Reviews from

in the past


A Goomba, Koopa, Boo, Shy Guy, and Toad show up in a Borg cube to assimilate you into the party collective. What do you do?

You play Mario Party 4, of course. Resistance is futile.

I mentioned in the Backloggd Discord server that I've been playing these games while drinking, and I recall someone saying that "drunk Mario Party sounds fun." I promise you that getting liquored up while playing these is less for my own personal amusement and is instead purposeful, not unlike field medics pouring booze down the throat of a Civil War soldier before sawing off a gangrenous limb. It is a measure strictly taken to dampen the severe levels of psychological damage these games cause me, and though I know the only one holding me to the insane commitment of playing through the entire series is me, every couple of months I decide it's time to pickle my liver and enter into the dreaded party zone. I do this so you don't have to. Some would call me a hero, you know.

I've left some pretty harsh reviews for the first three Mario Party games, but I at least had the opportunity to play those with friends and develop an understanding of where Mario Party's true value is. Forcing people to play Mario Party with you also has the unintended side effect of driving them out of your life (strange, I know), so Mario Party 4 is the first in the series that I've played purely solo. Thankfully, Nintendo anticipated that weird losers might want to play Mario Party 4 and designed a whole story mode just for them. It's Waluigi's birthday, and he needs to earn his presents by beating his "friends" in the Party Cube. Can you collect all his gifts, including... A shower head? A calendar where every day is Sunday? What is this crap...?

The thing about story modes is that you want to make forward progress in them, and the thought of losing 40-60 minutes of playtime because you lost a game of Mario Party is just dire. At least Mario Party 4 has the decency to autosave at the end of every turn, but you probably don't want to rely on that too much. There was one instance where I got to the post-game star tally holding three stars to everyone else's zero. In the bag, right? Damn, I'm good at Mario Party - it's a game of skill!

Jump cut to Daisy claiming the What's Happenin', minigame, and coin stars while holding enough coins overall to break the tie and win. Since the game saved right before this, it was unsalvageable. After this loss, I began power cycling my Wii (which requires navigating through several software menus to access the hard drive, so it takes a while) to roll better turns whenever I felt the outcome would otherwise be too disastrous to recover from. According to USBLoader, I have started Mario Party 4 over 60 times. I'd say less than ten of those were me sitting down to start Mario Party 4 for a fresh session.

Despite how frustrating that must sound, the autosave feature does at least make this more tolerable than Mario Party 3, as the lack of seeded turns does allow you to manipulate your fortune to some extent. Were it not for rerolling turns, I'd still be playing this thing, so I'm choosing to internalize this feature as a net positive.

Minigames are overall better here than they were in the previous three games, although you're still able to roll the same minigames multiple times in a map. Ohhhh boy, it's Blame it on the Crane, again. Wasn't fun enough the first two times I played it, gotta dip back in once more! The low quantity of minigames does allow you to become well-practiced at a fairly large number of them - giving you an edge over your AI opponents - but if you're anything like me, the frequency in which some of the more lengthy and agonizing games show up will have you groaning "Bob-omb Breakers, time to reset" more than you'd like.

Ultimately, this is still Mario Party. I still don't like it. These are hateful, vindictive games, but Mario Party 4 is probably the best of the bunch that I've played. Introducing save-scumming to Mario Party is such a game changer.

BUT IS IT A SUMMAH GAME?

The answer to this should of course be a vehement "NO," and I'm not even sure why I thought to include it in my 2023 Summah Games series. I created this weird mental image of me in some sporty Summah clothes, chowin' down on a big slice of watermelon, seeds dripping off of me while a chorus of cicadas meets the whirl of the die, buzzing in my mind a breezy Summah jam. In reality, I was constantly getting up to reset the Wii, trapped in stuffy work clothes on my lunch break, trying to make up for lost time in a frenzied attempt to just be done with the damn thing while a documentary about FX's Breakfast Time droned in the background, volume on my TV off so I could spare myself from the constant cycle of Mario Party 4's soundtrack. That's not a Summah. That's not a Summah at all!

