Reviews from

in the past


Everyone that follows or knows me might know that I'm a huge Dinosaur nerd and I'm also a huge fan of the Resident Evil franchise. What do you get when you combine these two things, correct Dino Crisis. Because of that I always wanted to play Dino Crisis for years but for some reason my Dino Crisis 1(PC) Version doesn't let me save my progress. Then I tried to play Dino Crisis 2 and luckily I can save my progress in this game. So here we are and the first thing that I noticed quickly is that Dino Crisis 2 isn't a survival horror game in the style of the Resident Evil like the first Dino Crisis was. It's more of a arcade like game and the majority of the game comes down to mowing down hoards of dinosaurs this may sound repetitive but the game manages to stay interesting by frequently giving you new weapons to fight all kinds of prehistoric reptiles like Raptors, Oviraptors which are your main enemies but you will also encounter Allosaurus, Triceratops and even Marine Reptiles like Plesiosaurus or Mosasaurs. I was surprised that Dino Crisis 2 even included lesser known prehistoric animals like Inostrancevia. Yes, I said "prehistoric animals" on purpose because Inostrancevia, Mosasaurus, Plesiosaurus and Pteranodon aren't Dinosaurs but this was just the Dinosaur-Nerd in me getting the upper hand. Visually the game is still beautiful if you consider when it was released and same can be said about the surprisingly good looking cutscenes.
The controls are arguably the best and most responsive tank controls which is necessary for the arcade like gameplay. Dino Crisis 2 also throws in a few rail-shooting segments which were extremely fun and a a nice change of pace. All in all I really enjoyed this game, it's not hard to beat because of it's focus on action and the arcade like gameplay that rewards you for high combos. I would have like a bigger focus on survival horror but thanks to the genre shift Dino Crisis 2 manages to create it's own identity. Yes the story is nothing special, still the big variety of enemies, weapons and set pieces made the gameplay very entertaining. But the water segment can go fuck itself. Now Capcom, please give us a remake of Dino Crisis 1.

Games I finished in 2024 Ranked

Let's shoot some god damn dinosaurs.

If you follow my reviews, then you already know I bear Dino Crisis no love. Thankfully, Capcom course corrected hard in the year between games, throwing out the slow, plodding, methodical progression of the original for pure action schlock. Dino Crisis was dumb as hell (pejoratively) but Dino Crisis 2 is dumb as hell (complimentary).

Dino Crisis 2 doesn't have any pretensions of being a survival horror game, in fact it is downright unapologetic in the way it veers off from all its predecessor established, gutting it of a few minor elements more in an attempt to salvage the good parts of the first game than out of any reverence for it. Regina is back, and much like Ripley in Aliens, she's accompanying a squad of meatheads on a mission for which her past experience makes her an invaluable asset. It is a comparison I've heard a few times now, but I think it's pretty apt; Dino Crisis 2 follows a similar tonal trajectory to the first two Alien movies, going from something more quiet and self-serious to action driven bombast. Mechanically, I would also liken it to Parasite Eve 2. Not in a strict sense, they don't really share much in common from a gameplay perspective, but just as Parasite Eve 2 ditched the heavier RPG mechanics of the original to give players more direct control of the action, so does Dino Crisis 2 attempt to shake off the dead weight of Dino Crisis to become a leaner experience. You didn't jump through a time gate armed to the teeth to fuck around with key cards, you're here to shoot dinosaurs until they're extinct. That's not even much of a joke, you literally earn "extinction points," the game could not be more up front about what it wants you to do.

Moving towards an aracdey design is arguably more to Dino Crisis 2's benefit than Parasite Eve 2's transition towards established survival horror norms, and permits it to make the most of its ridiculous premise, something the first game failed to do. The gameplay loop is simple but satisfying and does a great job at maintaining a pace appropriate for the sort of 80s/90s action movie tone Dino Crisis 2 is so obviously trying to capture. Additional runs through the game are less about the efficiency of the route you take (as would be the case in a survival horror game) and more about improving your performance, dealing more damage while reducing the amount you take to zero. It's fun. I like having fun. The first game was not fun, the second game is fun. That is my review, thank you very much for reading goodnight i love you

Overall, I found Dino Crisis to be a decent PS1 survival horror game but one of my main gripes was that it didn't justifiy its title or concept with how few dinosaurs there actually are and the journey often felt a little stale because of it. Luckily, the same can't be said about Dino Crisis 2 since you fight more dinosaurs in the first 5 mins here than you would in all of DC1 and it makes the game so much more memorable.

