Dr. Mario is kinda the last game I expected to have a story, but having 2 stories to go through was a surprising development. You can play as either Mario or Wario in the main campaign, basically on a constant chase to the next area to get the miracle cure that was established in the beginning. But really it's not a story to write home about, but it does provide you with two new characters to play with if you are able to beat both campaigns without using continues. A feat I can't say I really accomplished...
Again, I honestly was just expecting for more of the same Dr. Mario from the original NES days, but they really did step up what the game had to offer by also providing multiplayer matches, score attack, and a few other neat modes. These are all things I didn't really know I wanted in a Dr. Mario game, but honestly feels like a no brainer after seeing games like Puyo Puyo, Magic Drop, and heck even Tetris.
The game is honestly the same as it ever was, and really you couldn't ask more from the gameplay when it was already so well established in the early NES days. Gameplay is the standard matching 4 of the same color either vertically or horizontally to either clear a row or eliminate a virus(es) of the same color. Sure there are now multiplayer ways to screw with your opponents, but if you're like me you're really just focused on eliminating the virus in a battle before time runs out. Which, Ill be honest, isn't the best when you could be properly doing combos to help screw over your opponent. Dr. Mario is particularly a puzzle game that can get really out of hand when things don't go as planned due to the way viruses are structured into a play area; leaving little room for error to begin with. If this sounds particularly hard for you, which it did for me, I strongly suggest playing with save states ala Nintendo Switch Online or OTHER.
I don't think Dr. Mario is really a must have game by any accounts as a lot of the newer Dr. Mario games probably have a lot more going for it in terms of multiplayer, and features, but 64 is clearly a sign of Nintendo stepping up the series as a whole. Absolutely a solid 64 title back in the day, and even has some merit with a story campaign attached to it too.
Again, I honestly was just expecting for more of the same Dr. Mario from the original NES days, but they really did step up what the game had to offer by also providing multiplayer matches, score attack, and a few other neat modes. These are all things I didn't really know I wanted in a Dr. Mario game, but honestly feels like a no brainer after seeing games like Puyo Puyo, Magic Drop, and heck even Tetris.
The game is honestly the same as it ever was, and really you couldn't ask more from the gameplay when it was already so well established in the early NES days. Gameplay is the standard matching 4 of the same color either vertically or horizontally to either clear a row or eliminate a virus(es) of the same color. Sure there are now multiplayer ways to screw with your opponents, but if you're like me you're really just focused on eliminating the virus in a battle before time runs out. Which, Ill be honest, isn't the best when you could be properly doing combos to help screw over your opponent. Dr. Mario is particularly a puzzle game that can get really out of hand when things don't go as planned due to the way viruses are structured into a play area; leaving little room for error to begin with. If this sounds particularly hard for you, which it did for me, I strongly suggest playing with save states ala Nintendo Switch Online or OTHER.
I don't think Dr. Mario is really a must have game by any accounts as a lot of the newer Dr. Mario games probably have a lot more going for it in terms of multiplayer, and features, but 64 is clearly a sign of Nintendo stepping up the series as a whole. Absolutely a solid 64 title back in the day, and even has some merit with a story campaign attached to it too.
I was deeply, deeply charmed by the presentation of story mode and the little sprites for the characters. They’re really cute, and it has kind of a budget Paper Mario kind of feel to it, which is really fun to see applied to Wario and the enemies from his games.
Unfortunately it’s attached to competitive Dr. Mario, which is about the least fun thing I can imagine. I don’t mind it solo when I have time to fuck up, but when I have to to beat some kind of rando? No sir, I do not like it.
Unfortunately it’s attached to competitive Dr. Mario, which is about the least fun thing I can imagine. I don’t mind it solo when I have time to fuck up, but when I have to to beat some kind of rando? No sir, I do not like it.
It was kinda fun. I'm not very good at Dr. Mario so the story mode on hard difficulty was impossible for me, but the rest were doable.
I think my biggest complaint with the game is that when opponents send you junk pieces, you have to sit and watch them fall for a long time while the opponent gets to keep playing, and especially on the harder difficulties, I ended up just getting so far behind so quickly because I'd get junk pieces falling for so long that the opponent would just give me more in that time.
Ultimately though, I think it's a fine game. Only being able to see one upcoming piece is annoying, but I'm also just not good enough to be able to utilize that properly, so it's not a big deal for me. Graphics, music, and gameplay are good. I just really suck at the game.
I think my biggest complaint with the game is that when opponents send you junk pieces, you have to sit and watch them fall for a long time while the opponent gets to keep playing, and especially on the harder difficulties, I ended up just getting so far behind so quickly because I'd get junk pieces falling for so long that the opponent would just give me more in that time.
Ultimately though, I think it's a fine game. Only being able to see one upcoming piece is annoying, but I'm also just not good enough to be able to utilize that properly, so it's not a big deal for me. Graphics, music, and gameplay are good. I just really suck at the game.
This game is the best Dr. Mario because it houses 4 person multiplayer with fun double mechanics that make for an intense competitive game. N64 controller also has an underrated super sized D-Pad which makes the controls far more precise than any other Dr. Mario. Has light campaign and unlockables, but the multiplayer is where you'll spend most of your time.
It was cool to play through the story mode as both characters, and then go to Classic mode where you don't have an enemy dropping trash on your screen, and realize how good you got. It's always satisfying in a puzzle game to get to that point where something clicks and you start getting good at it.
I wish the time from destroying blocks to the next pill dropping was a little shorter, but this is the most fun I've had with Dr. Mario, that's for sure.
This game reused an enemy from Wario Land 3 early on, and I was thinking to myself "What if they reveal that the villain is actually that guy Rudy the Clown from Wario Land 3." And...That's what they did. As it turns out, he actually didn't even have a name until this game. I assume this game and WL3 must have had staff in common.
I wish the time from destroying blocks to the next pill dropping was a little shorter, but this is the most fun I've had with Dr. Mario, that's for sure.
This game reused an enemy from Wario Land 3 early on, and I was thinking to myself "What if they reveal that the villain is actually that guy Rudy the Clown from Wario Land 3." And...That's what they did. As it turns out, he actually didn't even have a name until this game. I assume this game and WL3 must have had staff in common.
This game looks so innocent and plays like the most average Dr. Mario experience out there, but peeling the layers it just keeps getting more bizarre:
-95% of the cast are random Wario Land 3 enemies
-The division of Nintendo this was developed under is still unknown
-It wasn't released in Japan until two years later despite being entirely developed there, and on an entirely different platform
-Most of the artists that worked on this game were plucked from anime studios and never worked in the games industry ever again
-Nurse Peach appears in official art despite not even existing in the final game
-Octo was retroactively given blackface in later released Japanese version (not making this one up)
-95% of the cast are random Wario Land 3 enemies
-The division of Nintendo this was developed under is still unknown
-It wasn't released in Japan until two years later despite being entirely developed there, and on an entirely different platform
-Most of the artists that worked on this game were plucked from anime studios and never worked in the games industry ever again
-Nurse Peach appears in official art despite not even existing in the final game
-Octo was retroactively given blackface in later released Japanese version (not making this one up)