Reviews from

in the past


Possibly the longest and dullest “adventure” I've seen to the end in many years. The map for this game is absurd: it's way too large and you're going to have to explore 98% of it if you hope to see the credits. First game I've ever seen where you NEED to have a podcast playing in the background so your brain is occupied with at least something while you mindlessly cut down streetlights, crops, cars, buildings, whatever. Get used to doing that.
Also, first game I've ever seen ask me if it's okay for it to use emojis. The answer is “Yes”, of course, as they're the most exciting part of the mostly unspoken text and world.
Want to know how exciting this game is? An in-game token you eventually find is just a speedhack: everything operates 30% faster. This item will feel like a small gift from God.

Probably the loneliest game I've played in some time, too, prepare for “Cast Away” vibes. You won't meet a single other person and you'll only hear a couple voices (one being text-to-speech) throughout the entire 50+ hours you're on the island. Your only company is the small variety of enemies you'll kill thousands of, and they're not particularly chatty. The combat is extremely shallow and boring, making cutting down enemies barely any different from cutting down trees.

The story gets interesting towards the end, I guess, but it'll require a lot of drive and self-hatred to get you there. There's no doubt in my mind it's not worth the wait.

It all works, at least. I experienced no big bugs. I was also able to catch up on a comedy podcast I've been putting off for a while, so that was nice.
The most tepid gaming experience you can ask for and way too much of it. I don't recommend Dysmantle.

Acho que fica melhor depois, mas achei fraco no começo

this consumed my life for a little while. but there is not much to do in late game

i think i was almost enjoying myself and then the map zoomed out and showed me a million radio towers and i spent so long hitting things with a crowbar. it's not bland or lifeless - the exhaustion is entirely on my side, and there are some little tricks of the level design like barricaded doors to bust open which i appreciate - but neither is it so intriguing that i couldn't bear to part with it after an hour or two.

Ein monotones Crafting-Spiel mit einer soliden Progression. Wenn man zu viel Zeit übrig hat (mindestens 30 Stunden) und auf sowas steht kriegt man ein solides Spiel.


Really great game. I put tons of hours into it and new game plus. The destructible environment is addictive to just sit back and break for materials. The progression system is wonderful. The puzzles and tower defense mini game sections were a nice change of pace. My only complaint was because I played it on switch the 2nd DLC was a bit laggy. Overall it’s a game I personally had a great time with.

10tons is a company I've been involuntarily following for years, basically their entire existence as a team. Not involuntarily because I dislike them, but because they've always toed the line to greatness but never really crossed it, coming the closes with Neon Chrome. At least so far, because Dysmantle is definitely their best work yet. Calling it a masterpiece is a bit much, and they've still got a way to go, but this game was fun the whole way through and never felt like it ran out of steam before it ran out of game, like nearly all other games they've made so far. The foundation was always there, but not enough else and their games became tiresome before their time. Not this time! In fact, this game might have the opposite problem of having too much content.

The game itself is a pretty standard indiemade survival game with a top-down view and some nicely borrowed Dark Souls mechanic, like enemies not respawning until you rest, which in turn is coupled with two other mechanics that both let you disable all respawns and, once you've killed every zombie in an area, allow them to respawn once for increased difficulty and rewards. Nice to see that someone else loved the bonfire ascetic in the unfairly hated Dark Souls II! Other than that, the game lives up to its name by allowing you to smash things. Literally all the things. As you progress and use your harvested resources to make new ones and improve old ones, you gain more and more destructive power. At first, you can barely pick berries and collect twigs, but by the end you're shooting magical fire that tears half a wooden house in one attack. The progression curve is constant and satisfying, almost never feeling like it stops and becomes dull even though the game is quite a bit longer than you might expect.

Graphics are fine. Standard Unity-type stuff. Controls and combat are also fine, but could maybe be a little bit better at the targeting and attacks feeling like they actually connect. For once in a 10tons game, I never even tried the one firearm you can craft. I'm sure it kind of sucks since this game is all about smashing things with your hammer. Or axe. Or khopesh that shoots unholy fire. The soundtrack stands out by having a few cool indie rock tracks that play at select cool moments in the story. It's mostly environment sounds and a bit of tension soundtrack here and there, but the game really shines when the rock with vocals comes in.

Unfortunately, there are a few things holding the game back from perfection at what it is... The world is actually just TOO large and a little convoluted in areas. Maze-like could be another descriptor. The map isn't the best help since it's quite bad at showing verticality and routes between height levels, and you can't just climb or drop down wherever you want and have to find the often frustratingly hidden singular path up to the plateau you need to get to. I hated the temperature mechanic and having to constantly switch clothes. Not only was it frustrating, it didn't seem to fit into a survival game where you also don't need to eat or sleep. The tower defense minigame is so undercooked that I don't even know why it's in the game. Apparently there will be DLC with more stuff you can build? The "complete" version on PS4 does have two entirely unused submenus in the build tool. I guess that's another thing to complain about; I've never seen 10tons take this long to actually finish a game. Granted, I just wrote that the game is quite large, but the fact that it's still not done at the supposed 1.0 release is a little disappointing.