Gone is the mixed bag of survival horror elements and in their place is action-packed arcadey fun and I much prefer this approach. The gameplay loop here is incredibly addicting. The vast majority of the game boils down to mowing down hoards of dinosaurs room to room which may sound repetitive but the game manages to keep things fresh with constantly giving you new weapons to play around with and the game has a healthy amount of set pieces to keep things fresh though they're hit and miss, I particularly liked the rail-shooting segments but the underwater segment can go fuck itself. It's a very easy game and it's nearly impossible to not be fully stocked up on healing items with how dirt cheap they are, but that's fine, since the fun part isn't beating it but rather, enjoyment from going for high scores, getting your combo meter up and getting those No Damage bonuses which shower you with points if you're able to get them.

A lot of issues I had with DC1 are rectified here. There's greater weapon and enemy variety (some are annoying though like the Inostrancevia), the arduous mixing system is gone and areas are much more open so there is no point where dinosaurs body block you from moving forward like they did in DC1. You also keep the files and memos you read with you so it's easier to get a grasp on the story and thanks to it, I can say, with confidence, that this story is some stupid ass shit. I didn't really care for it all that much and I found Dylan to just be whatever compared to Gail and Rick, but when you get all the revelations in the last 5 mins of the game, I can't lie, it makes it all worth it through how batshit insane it is.

Unlike DC1, the game uses pre-rendered backgrounds and I'd say visually it's a slight visual stepdown because of it, and the fixed camera often obscures the enemies from your view which spawn anytime the angle changes. With that said, this is basically the perfect sequel. It overhauls the series and puts it into a genre which is more harmonic with its concept and gives it a much needed sense of identity while mending most of the shortcomings of the first game. S'good

Classic, classic, classic. It was one of my favorite Capcom games for a long time, and replaying it after so long reminds me why.

Addressing the elephant in the room first, yes, it's not survival horror in the style of the REs and the first Dino Crisis, but I don't find that to be such a problem in the case of DC2. On the contrary, I think the series gains even more of its own identity and becomes something with its own style, it's a pity it was never replicated.

Visually, it's one of the most beautiful games of its generation, the controls are the best and most responsive tank controls out there, and the combo system and item purchasing probably make it my favorite arcade-like game. The way the game flows is incredible too, definitely the best pacing in the genre, and even the minigames here are fun and engaging. A significant and quite impressive leap in quality considering the first game's quality.

It's full of variety in enemies and scenarios as well, in weapons, in everything. And even though you control two characters, you never feel like it's bloated, it's setpiece after setpiece, cutscene after cutscene, gauntlet after gauntlet. You could almost call the game survival action or something like that. Few things in games are as satisfying as taking down Raptors with the Solid Cannon, Plesiosaurus and Pteranodon with the Missile Pod, and Inostrancevia with the Anti-Tank Rifle.

It's a shame it doesn't have an item mixing system like the first game, that's the thing I miss the most from the first one. I can understand the removal of the puzzles since some of the puzzles in the first game can be confusing.

And it's also a shame Dino Crisis didn't become another branch of Capcom's survival games; Dino Crisis 2 is the best game they made during that time and in that style.

No wonder the dinosaurs went extinct with amount you get to kill


It's interesting how Dino Crisis 1 and 2 embody the gradual genre shift of the Resident Evil franchise (1-6), except it does so in the span of only two games. This shines a light on what each of these two games is to me, distillations of each end of the RE spectrum - 1 a survival game with a strong focus on puzzle solving and environmental navigation, and 2 a balls-to-the-wall arcadey action game with only a cursory focus on resource management.

In DC2, you kill dinosaurs and get points to purchase/upgrade gear or refill supplies. It's a simple loop, but it's so damn satisfying - and the developers knew it. Why else would they include the No Damage point bonus for room clears (a full year before DMC1 made that a mainstay for most action games to boot)?

Sprinkle in a couple of light gun minigames, a fucking tank section that doesn't overstay its welcome, and an underwater segment that arguably under-stays its welcome and you've got a game that's paced like a dream.

