Junto a Crash Twinsanity, es el único juego no desarrollado por Naughty Dog que vale la pena de nuestro querido marsupial (obviando los actuales Crash 4 y el remake de los 3 primeros). Una verdadera maravilla de juego que cambia la fórmula de Crash a un scroll lateral 2D, pero que sigue teniendo absolutamente toda la esencia de los juegos originales. Los niveles están totalmente inspirados en los ya vistos en 3 Warped y la banda sonora es prácticamente idéntica. De verdad que es una verdadera joya oculta de la GBA, dadle una oportunidad
The second platformer of Crash on the GBA and the debut of the evil egg. The first thing i have to mention is that it has a level selection map with multiple paths, akin SMB3, but unlike SMB3, you are forced to complete all leves in order to advance to the next section, which defeats the whole purpose of having multiple paths.
The levels adapted things from the Wrath of Cortex. The JetPack mechanic worked better on 2D, but the Super Monkey Ball Ball should've not been ported.
The new power-ups are interesting, but they're uses ends up being restricted to very specific moments due to the extreme movement they generate. It has extra levels, but i never bothered to unlocked them. Still, an alright game.
The levels adapted things from the Wrath of Cortex. The JetPack mechanic worked better on 2D, but the Super Monkey Ball Ball should've not been ported.
The new power-ups are interesting, but they're uses ends up being restricted to very specific moments due to the extreme movement they generate. It has extra levels, but i never bothered to unlocked them. Still, an alright game.
أحب ألعاب كراش على الآدفانص، وهذه اللعبة هي الأفضل في الثلاثية، التحكم الثنائي الأبعاد ممتاز وسرعته لم تجعلني أمل مهما خسرت، غرفة التقل أصبحت منطقة التنقل وهذا شيء لم يعجبني على عكس الجزء الأول الذي إقتبسها من الجزء الثالث على البلاي ستيشن، منطفة التنقل مثل منطقة التنقل في ماريو ادفانص لكن هناك مراحل من المفروض تقدؤ تصل لها عندما تجتاز أحد المرحلتين في الوسط لكن لا أعلم لماذا (أحيانا) لن تسطيع لعبها دون الفوز في المرحلتين في الوسط، القصة عادية لكنها لا تحتوي على كورتيكس هذه المرة، التنويع في المراحل ممتاز عكس الجزء الأول الذي يحتوي على مراحل لا تعرف وش تبي، وفي الأخير أنصحك بتجريتها فمدة اللعبة قصيرة جدا وتحتوي على متعة خارقة
N-Tranced is another handheld translation of the classic Crash gameplay, this time taking more inspiration from Crash 3. Credit to them for coming up with a unique plot, even if there's not much here, But the new villain N-Trance hypnotising Team Bandicoot leads to some unique boss fights against the heroes so I liked that.
The game shares almost all the positives and negatives of the previous game, there's still button delay, leaps of faith and unoriginalilty, though I do find this to be the more creative game. The themes and gimmicks are borrowed, but mid stage you may find yourself riding a magic carpet or using an actually fun jetpack in the Crash series.. who thought it was possible. There's genuinely some fun but challenging platforming, especially in the last few stages.
Alongside the normal Crash power-ups, N-Tranced has 2 unique powers for us, the Super Slide and the Rocket Jump. The Rocket Jump allows you to leap very high up but not very far horizontally, and the Super Slide allows you to slide very far and very fast, often into incoming enemies or hazards. These are okay overall, pretty situational, and annoying when in time trials as they share the same button to activate as the Crash Dash, but they do give the game some indentiy.
The non platforming stages are pretty good too, there's a shark chase level, 3D ball rolling stages like in The Wrath of Cortex that control really well, and a space shooter stage with Coco. There aren't that many stages overall, but the variety is appreciated when these aren't intrusive at all.
In a small change, we actually have a world map to pick stages from, meaning you can't go out of order within a selection of stages... it barely matters but it is different.
Bosses are pretty fun at first, like I mentioned you fight Team Bandicoot, including a clever mimic fight with Fake Crash. But I don't like the fights with N-Trance or N-Trophy for the same reason.. they take too long for a game where you die in one hit. Multiple phases would be fine if you had a little breathing room.. but you don't so these were annoying.
Honestly this is a solid game, only held back by the limitations of a strictly 2D Crash. The music is ripped from other games, and the graphics have aged, but this was a solid platformer. - 7.3/10
The game shares almost all the positives and negatives of the previous game, there's still button delay, leaps of faith and unoriginalilty, though I do find this to be the more creative game. The themes and gimmicks are borrowed, but mid stage you may find yourself riding a magic carpet or using an actually fun jetpack in the Crash series.. who thought it was possible. There's genuinely some fun but challenging platforming, especially in the last few stages.
Alongside the normal Crash power-ups, N-Tranced has 2 unique powers for us, the Super Slide and the Rocket Jump. The Rocket Jump allows you to leap very high up but not very far horizontally, and the Super Slide allows you to slide very far and very fast, often into incoming enemies or hazards. These are okay overall, pretty situational, and annoying when in time trials as they share the same button to activate as the Crash Dash, but they do give the game some indentiy.
The non platforming stages are pretty good too, there's a shark chase level, 3D ball rolling stages like in The Wrath of Cortex that control really well, and a space shooter stage with Coco. There aren't that many stages overall, but the variety is appreciated when these aren't intrusive at all.
In a small change, we actually have a world map to pick stages from, meaning you can't go out of order within a selection of stages... it barely matters but it is different.
Bosses are pretty fun at first, like I mentioned you fight Team Bandicoot, including a clever mimic fight with Fake Crash. But I don't like the fights with N-Trance or N-Trophy for the same reason.. they take too long for a game where you die in one hit. Multiple phases would be fine if you had a little breathing room.. but you don't so these were annoying.
Honestly this is a solid game, only held back by the limitations of a strictly 2D Crash. The music is ripped from other games, and the graphics have aged, but this was a solid platformer. - 7.3/10
Sigue la estela del juego anterior y se permite innovar de manera magistral. Trae nuevas mecánicas y poderes, las batallas contra los jefes son originales y sorprendentes, e incluso, aunque la mayoría de mundos y niveles vuelven a beber de la trilogía originales, trae niveles y mecánicas procedentes de Crash 4 WOC. Impresionante.
Jugado en consola Anbernic.
Jugado en consola Anbernic.
It's largely an iterative sequel building on what The Huge Adventure had already done but something about the game, be it the level design or whatever, kind of highlights the issues the engine has. Inputs can be eaten frequently when doing things out of certain actions and jumping at the edges of platforms can feel really unforgiving.
Besides that there's not much to say. The new powerups are annoying, N. Trance is one of the funnier designs they made post Naughty Dog, the camera being zoomed in and the level design being what it is really leads to a lot of leap of faiths, and the game has the annoying ball levels straight outta twoc.
Overall, I spent untold amounts of money purchasing an analogue pocket and I broke it in with this fuckin thing.
Besides that there's not much to say. The new powerups are annoying, N. Trance is one of the funnier designs they made post Naughty Dog, the camera being zoomed in and the level design being what it is really leads to a lot of leap of faiths, and the game has the annoying ball levels straight outta twoc.
Overall, I spent untold amounts of money purchasing an analogue pocket and I broke it in with this fuckin thing.