Reviews from

in the past


Crash Bandicoot N-Tranced (2003): Mejora a su predecesor y se siente mucho más fiel en los movimientos a la trilogía original, lástima que el diseño de niveles sea tan flojo porque lo demás raya a buen nivel. Incluso la historia sin ocupar más que un post-it, es graciosa. Bien pero mejorable (6,90)

Unpopular opinion: the hamster ball levels are my favourite levels of all time. Stick Crunch in that ball and let's fucking go! I love how to get to the true ending you need to find the hidden paths to get the special levels but that final boss is a cheap-shot taking bastard


Junto a Crash Twinsanity, es el único juego no desarrollado por Naughty Dog que vale la pena de nuestro querido marsupial (obviando los actuales Crash 4 y el remake de los 3 primeros). Una verdadera maravilla de juego que cambia la fórmula de Crash a un scroll lateral 2D, pero que sigue teniendo absolutamente toda la esencia de los juegos originales. Los niveles están totalmente inspirados en los ya vistos en 3 Warped y la banda sonora es prácticamente idéntica. De verdad que es una verdadera joya oculta de la GBA, dadle una oportunidad

The second platformer of Crash on the GBA and the debut of the evil egg. The first thing i have to mention is that it has a level selection map with multiple paths, akin SMB3, but unlike SMB3, you are forced to complete all leves in order to advance to the next section, which defeats the whole purpose of having multiple paths.
The levels adapted things from the Wrath of Cortex. The JetPack mechanic worked better on 2D, but the Super Monkey Ball Ball should've not been ported.
The new power-ups are interesting, but they're uses ends up being restricted to very specific moments due to the extreme movement they generate. It has extra levels, but i never bothered to unlocked them. Still, an alright game.

This game was so sick for a handheld

Don't like this one as much as the first one. Gimmicky levels that are way too short are more plentiful as well as easy side collectables make it extremely short and not really memorable.

Decent sequal to the first crash Gameboy game. I think the story is a little more interesting, more variety in the levels. Solid Gameboy game.

Makes a few improvements over the original, but ends up losing out over it because of the emphasis on meh to bad gimmick stages, even more repetitive level themes and infrequently frustrating level design.

أحب ألعاب كراش على الآدفانص، وهذه اللعبة هي الأفضل في الثلاثية، التحكم الثنائي الأبعاد ممتاز وسرعته لم تجعلني أمل مهما خسرت، غرفة التقل أصبحت منطقة التنقل وهذا شيء لم يعجبني على عكس الجزء الأول الذي إقتبسها من الجزء الثالث على البلاي ستيشن، منطفة التنقل مثل منطقة التنقل في ماريو ادفانص لكن هناك مراحل من المفروض تقدؤ تصل لها عندما تجتاز أحد المرحلتين في الوسط لكن لا أعلم لماذا (أحيانا) لن تسطيع لعبها دون الفوز في المرحلتين في الوسط، القصة عادية لكنها لا تحتوي على كورتيكس هذه المرة، التنويع في المراحل ممتاز عكس الجزء الأول الذي يحتوي على مراحل لا تعرف وش تبي، وفي الأخير أنصحك بتجريتها فمدة اللعبة قصيرة جدا وتحتوي على متعة خارقة

In my opinion, The Huge Adventure was much, much better, the mechanics here are too repetitive, and the ambientation too, all levels are just too similar. And those balls and space levels just didn't work. Bosses were just too easy, even for my taste.
Played it with savepoints

More polished than Huge Adventure / XS, a worthy portable game with good Crash spirit. Not bad.

N-Tranced is another handheld translation of the classic Crash gameplay, this time taking more inspiration from Crash 3. Credit to them for coming up with a unique plot, even if there's not much here, But the new villain N-Trance hypnotising Team Bandicoot leads to some unique boss fights against the heroes so I liked that.

The game shares almost all the positives and negatives of the previous game, there's still button delay, leaps of faith and unoriginalilty, though I do find this to be the more creative game. The themes and gimmicks are borrowed, but mid stage you may find yourself riding a magic carpet or using an actually fun jetpack in the Crash series.. who thought it was possible. There's genuinely some fun but challenging platforming, especially in the last few stages.

Alongside the normal Crash power-ups, N-Tranced has 2 unique powers for us, the Super Slide and the Rocket Jump. The Rocket Jump allows you to leap very high up but not very far horizontally, and the Super Slide allows you to slide very far and very fast, often into incoming enemies or hazards. These are okay overall, pretty situational, and annoying when in time trials as they share the same button to activate as the Crash Dash, but they do give the game some indentiy.

The non platforming stages are pretty good too, there's a shark chase level, 3D ball rolling stages like in The Wrath of Cortex that control really well, and a space shooter stage with Coco. There aren't that many stages overall, but the variety is appreciated when these aren't intrusive at all.

In a small change, we actually have a world map to pick stages from, meaning you can't go out of order within a selection of stages... it barely matters but it is different.

Bosses are pretty fun at first, like I mentioned you fight Team Bandicoot, including a clever mimic fight with Fake Crash. But I don't like the fights with N-Trance or N-Trophy for the same reason.. they take too long for a game where you die in one hit. Multiple phases would be fine if you had a little breathing room.. but you don't so these were annoying.

Honestly this is a solid game, only held back by the limitations of a strictly 2D Crash. The music is ripped from other games, and the graphics have aged, but this was a solid platformer. - 7.3/10

A bit better than the last because it’s at least mildly original in some aspects, but retains everything bad

better than huge adventure but thats really not saying much

This review contains spoilers

- Good nostalgia
- Decent 2D platformer but nothing special
- As always with crash, time trails greatly inflates game time
- Even with this, a short game

This is a really fun platformer which translates the Crash formula well to a 2D perspective.

That Warped port with the Krang looking dude. Very mid. The mechanics on the spinning ball thing were so ridiculously irritating as a kid.

played this on my uncles gameboy and was heavy

It's just Huge Adventure but worse tbh

A little better than the first GBA game but nothing amazing here.


Sigue la estela del juego anterior y se permite innovar de manera magistral. Trae nuevas mecánicas y poderes, las batallas contra los jefes son originales y sorprendentes, e incluso, aunque la mayoría de mundos y niveles vuelven a beber de la trilogía originales, trae niveles y mecánicas procedentes de Crash 4 WOC. Impresionante.
Jugado en consola Anbernic.

A fun sequel and a solid Game Boy adventure.

It's largely an iterative sequel building on what The Huge Adventure had already done but something about the game, be it the level design or whatever, kind of highlights the issues the engine has. Inputs can be eaten frequently when doing things out of certain actions and jumping at the edges of platforms can feel really unforgiving.

Besides that there's not much to say. The new powerups are annoying, N. Trance is one of the funnier designs they made post Naughty Dog, the camera being zoomed in and the level design being what it is really leads to a lot of leap of faiths, and the game has the annoying ball levels straight outta twoc.

Overall, I spent untold amounts of money purchasing an analogue pocket and I broke it in with this fuckin thing.