Reviews from

in the past


More like Don't play this game when it gets to winter.

Wendy is my girl, but WX-78 is MY homie.

best survival game i played i think

This review of Don't Starve isn't going to be very conventional as far as my writing goes. I try to be as thorough as possible with these, especially with games that I've completed, but with Don't Starve, I simply cannot do either. Klei Entertainment has absolutely stuffed this game full of content that I simply cannot experience in its entirety within the time frame I was able to play this game.

That being said, Don't Starve is an enjoyable time. There's a wealth of different things to build, ways to survive, and things to do. There are straight-up areas of the game that I know exist that I did not get to. In any case, there's a lot to do in this game, and part of the fun is coming across all of the things you can find and wondering what they do. Not all of what they do is interesting, mind you, but there's so much that some of it is inevitably going to be fun. For example, cooking food on a fire eventually becomes a monotonous, automatic task, but is made more fun when you build a crock pot, which allows you to experiment with different recipes that have different levels of effectiveness. Despite that, I can't help but feel the game's procedural generation isn't as good as it could be. It mostly focuses on "setpieces", individual areas with unique events, rather than the map itself. While this is a unique approach, it does mean that every game of Don't Starve feels essentially the same to me. Maps always have the same broad areas for the most part and even if the layout is different, it doesn't feel that way. In the thirty or so hours I spent with the game, I couldn't say I was presented with the same uniqueness that other procgen games such as Spelunky and Brogue had recently shown me. Despite the wealth of content, I just sort of got bored near the final stretch, but still felt satisfaction in reaching the "end goal" for this exchange. The game is helped by its stellar presentation; a Tim Burton-inspired world with memorable character designs, tons of personality in the fluid and expressive animation, and a genuinely whimsical if overly short soundtrack. Some minor issues, such as an unnecessary 60 FPS lock, remain over a decade after release, but it's not a huge problem.

Would I recommend Don't Starve, then? I honestly don't know if I can. Not because the game is not quality, it is, but because I have not experienced enough of it yet. If you like survival games and somehow haven't played it yet, it's certainly worth a shot.

Dont starve pra mim é um exemplo perfeito de um ataque de ansiedade. Vc começa esperançoso que agora vai, umas horas se passam e vc vai entendendo o que tem que fazer e logo a noite vem, dia surge, noite vem, dia surge e BOOM. O inverno esta perto. Vc começa a ficar desesperado e não sabe mais o que fazer, suas tarefas se misturam e vc não consegue fazer mais nada e quando vc menos percebe vc morre


i like it just like i like minecraft

Visuals and theming are amazing. The Tim Burton artstyle really adds a lot to the experience of being trapped in the brutal wilderness full of monsters and terror. I especially love the occasional cartoony moments that defuse the tension a bit.

The gameplay, though, leaves a lot to be desired. Don't Starve pays lip service to "roguelite" but every run feels pretty similar once you know what you're doing. There's a definite meta and progression chain with no variation. If you don't know what you're doing, you'll be stumbling into noob traps and hitting your head against the wall until you look up a guide.

I have no idea why this game has never worked for me, it's not bad but for some reason i don't really like it.

i want to play this video game but i keep getting me ass beat by shadows

At some point, I was so indulged into the game that I made it harder for myself since I had to check my in-game as well as my real-life hunger meter...

i like to relax by playing this game

me 2 minutes into don't starve: yooo this is cool as fuck
me an hour later: aight i'm done here

I don't know why this game is so much fun for me but it is. I can understand why people might not like it and it can be challenging (and you do need the wiki up since the game doesn't explain anything for you), but once you get going then it's just fun to try to survive, build your base, and explore.

this is the communist version of rimworld and wouldn't you know, its better ; )

i only reached the surface of this game,it seems better t'han i think tho

Postacie z tej gry to archetypy mojej klasy w gimnazjum fr

I played Don't Starve for the first time when I was 12. At that point, I had been playing video games for about 6 years. Among the games I had played at that point, Civ IV, Burnout Paradise, Lego Racers, LittleBig Planet 2, and Minecraft were the ones I had spent the most time with. But none of these games gripped me to the extend that Don’t Starve did. It was the first game I was ever really obsessed with.
On the surface, this game is simple. You have to make sure you get enough food, have a light for the night, and die to some monster attacking you. In praxis, this is one of the most complex games I’ve ever played.
There are so many different systems in this game. So many ways to make progress, and just as many ways to lose it again. You have to adapt to your environment each new game. The different characters seem like they don’t change too much at the surface, but they end up defining your entire playstyle. Between the overworld, the caves, and the ruins there is so much to explore.
Now the funny thing is that I wasn’t ever all that good at this game. My longest surviving run was up to day sixty-something, and I only got into the ruins like twice, and even then, I barely explored them. Deerclops is the only Giant I ever killed. But didn’t I just say I was obsessed with this game and how deep it is?
When I was 12, I was only allowed to play 30 minutes of video games per day, but I didn’t have a limit on internet time. My mom had some weird ideas. So I ended up playing for half an hour each day and then spending multiple hours watching videos and reading wikis all about this game.
My obsession with the game eventually died out. Neither the Shipwrecked nor the Hamlet DLC and not even the multiplayer mode were able to really get me hooked on this again, though I gave them a shot and they all seemed fine.
The soundtrack of this game is also amazing, the best Klei has ever done. The art style is fantastic. The writing is sparse but good and very intriguing. I’ve heard that they added more story to this, but like I said, not really keeping up with this game nowadays.
I’m not sure how well the game would hold up nowadays. But when I played this 2013-14, it was the best game in the world to me.

Falls well on the wrong side of the frustrating/fun balance for a procgen roguelike. Bad progression, bad combat, bad UI. Pretty good art. Needs more actual design.

six years later and i still suck at it... the game is really fun though once you get at least one dlc coming back to the base game is impossible. i come back to it every now and then to get my ass kicked and it owns.

i've played this game so much and yet I hold incredibly mixed feelings on it.

im trying hard not to bro its really hard

Ainda me incomoda o fato de poder ter conhecido esse game há muito mais tempo, o fato de ainda ter muito o que nele explorar trouxe algo que não mais sinto como outros jogos de sobrevivência.


That girl with the lighter is good as helllllllll at getting me kicked from multiplayer games cuz I keep lighting stuff on fire

great little survival game with an instantly iconic artstyle. however i did find the game to be a little more challenging than i would have liked, but i could just have been bad lol