Reviews from

in the past


I fuck the british, I make it cum.
I fuck the british with my Ratonhnhaké:ton tongue.

Ratonhnhaké:ton is this series' biggest missed opportunity ; the occasion to navigate a unique perspective in a colonizer's world that could never exist in the Ubisoft superstructure anyway.

boring. i expected a lot of this game and it was just a really boring experience, specially if you take into account this is the conclusion of desmond's story.
the only good part of this game is the very beginning when you play as a templar without knowing, i think it's a very good trick.
it's a shame because i know that if i played this game when it released i would have been completely astonished by the world and the story

One of the worst Assassin's Creed games in my opinion. The main character, Connor, has no personality, just your average action guy. The gameplay is sloppy and, to me, felt more cartoonish than the other games.
I did like the tree climbing mechanic, but this was just a fleeting enjoyment. average story, despite being based on an interesting historical period.

Depois do final completamente anticlimático de AC: Revelations eu meti a cara e comecei o AC3 pra ver se eu tinha uma sensação de fechamento para a história que eu estava acompanhando. Infelizmente pra mim eu troquei um final ruim por outro final um pouco menos ruim. MAS, como o que vale não é o fim e sim a jornada, vamos a uma análise da jornada.

AC3 morre um pouco pra mim por se passar durante a guerra de independência dos EUA, por que eu meio que estou pouco me fodendo pra os EUA, mas se recupera quando o protagonista é um indígena puto pra caralho. Foi nessa esperança de ver esse protagonista badass ficando cada vez mais badass que eu terminei o jogo, mas infelizmente o Connor perde muito o brilho com o andar da narrativa, chegando a parecer um completo incompetente da sequência 7 ou 8 pra frente.

Já que o protagonista não cativou tanto, troquei o foco para o Haytham e o Desmond. Haytham é legal apesar de um pouco inconsistente (creio que chegando no Rogue isso melhora) e Desmond está mais interessante que nunca, mas poderia ter tido um aproveitamento tããão maior. Ainda sim, as quests dele são muito divertidas e de longe os melhores momentos do jogo.

Sobre os vilões, eu diria que são bem pouco interessantes e maus só por que sim, e com exceção do Haytham, que tem muito mais personalidade, só não tem profundidade mesmo.
AC3 tem o mesmo problema que todos os antecessores: uma porrada de personagem secundário aparentemente interessante mas que o jogo vai esquecendo dele.

Os "aliens" da primeira civilização aqui pela primeira vez são bem aproveitados na narrativa e fazem algum sentido. Queria que eles tivessem aparecido dessa forma nos antecessores também.

No mais, o que esse jogo tem de bom é bem bom. As cidades são muito vivas, tem sidequest até umas horas (que dessa vez eu pulei), a caça e a batalha naval são pelo menos OK e o modo história é bem fluido e de fato interessante. A narrativa é bem feita o suficiente para te fazer continuar na esperança de um fechamento digno. Esse fechamento não vem, MAS você vai ter esperança enquanto joga. O final amarga a experiência, mas o caminho até lá é deslumbrante.


This game really puts the ASS in Assassin's Creed

Wee woo, I certainly am flustered! Oh I apologize for bumping into you, my name is Benjamin Franklin, perhaps you already met Benjamin Franklin, my best friend. You look like a strapping young man! When did you get to town? Twelve seconds ago you say? I don't want to trouble you so early but if I could just take one moment of your time? See I've lost all the pages of my Poor Richards almanac and I simply won't be able to print it in time if I don't find them. If you happen to see them floating around Philly won't you catch them for? Perhaps your unborn son could help you when you get around to that.

Some controls were infuriating, but by far one of the most iconic AC games. The bugs were fun to manipulate, like the lag in countering attacks either made it very funny or very frustrating. Connor and Ezio have been a tie for my favorite character in this series for years. The detail in the open world is beautiful. People complain the game is too long but honestly what do you expect..? The main story and side missions tend to drag on, but once you put 20+ hours into it it kind of rolls off your back.

