Reviews from

in the past


To start off this monetization style was designed by Hitler. Not sure what kind of game deserves the unholy trio of money siphoning that is price for game + subscription + microtransaction store, but it ain't this one. The often applauded mentality of FFXIV's creator that one should play other games; that this one doesn't intend to jam its claws in you like many live service titles do, that the world will always be there waiting for its heroes to come back - is at odds with the aforementioned subscription model and comes across as a bit cynical. Yeah the game will be waiting for you as long as you pay up motherfucker, your monthly just renewed and you're burned out? May as well play the month out, don't wanna waste that hard earned coin do we? No pressure though! This of course isn't enough, The Heart of the Party that is Blizzard deserves yet another commendation for inspiring its competitors to stoop to the same level with the addition of a microtransaction shop, except the majority seems okay with this implementation because... it's not in-game? A 5headed loophole perhaps and I've seen claims that it's not as bad as others but I'm sorry, 7 fucking USD for a tea drinking emote? We've gone way past micro ladies and gents, I better get a stat boost every time I take a sip or you're taking the fucking piss. Sure I'm not so much of a dreamer to think that a live service game can continue servicing on LOVE™ alone like those 5 people still playing Guild Wars 2 (please no one tell them that it also has a shop with gold buying), with it needing server maintenance, events, updates, usual speak. But for the 3 or so months that I've been playing, every event has been an almost complete joke, crappy series of whocares cutscenes with a small reward attached, maybe a cosmetic item or 2 that fail to serve as anything other than a thing to flex on new players a year from now as a "look what you can't get ;)" before they promptly ignore you for looking like a goddamn clown. The event going on as of time of writing is admittedly the best one because you can get the funny chubby pokeymans, but... this is their 10th anniversary, an outlier and something that should've arguably been grander, and yet all they did was make you grind through old content for event currency. Maybe it would be unfair to compare it to gacha games considering their immense revenue, though I'm left wondering still what all this asking money is for; a hope that Dawntrail won't be Dawnfail, or maybe the slightly touched up visuals that were recently announced? You guys all have mods right?

Since ranting about shitthatdoesntmatter inevitably calls for the "just get more money" rebuttal, how's the game itself? Yet another modern MMO where the leveling experience is a slightly annoying rash that hopefully will go away one day if ignored enough, with only actual challenge awaiting in lategame trials and raids? Don't answer that of course, and for anyone remotely initiated that's not a flex of gamercred; it feels like a more casual, multitask-encouraging experience by design and that's not always the worst thing. Here and there I'd come across praises how XIV allegedly revolutionized the genre for people, and some of that speak I'd echo even; while maybe not a pioneer in this regard, it does feel better not running all the way back to the dungeon or a boss after a wipe ("social experience" as WoW players would call it) or having your goldbag guillotined just for wanting to respec. Eyebrow raising though is that those same people will complain about the "gather 10 bear asses" type of quest design so infamous for the genre, which I'd agree is largely basic and sucks, so how does XIV solve it? By making you gather only 3, brilliant. I jest a bit, story context makes it better but not everyone gives a damn about the story. Thinking about how many missions boil down to going to a purple circle or interacting with a marker which makes a couple of hostiles spawn (usually 3) brings forth depression, there's very little variety. On top of that playing this thing like a usual MMO, grabbing every sidequest one comes across, is the biggest mistake you could make as they give fuck all rewards and it's just infinitely wiser to push the main scenario along or at least do almost any of the other side activities like the random blue circles on the map which still give more experience for less time and effort. The main stuff alone will overboost your primary job, so I wondered what the situation is like on one of the preferred servers that give a significant +exp, made a char after which the first guild quest granted me about 5 levels on completion which genuinely reminded me of playing some private server or a game at its death door. Can see how this would make leveling side jobs much less of a hassle later on but it fucks up any shred of balance and fun. And naturally since everything's so easy it deemphasizes working with other players most of the time so they only ever get /pets if one likes the shape of their rabbit ears and not because they actually helped.

