Alone in the Dark was the game that inspired all the survival horror games that ever existed. Then, after years of slumber, someone decided to revive the franchise and produce a cinematic sequel, inspired by blockbuster disaster movies like cloverfield. The result is a spectacular and flashy romp, but the underlying game falls apart as soon as you take control of the character.

The camera is atrocious: you can't freely rotate it and sometimes it will refuse to tilt up and down, so you won't be able to study your surroundings. You can toggle a first person view, but it's so slow and clunky it's a pain to use. The character handles like a broken tank, in the attempt to copycat Resident Evil 4's control scheme, they created a mess, where you will often move in the opposite direction than expected. The combat is dreadful: there's more action in children playing tag than in the broken lock on fighting mechanic, where you have to pick up objects and awkwardly swing them to hit your enemies. It's slow, it's unsatisfying and you can't counter enemy attacks, so it's pointless.

The game also features half baked Prince of Persia climbing sections, but they are so poorly executed they require a huge amount of trial and error to traverse them.
Finally, the driving section, the rotten cherry on this huge crap cake: you have to speed through a crumbling New York, dodging traffic and falling buildings to reach central park, while chased by a big crack acting as a time limit. Unfortunately this section is so broken it's just unplayable: the road will break at random, causing your car to get stuck everywhere and to flip 50 feet in the air for no reason, also, mess up once and you have to start over.

That's all I could push myself to playing, I don't know if the game gets better later on and I don't care: the first hour was so painful I can't just wait for the store to open tomorrow to return this game.

It's so awful it puts its prequels to shame and so bad even the Uwe Boll movie can't compare.

EDIT: about one year after returning this game I have borrowed a copy of it and played it in its entirety, and my conclusion is the following: it was very ambitious but they had no idea of how to make it all work together. The result is still a disaster.

Story: ★★½

It was ambitious in every way bringing an OG in the genre to a new generation with mechanics aimed to make the player think and strategize in a true challenge in survival horror.

However, it falls beneath the cracks of a poorly optimized foundation littered in technical issues that create a less than enjoyable experience.

Truly disappointing.

I read a lot of shit people were throwing at this game. I was even more surprised after this game actually launched without issues on my modern machine. Is it garbage though?

Yeah, lol. Roll the credits. Short version - we have an interesting concept abandoned halfway by developers.

Well, first thing first. I don't have any issue whatsoever with how this game controls. I played through whole game in first person perspective and everything was fine.

But the dirt hides in all other aspects of the game. You have hundred of ways to kill an enemy but use maximum of three: spray flamethrower, shoot flame bullets or throw and shoot bottle with gasoline. Why? Because game bombards you with supplies. Not a single time you have to manage resources or drag unconscious enemy into the fire. Looks like developers created a complex system and didn't know how to balance it and just gave up.

Actually same goes for plot. You have no idea what is going on or why Carnby does what he does. Ending feels either absolutely pointless or as a prologue for next part which never came. Sprinkle some roots of evil spread out throughout the map and you have 2-3 hours of just driving from point to point throwing molotovs at growling meat plants just to continue the story. Again feels like devs thought of a general idea of what they wanted but gave up halfway chiseling it out. And yeah, I burned all of the roots. And I regret it.

Just for your information, you can cheese evil hungry man-eating water with zippo. Wish I knew it earlier than my last encounter with it.

And punch everyone who tells you "Nyeh, this shit game disrespects and disgraces all legacy left out by its predecessors!". Alone in the Dark 2 and 3 was as bad as it could be. There was no legacy to disgrace. Fucking ghost cowboys for fuck's sake. Come on.

This is how you try to reboot Alone in the Dark? THIS?

I was a kid and had this game on one hand and Last Story on the other and went with this one. I wanted to like this but, this game is a mess and I would say is even worse than Sonic 06 on how buggy it is

(Version de ps2 y wii)
el primo norteño de shattered memories donde resuelves puzzles disparando a cosas y haciendo puentes a circuitos.
Me hice un bloc notas con todo lo notable del juego pero la verdad lo único importante que puedo decir en texto es que este juego hubiera sido millones de veces mejor si funcionara por completo en primera persona, se concentrara en su plataformeo, puzzles y ambiente.

Literalmente solo hay un grupo de enemigos en todo el juego que tiene que vencerse, uno solo, el resto del tiempo los enemigos solo son para matar el tiempo a veces se buggean y dejan de atacar.

Ruim q dói esse aqui. Infelizmente foi meu primeiro contato com Alone in the Dark, n poderia ter sido pior.

Por alguna razon la version de play 2 es buenisima, pero en otras plataformas es INJUGABLE, de las mejores experiencias con jueguitos de terror la verdad, ojala hicieran mas juegos asi.

While there are some really crazy ideas in the game for player interaction with the world, most of the time they end up being artificial and a point of frustration for the player, who is fighting the controls to do basic interactions. Then of course - we have the 2nd part of the game that suddenly turns the game from a linear third person game to a grindy -semi-open world, as the player is forced to collect certain amount of resources before being able to progress.

