Reviews from

in the past


one respectable trait of sucker punch's manifests through the primacy of play. in contrast to several other analogous high-profile western studios, SP constructs their worlds with an eye for tactile engagement, with the simple joys of robust maneuverability and responsive action superseding any lofty ambitions or claims to prestige. as the studio found themselves ensnared by the demands of seventh generation AAA gaming, it's this innate sense of play that carried them through two largely middling superhero titles - fully formed open worlds, dozens of collectibles leading to upgrades, binary morality designed to feign depth and enhance replayability, and so on are all cornerstones of the infamous franchise, but where other titles may snuff out their sense of play (ironically in service of the age-old game design adage of 'finding the fun') infamous, especially the first title, encouraged it. responsive platforming, scaling intricate vistas, grinding on rails to speed around town instead of relying on vehicles, a litany of 'stunts' that encouraged anarchic combat experimentation, a steady sense of progression against a perfunctory rogues gallery, and even the craven and utterly gamified triteness of its morality system all amounted to a title that, impossibly, added to more than the sum of its parts. any title with a morality system as exploitable as the first games does not demand interrogation but instead derision followed by acceptance - goodness measured by the act of repeatedly maiming and then healing empire citys impoverished denizens. when the narrative amounts to a simple twist, that you're working against yourself, the experience is neatly dovetailed in the most undeserving and undignified way, but one that lends to its charm quite nicely.

these aforementioned elements are what make second son not just disappointing, but staggeringly bad as it suffers not only from franchise fatigue (crushed under the weight of its bullet point list of Systems(tm) and Features(tm)) but from a complete and total lack of care or ambition. combat is a downgrade, progression takes a hit, all powers are not only comparable in their kits but also in the sense that they're designed for visual fidelity rather than in service of play...even leaving aside the utterly abysmal representation of indigenous communities in its writing this is one of the worst narratives of the eighth gen, one that seems to be constantly at odds with its mechanics and presentation. infamous was for better or worse focused entirely on the minutiae of the individual and extrapolating its base of mechanics wholesale to relay a narrative of systemic upheaval is arrogant, naive, and consistently contradictory, which are traits that inform the titles uniformly bad attempts at characterization which hardly seem worth getting into at length. delsin should serve as our lens into this world and he's never once afforded a nuanced or complicated perspective, slotting everything into extremist binaries that seem totally at odds with the concept of his character. the most frustrating element at play here is these same systems could find worth by interpolating SMT's hallmark law/chaos binary if the title had to operate in much the same way which could not only inject new life into the franchise but is in almost every way imaginable more sensible for the narrative on offer here. instead second son is the worst kind of game - creature comforts made to push hardware sales, not daring enough to imagine but instead preferring to con its playerbase into believing its paltry attempts at evolution, perfectly encapsulated by the title being set in sucker punchs hometown of seattle yet making no attempt whatsoever to represent indigenous communities sensibly

The super powers and world are really fun and cool, but most of the characters are kinda unlikeable and the story isnt very good. Still fun!

The powers are really imaginative and unique. Most games have you use fire, water, earth, air, lighting and ice. This game, your powers are smoke, neon, video and concrete. I really like that it's something different for a change.

The differences between a good and evil playthrough is cool. Story is different, as it should be, but more importantly the powers and playstyles are different. The good powers are more passive because you're trying to subdue the enemies. The evil powers allow for a more fast and aggressive playstyle. I found the evil playthrough more fun to play, but I like the good side's story more.

Speaking of story, I like the concept and not so much the actual plot. It has an X-Men vibe which I dig especially considering I just finished watching the X-Men '97 show (which is amazing). The plot itself leaves a lot to be desired. There's no real build-up to anything that happens. Events just transpire. It doesn't really bother me because the powers at your disposal are fun and the game isn't long by any means. 10 hours is just right for a game like this. Voice acting is good but that's too be expected from Troy Baker and Travis Willingham. My favorite moments were when they were bantering with each other.

My biggest gripe is the lighting. It's so realistic to the point where on multiple occasions, I couldn't see shit. When it was evening or night, all I could see is darkness. That really peeved me but what peeved me more is how often it occurred.