A lot of the lauded main story is very snooze inducing, there's so much backtracking working as a de facto fantasy world postman in a setting where telepathic cellphones exist (or something like that). It also reaches some genuinely embarrassing lows, like throwing away macguffins of unlimited power off the side of the cliff (surely the dimension hopping dementors following our every move won't dig them up?). The weird kicker here being that... I kinda like it? Stockholm syndrome sadly kicked in and maybe all this can be taken with a couple of salt masses. Admitting to your mistakes is one thing but also canonizing them in a successful way is another; the 1.0 version was such a shitshow that it had to be burned down, with a meteor very literally. What's left is a new beginning, a chosen one story that appears like a seemingly thankless job, in its downtime you're left listening to constant whimpers of your companions; and honestly why? Why would elf grandpa give his life away for the thousands of face 1 hime cut lizards and fair-haired not-Y'shtollas spamming the bee gees dance in Limsa, while calling me basic for picking a midlander in a world with felines and bunnoids? Why give away everything so this ungrateful scum can still complain about CBU3 not adding more than 4 faces; that they still can't separate facial hair or horns or ears from mug types, tech-illiterate peasants unable to comprehend how hard it is to master this otherworldly technology. How many more cries about not being able to change eye color without paying real $$$ must we listen to, this asshole, entitled community really believes that a world with mechs and spaceships should also have colored contact lenses? Never expected the Postman of Light's job to give me an existential crisis; it's thankless and at times unbearable but somebody has to do it, a lightbulb moment that finally helped me realize how Death Stranding fans can enjoy such a horrible looking game.

The combat lacks punchiness of some others in the genre and is known to give eye crust in its snailish starts, but feels more like an elaborate dance later on as you're constantly cycling through skills, weaving them between one another without even looking at their cooldowns; I missed that feel when you finally memorize all 30 keybinds for your abilities and slam them so methodically like you're piloting a spaceship. With Linkin Park in my veins and an unending will to compensate I stuck with the dark knight for the most part because casting abilities with names like EDGE OF DARKNESS and THE BLACKEST NIGHT is in my M.O; tanks in this game would make Warthunder jealous, their mere presence making enemies mald in furious anger as they mumble AM's hate monologue while being unable to target anyone but your flesh carapace of mithril steel; the drawback to insane sustain and option to aggro everything with a press of a button being of course the ability to also do a lot of damage, carefully balanced. And as the combat gets more involved so does the narrative, maybe insisting far too much at times at fishing for soyface YT thumbnails with fairly constant references to the rest of the franchise, but some of it does work (an encounter with a certain wandering ronin and an order of knights were highlights). Like habitually stated the postman's journey DOES get more interesting in the expansions and this rating is more so for their starting experience, but it's not a wholly "it gets better after x hours" scenario since many of my complaints still ring true and I'm not sure how long I'll keep going at it. Currently running through Stormblood and it kinda fucks but the burnout is real (Takedown to be specific as the bi-yearly replay started).

I questioned if I would turn into that annoying type of Steam reviewer with this kind of rambling. More than 300 hours in and a lot about the game bothers me, will there be enough good to mention even? Suppose I'll turn to the saying of a wise man who once noted that "playing an MMORPG these days really just boils down to what kind of dick you want to suck". Other than the monetization, nothing in this is offensively bad but the highs aren't that high either. So what else are you gonna play if you need the fix? World of Peacecraft is a dead horse so used to beating it developed M tendencies, while Classic is a shadow of not only vanilla but also its 2019-20 self. Old School Runescape is fine enough but if the wi-fi in your retirement home goes out you're fucked. No other MMO is being played and if you see anyone saying otherwise they're probably a federal agent so watch yourself.

And so the journey begins...

What makes a good MMO? That was a rhetorical question. Quite frankly, I have no clue. When it comes to these things, my only real experience prior to FFXIV was Toontown and Club Penguin, with only the former having RPG elements. It was a simple game, and I sank hundreds of hours into it as a kid. Since then, the concept of MMORPGs fascinated me, but rarely did I ever feel the motivation to actually get into one because I knew the time investment would be great, and I lacked the proper motivation to try.

FFXIV has become bigger than anyone could have really imagined back in 2010. A game that was plagued with technical issues, terrible UI, and just plain boring gameplay. I wasn't there for it, but I've heard the horror stories and watched analysis videos. Those were dark times. It amazes me how Yoshi P quickly turned things around. A Realm Reborn was, as the name suggests, a new beginning for this game; a rebirth that kickstarted one of the most interesting and successful comeback stories in gaming. Despite the hype, what ultimately convinced me to try it is my love for the franchise, and, as a new player who jumped on the free trial bandwagon, I have some thoughts so share.