Tinha mais medo da dublagem br, do que próprio jogo

Completely unplayable on PC, the controls are completely crap, the game is buggy, and crashes everytime I start the game

Que juego más horrible, controles mal hechos, el diseño de escalar cosas me recuerda a uncharted pero más culero y más tosco. La movilidad del personaje es un desastre y parece que camina en reversa y hacia atrás y no está para nada fluido. Historia malida y nada interesante y parece comedia involuntaria. Lo único decente es la música pero hay momentos en dónde la música flaquea muchísimo, es la definición de un reboot malo a su definición.

This game feels underrated and left aside. Hit during the survival-horror boom of the time and had it released any earlier or later (with refining), I think it could have been an all timer.

Every time I remember this game exists I go "Wow, this game... exists"

It fails at things no other game before or since ever tried to be. It's a horrible experience, but it needs to be seen to be believed. It's the closest to a "so bad it's good" I've ever played.


game actually has some neat ideas that are bogged down with terrible and forced fetch quests, if it only got some more polish it could be a pretty solid game

I was so excited for Alone in the Dark for such a long time that I never thought it would be an (almost) bad game. I don’t want to rag on this game since the developers did try really hard, so as a courtesy I’m going to start with the positives. The first thing you’ll notice are the visuals; they are amazing. The graphics have high res textures, amazing lighting effects, creepy fog, and it’s all very dark and surreal. You’ll be playing as John Carnby who is trying to find out the secrets of Central Park while trying to stop Lucifer from taking over the world through “The Path of Light”.

At the beginning of the game, everything is very cinematic and pretty fun. The game walks you through the “mixing system” where you look in your jacket and mix tons of things together at your will. If you want a Molotov cocktail stick a handkerchief in a glass or plastic bottle, light it with a lighter and BOOM! Hey, you want it to stick to solve a puzzle? Add some sticky tape and you’re good to go. Need to light your way through a dark tunnel but need it landed in one precise area without it bouncing? Add some tape to that, or you just take an explosive bottle and shoot it in mid-air…don’t worry John keeps track of the bottle in slow motion it’s just your job to time the shot.


There are also environmental weapons such as setting 4x4s on fire and lighting enemies up with them, use them to light your path, take fire extinguishers to put out the fire, or you can use them as battering rams to take down doors. While the combination system is really fun it does have its limits, but we’ll get to the downsides later. The next thing you’ll come across will be the combat and there are more downs than ups to this. The one good part is you can use anything at your disposal. While you can only kill the demons (they are pretty damn creepy) with fire there are multiple ways to do this. Have a health spray, or any type or aerosol? Use your lighter for a mini flamethrower.

Another great aspect of the game is everything is seen visually. There are no meters or bars anywhere, so your health is indicated by wounds on John’s body. Bleed too much and you get a timer to find some bandages fast. There are also car scenes, and Central Park is kind of a much Grand Theft Auto type map where you can get in and out of random cars to kill “evil roots” which are a huge pain in you know what to find, but more on that later. What’s really cool is that if there are no keys you can hotwire the car to start it by matching colored wires, so this gives the game a more of an “I gotta hurry and get the hell out of here” type feeling. While these are the main elements of the game there are just way too many downsides.


The physics in the game are busted so everything is either really floaty, really heavy, or just plain wonky looking. Nothing really moves around right in the game and this really sucks since a lot of the game is built around physics. When it comes to combat the game just wants to hate you. While there are very little supplies in the game, to begin with, it’s so hard to kill 8 demons when you only have one spray can. While you can only kill with fire is really dumb since you have a gun, but it won’t kill them unless you pour gasoline on the bullets. I found this really stupid and when you try to kill the evil roots near the end of the game you will go mad trying to use the little supplies you have for the root, yet trying to fend off the demons.

The controls are just really wonky and don’t really work. In the third person, you can only move with the left stick and you swing things around with the right, but the movement is just really limited. This really sucks when an enemy is behind you and you have to fiddle with the left stick to get John to turn around. The driving is also another pain since the physics really suck. You’ll be stuck on the slightest slope or little rock and your car will go flying. Demons can come to rip you or of your car…or rip the car off you and it’s really hard to shake them off. Thanks to the crappy physics you just slightly bump something they go flying off yet they can jump 400 feet.


The controls just feel stiff and sluggish and they aren’t very responsive sometimes, so this makes everything overall harder than it should be. At least the last positive is the voice acting is good, the story is great, and the DVD type skips feature really helps. I can’t recommend this game unless you feel like struggling through this annoying game. It’s worth playing for the visuals, story, and great gameplay ideas, but you’ll struggle more than a smile.

Zerei com meu primo muitos anos atrás e lembro que nos divertimos muito.

Great tech for the time BUT unplayable on pc, game design was made by drooling children mentally underdeveloped. The game changes its own logic in some cases. If only someone played it before thinking "yeah that's the bomb, put my name on it". I hope the worst to all the devs and pray for hardship and constant failure in any future endeavor.🍾🍾