I was feeling a bit nostalgic so I had to boot this up again. I still remember it like yesterday: the day I got my PS4 was not too long after this game came out. I loved the inFamous games and everything in the trailers leading up for this really spoke to me. It's the system seller, in my eyes. I was in a "grunge music nut" phase for a couple months back then... ridiculous, I know. I had a blast with the game, and it was my first platinum on the PS4. It's been almost 9 full years since its release, and I want to see how it holds up.

To put it simply, Second Son is still one heck of a fun time, despite not evolving enough from its predecessor in many areas. I can't shake the feeling of the game's "console launch" feel, with the scale and depth of the game being stripped back. I would even argue that at least one of the reasons they chose to have multiple kinds of powers is to show off the PS4's technical ability. All of this results in a game that can feel like it's undercooked in some areas, especially the story, as some characters develops a bit too fast, and have less screen time than I wanted. On the other hand, the game also feels more approachable and manageable to complete, with its dense but small open world, which feels like a breath of fresh air in today's AAA gaming landscape, despite having a lot of the typical open world activities that we're too familiar with.

The core gameplay is as fun as ever. The series' brand of simple but rewarding combat and flashy traversal capabilties are still going strong. The variety of powers only strengthens that core, and while the individual powers' abilities aren't as deep as Cole's electric powers, they make the game feel more flexible and dynamic, as each power comes with their own optimal style of gameplay, and have their own best use cases. While all of the powers still depend on your aiming skills and situational awareness, each of them feel different enough to make switching between them a more meaningful affair. The game also gives you ample time to learn and develop each of the powers, as you can only access them in certain parts of the main story.

I would like to remind you that this is a early first party title in the PS4's lifecycle, and yet this game still looks great today. Seattle's rain soaked streets is still sight to behold, and the visual effects for each of the powers look spectacular, especially the Neon. You can actually play this on 60 FPS on the PS5 with 1800p checkerboard rendering, so it makes the experience feel much more modern.

What certainly doesn't feel modern is the karma system. The concept of a black and white good vs evil mechanic just feels dated these days, but the game does make it fun to you to commit to one of them, with certain abilities locked behind your level of reputation. Story wise, this system contributes to the lack of nuance in the writing, and while it's not the end of the world for a game like this, it does left me wanting a bit more.

For the story, as I said before, it feels a bit rushed at times. I would love to see more of Fetch and Delsin but their on screen time together felt so short. I also like the implications of Delsin and Reggie (his cop brother) being very similar in some ways, despite seeming like the total opposites of each other. While Delsin is a somewhat immature and unruly person, Reggie's commitment to being a good cop also feels a bit naive, It's a cool dynamic to have, even if the writing doesn't realize it's full potential. Lastly, I quite enjoy the main antagonist here, she's the kind of villain that's fun to beat up.

Overall, Second Son holds up quite well in most aspects. A few of its elements will be looked upon as a silly thing today, but none of it are enough to overshadow its core: a gorgeous superhero game that everyone can enjoy.

Exclusivo de Playstation 4 bem underrated. Mesmo sendo um mundo aberto padrão, o carisma dos personagens é absurdo e o sisteminha de escolha do InFamous ainda se destaca em relação aos outros jogos do estilo. Pegar todos os poderes é divertido demais. Pena que o design datado joga esse jogo para trás um pouco.


Like many people, Second Son was my first introduction to the Infamous series back in the early days of the PS4. While I'm sure my opinions on it were warmer back then, replaying it with the full context of the rest of the series behind me reveals just how 'safe' Second Son plays it as a next-gen Infamous. Not necessarily in a bad way, but certainly not in a way that steps things up from Infamous 2.

In the case of Second Son, new-generation hardware brings a new protagonist, setting, and suite of powers at your disposal. Despite all three not really leaving as big an impression as Infamous 2 did, in my opinion, they do all have their charms. Delsin Rowe, the new lead, for instance, is a welcome change of pace, being a young Native American man with a rebellious streak and a cocky devil-may-care attitude. Thanks to Troy Baker's great performance and the friction he shares with his police officer older brother Reggie (played by Travis Willingham), it's easy to be endeared to Delsin, at least some of the time.