About that underwater section, I'm hard-pressed to think of any other game where your mechanical toolkit is actually expanded underwater. You can jump, automatically drop off ledges, and have infinite ammo on your base weapon. The only restriction is movement speed, which is just a minor trade-off.

DC2 is really good so like play it or sth idk. Play 1 too. Very good games. Writing these things is hard how do you guys do it?


Resident Evil with Dinosaurs except the whole game has the action and pace of RE's mercenaries mode. Very nostalgic for it.

A pretty good action game, quite enjoyable but leagues worse than Dino Crisis 1.

Replaces the first game's survival-horror tension of scarcity and threatening atmosphere (traits themselves lifted wholesale from Resident Evil) with an endless stream of hot lead. Trivially easy and fast-paced to a fault; pure lizard brain gaming, but even without much emergent personality it at least has the unique identity that its predecessor lacks.

While not an exceptional or an amazing game, Dino Crisis 2 stands as one of my favorite games from the Playstation.

Action-packed and arcade-y compared to its predecessor, Dino Crisis 2 is a good time.

Goated game, heavily underrated until recently, which I am very thankful for it getting the recognition it deserves.

First off, it’s the best playing action game on the PS1, besides maybe Omega Boost. While it still has that classic Capcom tank controls, the faster-paced nature of the game encourages you to play aggressively for pretty much the entire runtime.

This is one of those games where it’s a short experience, but one hell of a playthrough. If you enjoy either violent power fantasies or Jurassic Park, this game is for you. Think Doom, but with dinosaurs and time travel.

Speaking of Doom, there’s a Fuck ton of cool weapons, such as:
- Handgun
- Shotgun
- Taser Sword
- Machete
- Shiny Machete
- Blue Taser Sword
- Energy Cannon that shoots a deadly ball of lightning
- Flamethrower
- Portable wall of fire
- Akimbo sub machine guns
- Stoner LMG that 1-taps half of the enemies in the game
- Anti-tank rifle that literally sends velociraptors flying through the air
- Rocket launcher
- Rocket launcher that shoots three homing missiles
- A chain mine gun that blows up the ground in front of you
- Harpoon gun
- Underwater grenade launcher

Not to mention, there’s a points system that incentivizes aggressive farming of fresh Dino giblets. Keep the combos going, don’t take any damage, and then buy the entire farm’s worth of gear and weapons.

In Dino Crisis 2, you are the dino crisis.

I had a lot more fun with this than I did the first game! A lot less to enjoy here outside of the combat loop, which I did like, but its lacking in depth in most other aspects compared to most other Survival Horror games on the system. Less fun for the folks who watch me play these horror games, but a fun enough ride nonetheless.

Great game. Ending hits directly in my meow meow.

I... liked it?

Honestly, I still don't know. But after a torture that was the first game, this one is feeling pretty good. No fucking tranq darts anymore. The only sleeping pill these lizards need is the lead one.

Yeah, weapon, enemy and location variety is nice, although I still have a feeling "this game is good only because the previous one was such a garbage you couldn't even look towards it without tears".

So yeah, I don't know how to side about it. Although there were no one-liners. That I disapprove.

Tremendously underrated. The first one was Resident Evil with dinosaurs, and this one anticipates RE4 by taking the same basic mechanics and turning it into an action game. One of my favorite shits when I was 10-ish

Not gonna mince words, Dino Crisis 1 was a very paint by the numbers survival horror, which is funny given the talent behind it. The corridors of Ibis Island were bland and sterile and the dinosaurs lacked much variety in action and how they attempt to scare and put you on edge; the puzzles similarly lacked in execution and mostly fell into same-y computer and moving box puzzles. At the very least there are some interesting threads in the world and the crafting and narrative branching systems lend to some interesting pathways, but those aspects were few and far between. I was very surprised that this was the game people kept going on about and begging for a remake, which it still fully deserves. Maybe a modern take could flesh out the missed potential and give Regina the respect she deserves, and I didn't have much confidence going into the second game and was ready to write it off like the first...and yet.

Dino Crisis 2 rules. Rather than expanding upon the c-tier survival horror approach of the first game, Dino Crisis 2 completely shifts away from that approach and becomes a full on arcade action game and I generally believe it is better off in this zone and way more mechanically satisfying. This change in style might ward off those that enjoyed the puzzles, narrative and the "panic horror", and even going in this change should be a complete mess, but it's not. Oh no, I really enjoyed Dino Crisis 2 in all its stupid dumb fun and glory of an 80s action flick.