AC III was the first Assassin's Creed game I played and looking back it's aged well. The story at first might seem like another quest for revenge. But when Conner meets Haytham everything changes. The dynamic between Connor and Haytham is one the best parts of this game. It changes the players views on the templars. Something that Rogue would take to a new level. But that's another discussion. The gamplay is fairly enjoyable and the graphics really bring colonial north american alive. AC III is still a good game to this day.

Overall, this is a lateral step in the series mechanically, and a fairly confusing wrap-up to a lot of momentum that the last four games had built up. As AC games go, this is a middling entry with some pacing issues, but a bad AC game is still a pretty good game.

This review contains spoilers

Assassin's Creed 3, like every other entry in the franchise, is fundamentally a terrible video game. It is mechanically irredeemable on just about every level you can imagine. The combat is somehow shallower than that of the prior games - the same slow as molasses counter system returns, but this time without any hitpoints. One of the few avenues of player expression found in managing enemy health is removed in favor of going through canned combos on every foe, with any interruption to that process completely revitalizing them. Stealth is miserable but not in a way that’s new to the series - your historical anime oc slow walks between groups of people and large bushes in levels that are entirely linear and without challenge, as anything close to the latter would shatter the brittle foundation the system is built on. Parkour is somehow more braindead than it already was, with Ubisoft deciding holding down two buttons until you reached your destination was too much work and brought it down to one. The worst part is how much effort has gone into designing all these systems that only negatively affect the game. For example, missions no longer reward money and you instead have to play a dreadful convoy idle game in which you buy ships and raw materials to ship across the New World in the hopes of being able to buy a slightly better sword.

Everything else about the game is actually pretty great though.

Oddly enough, the franchise’s lowest point in terms of game design was also one of its peaks when it comes to setting and narrative. Colonial New York and Boston are both refreshing departures from the flamboyant Italian city states of old, and the way they’re bridged by the gorgeous frontier area makes the world that much more tangible. There’s nothing quite like starting up the game in my homestead where I can help the villagers I recruited with their period-accurate jobs before trudging through the several feet of snow that cover the frontier in search of game I can sell to a nearby town. The narrative isn’t nearly as praiseworthy - this is an Assassin’s Creed game after all - but it is probably the best in the series. There’s the usual sluggish pacing and subpar dialogue, but it’s also a pretty nuanced exploration of arguably the most interesting period of American history. The way a cartoonish recount of the Revolutionary War’s greatest hits gradually morphs into a portrayal of the effects of colonialism is genuinely impressive, especially when you consider how it reflects Connor’s growing disillusionment in the American ideal. That arc combined with his stoic-yet-wry nature makes Connor one of the best protagonists of the franchise, and it’s unfortunate so much of his development is hidden in side missions most players won’t engage with. That’s not to mention the modern day segments, which are better than ever. The conclusion of Desmond’s story is as entertainingly insane as one would expect, with highlights including infiltrating an mma fight to power an ancient alien temple and returning to Abstergo as the master assassin all the prior games were building you up to be. Desmond’s death does signal the beginning of Ubisoft gutting this element to appeal to a broader audience, but at least we got one proper look at the potential of the concept before it was rendered completely vestigial. I can’t recommend Assassin’s Creed 3 as a game on account of its numerous issues, but if any of the above sounds appealing to you I’d encourage you to try it. Just be prepared for a loading screen every time you use the weapon wheel.

Depois do incrível Assassin's Creed II que tem uma das melhores histórias da franquia, um dos protagonistas mais carismáticos e com missões muito divertidas, aparece Assassin's Creed III e faz tudo ao contrário.
Esse jogo é uma montanha russa do que é divertido e do que é chato e irritante.
As missões de ouvir diálogo são a piores, já que o parkuor daqui é sem graça e irritante e pouco funcional, toda hora falhando missão porque a desgraça do boneco não pula onde você quer.
Nada daqui é memorável de verdade e eu zerei n o Xbox 360 porque eu não tinha mais nada que prestasse mesmo.
Recomendo só se tu goste MUITO da franquia, porque isso aqui é totalmente dispensável.