A strong supporting cast also contributes to this. Betty, an Akomish tribal elder and Delsin's surrogate mother; Fetch, a feisty junkie with the ability to harness neon light; and Eugene, a shut-in MMO addict with the ability to alter video signals, all contribute heart and levity to the story when needed and compliment Delsin's bratty attitude nicely.

Despite all this, however, Second Son's story still feels like a step back for the series. It's a simple narrative of the protagonist acquiring superpowers and subsequently learning their benefits, setbacks, and consequences for using them. It's a story told dozens of times before, and it goes exactly as you imagine it will from the start. There's no real twist or subversion that throws a wrench in the works, it's just a basic, by-the-books superhero origin story. That much would be fine if Infamous wasn't already adept at putting weird spins on familiar superhero stories.

There's no risk in Second Son's story, and thus there's no reward for seeing it through to the end. It all just happens according to the formula.

When it comes to gameplay, Second Son's new take on the mechanics and conventions of the series are all welcome and fun to use in isolation, but they again feel like a step back from Infamous 2. Traversal, for instance, feels a lot slower, even though they provide you with several different options for getting around Seattle this time. It all works well enough, but it doesn't have quite the same addictive flow and rhythm as the previous games. Then again, this may well be due to the quantity over quality prioritization of powers in this entry.

It's definitely the best-looking and best-running Infamous out of them all so far, but when the traversal and combat don't feel quite as fluid and expressive as a superhero power fantasy as they have previously, the huge jump in performance this time doesn't really stand out as much as it should.

Infamous: Second Son is still a decent game, and one worth picking up and (re)playing today, but if you go into it expecting it to be Infamous 3 in every conceivable way, you may find yourself with mixed opinions on it.

6/10

If this wasn't an inFamous game at all - more of an "inFamous-esque" kind of game - I'd call Second Son a pretty great action-adventure game. So keep that in mind, because I'm about to say some very mean things about Second Son. Why? Because with comparison to the duology that came before Second Son, this game's got some serious problems, and it feels like the least 'inFamous'-feeling title in the whole franchise as a result. (Ironic, given that this game was clearly meant to revitalize the series.)

The powers, and a result, combat, have probably taken the greatest hit. On the surface, Delsin has a vast array of fun powers to play around with. Smoke, Neon, Video, Concrete, these are all very unique and very visually pleasing to look at. But in execution, these powers feel almost identical, being little more than differently-colored rays of magic to repetitively snipe or strike the enemy with. I decently like how you can swap between the powers (absorb the nearest energy source that correlates to that power, like chimney cinders for your Smoke or satellites & TVs for your Video), but in spite of the superficial variety on display, the powers themselves are so underdeveloped and underexplored that they never feel anywhere near as interesting as Cole's thoroughly-explored Lightning powers. Even taken as a whole instead of in isolation, Delsin's party platter of magic spells just isn't quite as pleasing to fuck around with as Cole's singular, fleshed-out superpower.

Another big problem is that Delsin is nowhere near as tanky as Cole, and yet the enemies can be just as beefy and hard-hitting as inFamous 1 and 2's tougher foes. Delsin is a glass-cannon, and this turns the flashy-looking combat into a long round of playing the long-game and gradually chipping away at health bars. This is yet another place where the lack of power variety hurts the overall gameplay loop, and it honestly would have been better if they just focused an entire game around honing Delsin's Smoke / Fire powers instead of taking a "quantity-over-quality" stance.

The story is also pretty mid this time around. Admittedly, there's a lot of strong, interesting ideas at play here. Conduits are being persecuted and subjugated against, X-Men style? And Delsin is both a Native American and a Conduit, which gives the underlying narrative of rebellion and discrimination a whole new layer of meaning and tension? That's cool! Also, the villain, Augustine, is a Conduit herself, a more-or-less blackmailed puppet of a racist government that's using her to capture other Conduits. She's only playing along with their wishes as part of a twisted gambit to keep Conduits safe, albeit in prison, and this adds a lot of subtlety and ambiguity to Augustine's character that works really well. She's clearly wrong, but you can kind of see where this woman's coming from, and it makes her a compelling rival to Delsin.