Rather than planning out routes and approaching tight spaces with threatening creatures, it's all guns blazing and killing dinosaurs in much more open arenas with Regina and new playable partner Dylan. The potential monotony is addressed well with the introduction of several mechanics and systems: the new Extinction Points system to buy resources, weapons and upgrades, the incorporation of Combo points through killing dinosaurs in precise successive fashion, and even clearing out and progressing through areas without taking damage. There's vastly more weapons available to use and each new option are sick in design and feeling while mowing down enemies and they are pretty worthwhile to invest in. The introduction of different species spices up the lack of variety issue in DC1 and prevent the encounters from feeling too mindless for awhile at least.

While encounters generally felt fun to engage with through and through, some frustrations came up from time to time due to turning lag, leading to getting jumped by numerous enemies all at once when trying to avoid or run away. The game does throw a near endless spawn of enemies which makes combat a bit more intense, though it can be overbearing when playing as Dylan versus Regina with their different loadouts prioritizing close combat and medium/long distance respectively. Backtracking is a huge annoyance with how much the game wants you to run back and forth between the base and other areas of the map. I enjoy the expanded map and level design though outside of that primary issue and there's way more interesting locales offered here compared to the first like an underwater transport section with Regina later in the game.

The arcade-y approach overall is addictive and feels more distinctive compared to what the first entry was trying to accomplish and I feel more interested in completing multiple runs. A modern remake would be great with adding in the advancements made by Resident Evil 4 and onwards and giving more Regina screentime, but that obviously won't sell as much as a Resident Evil 5 Remake.

Quando você começa o jogo com uma shotgun com 100 balas já dá pra ver exatamente como jogo vai ser, que no caso seria o melhor simulador de massacre de dinos já feito. Se você alguma vez já quis empilhar corpos e corpos de dinossauros por algum motivo, esse é o jogo.

Depois de ficar extremamente decepcionado com o primeiro Dino Crisis, eu vim pra esse com uma fagulha de esperança esperando que fosse curtir mais, pois já tinha jogado antes e lembro que tinha gostado. E de fato, gostei bastante, agora que joguei até o fim.

O jogo tem um sistema de pontuação, onde cada dino morto você ganha pontos que podem ser gastos numa loja, que vendem armas, upgrades, vidas e munições. Sendo curto e grosso, o jogo é totalmente desbalanceado e fácil por conta disso. Vida é super barata, e a munição então... só vai faltar se você não comprar, isso que você pode comprar uma extensão das balas, já que o jogo não recarrega elas, se a arma tem 100 balas, você vai disparar todas elas no mesmo pente. Se precisar de pontos é só grindar em literalmente qualquer lugar.

Mas mesmo sendo fácil, o jogo é absurdamente divertido, é super satisfátório mandar ordas e ordas de dino pro limbo, muitas vezes eu chegava numa porta pra entrar na próxima sala, mas parava pra matar cada um deles, não deixava sequer um escapar, afinal eu tinha uma arma anti-tanques, porque não iria estourar os pobres coitados? O arsenal do jogo é o triplo do primeiro, sem falar nas especíes de dinos. Usar as MP5Ks duplas da Regina é legal pra cacete, e o gunplay flui muito bem, mesmo pra controles tanque, podendo andar enquanto mira e até tem botões pra armas secundárias.

Devido ao seu gameplay ser muito divertido, a mudança pra ação foi extremamente positiva, eles melhoraram todos os aspectos que não curti no primeiro jogo, sem puzzles chatos, level design tedioso ou ambientes sem um pingo de inspiração. O survival horror foi pro saco? Foi, mas as vezes se a proposta inicial do jogo não deu muito certo, uma mudança para apenas ser um jogo divertido já basta, e Dino Crisis 2 é exatamente isso. O primeiro inventou um monte de gracinhas e acabou só sendo um jogo chato pra cacete. Além disso, esse aqui traz algumas variações para não estagnar o gameplay, como sempre intercalar os protagonistas tendo suas próprias armas distintas, e tendo algumas sequências em rail shooter bem ruinzinhas mas... tentaram. Você até controla um tanque.