Without this game, we wouldn't have Black Flag. So there is that.

Esse jogo pra época não foi muito bem aceito, mas envelheceu bem, ele era divertido e tinha uma trama boa, se desenrolanado de maneira calma e interessante. Vc vai acompanhar TUDO da história do assassino principal, a história de seus pais, nascimento, infância, adolescência, TUDO. Um desenvolvimento desses merece reconhecimento...

O principal erro desse jogo é a conclusão da história tanto pro Connor, como pro Desmond...foi bem mal executada e passa a impressão de que foi feita na pressa. Isso sem falar que o final é chocante, e foi mal/nada explorado pelos jogos seguintes da saga, oq impacta diretamente na qualidade da trama do 3.

Vilões dispensam comentários no geral, poderiam ser melhores, não se comparam com outros vilões da saga, MAS fazem um ótimo trabalho pra trama com toda certeza. Um em específico é bem lembrado até hoje pela fan base.

Combate era o padrão de AC, mas o Connor tinha personalidade e identidade muito únicas, esse machadinho era mto legal e uma marca do personagem, do mesmo jeito que pro Ezio era uma marca uma lâmina em cada pulso.

E sobre o modo online desse jogo...era no mínimo estranho também. Pelo menos eu não curtia e muitos outros tbm foram na mesma vibe que eu.

Não é o melhor AC de todos, MAS é com ctz um dos mais legais e únicos, apesar dos problemas na conclusão da trama.

Do you guys remember that Smosh song?

I really tried with this one, but it just drags and drags and the more I played, the less I cared. I had 31% completion but I felt like I was still in a prologue; there is just zero sense of momentum for Connor's story. At least his outfit rules.

I liked how "grounded" this game felt compared to Assassin's Creed Odyssey, a game where pretty early you're offered an upgrade to stop all fall damage. Connor is a tomahawk-wielding tank, but he still feels human in his capabilities, unlike the goddess of death Kassandra. Ideally the series could find some balance between this and AC Odyssey, but since the gameplay of Mirage has Basim literally teleporting between kills, I'm not holding my breath.

Ultimately, everything felt like pulling teeth. This game is clunky as hell and most of your time is spent fighting the game itself rather than British oppressors and Templars. I won't forget it entirely, but it's going on a far back-burner.

i really like this one and idk why others don't

I actually liked this up until its worthless ending, where the series realizes five whole games in that maybe people just want to play as characters from different historical eras tangled in a deep and bloody conflict between two perpetually warring sides of freedom and control, and never actually had to tie it all together with asinine modern-day get-in-the-EVA horseshit

Aladdin 3 is the most boring clusterfuck I've ever seen. Being my uncle's first game, I'm probably being very easy on it. My uncle is a simple man, and wanted to show how cool and awesome America is by having a cool ass Assassin ass man do sick kills and be a badass cool guy in a fun way. Unfortunately he forgot to add the "cool" or "fun" feature since he was too busy fucking children.

Not as bad as people say it is.

Connor's story is interesting despite him being a bit of a buzzkill. I think his relationship with other characters is really enhanced through the homestead missions. Those are the most human parts of AC3 and really made me warm up to Connor. The unique setting and the addition of hunting to the series also make this a good entry.

