Reviews from

in the past


It was a fun FarCry game after all those years. It still follows in the footsteps of FarCry 3/4 but it's better. The story was kinda lame and you have to buy New Dawn to continue the story, so that's a bad decision.
Graphics and optimization is top notch and gameplay is nice.
I started this game after seeing those 'release me' memes but it seems this is not that game. I am ashamed of myself.
All in all, worth playing.

Honestly, I'm tired of people "defending" Ubisoft titles with saying you shouldn't expect. I imagine that making a game for this company must begin with about societal issues, developing the idea and gameplay around it, and then decide at the last that you need to lobotomize the story while leaving everything exactly as it is.
It's like playing a heavily researched, near 1:1 visual representation of the rape of Nanking but with every single asian character without distinction of nationality looking like a japanese racist charicature supeakingu rike dis! and making the main villain an Unit 731 japanese joker

Cada escolha revela nossos pecados, e meu pecado foi ter começado Far Cry 5 (novamente)

To exagerando, Far cry 5 não é um jogo ruim e não tem um vilão péssimo, na verdade eu achei o vilão dele um dos melhores, só é uma pena que muita gente não jogou esse jogo até o final pra poder saber melhor da história dele, e isso não é culpa de quem joga, mas sim culpa da empresa que nos entregou esse jogo com uma progressão chata e missões de história soltas, fazendo a gente ficar entediado a cada 2 horas que jogamos.

Ele começa muito bem, você vai se divertindo fazendo os objetivos dando umas caçada pra arrumar dinheiro, até você fazer as missões de história e notar uma falha horrenda na progressão. Se liga aqui comigo, imagina que você ta ai parado jogando Far Cry 5 e de repente bate uma vontade de fazer missões secundárias ou apenas sair invadindo postos? Bacana né? você vai la e começa a fazer sem querer da progresso algum na missão principal do jogo. Só que pra sua infelicidade, o jogo progride mesmo fazendo missões secundárias e quando você menos espera você é puxadoo obrigatoriamente para as missões principais. Sério esse bagulho é muito frustrante.

Assim isso.. só não faz sentido sabe? e foi o maior ponto que me desanimou do jogo porque apesar de ser BOM você fazer as side quests, limpar os campos e ficar caçando tesouro, isso infelizmente é uma tarefa que vai contribuindo pros pontos de progressão da sua campanha principal, e acaba que os objetivos secundários que eram pra ser um tipo de.. ''refúgio'' do lado principal do jogo caso ele comece a ficar entediante, se torna apenas mais uma forma de continuar a história mesmo sem querer.

E mudando de assunto indo mais pro lado da gameplay, ela é realmente boa apesar de eu não ter gostado deles terem tirado a opção de tu se recuperar sem os kit médico, sério era mo maneiro tu ficar restaurando um dedo quebrado ou tirando ferpa de madeira do braço e recuperar a sua vida assim, pra mim era uma das coisas que dava identidade no far cry, e falando de identidade.. essa não foi a única coisa que parou de existir nesse jogo, mas antes de falar sobre a próxima, gostaria de concluir aqui que o combate do Far Cry 5 ficou muito mais difícil que os seus anteriores devido a remoção dessa ''feature'', então invadir os campos que nem o Rambo nem sempre vai da certo.

Torres de rádio, sente saudade delas? Pois é eu também sinto, apesar de ser algo entediante pra uma galera eu achava maneiro ficar escalando as torrezinha pra acionar os rádios e depois soltar de lá pela tirolesa ou por wingsuit, infelizmente nesse aqui isso é impossível, afinal, eles retiraram isso também do jogo, o que deixou a gameplay de ir explorando os mapas um tanto irrelevante e sem sentido. Já não faltava a falta de incentivo pra caçar animais aqui, os cara também tiram as torres, é como se fizessem um Assassin's Creed sem ponto de sincronização, tipo??? não entra na minha cabeça.

Mas é isso familia, FC5 é bom pra da uma jogadinha ali de leve e zerar sem enrolar muito porque depois fica bem cansativo, se tu não quiser jogar nem jogue, não é uma experiência que vai mudar muito a sua perspectiva de jogo ou vai grudar na tua memória, sendo sincero é bem esquecível. Bom, pelo menos o vilão e o tema tratado é uma coisa foda.