No fim é isso, eu ainda amo o conceito do jogo, a lore é bacana, Regina sendo uma ''Leon'' mulher com piadinhas sarcásticas é muito divertida. Ainda quero ela tendo um desenvolvimento concreto. Tem muito potencial pra um remake, seja como Survival Horror ou como um shooter. Regina nas CGs do jogo 😳.

ngl if i was a dino i'd want to eat reginas ass too, im human and i still do

Dude! A little compy stole my keycard! Where is Jeff Goldblum and Newman from Seinfeld when you need em!!

I love Dino Crisis less for what it is, and more of what it could be. The concept is just so enticing, since it’s in a unique spot between the genre’s extremes which has yet to be adequately explored. Some survival-horror games pit you against slow monsters you have to run past or kill, others have you avoiding an unstoppable nemesis, but Dino Crisis mixes these concepts to where you have to fight enemies who, even individually, can tear you to shreds. The idea is that in each safe room, you carefully plan your route based on where the dinos are, where you can activate laser grids, how many tranquilizer darts you have and how potent they are, and so on. As soon as you leave the safe zone, it’s a panicked rush to get to the next objective as you’re being hunted down. At least, that’s the idea; what it ends up being is Resident Evil where the hunters replace the zombies from the start, and the other mechanics end up feeling like situational gimmicks. So, with high hopes for the concept to be realized, I started Dino Crisis 2, only to see that it’s not a survival horror game. That’s not just me being a snooty elitist either, you actually have unlimited supplies. Ammo and health kits can be purchased at save stations for a couple hundred points, when killing a single dinosaur grants 100. Each screen can have you killing up to fifteen, and you’re encouraged to maintain a combo and avoid damage for big point bonuses. It’s essentially an entire game of Resident Evil 3’s mercenaries mode with infinite time and ammo, which makes it just running in a straight line and constantly shooting. It can still be frantic and feel pretty satisfying to take down raptors jumping at you from all directions, but that’s really all there is to it. Since you don’t even need to stop to shoot in this game, it’s entirely feasible to just run from place to place holding down the trigger and not paying attention at all. Combine that with a plot that doubles down on the bad parts of the first game’s story, and you have a sequel that’s just laughably mindless. I don’t exactly hate it, it’s still kinda fun and all, but I’m sad that this series got a chance to refine itself and bring life to the panic-horror concept, but used it to make a creatively unambitious shooter.

acho muito doido como esse jogo é completamente diferente do primeiro, e mesmo assim consegue ser bom (melhor q o primeiro pra alguns)

Such a vast improvement over DC1. Ditching the straight up survival horror aspect and going action was the way to go with this series. So many more weapons and enemies to shake a stick at. You starting ass basic weapon is a shot gun. A shot gun! Enemies spawn left and right constantly so you are always on the edge of your seat.

I like to think of this game as a precursor to RE4 as they have similar mechanics. The more enemies you kill the bigger your score is and the more points you get to upgrade your weapons and buy ammo. The game has a combo system in place as well. Entering a room and defeating a set number of enemies without taking damage nets you a big point bonus. The gameplay is addicting fun and if you play it good you can get so overpowered so fast. Which isn't even a bad thing cause it's so much fun blasting enemies away. The island is big and the locations are vast. It has a lost world feel to it. The game has a lot of action set pieces and bosses to mix things up and it does it all the time and it's always a blast. Has a pretty decent sci fi story with time travel antics at play. The game is highly repayable and has some fun unlockables. I enjoy it immensely every time I go back to it.

Finally finished this masterpiece on Twitch, and I have to say, it was the most fun experience ever.
Even though I had a doubt that it will meet my expectations, because of the doubts i was having because of the whole change of the graphics and textures, but I got totally proven wrong.
It's an amazing game, that feels like an arcade game with all the point system and all the different weaponary choices you can pick from with all the points you have gathered from killing dinos, it's very action-like just because of the whole dynamic with the dinos, and we have different types of dinosaurs and even dinowiki about them with information about the creatures and how we could kill them easily sometimes.
I like the story. It's much more on surface level then the first one I felt like, even though the premise does feel a lot more harder than the first game.
It's so sad that from the ending point of the game after this the game wasn't built upon anymore, but I'll always remember Regina and Dylan, and i'll never forget the great time I had while playing with them!