First of all, it took me a long time to finish A Realm Reborn. Not because the story is actually that long, but because I kept taking really long breaks. As someone who's pretty much a MMORPG noob, a lot of XIV's systems and its UI felt very overwhelming from the start. I had to consult Google on multiple occasions just to figure out menial things like how to change my hotbar size. It admittedly turned me off, initially, but as I kept trudging through the main story quests and started getting used to things, I found myself getting into a cathartic rhythm. I was genuinely enjoying my somewhat relaxing newbie experience at first, but, I'm not gonna sugarcoat it... it's true what veteran players say: ARR is a slog. This is something that I didn't really come to terms with until I got about halfway through the MSQs, and this is where those multiple long breaks come in. I would be playing this game for an hour or two at a time and then just forget about it for a few months.

ARR focuses on worldbuilding, and this is what it excels at. You're definitely not going to get a top-tier FF story here (at least, not yet, as I have been told). It all feels like set-up for bigger things to come, and this is definitely exemplified with some pretty foreboding foreshadowing in its ending. By that point, I was fully on board. I would say that in terms of story, ARR took a solid 35-40 hours to "get interesting," and even then, it's still not as balls to the wall as one would expect or would probably hope for. But the small taste I got of Eorzea's vibrant world and its political struggles was enough to satisfy my curiosity for what's to come.

You know, I really didn't think that I'd ever get invested in another MMO quite like I did with Toontown. While these are two very big contrasts, there were times while I was playing this game that I felt that same sense of childlike wonder and intrigue I experienced with TT. There's just something that hits quite different with these massive online worlds that you just don't feel with other games. It's this sense of community; a sense of belonging. You feel like you're there and like you're a part of this world; moreover, you feel appreciated, especially with how welcoming this community is. I'm still not sure what makes a great MMO, but perhaps this is a start. I truly look forward to where this journey through Eorzea's bustling world will take me next and beyond.

My thoughts on the post-game patches:

Patch 2.1 - A Realm Awoken
Patch 2.2 - Through the Maelstrom
Patch 2.3 - Defenders of Eorzea
Patch 2.4 - Dreams of Ice
Patch 2.5 - Before the Fall

Without Post-Game Patches: Light 7/10
With Post-Game Patches: Decent 7/10

i had 30 hours on this and had to physically cut myself off because i knew i would not be able to do my job if i kept playing

You only play this to get to the expansions


well, Heavensward comes after it

A solid introduction to the world of FFXIV. The world of Eorzea is wonderfully crafted with many cities, towns, and fields to explore, dungeons to party up through, and FISHING to partake in. The story is on the plainer side, featuring many simple fetch quests likely to serve as introductions to mechanics and systems, as well as establishing characters and conflicts.

That being said, it has still rightfully gripped me and I hope by the time I hit 60 or complete Heavensward, I will be allowed to purchase the game.

[This is a review for A Realm Reborn and its patches up until Heavensward]

After much consideration, I decided that my next step with the Final Fantasy series should probably be a long-term dive into the world of XIV, the second MMO in the series and (currently) the most popular MMO in the world right now. I grew up at a time where World of Warcraft was inescapable, even for someone with zero interest in playing an MMO, so the idea of a Final Fantasy MMO being so good as to unseat that king of the hill was interesting, add to that the fact that what seems to make this experience special is the story, and you have me seriously intrigued. I love a good story.

A Realm Reborn in particular is treated as a sort of obstacle to overcome for new players, and honestly I can totally understand that. However, I think in retrospect its sort of cool that the game takes so much time to fully set up its world and show you how things connect before going full tilt later on. It's sort of like DUNE having that glossary of terms, except at the front of the book instead of the back. For anyone playing this as their first MMO, there's also the obvious obstacle of just... learning how MMOs work, which is a process. One made easier by the 6.1 patch's inclusion of NPC party members in the base game. This will greatly speed up your path through the story of A Realm Reborn as well as give you ample time to learn the ins and outs of your role and how dungeons and trials work before going out and playing with real people later on.