One of the most satisfying open-world power fantasies I've ever played. It doesn't waste any time letting you off the leash either. After a relatively brief opening and quickly customizing your character, you're set free to take out the highest-ranking members of a cult however and in any order you see fit to draw out their leader. The structure is very similar to the Just Cause series in that pulling your targets out of hiding requires you to destabilize their presence in a region by completing missions and destroying their property, among other things.

The whole process is a joy thanks to how great shooting feels and the amount of flexibility you're given in your approach to tackling objectives. There's also a healthy feeling of growth as completing challenges, a lot of which you'll do naturally without even trying, rewards you with "Perk Points" you can use to buy a variety of beneficial abilities and any cash found can be spent at shops on attachments for your arsenal of weapons. All of which have the potential to turn you into a nigh unstoppable killing machine. You can even bring a buddy along for the ride on top of being able to recruit a diverse assortment of AI companions with their own unique skills.

By far the biggest reason this is so much fun though has got to be the map. The Montana countryside setting leads to a lot of distinctive scenery you can't find anywhere else and the world is brought to life by a believable ecosystem that allows for a wide range of naturalistic animal and human NPC behavior for you to notice. It's also a blast to traverse to the point where I often forsook vehicles entirely in favor of reaching my next destination on foot. Did I mention the plethora of activities littered about it to boot?

Not everything is perfect however. Vehicular combat is a drag because driving in first-person is loose and aiming while behind the wheel is unreliable at best. Particularly in anything that leaves the ground. The load times are fairly lengthy as well and you can't skip the splash screens at the startup before the main menu which is annoying.

There is an online component called "Arcade" where you can try out player-created solo experiences and deathmatch arenas, or make your own. The actual multiplayer side of it is dead though. Next to nobody is online anymore so unless you just want to build stuff that's unlikely to be seen by anyone else you can safely ignore this portion of the game.

Based solely on the strength of its single-player (or cooperative) offering alone however, this is still a worthy purchase. It's a massive sandbox filled with enough content to keep you busy for quite a long time and all the toys you'll need to turn it into your very own playground of destruction, that happened to garner a lot of controversy for its story. Which is weird given what a largely inconsequential feature that ended up being. The cutscenes are little more than a minor nuisance that slow you down from getting back to trying to murder the twisted villains talking at you rather than anything to get worked up over. As a result, an interest has been sparked in me for this franchise that I've been entirely content to let pass me by until now. Far Cry 5's commitment to freedom and transforming you into an undeniable force to be reckoned with led to some of the most enjoyable escapist thrills I've found this side of Saint's Row: The Third and IV. I can't recommend it highly enough.

8.5/10

If I had one word to describe Far Cry 5, it would be dull.

Its Open World is gorgeous and entices exploration in fun ways. But its lack of variety in objectives dulls that. Its setting is promising, but it doesn't have the balls to commit to anything compelling. Its characters and story are too dull to entice. The music that you listen to while you drive around is dull; somehow, after years of tinkering around with the Open World format, Ubisoft fails to realize that having good licensed and original music is part of the charm.

I could go on. I didn't finish this and I don't intend to, although maybe I'll be bored enough to try it again one day.


Dropei na metade, assim como todo jogo da Ubisoft recente, ele começa maravilhoso e vai decaindo em queda livre conforme mais você joga, extremamente repetitivo e chato, a história também achei que tinha um grande potencial, mas depois de um tempo não me pegou mais.
Eu pelo menos ri muito jogando o jogo com a minha irmã, mas isso se deve mais aos bugs do que mérito do jogo.

Far Cry is the single worst contemporary AAA shooter franchise, and it's not close

This ending deserves to be shit on as hard as the Mass Effect 3 one was

deeply uninspiring. I like a lot of games where you check off a list of repetitive tasks; there’s something addictive about tricking your brain into feeling productive by filling out a digital map and firing a video gun. Far Cry never pulls off that trick. not for one second do I feel fulfilled cycling through its inane objectives.

I wish I could take my time on earth back from Far Cry 5. this franchise should be deleted from history.

Delivers well enough on the Far Cry experience but misses the mark in odd ways. In game design less is usually more, moments where we lose an ability are often even better than moments where we gain one and we paradoxically work towards the "best" gear even though once we attain it the game becomes too easy to remain compelling.

Within an hour of starting Far Cry 5 you'll have a high-powered silenced sniper rifle, a helicopter and companion soldiers to order around. You'll be able to handily rampage virtually any outpost on the map. And you only get more overpowered from there.