Everything is interesting about this game.
The music, very much exciting, especially the guitar solo at the credits,
The characters, very much filled with personality and power, of course i can't just overlook the most underrated DUO ever- Regina and Dylan, AND MY BOY DAVID, WHO DESERVED MORE SCREEN TIME T_T,
The cutscenes, very impressive, I was so glad I could see more cutscenes from this game,
The combat system, very pleasing, it was sometimes rather annoying when dinos are popping out of everywhere, and it felt like it was rather simple to get a lot of points, which means it totally lacks the survival horror perspective of it, since I didn't feel like there is any threat of me going out of bullets or anything of this sort- like it was in the previous game. Which isn't actually a minus, of course, since I had fun just blasting the creatures and try to not get hit so I can get even extra points.

It was a fun experience, I just wish that there was a game showing us how Regina came back to Dylan ;____;
Also I just saw now how much time it took me to finish a 3 hour game.... I should really make a better schedule for future games, LOL

Seriously one of the most underrated PS1 games. I had an absolute blast going through this after playing Dino Crisis. While it drops the survival horror gameplay, it replaces it with a fantastic score attack gameplay style that is addicting and rewarding.

i loved it when Dylan said "I am the Dino Crisis 2" and crisis'd all over the Giganotosaurus


esse jogo também merece remake, uma pena a capcom ter deixado de lado

Dino crisis 2 is a sequel like how Aliens is a sequel to Alien, where there is way more action and less focus on atmosphere. Which is fine since the shift feels more natural for a franchise like this. The game feels more arcade-y, where enemies infinitively respawn and you are rewarded by points with combo, kills etc. Which is used in a shop to buy weapons and ammo. You would think this is rewarding but for some weapons you definitively need to grind for. And having enemies chase you relentlessly in every area gets kinda annoying when backtracking or puzzle solving. The game was a bit underwhelming there are pretty much 3 main areas and one of them were pretty underwhelming like the city which just took me around 7 minutes to get by, after beating the game i was left with wanting more here hoping for a dino crisis 4 one day.

The precursor to the direction RE was going to go in. Very underrated in terms of its place in video game history and 3D action game genre.

To start, I think there are a lot of things this game does better than the first, the amount of weapons/variety you're granted is stellar (miss the darts tho from 1), and every single one feels great to use. The enemy variety is much better which spices up the encounters more which was an issue I had with 1, and conceptually this game is much more interesting and unique than DC1. It really stands out more as its own identity.


I love everything about this game conceptually. However, in its execution, I think it lacks the tightness of the first game in the design apartment if you ask me, I have a feeling the reason I feel the way I do is because this game was much more experimental, it went such a different route than the survival horror that was in the first game. I love the idea of a run-and-gun arcade-style game with traditional tank controls similar to Resident Evil's Mercenaries mode, but I feel like some things didn't translate well here, you can see that some of the traditional stylized mechanics, like the aiming/fixed camera angles (with the slight turning lag).
I absolutely love them in horror titles because of the ambiance and unsettling feelings they provide, however, they just feel really strange to me here sometimes. Not at all because of the angles themselves, but more so the system and results behind it.

Considering it's a more fast run and gun-styled game, I dislike how the game has a habit of whenever you turn into a new camera angle out of nowhere a random bunch of enemies will spawn, even if you killed all of them in that particular angle, on normal difficulties it isn't much of an issue but on hard I think this is really inconsistent and annoying, however, this problem I have is mostly when I play as Dylan and not Regina. Dylan focuses mostly on close-range weapons, whereas Regina is more medium/long-range automatic weapons, this is completely fine, but with these systems, I think it makes Dylan's sections frustrating at times even though he feels great too.


But this begs the question, between Dino Crisis 1, and 2, one game is a type of game that has been done before and shares less of an identity than the other, but feels more tightly designed, and executed well, whereas 2 is much more experimental, unique, and fine-tuned in different areas with some ridges around it. I respect both.


I love to play short, yet replayable games like these and would love to see a remake of this one in particular because of how well it would translate with run-and-gun gameplay systems today when taking a look at the recent Resident Evil Remakes like 4 so hopefully it comes to fruition Capcom!

Wish we got to play as Regina a little bit more though cus she's the best ;p