Arse Creed III is a good game. Parkour is a point of debate as it gives less control than the previous games, and the combat is almost frustratingly easy making stealth redundant. However, the story is still a high point in the series for me and had me invested to the last minute.
There were some really cool inclusions like naval combat that would become Black Flag, and the homestead that expands on hub ideas from AC2. It's not my favourite AC game and I understand the criticisms levied at it, but I'd play it any day over others.

climbing game without tall things lol

it is I elektronik arse, buy me game and getta pilferin (this aint Black Flag sucka... you got bamboozled)

I was so bored throughout my legs unalive'd and I might still run FASTER than the game does, just the thought of being as far away as possible from this game would do that to a man. Creedbros it's on sight

this is the only assassin’s creed game i’ve played all the way through. it’s been years since i played it, but it was one of the first games that had me glued to the couch. loved it.


I would like to be able to say Assassin's Creed III is the worst game in the franchise. That was certainly the case back when I played it, when Black Flag was just coming out. However, the series is still around, and it's only gotten worse, losing its identity, becoming greedier and more unfocused. ACIII was simply when the signs began to show.

There are a lot of reasons why ACIII is disliked, one of which is that the story spends a lot of time outside the Animus trying to continue the Desmond plot after the messy ending Revelations left us with, in a very boring, tell-don't-show story that's at its best when it's not happening.

The last time Desmond was an interesting character was, well, never. He used to be the POV character when he was being held by Abstergo, and it worked, but he slowly started to morph into a power fantasy self-insert character. III doubles down on the bullcrap, propping him up to be a messiah, the saviour of humanity or some crap. The writer of ACIII is really desperate to make you think he's a badass, and that makes everything so much worse.

Revelations had introduced the reviled platforming sections that expanded on Desmond's backstory. III takes it a step further: every now and then you're taken away from the Animus (aka the part people buy the games for) to play the Desmond Missions, atrocious levels that put you in control of The Man Himself and task you with retrieving some deus ex machina MacGuffin from the templars.

These missions are capital 'b' Bad. They are home to, far and away, the worst level and environment design in the game, to the point of eliciting a surreal, dream-like feeling. I vividly remember a mission where Desmond arrives in Brazil from a subway station, which has no exit to the surface and leads straight into a crowded... MMA arena? Remember when this series was praised for historically accurate landmarks and realistic environments? I don't recall what city it's supposed to be, but I'm fairly certain such a thing does not exist anywhere in the world.

Rest assured, though, these missions are also a failure of storytelling. Eventually, the game has Desmond single-handedly breaking into Abstergo's headquarters, killing several people in the process, including one of the main antagonists. You know, the places we previously established were highly surveilled and dangerous, from where we needed insider help to escape, and were then hunted to the ends of the Earth when we managed it? The last bastion of the Assassins think to send one guy in there, and he walks in and out like he's visiting a Starbucks.

And that's just ACIII's shtick: it's desperately trying to escalate its own narrative, and in doing so, constantly sabotages not only its own storytelling, but the things previous games established. With what they did to the Abstergo plot, nothing feels like a threat anymore, we're just following the script to the end of the game, a feeling reflected in Connor's story just as much as it is in Desmond's.

In our time in the Animus, we're presented with a brief playable section with a man called Haytham and what I believe was a very well-executed twist. Then, we switch to Ratohnhaké:ton, or rather, Connor, the actual protagonist for the game. He's Haytham's son, born to a tribe of native Americans.

Connor is... bad. The least of his problems being that he's basically an anime protagonist: an orphan who's rather angsty and has nothing special about himself, but has an extraordinary destiny awaiting. He finds someone who's willing to train him and becomes a killing machine. It's pretty lame and unearned, and he pales in comparison to lovable playboy Ezio who preceded him.

But no, the real issue with Connor is how inconsistent he is. He follows the convenience of the plot, even when it doesn't make sense for him as a character. Again, he's a native American, but he spends most of his time fighting the British, for American independence? Why? I can only think it's meant to appeal to the patriotism of the American audience, because, um, the thing about American colonists and Native Americans... well, it didn't end well for the Natives.

