Reviews from

in the past


it's funny, when i played huge adventure, i commented on how the game completely lacked innovation or an identity. n-tranced seems very much like it tried to combat that critique, and i have great news: it succeeds. where huge adventure failed to have an identity, n-tranced asserts itself as a very memorable entry to the series. it innovates in a very unique way.

it does both of these things by being extremely bad.

In my opinion, The Huge Adventure was much, much better, the mechanics here are too repetitive, and the ambientation too, all levels are just too similar. And those balls and space levels just didn't work. Bosses were just too easy, even for my taste.
Played it with savepoints

Crash Bandicoot N-Tranced (2003): Mejora a su predecesor y se siente mucho más fiel en los movimientos a la trilogía original, lástima que el diseño de niveles sea tan flojo porque lo demás raya a buen nivel. Incluso la historia sin ocupar más que un post-it, es graciosa. Bien pero mejorable (6,90)

This review contains spoilers

Great improvement from Huge Adventure. And you can play as Coco, Crunch and etc. and level warp is quite funny too. I recommend it for people who want to play more of Crash


Muito divertido, mecânicas fáceis de se acostumar, visual característico do GBA, desafiador mas não injusto.

It's just Huge Adventure but worse tbh

played this on my uncles gameboy and was heavy

That Warped port with the Krang looking dude. Very mid. The mechanics on the spinning ball thing were so ridiculously irritating as a kid.

This review contains spoilers

- Good nostalgia
- Decent 2D platformer but nothing special
- As always with crash, time trails greatly inflates game time
- Even with this, a short game

N-Tranced is another handheld translation of the classic Crash gameplay, this time taking more inspiration from Crash 3. Credit to them for coming up with a unique plot, even if there's not much here, But the new villain N-Trance hypnotising Team Bandicoot leads to some unique boss fights against the heroes so I liked that.

The game shares almost all the positives and negatives of the previous game, there's still button delay, leaps of faith and unoriginalilty, though I do find this to be the more creative game. The themes and gimmicks are borrowed, but mid stage you may find yourself riding a magic carpet or using an actually fun jetpack in the Crash series.. who thought it was possible. There's genuinely some fun but challenging platforming, especially in the last few stages.

Alongside the normal Crash power-ups, N-Tranced has 2 unique powers for us, the Super Slide and the Rocket Jump. The Rocket Jump allows you to leap very high up but not very far horizontally, and the Super Slide allows you to slide very far and very fast, often into incoming enemies or hazards. These are okay overall, pretty situational, and annoying when in time trials as they share the same button to activate as the Crash Dash, but they do give the game some indentiy.

The non platforming stages are pretty good too, there's a shark chase level, 3D ball rolling stages like in The Wrath of Cortex that control really well, and a space shooter stage with Coco. There aren't that many stages overall, but the variety is appreciated when these aren't intrusive at all.

In a small change, we actually have a world map to pick stages from, meaning you can't go out of order within a selection of stages... it barely matters but it is different.

Bosses are pretty fun at first, like I mentioned you fight Team Bandicoot, including a clever mimic fight with Fake Crash. But I don't like the fights with N-Trance or N-Trophy for the same reason.. they take too long for a game where you die in one hit. Multiple phases would be fine if you had a little breathing room.. but you don't so these were annoying.

Honestly this is a solid game, only held back by the limitations of a strictly 2D Crash. The music is ripped from other games, and the graphics have aged, but this was a solid platformer. - 7.3/10

Better than the previous game, though not by much. Still nothing much to say about this. If you played the previous game, you know what you get with this. Bonus points for N.Tranced's introduction tho.

A fun sequel and a solid Game Boy adventure.

A bit better than the last because it’s at least mildly original in some aspects, but retains everything bad

Fun little Crash Bandicoot 2D platforming game for GBA. I've never played the Huge Adventure/XS, which is likely similar, but a lot of stuff from the main Crash games translate pretty well for a console that is so limited. It's nothing crazy but it's fun.

It's largely an iterative sequel building on what The Huge Adventure had already done but something about the game, be it the level design or whatever, kind of highlights the issues the engine has. Inputs can be eaten frequently when doing things out of certain actions and jumping at the edges of platforms can feel really unforgiving.

Besides that there's not much to say. The new powerups are annoying, N. Trance is one of the funnier designs they made post Naughty Dog, the camera being zoomed in and the level design being what it is really leads to a lot of leap of faiths, and the game has the annoying ball levels straight outta twoc.

Overall, I spent untold amounts of money purchasing an analogue pocket and I broke it in with this fuckin thing.

This game was so sick for a handheld

better than huge adventure but thats really not saying much

Unpopular opinion: the hamster ball levels are my favourite levels of all time. Stick Crunch in that ball and let's fucking go! I love how to get to the true ending you need to find the hidden paths to get the special levels but that final boss is a cheap-shot taking bastard

Decent sequal to the first crash Gameboy game. I think the story is a little more interesting, more variety in the levels. Solid Gameboy game.


Don't like this one as much as the first one. Gimmicky levels that are way too short are more plentiful as well as easy side collectables make it extremely short and not really memorable.

The second platformer of Crash on the GBA and the debut of the evil egg. The first thing i have to mention is that it has a level selection map with multiple paths, akin SMB3, but unlike SMB3, you are forced to complete all leves in order to advance to the next section, which defeats the whole purpose of having multiple paths.
The levels adapted things from the Wrath of Cortex. The JetPack mechanic worked better on 2D, but the Super Monkey Ball Ball should've not been ported.
The new power-ups are interesting, but they're uses ends up being restricted to very specific moments due to the extreme movement they generate. It has extra levels, but i never bothered to unlocked them. Still, an alright game.

Junto a Crash Twinsanity, es el único juego no desarrollado por Naughty Dog que vale la pena de nuestro querido marsupial (obviando los actuales Crash 4 y el remake de los 3 primeros). Una verdadera maravilla de juego que cambia la fórmula de Crash a un scroll lateral 2D, pero que sigue teniendo absolutamente toda la esencia de los juegos originales. Los niveles están totalmente inspirados en los ya vistos en 3 Warped y la banda sonora es prácticamente idéntica. De verdad que es una verdadera joya oculta de la GBA, dadle una oportunidad

More polished than Huge Adventure / XS, a worthy portable game with good Crash spirit. Not bad.