Not that it isn't fun but by throwing all the treats at you from the get-go the game very quickly plateaus and left me wondering what I'm aiming for, not in the overall story but in the hour-to-hour gameplay loop. There's an arsenal of weapons and vehicles to unlock, but what is the point of pistol two of five when you get handed ideal weapons for the job right off the bat, or unlocking one of a dozen cars when you can get choppers immediately (and if you run out there's an easily unlocked companion that always spawns with one).

Of course then the answer is to place artificial limits on yourself, I'd give myself an arbitrary loadout for each outpost as it went on, but while this kind of freedom is nice it became a necessity here to maintain my interest rather than just a bonus, and to be honest it's just not as good as the game itself having cleverly integrated carrots-on-sticks.

It would nearly make for a good military larp platform via modding if the AI weren't so basic. Which leads me to the Arcade mode, a particular disappointment as someone who sank many hours into Far Cry 2's map maker back in the day and longed for the tools to make single player-levels with it. The official maps are boring enough and the player-made ones are truly worthless. I tried a generous amount of levels and none had any bite. Blame it on the oddly limited feeling gameplay options or an insufficient algorithm to filter up the good ones (probably both).

The perk tree implementation feels like an afterthought and completely disconnected from your character, where FC3 in paricular had it feel like a natural parallel to your character getting more dangerous. In addition the balancing issues pop up here again, many abilities I loved in previous entries feel pointless by the time they're unlockable compared to the equipment you'll have. Even removing trees and making any perk selectable from the start doesn't get around it.

Story-wise the moral philosophizing, the odd times it pops up, hits on ideas worth contemplating but never awards them much depth. There's a nice lineup of villainous eccentrics, but all four of them feel yet again like a poor impression of FC3's Vaas. At this point I don't know how to solve that as they couldn't be more different on paper, yet encounters here always feel like the same old. There's one great example of effortful ludo-narrative synchonicity (John's conditioning) but little else has stuck in my memory.

Some praise before I wrap-up: the setting is great, the map and soundtrack are really gorgeous. My best moments involved just hiking around Hope County, admiring the mountains and coming across abandoned doomsday prepper bunkers. I also appreciate that despite this game's release at the height of Trump hysteria they avoided forcing in any tortured parallels, there's country hick humor but it's not the same bitter flavor that made a corpse of mainstream comedy around this time, the result is something that should hold up as relatively timeless.

Of course everything I've listed as a fault could make FC5 the peak of the series for someone else, and I understand the need also to differentiate from previous entries in gameplay as much as everything else, for me though this one stripped out the things I liked most and the areas where this entry soars are all too fleeting. My issue runs deeper than surface level comparisons though, while I ultimately enjoyed my time in Hope County it made me begrudgingly realize I don't really want another Far Cry game anyhow - rather I want a new game that feels as fresh and compelling as Far Cry 3 once did.

I'm genuinely surprised to be telling you I like this. But I totally did. For most of this game I was of the opinion it was real bloated open world garbo, and it's still like 20% that don't get me wrong, but the ending really fucking blew me away. I am a sucker for some cheap theatrics, of course, but I genuinely didn't think I'd give a shit about this game's narrative the entire time up until the final moments of the plot.

Spoiler warning, I guess, but if you didn't play this and are skeptical I'm gonna assume you don't give a shit about spoilers anyway. I certainly wouldn't.

Far Cry 5's final mission, if you choose "Resist" when confronting the villain (because of course you would. why the fuck wouldn't you? I looked up the two other endings, I don't understand why they were included, lol), you enter this final arena that exists outside of the reality of the game prior. Some Ghostbusters shit. Giant walls of green fog and genuine mind control from the cult leader villain that's been hyped up as a more genuine, human threat prior. Upon breaking the mind control of one of my squadmates and hearing their voice line, it clicked. I recognized the voice and felt some sort of sadness for them.

And then, the game inevitably ends with the cult leader being 'right' about their doomsday prediction, and the voice actors give some performances they straight up weren't giving the rest of the game. They're playing some country-rock song vaguely talking about hellfire and the end of things while you try to escape it, maybe I would have recognized it better if I hadn't just gone "okay kinda funny" and ignored it for the dialogue, but it's all a real emotional mish-mash to throw at ya so suddenly there. I was genuinely terrified because of the voicework. It reminded me of some of the people in my life and how they'd talk when going through an awful panic attack. This compounded with the inherent silliness of the song choice and the apocalypse imagery all coming at you at 55 miles an hour, and then like some score multiplier it all worked for me even more because of how shocked I was that I even gave a shit.

