a bunch of additional maps (in fact its not even that hard to figure out who made each map after some exploration) complementary to the original doom, bundled together with a price tag, being the most prevalent trend of their design "more enemies OR bigger map = better"...so in lots of them you end up being in a big square fighting a bigger horde of enemies coming at you. hey at least you have the super shotgun to do so...but is it worth it to disregard any interesting progression just to face more enemies?
well yes it was 1994 and people just wanted to kill more demons and the super shotgun is nuts so who am i to judge?
well yes it was 1994 and people just wanted to kill more demons and the super shotgun is nuts so who am i to judge?
Never liked Doom II as much as the first until this recent replay where something just clicked. The bigger enemy roster, the more intricate levels, the fucking super shotgun. Everything about it just leads to a more explosive and brutal game. All these new enemy types are able to create so many unique combat encounters that are all so much fun to deal with, and the super shotgun's absurd power allows them to throw way bigger amounts of them at you. I honestly don't even mind some of the more infamous gimmicky levels like the chasm or downtown. Completely insane game and I love it, bizarre flaws and all.
DOOM II, era pra ser só melhorias do primeiro jogo, mesmo não inovando em muita coisa, mesmo sendo mais do mesmo, estava ok, e na maioria dos casos foi isso, algumas armas novas (eu te amo shotgun cano serrado) alguns inimigos novos, musicas novas, não tão marcantes quanto as do primeiro, mas muito boas, mas meu deus do céu, QUE LEVEL DESIGN PORCO, QUE NOJEIRA, o do primeiro não era perfeito, mas era bom ate, as vezes você se perdia, e algumas fases eram meios frustrantes por você ficar muito tempo procurando chaves. Mas DOOM II, se superou, enquanto no primeiro isso acontecia as vezes, nesse jogo acontece SEMPRE, que coisa horrível, teve partes onde eu fiquei 40min+ e tive que procurar no youtube pra passar, eu simplesmente cansei, é um jogo bacana, mas o level design me fez desistir, talvez algum dia eu tente novamente, mas não será breve.
While I really appreciate what it brings to the table in terms of mechanics, Doom 2's quality is considerably less consistant than Doom 1.
Don't get me wrong, there's a LOT of banger levels but they're often followed by less than ideal ones (though Downtown isn't THAT bad, you guys just don't know how to use the automap)
Still, I hold nothing but respect for this game and all the fan content it inspired. I still had fun even if UV kinda puts you at edge with all the chaingunners and revenants it likes to put fucking everywhere.
Don't get me wrong, there's a LOT of banger levels but they're often followed by less than ideal ones (though Downtown isn't THAT bad, you guys just don't know how to use the automap)
Still, I hold nothing but respect for this game and all the fan content it inspired. I still had fun even if UV kinda puts you at edge with all the chaingunners and revenants it likes to put fucking everywhere.
Doom 2 is just more doom, but never hits the peak of the first. Sure there is a bit more enemy variety but the new enemies don't feel particularly great and end up leading you to hide. more often than not. The maps also seem like a step down. Jumping into hell in the first game still had an impact on adult me with no sort of nostalgia, while here half the time I ended up walking around a puzzle map trying to progress. That added onto the fact that this game either felt like a drag or was not properly set out, made the last few areas a slog. You would think that a level that starts you out by fighting two of the previous game's bosses at the same time would be a penultimate stage but really sits 2/3'rds of the way through. Realistically If I was to play some more doom, between the two I think I would pick Doom 1 99% of the time.
You have entered deeply into the infested starport. But something is wrong. The monsters have brought their own reality with them, and the starport's technology is being subverted by their presence.
Ahead, you see an outpost of Hell, a Fortified Zone. If you can get past it, you can penetrate into the haunted heart of the starbase and find the controlling switch which holds the Earth's population hostage.
Ahead, you see an outpost of Hell, a Fortified Zone. If you can get past it, you can penetrate into the haunted heart of the starbase and find the controlling switch which holds the Earth's population hostage.
This game plays like a joke. That’s not to say it’s bad, it’s just that Doom 2 seems like it was a release of tension after the relatively straight-faced original. There are tons of ambushes, traps, gimmick levels, and funny situations that are scattered about the campaign, instead of the carefully considered structure and pacing that you may have gotten used to. In Doom, each episode required you to start with just a pistol, so the levels could slowly introduce ideas and escalate situations, resetting the stakes when the next episode started up. With one long campaign in Doom 2, it’s just a grab bag of random gimmicks until you reach the final boss. All the new monsters and funny level designs make it more fun than Doom, but not necessarily better overall. The highs are high, but the lows of getting repeatedly killed in unpredictable ambushes are incredibly low. It’s still an easy recommendation, just expect to roll your eyes a few times before the end.
Oyunun son bölümü harici çok çok zevk aldım ama son bölüm o kadar aptalca tasarlanmış ki sinirden kudurdum. Cidden bir boss savaşı tasarlanırken neden yanına ülke nüfuslarından kat kat daha fazla iblis döşersin anlayamıyorum. Yani sıfır zevk ya hiçbir şekilde bossla kapışmaktan zevk almadım. Zaten ilk oyuna göre daha uzundu bölümler uzun olsa da bir noktada zevkliydiler. Bölümlerin tek sorunu bazıları cidden zaman vakumu gibiydi bomboş yere saklanmış anahtarı bulana kadar canım sıkılıyordu. Son bölümü ve bazı kısımların zaman çalması dışında iyi hoş diyebileceğim bir oyundu. Tabii bunlar son bölüm olmasaydı diyeceklerimdi neyse işte beğendim Brutal Doom moduyla oynarsanız çok çok güzel bir deneyim yaşayacağınızı düşünüyorum.
Back in the 1990s you paid full price for a sequel to a game which was essentially just the first one with brand new levels, a few new enemies, and an additional weapon - that being the super shotgun which fires 2 shotgun shells at once and makes a sound like God himself is closing the doors on the demons ever possibly escaping into an afterlife which is anything other than everlasting torment.
AND IT KICKS ASS.
AND IT KICKS ASS.
I think the upped enemy variety is amazing even today and the fast paced almost John Wick sometimes feeling combat is still stupid slick after all these years.
Where it shows the most cracks these days is maybe it's level design and boss encounters. The Icon of Sin fucking sucks and there's an almost (albeit really charming and personality driven) amateurish level design that can sometimes make you feel stupid for not seeing the tiny crack in the wall that lets you progress.
Other than that, it's still Doom 2 and it still fucking rules. The mod scene for this game will never not be amazing too.
Where it shows the most cracks these days is maybe it's level design and boss encounters. The Icon of Sin fucking sucks and there's an almost (albeit really charming and personality driven) amateurish level design that can sometimes make you feel stupid for not seeing the tiny crack in the wall that lets you progress.
Other than that, it's still Doom 2 and it still fucking rules. The mod scene for this game will never not be amazing too.
"Dude, the player will hit a button, then 100 enemies will spawn behind them. Also we're gonna include an enemy with a minigun that can hitscan you to death across the entire map. It's gonna be sick!"
I do actually kind of like this game a bit more than the first, but man it does have some really bullshit moments. Icon of Sin sucks. Higher highs and lower lows from the OG, but let's be real, a lot of the iconic Doom things people remember really are from this. Super shotgun is still one of the most satisfying shotguns in any FPS game.
I do actually kind of like this game a bit more than the first, but man it does have some really bullshit moments. Icon of Sin sucks. Higher highs and lower lows from the OG, but let's be real, a lot of the iconic Doom things people remember really are from this. Super shotgun is still one of the most satisfying shotguns in any FPS game.