But as the Ministah of Summah I have a duty to uphold, and experiments must be done... I have subjected Mario Party 4 to a series of grueling Summah tests to determine its Summah vibes, which included deleting all the games off my Wii's hard drive and screaming at the top of my lungs while taking a cold bath fully clothed.

While these experiments did make me feel better, by deleting Mario Party 4 I found that I no longer had a game to test, resulting in a 0.1 on the Summah Index Scale, making Mario Party 4 Anti-Summah! This is a classification typically reserved for Wintuh games, but Mario Party 4 is so unfun that it could prove disastrous to your Summah. I am thankfully built of sterner stuff, but I cannot recommend this game to a Summah neophyte. Avoid it at all costs, and if you do stray across a copy at the beach, on a pier, or perhaps under a board walk, report it immediately to the Summah authorities.

I wish this game got a re-release, this is my favorite Mario Party ever

Played Mario Party 4 a few times over the past few weeks and was shocked at how boring/frustrating it was. I certainly didn't remember it being this bad.

- Boards are big, but uneventful.
- Minigames are wacky, but too luck-based (even for this series).
- Items are bland and minimal.

Does not hold up. Worst GameCube Mario Party.

this game was developed by hitler

Me and my buddies play this one COMPLETELY NUDE!


Mario Party 4 is the start of what I consider the best era of Mario Party; the Gamecube era. The n64 games are decent, but I feel the GameCube ones are significantly more fun. Mario Party 4 has pretty decent maps, but the best part of this game is definitely the minigames, they're really fun in this one, not too many bs luck minigames and lots of fun creative games. After only playing the n64 Mario Partys for a little while, this was the first time I considered myself a fan of the Mario Party series

Mario Party 4 is both the last truly classic Mario Party and the first entry in a new age, and it can feel a bit awkward at times. It features a lot of staples of the OG trilogy, like items, Boo, and the full cast of 3, but the boards are a major step down from 2 and 3 and the items are pretty dull. That said, it has some pretty fantastic minigames and I like its personality.

Notably worse than the N64 titles, and the Gamecube graphics don't do it any favours. The minigames are alright as are the boards, but they stand out as particularly boring compared to what came before and after.

There's regular video game padding and then there's "you have to beat Story Mode eight times in order to get all the items for your special treasure room" Mario Party 4 padding. Why this Mario Party put such a focus on making sure you played with just the CPUs that many times is beyond me.

Decent Mario Party otherwise. Love Booksquirm. Hate the mega/minishrooms. Also I was very impressed with the water graphics in this game as a kid.

this was the best mario party game i played. it was also the only mario party game i played

some board gimmicks kinda suck but i think it has the series' best selection of minigames, also for being a GC game it oddly has a lot of n64 era vibes which i always adored

Hearing my friend scream and swear at me for fucking him over will never not be funny.

should really just be called "the one with booksquirm and domination in it"

my favorite Party overall. the thwomps in the ground pound 2v2 mini game look so delicious

Played for the Tarvould's Quest Mario Party League, viewable here: https://www.youtube.com/playlist?list=PLNiBuIKkhNOcetedJo2kjJwenDNYqHsFt

This was actually my first Mario Party. Way early on, after my family got our GameCube, we borrowed this game for a weekend. Truthfully I no longer remember how we borrowed it; I seem to recall it being lent to my father by a coworker, but it just as easily could've been a Blockbuster rental. Anyway, I did a pretty decent amount of the game's single-player offerings during that weekend, but it didn't hold my interest enough for me to clear all the boards while we borrowed it. For years, I always wondered about it, as I'd see the game logo crop up every time I viewed my memory card saves on my GameCube. There it was, towards the top of the list. My family got a lot of mileage out of Mario Party 6, which we'd buy for ourselves a few months later. Would we have had as much fun with 4?