Sometimes all you need is a wowza of an ending to get some positive reception from me. Maybe that's true of other people, too. Or maybe I'm a fucking idiot. Hard to say!

Fuckin' hell. I did not expect this to be as fantastic as it is. The world, the characters, the missions... everything is just top-notch murderfun.

It's great to see a franchise actually evolve somewhat by tweaking the shitty stuff and maxing-out the cool stuff. So nice to see what Ubisoft did with this. Awesome work.

Also, there's a bear called Cheeseburger in it. You get to give him a wee pat on the head. And make him eat people.

I love videogames.

Quite possibly the best Far Cry game, it'd be better if it went all the way with its social/political themes instead of meekly tiptoeing around it: "Look at who's in charge!" is the deepest they get. Because of this, the story mostly falls flat, although Joseph Seed is a great villain without being another wacky and eccentric psychopath like Vaas and Pagan Min.

The biggest problem with the story is the multiple instances of being captured and freeing yourself. Once you do enough open world activities, you'll suddenly be ambushed by enemies with tranquilizers who instantly incapacitate you to progress the story. It'd be ridiculously lazy even if it only occurred once - but it happens repeatedly.

On the other hand, the game gets props for doing something most open world games fail at. It makes all the different activities throughout the world that you do feel like they matter: Random event instances like saving hostages being driven down the road to overtaking outposts all progress a slider in regaining control of a region.

Como explicar o quão decepcionante é Far Cry 5?

Bom, inegavelmente o jogo possui muita ambição ao colocar 3 vilões e dar profundidade para eles, mas a Faith e tudo que ela traz foi muuuito esquecível e cansativo para mim. Além disso, a obrigatoriedade de algumas missões secundárias também é chato.

Por outro lado, a presença de personagens amigos para ajudar na jornada e cada um deles tendo especialidades diferentes foram um diferencial bem legal. A evolução das vantagens seguiu a mesma coisa dos anteriores e nesse também estão legais.

Ambientação é legal porém MUITO cansativa e menos impactante em comparação com o 4 e, principalmente, com o 3. Falando ainda em comparação com os anteriores, o 5 segue a msm fórmula básica dos últimos jogos e tudo tem o msm rumo.

A história é uma faca de dois gumes pq ao mesmo tempo que é boa ela é ruim. O final é surpreendente, mas o jogo se arrasta em muitos momentos para chegar até lá. Na minha opinião muitas coisas poderiam ser trabalhadas de forma diferente até mesmo pra dar ao Joseph, o vilão do game, um aspecto ainda mais ousado.

O jogo é legal sim, mas ele ainda tá abaixo do 3 e 4.

cautiously optimistic for this, still let down

Far Cry 5... While this game didn't revolutionize anything, it was fun. I got it at launch and i spent over 100 hours in it. i'd say a good % of these hours were spent in the map editor mode.
That mode was really creative and fun, it was almost like you had many different games within one. People made lots of cool stuff with the level editor.
Now for the main game,
Hope County was charming; like an american country side painted beautifully. It felt like a good open world with fun gameplay. It had a decent story with good antagonists. Joseph was a mysterious character and it kept me interested in where the story is going. Faith too, she was interesting and i liked her psychedelic mission.
Solid game overall, I enjoyed all my time with it. This was probably the last good Far Cry, after this one everything went downhill.

Mais do mesmo. A história é boa, mas desde que a Ubisoft acertou no Far Cry 3 o enredo dos jogos da série tem o mesmo rumo, mas isso é o menor dos problemas. O game tem um sistema de progressão de história SUPER repetitivo e linear, que enjoa facilmente depois de um tempo jogando (você precisa fazer missões secundárias para avançar na história). Terminei o game hoje e sofri com a quantidade de bugs presente no jogo. Falhas de textura, draw distance bugando e deixando o game feio, framerate caindo DO NADA e por aí vai.
O vilão principal do jogo, a dublagem PT-BR e a possibilidade de ter um "aliado" durante os combates são pontos altos do game.
O final do jogo é de fato impactante, a história, mesmo fictícia, consegue fazer claras referências ao mundo real.
ÓTIMA TRILHA SONORA.