Once you're introduced to the Scions of the Seventh Dawn, or as I like to call them: "The Characters", the game gets a lot more engaging and before you know it, you're deep into taking down primals and staring down the barrell of an extremely Star Wars-feeling endgame arc. It kinda rules, and the refreshed boss fights for the 6.1 patch make some of these fights incredibly engaging, definite highlights gameplay-wise. Then you get your happy ending with the "or is this just the beginning..." hook right at the end.

Which brings us to the patches. I absolutely love what they did here and how they built on the base game to deliver genuinely fascinating intrigue rolling toward the next big arc in Heavensward. The strange discoveries with the primals, the Ishgardians and the Dravanian threat, the crystal braves and Ul'Dah's corruption, Yugiri and the Domans, the Ascians... it's all very good and leaves the story in a really great spot for Heavensward to deliver an absolute home run.

If A Realm Reborn is an obstacle, then I've definitely overcome it, but I'd be lying my ass off if I said that I didn't end up enjoying myself thoroughly by the end. Now I just wanna see what's next.

Played since PS3 beta, all the way up to Endwalker. Retired from the game permanently with the conclusion of the Hydaelyn / Zodiark arc, and it was a perfectly chill time. No complaints.

Well, I did it. I've finally beaten ARR. It was about 100 hours, but I've done it. I think when most people say ARR is bad, what they mean is its not as good as the later expansions that they've been playing for years. ARR has plenty of problems and there are plenty of times when I got tired of the fetch quests and MMO filler, but the high points are pretty high. When the story gets going it's really good. Finishing the patch quests has me really excited for Heavensward because what they left us with is really good. I played all of the base game as a warrior and loved it, but I got hit with tank anxiety pretty bad in the patches for some reason so I fucked off and leveled dragoon to 50 and I don't regret it dragoons are cool as shit. Excited to hear the new voice acting, I've heard its a lot better.

Vá para o ponto B, depois ande até o ponto C, volte para o ponto A, após isso, caminhe até o ponto D, logo, ponto E, após isso tudo, retorne pro ponto C e conclua a missão.

(Tem umas 30 missões desse tipo)

ARR gave me HIV. Ending was great tho

>has over 100 hours
>hasn’t even beaten arr
>bruh

A Realm Reborn and it’s pre-patch content tends to suffer from a story that drags a bit and a wealth of fetch / bounce around quests that feel like busywork.

Fortunately, the game is lots of fun to play with many, many options to fit your style and, most importantly, how you want to look. The community (in my experience) has been helpful and friendly. Even better, FFXIV largely shakes its bad fetch quest habit the further you get into expansion territory, mainly reserving the more tedious tasks to optional side content. The story also picks up significantly once you clear ARR’s main story, and quickly evolves into one of the best in the series.

If you have the time for it, it’s absolutely worth getting into FFXIV for some of the most fun I’ve had in the genre, and some of the best characters in FF history, no lie. You just have to put in the work to get there first (or buy a story skip — I won’t tell anyone!)

Such devastation!

8.0/10 - Essentially the ultimate MMORPG experience of the decade. The only downside is the fact that it has a subscription fee along with the base game & expansion price, really, but it's worth it since the amount of content is absurd, and the slow beginning that it used to have has been reworked into a more interactive and interesting one recently. The story is also really good - i mean, it's not a main line FF game for nothing. Play the free 300+ hours of the free trial, and, if you like it, you can give it a try.

I'll be honest here, I never made it past A Realm Reborn. I'm not particularly familiar with MMOs and I feel like this game has really soured and possibly ruined my perception of them going forward. I went into it expecting a busy community of people recruiting, interacting, selling and even trying to scam newcomers but there wasn't one. It was mostly just samey looking catgirls running around doing quests alone with no real interaction with or from anyone else. It didn't feel very newcomer friendly in it's content as it took far, far too long for anything interesting to happen. All the quests were the standard "go and get this item for me" or "kill this monster over here to prove yourself or join us" and I ended up just switching off and going into autopilot as the gameplay had far too little to attract me. You have far too little skills and the classes take forever to expand. I find a game that takes the entire base game to go anywhere, which is supposedly anywhere from 50 to 100 hours long, to be far too long. The game was just a slog with nothing interesting or engaging in it. This truly is Stockholm syndrome the game.

4 days, 13 hours, 52 minutes

Such devastation... This was NOT my intention...

It's my beautiful, wonderful baby and I won't hear a word against it.