In execution, though, the characters are likable, distinctive, and memorable... but not all that deep or interesting. Delsin himself doesn't have a lot of nuance or depth compared to the more complicated and withdrawn Cole, and Delsin acting like either a Saint or a Sinner depending on your playthrough feels at odds with the character's rebellious, devil-may-care attitude. The fact that Delsin barely changes all that much in either playthrough is also pretty damning. He probably gets the most depth in the Good Playthrough, but Evil Delsin pretty much randomly decides to act like a psychotic jackass whenever the plot demands it. The story is also rushed as hell, with rapid-fire developments that happen offscreen (Fetch & Eugene randomly get captured by Augustine in the final act of the game) and the occasional glaring plothole (how did the aforementioned Fetch and Eugene escape from the ocean, given that they were still caught in Augustine's concrete tomb?) that drags the coherency of the honestly-simple plot down. There's some great story moments, but at the end of it all, the spiky plot winds up feeling kind of rushed and the promising characters feel kind of shallow when all's said and done.

As much as I dislike a lot of the core issues with Second Son, I still think it's a solid action-adventure game at heart. Second Son looks gorgeous, with a lovingly-recreated depiction of the rainy neon metropolis that is Seattle (and as a Seattleite, I can tell that they did a damn fine job). Orbital Drops are flashy and grandiose, the black-and-yellow of the enemy designs make them pop against Seattle's grays, pinks, and greens, and the facial animation is the best it's ever been. The combat may have taken a hit, but the mobility and traversal options you have at your disposal are possibly the best in the series - and funnily enough, I think this is where the differences between the powers actually shine the best, because Smoke, Neon, Video, and Concrete will get you across Seattle in different and discrete ways. It's a smooth and easygoing game, and honestly, in spite of the plot's notable problems, it's easy to get lost in the lively banter between characters or the genuinely interesting worldbuilding contained in audio logs and news broadcasts.

You can also climb up the Space Needle. That makes Second Son an inherently badass game.

It's a shame that Second Son's got so many major problems, because I genuinely think it's a fun and engaging experience in the moment, especially without reference to the other inFamous titles. Unfortunately, I've stayed loyal to the series ever since my childhood, and Second Son is easily the weakest in the series for a number of reasons. Taken on its own, it's quite good. But as an inFamous game...

If you want to play the most generic, mid-2010s open world game filled with meaningless and uninteresting activities which allow you to "free a neighborhood", with a bone-dry combat system and a story that feels like it's missing half of its parts, look no further.

Still, the morality system, the ok characters (who had the potential to be great) and, overall, the potential of a lot of this games' individual element to be great does justify this getting a few points.

A fun super hero movie. Had a good time with it but not enough of to play more after beating it.

Boring game. Disappointing story. Unlikable protagonist. Boring power reskins. Short. Easy to 100%. I miss Cole. Curse you good ending of Infamous 2.

inFamous: Second Son is a game I have a bit of history with. I wanted to play the first two games in the inFamous series as a stupid dumb kid, but I had an Xbox 360, not a PS3, so that wasn't an option until very recently for me. One day, however, Sony gave Second Son as a Playstation Plus game, and my brother got it. I hopped onto Second Son then, when I was in around 5th grade or so, and while I enjoyed myself and even 100%ed both the good and evil save files, even then I still just wanted to play the first two games. Now I'm doing a marathon of the series, and I came back to the game for the first time in about 6 years. It was certainly interesting.