I mention all this because, now that I've had the time to play through and sit with 4, those years of wondering probably represent the most fun I had with Mario Party 4. Maybe I would've liked it okay if I'd played more of it as a kid, but as an adult? There's little for me to hold onto.

Hudson basically cranked out one Mario Party a year from the first to the eighth release, but they took two gaps, one with each console generation gap. I'm not sure how true this is, but part of me imagines that much of this delay was so the team could take the time to adjust to the new console by rebuilding character models, assets, etc. This would've marked the GameCube debut for a lot of these characters, so a LOT of the Mario series regulars would've needed to be redesigned for the console shift (and I know most of these guys appeared in Melee as Trophies or whathaveyou, but they used their N64 designs there; compare Daisy's skintones from Mario Party 3 to Melee to Mario Party 4, for an easy comparison). And I will say that for its era, a lot of this looked pretty good. There's a big focus on photorealism and modeling precise physics and graphics, with something like the mini-game "Makin' Waves" a visual showcase in a lot of the same ways Super Mario Sunshine was working towards.

Problem being that there's little soul to how these characters and these worlds look. There's such a focus on photorealistic, sterile environments that a lot of the game doesn't "feel" very Mario. Since I mentioned it, compare Super Mario Sunshine to Mario Party 4. Isle Delphino aesthetically makes sense in Mario's world, with the Piantas, the Nokis, and so on feeling like characters that could conceivably co-exist in a world with, say, Koopalings or Bob-Omb Buddies. Mario Party 4 would've been developed in tandem, so I don't think it's fair to expect Isle Dephino and its denizens to show up. Still, the island locations we see in some of the mini-games, and the worlds of the boards themselves, don't really feel like places that exist in or around the Mushroom Kingdom. Mario Parties 1-3 were generally great at inventing boards and settings jammed with Mario-like flavor. I think of Horror Land's playful take on an unfamiliar genre for Mario, with its giant ketchup spill, and party of ghosts wandering the highway and its hidden Mad Piano; or Wario's Battle Canyon leaning into lore established in Mario 64 and presenting a war conflict like a stage play; or Creepy Cavern having Dorrie, Swoopers, and those Whomps playing their own version of Mario Party (Matryoshka Party?). By contrast, the Mario Party 4 boards feel less like places that might come out of Mario's world and more like places from the real world that are full of Mario characters. There's a sense of sterility to it all, particularly in the play area being on elevated pathways rather than integrated into the environment. Everything uses sophisticated renders, but it doesn't "feel" right.

This is without even getting into the actual content of the game! Frankly, I think all the boards this time around are duds, save Bowser's Gnarly Party (but Bowser Boards are usually hard to screw up). Goomba's Greedy Gala is funny for how dickish it is, but after the initial joke there's little to hold onto. I can't tell if Thwomp's two Extra Boards are deliberately poorly-designed or what, but I'm not much a fan, short and inconsequential as they are. Everything else is just there to be a big fat waste of your time, ESPECIALLY Toad's Midway Madness, where the nature of the board guarantees that a player will periodically get screwed over in that initial teacup loop regardless of how they actually play.

This is in no small part a consequence of the game's MiniMega system, the first of the series' many forays into ill-conceived gimmicks. It's a decent high-concept, playing into series identity in a way that codifies the existing Mushroom items. In practice, it's pretty terrible. Mega's benefits are pretty straightforward (double dice, squish existing players), but Mini is where the problem lies. The logical offset to something like Mega would be a clear penalty, so naturally the game needs to introduce incentives to be Mini. The way they decide to do this is through Mini-Gates and Mini-Mini-Games, functions of the board you can only access when you're a little guy. A consequence of THIS is that large portions of the boards end up being inaccessible or seeing infrequent use. This combined with the quite uninspired board design makes a lot of the experience of the boards homogenized and going through motions.