For real though I have a lot of attachment and the story gets really good towards the end and Scholar was one of my favourite classes in anything ever and Ruruka is very important to me and I can only talk about this game with the cadence of an excited child.

Jaja quién me manda a mí meterme en estos fregaos

My first ever experience in a MMO. The continuous hopes and promises of "the greatest FInal Fantasy story" brought me out of my hermit's cave and I decided to give it a try. Dozens of hours later here we are.

I now know that the good stuff comes later in the expansions, but holy shit I was expecting much more than dog shit story in the base game. It's Final Fantasy 2-level basic, but with bigger worldbuilding and 50 more hours. Post game is another story, this is somewhat decent. Not good, but decent. They at least try to tackle some themes, of multiculturalism, refugees in a global crisis, political struggles and the monetarists messing everything up. The ending is crazy, leaving everything open for the expansions to bring new approaches and conflicts to this new state of the world. Can't wait.

I now get one of the appealing elements of MMOs, how they work as just experiences to traverse and lose time, because the vast worlds and unique environments in here give me a sense of comfort and sightseeing that helped through the amounts of chores and shit I had to do for other people like an angry messenger. The music, also, some of the best world music in the franchise.

I can't say anything about the combat because I don't have enough neurons grouped together in my brain to understand all the intricacies, I just do my thing, try to help whenever possible and hope that my teammates are happy and stay hydrated.

I can say that the funniest moment in the game for me was the Crystal Tower raids, when you and 23 other unhinged monkeys go full-speed at the bosses, and there are so many magic effects on screen that I had trouble discerning where I was, and when we killed the monster and was still processing what just happened, half of my team was already sprinting to the next area like madmen. Absolute wild shit of a game.

easily one of the worst gaming experiences i have had. there is a reason this is free. i am hoping heavensward treats me much better than this does, because WOW it just sucks some major ass. the 1.5 stars here are soley from dungeons and the maps (when you aren't walking around for fucking ever), other than that this would easily be a .5 stars, or even a zero.

editing to include post arr patches: (1 star -> 2 star)

while the story of patch arr still is pretty uneventful and kinda sucked, the gameplay seemed to hold a stark improvement compared to the slog that was basegame ff14. a majority of the dungeons/trails/raids felt much better and more worth my time. the story, however, you can skip with no regard and not miss anything; a youtube video summarizing it will suffice.

for the love of god, please do not queue for extreme trials as a solo tank. you will hate yourself.

Let heavensward be good please for the love of god

Normally i only log the games when i complete the main story but this time i'll make an exception. First of all i want to say this is a good mmorpg but still an mmorpg nonetheless. Gameplay is okay, areas are amazing and soundtrack is great but because of the boring dialogue and quests i got frustrated so many times. Some people say the real FFXIV experience starts with the expansions and yes maybe it's true but i don't have the time nor the patience for it.

a tese desse jogo sobre manifestações materiais de inconscientes coletivos é muito genial. por mais que os primals das expansões sejam melhor desenvolvidos, a fundação do ARR já foi fortíssima

completei: história, todos os trials no extreme, bahamut até o T7

I played nearly 7hrs of this game only to find out it only gets good 50hrs in… I’ll save it for another day but so far as much as I loved the look and atmosphere of Limsa Lominsa, the quests were very boring, all just farm stuff…


Legs weary from a day spent in the chocobo saddle, I reclined on a bench in the heart of a cozy town tucked away in the woods and watched a man named “Daddy” pluck the sugary notes of Californication on his glowing guitar while nearby catgirls whipped out brooms and tried in vain to sweep in rhythm to the song…I was home

My first MMO. Playing as a healer in party quests was hectic, high-pressure, rewarding fun. It made me use my brain in a way no other game has. I got hooked on the push and pull of choosing when to heal and when to attack, each offensive spell I cast feeling like a small risk I was taking. Good stuff

Oh and what a wonderful world…

honestly the best game ive ever played. banging ost, friendly community and a dev team that actually cares about the game. story is slow to start but sticking with it has the greatest payoff.

Só mais 72 horas patriotas, pra acabar o tutorial.

Other people have mentioned that it gets good after 100 hours, but it should also be noted that it gets alright after 50.
The early game, both in terms of MSQ and leveling a new job, are pretty bad though.