The game takes place 7 years after inFamous 2 and stars Delson Rowe as the protagonist, a delinquent that's part of the "Okomish" Native American tribe. One day, a bus crashes holding a bunch of prisoner conduits, (a plot point that doesn't make sense if you've played 2 and is not well explained) and Delson finds out he's a conduit who can absorb the powers of others. However, as conduits are banned from existing, the big evil Augustine catches them. The tribe hides the fact Delson's a conduit, she rewards them with concrete stuck in them, and Delson and his brother go on a fun journey to Seattle (this time just being Seattle, no "Empire City" or "New Marais" crap) to beat up Augustine and steal her powers.
The plot does not develop much at all. Yeah, Delson meets other conduits and gets their powers, but they barely contribute much to his overall goal other than making him more powerful. The game ends pretty much exactly how you think it will from the first hour, not much in the way of twists aside from super obvious ones. A lot of people dislike Delson, as he's a hipster prick, but I honestly think he's a good character. The game sets him up minute one as a flawed protagonist, and no matter which side you pick he goes through some okay character development. His brother Reggie also has a well-written arc where he learns to overcome his prejudice of conduits. Everyone else, though? Fetch learns murder is bad (or good), and Eugine learns being a gamer is a fate worse than death. Augustine gets next to no development until right before her final boss. The game's also much shorter than 1 and 2, and this works to its detriment, as I'll explain later. People also give the game flack for making up a Native American tribe instead of using an already existing one, but considering the protagonist of the game is a member of the tribe who commits vandalism and can be a psychopath if you want him to, I think that was for the best to avoid them feeling like they were misrepresented.

But we're being too negative here. This released within 6 months of the PS4, so they wanted to flex how their new system was way better than the PS3, and it shows. It's kinda cool how the series went from looking pretty bad with inFamous 1, to looking pretty good with inFamous 2, to pretty damn great with Second Son. It's a lot more colorful than the first two games, and the models look pretty par for the course today, and quite impressive when you consider it released in early 2014. My one biggest problem is that they try dynamic lighting, and it's not a good attempt. When you see something particularly bright on the screen, everything around it gets way darker, and it's pretty annoying when one of your powers is pretty much just "bright colors." Apparently this problem is even worse with HDR enabled but my TV's only Standard Dynamic Range. Framerate's also a lot more consistent than 2 and especially 1, but even if you still think it's too shaky, they have thankfully added a 30 fps cap if you so desire to turn it on. The music fits, but I feel it wasn't as good as 2's soundtrack, and still not something I'd listen to outside the game.

Gameplay is still similar to the first two games, but it feels a bit different. Firstly, they changed the controls with no option to switch to something that's more reminiscent of the other games. That's kinda lame. At the end of the day, though, it's still at its heart a third person shooter where instead of guns you use powers, and this game has more than one power. The first two games used electricity, an awesome power that led to many creative mission designs. However, Second Son has 3 powers that are less inherently cool. Smoke allows you to go through some fences and has moderate damage, speed, and range. Neon allows you to snipe enemies and go super fast (all the while making you feel like you're going blind due to the aforementioned dynamic lighting), and Video allows you to embrace your true gamer and call people the N-word slice people with slow melee combat as well as rapid-fire projectiles. None of these powers are as fleshed out as Electricity from the first two games, but I don't have a problem with this system. Each power feels unique and they're all upgradable. They all have their uses, (though I didn't like Video much) but I still think they could have dedicated the entire game to, say, smoke, and I probably would have preferred a full moveset and level design based off of that.
Speaking of level design, the game shoots itself in the foot with that. inFamous 1 had missions designed around electricity in which you put your powers to good use. Defusing bombs, using yourself as a fuse, hopping into water to kill everyone around you, powering trains to get you from point A to point B, it was great. 2 had less of this, but still used Cole's powers in unique ways, like powering a bridge so much the mechanism can explode and kill everyone nearby. However, due to the multiple powers, they couldn't do this. Instead of designing unique missions that can take advantage of all of them they designed missions that... well, they didn't design missions they didn't need to. The game's way shorter because of this. inFamous 1 and 2 had 40 missions, while Second Son only has 10 or so. I can appreciate them not padding the game out with repetitive story missions, but they didn't make the story missions they already had unique either, so there aren't any cool gimmicks in the story missions or the nonexistent filler missions.

