HoriUCP
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Si es que te interesan discusiones acerca de Monster Hunter y otros videojuegos échale un vistazo a mi canal :D
https://www.youtube.com/c/Unacosapoca
Si es que te interesan discusiones acerca de Monster Hunter y otros videojuegos échale un vistazo a mi canal :D
https://www.youtube.com/c/Unacosapoca
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What surprised me the most were the levels in which crash escapes from something. I think is a visual achievment to create this 3D effect in a GBA game. It looks pretty good. The other levels are what you would excpect from a 2D platformer. Controlling crash feels decent and the level design is good, altough many of the levels are just copies of already existing levels from the original Trilogy. There's not much more i can say, it's a short and inoffensive game.
The day/night cycles and the seasons cycles are unique in the fact that they actually affect your gameplay. The problem that i have is that they also affect the core-loop of Monster Hunter. Having to change the season or the time of day to hunt a specific monster doesn't feel great. It feels even worse in Online because you can't fast forward time there, you just have to wait a whole day if the monster you want to hunt doesn't appear in the season you're currently at.
If you want to experience it by yourself, i would recommend to only play the village unless you have a group of friends to play the online. The HR Grind is not as bad as in MH1, but it's still not fun.
If you want to experience it by yourself, i would recommend to only play the village unless you have a group of friends to play the online. The HR Grind is not as bad as in MH1, but it's still not fun.
The second platformer of Crash on the GBA and the debut of the evil egg. The first thing i have to mention is that it has a level selection map with multiple paths, akin SMB3, but unlike SMB3, you are forced to complete all leves in order to advance to the next section, which defeats the whole purpose of having multiple paths.
The levels adapted things from the Wrath of Cortex. The JetPack mechanic worked better on 2D, but the Super Monkey Ball Ball should've not been ported.
The new power-ups are interesting, but they're uses ends up being restricted to very specific moments due to the extreme movement they generate. It has extra levels, but i never bothered to unlocked them. Still, an alright game.
The levels adapted things from the Wrath of Cortex. The JetPack mechanic worked better on 2D, but the Super Monkey Ball Ball should've not been ported.
The new power-ups are interesting, but they're uses ends up being restricted to very specific moments due to the extreme movement they generate. It has extra levels, but i never bothered to unlocked them. Still, an alright game.