They made wii play minigames out of Twilight Princess. This game just confuses me. Why use Twilight Princess to make a demo pack-in game for the Wii Zapper? Why does the Wii Zapper even need a pack-in game? The wii zapper is just a piece of plastic, this game is 100% playable without it. No particular features of the zapper are utilized in this outside of the pointer controls, but Wii Play already kinda existed to be a demonstration of the pointer controls.
The actual gameplay itself is just a bunch of rail-shootery light gun gamey missions that you do in a quick succession. The game really favors accuracy over speed as getting hit combos is the easiest way to get points by far, and missing one shot drops a combo. If you play cautiously and refine your run, getting platinum rankings on each of the stages is a cakewalk.
When I looked up the development of this game, thinking it was just a quick job to make a quick little pack in title for the wii zapper, I was even more confused with the development history of this game than I was with the actual game itself. Apparently this could have been a sequel to twilight princess, or some weird terminator-styled side story where they gave link a gun. Despite the empty-calorie feeling this game has in its own playtime, it's like an hour long to go through everything and the minigames still have a solid level of polish put into them so it doesn't feel like no care was put into it. Worth a shot off of curiosity alone, I'd say.
The actual gameplay itself is just a bunch of rail-shootery light gun gamey missions that you do in a quick succession. The game really favors accuracy over speed as getting hit combos is the easiest way to get points by far, and missing one shot drops a combo. If you play cautiously and refine your run, getting platinum rankings on each of the stages is a cakewalk.
When I looked up the development of this game, thinking it was just a quick job to make a quick little pack in title for the wii zapper, I was even more confused with the development history of this game than I was with the actual game itself. Apparently this could have been a sequel to twilight princess, or some weird terminator-styled side story where they gave link a gun. Despite the empty-calorie feeling this game has in its own playtime, it's like an hour long to go through everything and the minigames still have a solid level of polish put into them so it doesn't feel like no care was put into it. Worth a shot off of curiosity alone, I'd say.
This review contains spoilers
This is the best Zelda game I ever played. Like, the story is tear jerking, incredible, wonderful, left me speechless. You play as Zelda, a man with a simple ambition, to Link your crossbow training (whatever that means). Anyway, in the game, you fire Zelda's crossbow into wooden targets. When you shoot your first arrow, it is like youve stared into the asshole of infinity. The time knife, if you will. Throughout your fifty hour campaign you reveal several twists (which I will not spoil because that would be rude) but it made me CRY OH MY GOD. Link's Crossbow training is not a training game for a cross bow, but a training game for your life. Aim your cross bow, and shoot the arrow of love and passion into your fiery, steamy heart.
There really isn't a way for Link's Crossbow Training to be anymore than a device to sell a gimmicky accessory that wasn't needed to begin with. Still for what it is though, its a good game, and still provides a lot of fun entertainment for those that like the mini-game shooting galleries in the original games. Link's Crossbow Training is also probably the closest we will ever get to see Link in a “House of Dead “-esque game. If you can find it cheap I suggest getting it.
Beating every Zelda in timeline order 6.5/20:
Link's Crossbow Training boldly asks: what if the shooting gallery from Ocarina of Time and Majora's Mask was fun?
I expected to just play through each stage once and call it a day but I was enjoying myself so much that I went ahead and got a platinum medal on all the levels. This game rocks and it's a shame more people haven't played it.
Link's Crossbow Training boldly asks: what if the shooting gallery from Ocarina of Time and Majora's Mask was fun?
I expected to just play through each stage once and call it a day but I was enjoying myself so much that I went ahead and got a platinum medal on all the levels. This game rocks and it's a shame more people haven't played it.