I kind of just want to impulsively slam this with a 5/5 rating, since I had so much fun with it, but I can't in good conscience do that since I know there were quite a few frustrating or annoying moments throughout the game. I've already written more than there actually is to say about this game. It's just a very solid, very detailed and very entertaining little survival game that any fan of the genre should check out.

Little update: I just realized what this game is. It's How To Survive: Much Better Edition. It doesn't have as much building as HTS, but it does everything else better.

Dysmantle, released in 2021, receives a 2/5 rating. While it has potential, this game falls short due to various issues, including gameplay mechanics and overall execution. There are better options available in the same genre that offer a more satisfying gaming experience.

No idea why but I tried this on a whim and enjoyed it. It is a slow resource-processing game that unlocks new items as you open up the map.

Very satisfying survival game. Scratched the same itch that minecraft does with the resource collecting and exploration.

100%ed the game, was pretty silly i like grindy games so i didn't mind that, my only real complaints are that 1. the weird text to speech tiktok voice and the maybe voice acting maybe ai voices i really cant tell sounds weird as hell 2. sometimes i felt like the things i was hitting, be it enemies or objects, would miss point blank or worse: hit me after it was dead or stunned. besides that genuinely enjoyable and surprisingly interesting story

Perfecto para jugarlo con ratas de fondo gritando por otros juegos, entretenido y si te gusta farmear es excelente.

Logra incorporar montones de mecánicas en un juego donde todas las 40h que le he echado han sido disfrutables

This game was more fun than I expected. It really hooked me and I played through it pretty compulsively.

Played for 3 hours, made it into the open-world and realized my obessive gameplay style of breaking every single pixel in this game is gonna keep me playing for literally forever, with very little reward. Cool idea, but there's no way I'm gonna ever finish this.

I have two saves where I've destroyed all of the man-made objects and another one where every single destroyable pixel is deleted. 10/10

I was really enjoying this game until the last act. Solid 8/10 before that.

I peaced out shortly after the map was revealed.

Just don't have it in me anymore to play something this size that I know won't have enough cool incremental upgrades to keep it interesting.


A comfy survival game that really overstays its welcome, the gameplay loop of breaking down and collecting resources is oddly satisfying but too simplistic for the scope of the game. If it took 10-15 hours to finish I'd be happy with it but spending almost 50 hours trying to beat the game with how mind numbingly repetitive the gameplay was, really killed the enjoyment factor. Was expecting the quests or world design to get more interesting as you explore but overall nothing substantial really changes from the first couple hours of playing the game and that's kind of disappointing.

Started playing because I thought it's be a quick zombie building game, over in a day or 2. I was very wrong. While I was right about the core elements, there is a intriguing backstory buried among the rubble and multiple DLCs keep introducing new and fun elements to the game. Even in the endgame, I'd say I still have another 12 hours minimum left in it. Great way to waste time and still have fun.

PS Plus directed me to this neat little gem that I've never heard anyone talking about. At times both relaxing and sometimes nerve wracking, it scratched that itch I had for a survival game that I didn't even know I had.

Very grindy. I should abandon this, but I end up coming back to it.

Despite the graphics, this is actually a soulslike.

70 hours in, I am still somewhere in the midgame.


This game is specifically curated towards me.

Pasa de ser bastante divertido y entretenido a un farmeo de poca gracia. De haber alargado menos las zonas de manera artificial y sin aportar nada al juego podría haber sido un producto mucho mejor.

This review contains spoilers

Ache esse jogo navegando aleatoriamente e parecia um jogo bem bacana, tendo como mecânicas a destruição de tudo e criação de armas, ferramentas e utensílios para aniquilar qualquer ser vivo e pegar cada vez mais recursos, o jogo faz isso bem até mais ou menos metade do jogo.

O problema é a outra metade do jogo em que fica bem chato, pois as novas armas/ferramentas que se desbloqueia são em sua maioria inúteis e não há uma grande quantidade e ocorre problema de repetição de inimigos, no jogo inteiro tem somente 12 inimigos diferentes excluindo os chefes (que alguns são exatamente iguais aos inimigos normais somente com mais vida e dano).

Porém mesmo com pontos negativos, o jogo me prendeu a zerar ele, o mapa é bem feito com vários pontos únicos que faz parecer que mundo era vivo antes de todos acontecimentos envolvendo a infecção, todas as partes (apesar de poucas) de enfrentas hordas de inimigos que saem de bankers é bem divertido e com as ultimas ferramentas o jogo volta a ficar divertido por que é muito satisfatório quebrar todas as construções por simples motivo nem um

Eu particularmente achei um jogo que da para se dar uma chance caso não seja muito dinheiro pra você ou o jogo esteja com desconto