Overall, this game is wack. It isn't bad, but it's not as good as the previous games. The story is shorter and has flatter characters, the powers are cool enough but none are fleshed out enough, and the game ends quickly and without many unique ideas. I don't regret playing this a third (and soon fourth) time, but I just wish it was a bit better.
5.5/10





Yikes, this was long. I didn't want to shorten any of my thoughts in here, so tell me if I should continue to ramble for 8 years.

Pretty fun game. It looks and runs great on PS5. The lighting, effects and reflections are all gorgeous, and the city looks really nice. I also liked the graffiti theming and how that weaves into the story. You can tell it's an early gen game for how much they try to use the touchpad and motion controls, as if to say 'look what we can do now!'

Movement is great and the city is designed very well with plenty of launching off points for your powers. It's fun to zoom around picking up activities as you find them. The story is ok, but felt like it ended before it really began. I'd have liked more of that and less open world checkboxy stuff.

Eu não esperava muito desse jogo, mas ele acabou me encantando pela sua "simplicidade". O que quero dizer com isso é o seguinte: "Você é especial, então se torne o pik@ das galáxias".

As mecânicas com cada poder fazem com que o player queira experimentar as variadas formas de exploração e combate durante a jornada do Delsin. Porém, o que senti falta foram mais possibilidades de eliminações corpo a corpo.

O caminho do herói e do vilão são bem distintos, é isso é ótimo. Não ficamos presos àquela receita de bolo chamada de "cenas de alguns segundos extras que não impactam o desfecho".

Eu gosto de explorar os mapas dos jogos que consumo e o que eles tem a me oferecer, só que em Second Son senti uma necessidade de atividades extras além dos graffiti, destruição de câmeras, libertar civis e etc. Claro, não estou comentando que são inúteis, apenas que elas não são variadas. Sempre são do mesmo jeito.

Gosto dos personagens que são apresentados e seus poderes, principalmente da Abigail (Fetch) e Eugene. Uma usa as habilidades para combater o tráfico de drogas da cidade enquanto corre infinitamente e paralisa os inimigos, e o outro usa seu conhecimento em jogos eletrônicos para criar avatares (anjos e demônios) enquanto adquire confiança ao longo da estória por influência do protagonista.

inFAMOUS is generally a series I found got worse over time, which unfortunately puts Second Son at the unenviable bottom of the set. I don't think it's that bad of a game, though; truth be told, most of the inFAMOUS series is pretty close, and all are games I at least consider "good". But Second Son is generally the title I'm least interested in revisiting.

I think what it is is how unnecessary the morality system feels? Morality was never really one of inFAMOUS's strong suits; the game does a lot to flavor itself with its morality system, trying to act like the choices posed have real consequences, but it's very rarely something more than a binary "be nice/be a jerk" sort of thing. That one Penny Arcade always comes to mind, and yeah, stuff's largely like that. This isn't to say that I'm opposed to the simple binary, as it's certainly a way to add replayability, and that's clearly what the main thrust of it is. But it's never been enough to entice that second playthrough out of me. Same with the first BioShock: much-lauded for its moral choice, always felt like "...that's it?" to me. Blockbuster games can do moral choice compellingly, but this isn't it. With Second Son in particular, there's one choice that feels like it carries the right amount of weight (if you've played the game, you know the one). Everything else is just... there, I guess. Or is the inFAMOUS Evil ending, which... is probably why this game uses a fictional Native American people rather than any real-world tribes.

But the draw to inFAMOUS's morality system isn't its narrative application, but rather its mechanical implementation. The first two inFAMOUSes were good about this, but I kinda think Second Son drops the ball here, too? There was a decent amount of variety with how you played Cole vs Evil Cole in the first two games, but I feel like a lot of the variance in Deslin's moveset is more aesthetic or minor. This is especially pronounced with Deslin's Concrete ability, which has no real variation (though the game also gives you Concrete late, so maybe there wasn't much point in the extra bit of flavor).