Not my favourite Far Cry, but still a fun time with countless entertaining moments - deliberate or otherwise - and a cast of villains that were interesting enough.

Real talk though Peggies have got some damn fine tunes

Any game that allows you to have a bear companion named Cheeseburger is automatically good.

The Far Cry franchise has brought us many games of varying quality over the years. While Far Cry 4 is not as popular as Far Cry 3, as an American-born Indian the concept of an actual Indian being the established protagonist of a game blew me away. To my knowledge there is not a single other AAA game that features a protagonist from the Indian subcontinent, which, if you’re not Indian yourself, you may not have noticed. 1 billion people! I learned a lot about my heritage and my family’s ancestral home, even presenting Rakshasa (a take on the Hindu God of war, Kali) as a boss battle later on. I’ll admit my excitement let me overlook a few of the game’s problems and focus on what I loved about it. The removal of those rose-colored glasses for Far Cry 5 resulted in a somewhat less satisfying feeling upon finishing the game.

Far Cry 5 drops you in to one of the most exciting game openings in years. I will be avoiding spoilers in this review, but even if you’re not intending to play this game, watch the opening scene. It’s about 20 minutes long but well worth it. In addition, check out Amazon’s live-action short film prologue to the game, it is one of the best live action adaptations of a video game ever.

As previously stated, I am an American. I have some experience with places like Hope County in real life (I lived in a small town in rural Kentucky for a year) so I’ll speak to the authenticity of the settings. Ubisoft obviously put in the work to get them exactly right. I believe that Hope County is a real place. Everything is spaced out the right way, the roads are in the right condition, there are run down sheds full of tools all along the water — it is perfectly like real life. Ubisoft sent scouts to Montana when they worked on this to get a feel for the local flavor and personality of the area, and their hard work paid off. The music even has that local flair you’ll find deep in the Mountain States, taught guitars, whining violins and soft harmonicas overlapping into something that feels like the homeland. I’d give some of the Peggie songs a listen. Haunting as they are, they are definitely bops.

The player begins with a bare-bones character creator to make our protagonist, an unnamed Rookie from the Sheriff’s department of Hope County. You, the Sheriff, and the Deputy accompany a US Marshall who has come to take Father (the antagonist) into federal custody; the church (see: cult) he runs is now known to be responsible for the disappearance of a group of film students who were attempting to document cult activities. You arrive at the compound of the Project at Eden’s Gate, which is a hell of a name for a cult, and your attempt to peacefully arrest Father goes awry. You’re stranded in the deep country of Montana, 50 miles from the nearest town, and must defeat Father, destroy the cult, and rescue the Sheriff before he catches up to you. Now I know what you’re thinking: why don’t the police, or national guard, or FBI, or US Military show up? Ubisoft was asked that same question:

“You’re stranded behind enemy lines in cult-occupied Hope County, Montana, and nobody’s coming to help you. Eden’s Gate, a veritable army of fanatics, has finally made its move and locked down the area, leaving you and every Hope County resident in cult territory. Now you’re standing alone against deadly odds in Big Sky Country, with no bars on your phone and only one way to stop the madness: take down Joseph Seed, the self-styled prophet of Eden’s Gate, and free Hope County from his campaign to save souls by force. And if you’re going to survive long enough to do that, you’re going to need to make some friends.”

Sort of a non-answer, but in any case cult has shut down the cell towers and internet and locked down the roads leading out of the county. For those that aren’t American, Far Cry 5 just has an unfeasible premise. If a U.S. Marshall went missing on a potentially dangerous arrest in Montana, the idea that the U.S. army wouldn’t break into cult territory and blow them away within 24 hours is laughable. And then there’s Nick, a companion who has a plane and could easily fly to a city to get help from the FBI even if he couldn’t get a signal from his phone or radio. Surely people in neighboring counties noticed the armed, robed men blocking off every road with an artillery truck? It’s Far Cry. Don’t think about it too hard or you’ll hurt your head.

Far Cry is famous for having a charismatic villain be the star of the show rather than the protagonist, and that trend certainly continues in Far Cry 5. Father, formerly known as Joseph Seed, is so maniacally faithful in his own power that the player will begin to wonder if he actually is an avatar for God. You’ll be gunning down a seemingly endless supply of Peggies (cultists) to reach him and his three siblings, John, Jacob and Faith before they take over the entire county. Dealing with the three of them before reaching father just isn’t very fun, unfortunately, and out of the three only Faith seems to have any real personality.