More to the point, though, the series used to be about Assassins versus Templars, the freedom fighters and their powerful enemies who were everywhere and nowhere in the same time, holding entire cities in vicegrips, ruling through fear and money. Every event in the games prior was a part of the long story of conflict between the two factions.

Not anymore. Not only did Desmond establish that Templars are actual pushovers, but Templars in this particular setting are like, an squad of five clowns, whose leader openly admits he doesn't give a crap about the conflict with the British crown. Connor just... goes through the motions, like the cardboard cutout of a character he is, and his story eventually comes to an underwhelming conclusion that means nothing. All in all, if you ever cared about the plot of these games, ACIII made sure to kill your interest in the franchise.

You'll notice I didn't mention the gameplay much, though, and that's because... it's alright? There's some bullcrap, like a new version of the Assassin Recruits system that feels even more impersonal and forced than the one in Revelations, and a hunting system that, aside from being somewhat tasteless, means, in practice, that you're likely to get mauled by a bear out of nowhere when doing random sidequests.

There's a lot of good, though, like how the game broke off from the series' traditional control mapping and improved combat controls significantly. Also, The Homestead, ACIII's version of rebuilding Monteriggioni and Rome, has you building a village and seeing it become more alive, which is pretty satisfying. Plus, there's the naval missions, ship battles so fun that they decided to make the sequel revolve around sailing.

Other than that, it's pretty much your standard Assassin's Creed: you roam around, jump between buildings, collect sharp, pointy weapons and get stabby. This is also one of the last normal-ish ACs, as in, the ones without the loathsome Helix Store. And to think my other by gripe with ACIII, aside from the storytelling, was that the multiplayer got monetized.

Assassin's Creed multiplayer began with Brotherhood, and it's really one of the few online modes I spent a considerable time on in my life. For those who are unfamiliar with it: in a match, everyone (up to eight players) is placed randomly on the city map. Each player picks a character, and while only that player (or that team) uses that character, there will be several NPCs walking around with the same model.

Each player receives a contract, which is another player they have to kill, and has a pursuer, another player whose contract is this player. Your objective is to detect and evade your pursuer while singling out the player you're after in the crowds and getting stabby on their faces.

What makes the multiplayer interesting is how it encourages stealth and slow movement. If you kill someone while performing high profile actions, you get less points, and those actions can also expose you to your pursuer. This creates a really tense atmosphere where, instead of being trigger-happy and leaping into action, you had to remain patient and observant at all times.

Online AC, taking after other popular multiplayer games of the time, was progression-based and very grindy -- unlocking the most useful items took a lot of time. In previous games, this was mostly seen as a way to increase playtime and increase perceived value -- an annoying, but harmless aspect of the game.

This all changed when III began to monetize everything -- now, not only was progression a lot more confusing, but there was a perverse incentive for those perks to be locked behind higher levels, and for leveling to take long. This $60 experience, which, mind you, had an online pass (remember those?), was now becoming ever more predatory.

This was a big deal at the time, but it's nothing compared to the franchise post Assassin's Creed: Unity. The series has degenerated into a storefront for microtransactions, its mechanics getting warped into something akin to mobile games, optimized to annoy people into spending money. We're seeing not only microtransactions baked into the single player, but also loot boxes, and cryptotrash looks like it's on the way. It can always get worse.

One more day in the gaming industry, I suppose. We just can't have nice things.

I really wanted to like this game but it was just... meh. I really liked the templars and the whole family dynamic. But gameplay wise something just felt like it was missing. Overall worth a play if your an AC fan but dont expect black flag.

AC3 is a great addition, I wasnt that huge of a fan of the main character, Connor, at first, but I do like him!

dunno why people say is shit
shit is most of the industry imo but this at least I feel is decent
I like stealth and the setting so shoot me
black flag is more fun sure but that pretty much is some other genre as well as the rpgs that came after
this is a fun assasins creed game, and no they don't make those anymore

the big fuckup on the story came when they mishandled the events of this game not during this game itself, lots of folks forget that