For that matter, while I think this game's choice of elements is SOOOOO COOOOOOL, I found the movesets to be kinda limited? Deslin can only change affinities by re-absorbing from a power source, so each element represents a commitment on the player's part until they find something better. That's fair, I guess, but a consequence of this design is that if the game wants to tease out a specific function from the player, either the game must provide a source for that element, or it must be a function that the player will always have ready access to. Every element has standard shots, shotgun-like energy blasts, Melee-enhancers, grenades, rockets, and finishers. Elements have unique elements, but I would have rather had these as the core of the moveset rather than a splash of flavor. By way of comparison, Fetch has just enough flavor in First Light to make her feel different from Deslin's take on Neon, while Deslin's Neon powers feel comparable in broad strokes to his Smoke or Video powers. I guess it's fair of the game to homogenize its powers a bit, but it's still kinda a bummer.

But since I mentioned it - the idea of the power suite is such a cool take. How inspired, to theme elements not from traditional Lightning/Fire/Ice like we've seen done endlessly, but rather from the "elements" of an urban landscape. Smoke, Neon, Video, and Concrete, with the implied presence of Paper, Wire, and Glass existing elsewhere in this world. I don't love how all of these are executed - in particular, Deslin directly copying Eugene's manifestation of Video, where all iconography is lifted from Eugene's Heaven's Hellfire video game, feels like an extreme limitation on a theoretically infinite power and a missed opportunity to examine the kind of virtual imagery that would be relevant to Deslin. But I feel like I'm nitpicking there.

It's definitely nitpicking to comment on how strange it is for the game to take place in Seattle rather than some fictional stand-in for Seattle. I guess it doesn't really matter, but after playing around with stand-in New York City and stand-in New Orleans, it's a little distracting to be in Seattle-Seattle. Ah, well.

It's also a pretty short game? Definitely shorter than But it was a launch window game for the PS4, so honestly I'll give it a bit of leeway there.

I've mostly been grumbling, but it is a good game overall. "More inFAMOUS" is always a good time for me, so I had a good time with this. As always, Sucker Punch is great at writing characters, and a lot of the major players are super interesting. Deslin's pretty fun to move around as, and tagging, while a minor thing, is a fun little mechanic. The moment-to-moment experience of the game is a good time, and it was fun while it lasted. At this point, I dunno that we'll ever see another one of these, but this was a nice title all the same.

It's okay, just a ton of design missteps and a generic feel throughout the game.

generico e divertido define muito bem o que eu senti nesse jogo
pra começar tenho q dizer q os efeitos de partículas são absurdamente lindos, a cada poder q o Delsim aprende é uma beleza visual incrível, outra coisa q eu não costumo falar, mas o som tbm é muito acima da media
os graficos me impressionaram, pra um dos primeiros jogos do ps4 é bonito até hj, historia é ok, personagens tem uns interessantes, mas o Delsim junto com sua dublagem não me fisgaram muito
mas como eu falei, o jogo é totalmente generico, mundo aberto morto, bem padrão Ubisoft só q pior, o combate é bem medíocre.
no geral é um jogo q vc vai se divertir, e como não é longo acaba não enjoando ou ficando repetitivo.

Fairly solid, but the combat can get a bit repetitive at times, the side quests start to feel very samey after a while, choices don't really feel like they effect anything outside of the scenes they take place in and the ending to the game, and Concrete is a blatantly underdeveloped power. Really got to feel for the characters in this one though, and it's good to know that you don't need to have played the first two inFAMOUS games to really enjoy the story here.

"I love you brother, and I'm sure gonna miss you."

inFAMOUS Second Son is such a fun game. The powers are creative, the effects, especially sfx, are fantastic, and the combat is satisfying.

The story is relatively weak, especially compared to the first two games, but the characters are still pretty good, on the good karma route at least. It's pretty clear they didn't think too hard about there actually being an evil playthrough because it's incredibly unsatisfying and the dialogue in neutral scenes isn't changed to show your alignment.

Delsin, as a protagonist is decently likable. He's not too heroic, unlike Cole, and he's not that funny (except for a couple specific jokes). The side characters are pretty good, Fetch and Reggie stand out the most to me, especially Reggie in a good karma run and Fetch in evil karma. Eugene and others are pretty eh, except Celia I really enjoyed the Paper Trail side missions and her character.