The gunplay is excellent, better than it’s ever been. Each weapons feels great to hold, but personally I play all Far Cry games exclusively with a bow and arrow. This series, despite the focus on gigantic guns, has the best-feeling bow and arrow physics in all of gaming, even better than Horizon Zero Dawn. The wide selection of weapons available from the start is a blessing, and the vehicles feel better than ever to drive. Despite all that, there’s something stale about the scenery, despite how accurate it is. One might argue that the recreation of middle America is so accurate it has looped back around to being boring to explore.

The characters, both heroes and villains, range from memorable to human potatoes. The companions are mostly flat characters with one defining trait each, with the exception of Nick, just by way of him and his family having a major quest centered around them. Jess is a lone wolf who’s a tracker/scout/ranger. Grace is a cold, unfeeling sniper hardened by war. Sharky likes to explode things. It’s mostly that all the way though.

The animal companions make for better allies, though; Cheeseburger the bear is so named because he loves cheeseburgers, despite them being quite bad for bears. Something humans have in common with bears, I suppose. Peaches is a sassy cougar that jumps on enemies and rips their necks out. Boomer, who is a good boy, is your faithful canine companion that jumps on enemies and steals their guns. I mostly stuck with a combo of Boomer and Jess unless I needed a companion’s specific talents.

Far Cry 5 is what it says on the tin. At a time when it was desperately needed, this would have been a great place to make a statement about alt-right shit heads, and Ubisoft just didn’t. There’s nothing groundbreaking going on here — this game takes a lot of features of the previous games and perfects/streamlines them but offers very little that’s new. You will get to travel around a beautifully rendered open world recreation of rural Montana, blow shit up, use cool guns, handle probably the best feeling in-game bow and arrow ever, and hunt some crazy animals with your friend Cheeseburger, the diabetic bear. Joseph Seed holds the plot together single-handedly with sheer charisma. If you enjoyed the others, get this one. If you didn’t, don’t.

Eu sempre gostei da formula far cry, joguei quando criança no 360, ficava louco com os graficos e as mecanicas. É facil falar que são jogos copia e cola um do outro, mas acho que isso só se aplica ao 3 e 4. O primal muda tudo, não faz tudo bem, mas o mundo por exemplo ficou bom. Aqui voltam as armas de fogo, mas a progressão do jogo é bem diferente do 3 e do 4.

Começando que vc pode escolher em qual lugar vai primeiro, apesar de eu achar que a ordem certa é Jhon>jacob>faith. E os pontos de resistencia, deixam o jogo bem mais aberto, o jogo em si tenta trazer um mundo aberto bem maior que os outros, até consegue acertar em algumas coisas, mas perde um pouco de foco/qualidade nas quests principais, principalmente se comparado ao 3, as proprias missões em si são mais genéricas. Ainda assim, entrega uma historia decente com bons personagens, principalmente todos da familia seed. A jogabilidade não mudou tanto, poderia ter tido mais melhorias em relação ao 4 que é de 2014(ja que o primal não tem armas de fogo). Mas foi uma experiencia positiva.

Alguns contras:
-Otimização e pequenos bugs(padrão ubisoft)
-Protagonista mudo
-Eventos de mundo aberto poderiam ser melhores
-Animação dos animais parece pior que far cry 4
-Expressão facial bem fraca pra 2018

Congratulations Ubisoft! I couldn't feel a single emotion while playing this!

O jogo tem uma história promissora, e lindos gráficos, mas o excesso de bugs impacta muito a experiência de jogo.

NPC's burros e que muitas vezes não obedecem os comandos e ficam travados em obstáculos simples. Aconteceu uma porção de vezes, você aguardar uma ação do NPC para dar sequência na missão e o jogo ficar travado. Esses detalhes que deixam o jogador decepcionado, sem mencionar o sistema de colisão também que é bizarro. Não era raro ver carros girando e saltando sem motivo nenhum.

O jogo tinha muito potencial, porém esses detalhes acabaram arruinando um pouco, apesar da narrativa interessante do jogo.


good story and fun gameplay, gets a bit repetitive towards the last few hours but overall an amazing play with great performances

As a wise women once said:

"I don't need [Farcry] to be good, I need it to be 15 dollars"

Este juego es el Far Cry más divertido por mucho.

no se lo recomiendo a nadie
luego escribo más al respecto

this game is just dumb fun but everything else is alright.