Augustine is not a great villain, to be honest. She's supposed to be a hateable villain until it's revealed why she founded the D.U.P., and it didn't really work, because she continued being unlikable.

The soundtrack, though, is by far the best part of the game. It's so peak.

85/100.

Liked it way more than any of the original PS3 games. Delvin isn't great, but he definitely has more of a personality than Cole. The graphics, especially on the various power effects, are beautiful. And fire powers are just fucking sweet - Super satisfying to puff through a vent as a cloud of smoke.

Kinda underrated tbh tbh. I think the characters are noticeably worse than 2's for the most part, but Delsin is a fun protag and the powers are really fucking cool. Nerd kid sucks ass doe fuck him, I hate him. The game is good.

As if Seattle wasn't tormented enough

This was one of my first playstation games when i got a playstation 4 console and loved every second of it
I watched a youtuber play this and wanted to play it so badly, it was worth the wait!

Graphically the game is really nice, nothing amazing but it still looks nice with all the colour and surrounding map

Combat from what i remember was smooth and easy to get to grips with, just shooting magic plasma balls of Justice at enemies and power ups is quite fun although some enemies until you know how to take them down can get fairly annoying at times.

Story wise, i'm not gonna lie i don't really remember what happened or what the story was about but that's not to say it's not good, i honestly just have a memory like a squashed spider. I do remember though you can choose to be good or bad in this game and depending on what your actions are will take you down either path, i believe you could be "neutral" aswell

This is an easy platinum though aswell, trophies are easy to pick up, some just take a little bit of time but it's all worth it and the game is fun so you can't really go wrong with this one.

É um bom jogo, nada além disso. As mecânicas são legais, os poderes são bem diversificados, mas ainda acho que falta mais identidade, parece que cada poder é uma reskin do outro, sem mudar quase nada. Falta muita variedade dos inimigos, é maçante fazer as missões de liberar território no pós game e enfrentar os mesmos inimigos toda vez. A história é o ponto mais fraco do jogo, ela caminha bem, mas a revelação da motivação da vilã no final, estraga toda a progressão, já que em nenhum momento há indícios do verdadeiro ideal dela e simplesmente jogam lá, sem nenhum desenvolvimento. Gosto da ideia de dar espaço pro jogador seguir como herói ou vilão. No mais, é um jogo divertido, mas MUITO inferior aos antecessores.

I can see a lot of early versions of mechanics used a lot today here, it really pushed things forward. The use of the touchpad and the little motion in the controller was done really well. The concept of the good vs evil mechanic seen time and time again was also a welcome addition. The story was engaging and had characters developed enough that you actually cared about them despite being crazy murderers or bullied kids that don't leave the basement.

Rushed tech demo for PS4, too short, bad characters, boring story and removed alot of mechanics past games had.


It's one of the earlier PS4 games and remains one of the prettiest games out there, and the inventive powers all take advantage of this. The powers themselves are all very fun and expand a lot which keeps things interesting even by the end of the game.

second game on the ps4 that makes you feel like spiderman

One of those early PS4 titles I bought but never actually played more than a few hours of, which apparently was a third of the game now that I've beaten it. They certainly don't make breezy open-world games like this anymore - for better and worse. I actually do miss when the genre was just an excuse to have a big playground to mess around in with fun movement abilities, which is easily Second Son's biggest strength. But it also has little meat to it, both in terms of content and story, and even the three different powersets you're given are all essentially reskins of one other.

I was also hit with a huge wave of anti-nostalgia when the first thing the game asks you to do is perform actions with the motion controls and touchpad of the PS4 controller. Glad PlayStation games largely moved away from that and fast, because it was never fun.

You play AS the smog. This came out at a time where "troy baker is in EVERYTHING."
The moral dilemma, an infamous staple, felt really flaccid and not very believable. A very "do you want the Blue ending or the Red ending?"

It's fine. You could play worse. Or you could just play something better.