I hate to say it, but if I'm having fun with Mario Party 4, it's in spite of rather than because of anything it's doing. That or I'm playing a mini-game, there are a few pretty strong mini-games this time around. But I find myself less drawn into Mario Party's mini-games than I am the high-level board play, and that's pretty frankly lacking in this game. Not hard to see why Hudson decided to switch things up for the next game...

Look, I played one round of this and it ended being the worst board on top of the most middling so-so minigames I've ever played in the series. Maybe one or two good minigames, the rest being mediocre or just terrible. That was enough for me.

But that opening movie is definitely something to behold.

I'm gonna wait until I have the chance to play this with other people to give it a star rating, but from what I've played it seems to be a perfectly serviceable entry in the series. But also I now realize that playing Mario Party single player as an adult is one of the most joyless things I've ever done. I can't believe I played so much Mario Party story mode as a kid, I cannot put myself through this.

Despite being the first Gamecube Mario Party this one feels more like an N64 version, and in many ways is even worse than 2 and 3.

For one thing the boards are still flat, but they don't even feel like they're integrated into their settings anymore. Every board just takes place on a metal walkway, with all the fun stuff being put as decoration, only interacting with any of it when an event space triggers. Even the N64 games despite their limitations managed to make most boards feel like you were walking around their actual locations, not just having a generic board with stickers slapped on it to make it feel like it fits a theme.

It has a pretty forgettable selection of minigames. And yet, some of the best in the series, like Booksquirm and Dungeon Duos, but the majority are very plain, if not annoying. Plus in terms of the big 3 (4 player, 3v1 and 2v2) it actually has less in each category than the previous 3 games, except 2v2 which it has Mario Party 1 beat. It's not by a huge amount (this game has 9 2v2 and 3v1 while I think MP3 and/or 2 has 10 each in those) but with the amount of lacklustre games, it makes them stand out more.

Maybe the worst thing about the game is the mega and mini mushroom gimmick. It's pushed hard, and while on their own they're not bad. Mega mushrooms give 2 dice rolls, can crush opponents you pass to steal 10 coins, but at the cost of skipping any optional spaces, including stars, while mini mushrooms offer unique paths, access to mini-only events and make your dice roll 1-5, which itself is a useful thing in Mario Party even without the mini aspect. The main problem is to make them feel more important than they are, there are multiple "Mushroom" spaces on every board, which will give you one of the two. This is not optional, and you cannot drop or trade items, so if you happen to find yourself unluckily getting 3 mini mushrooms with no way to strategically use them, you're SOL if you wanted to buy that magic lamp. Plus it feels like almost every board event (the ones that have arrows to "enter", not the green ? spaces) other than lotteries are locked behind mini mushrooms now, making the boards feel more empty as a result when you're not using mini-mushrooms, which is most of the time.

This game confirms that bowser is a communist and I think that's interesting

this is the worst fucking game in the world I want to murder mario party 4 likers

Mixed bag of map design but had some absolute banger minigames. Dungeon Duos, Booksquirm, and the final Bowser battle are all so much fun.

The one my friends and I play the least. We play 5 more often because we forget which one has the bad item capsules.

a good mario party game in general

mini games insanely good, boards are awful piss poor

receive an earnest desire to slay your friends with a meat cleaver

pretty good


This is a tough game to formulate my thoughts on because I don't have much to contrast it with. The only other games in the series I have substantial experience with are Super and 2, and this feels very in the middle between the former's universal lameness and the laters hilarious, chaotic, fun.

I played through all the maps and I think overall there are plenty of noteworthy positives amidst an overall blandness and confusion that's omnipresent throughout the game.

Starting with the negatives, I think everyone agrees that all the boards are disappointing, both visually and layout wise. I think on every map there is an opportunity to get stuck in a small loop and have to get lucky to get out, there are a lot of coin toss moments that decide which sections of the boards you can go to, and independent of the luck-based elements I feel like it just takes a long time to maneuver to different sides of the map. Every Mario Party board in the series forces you to go in a certain direction down each path, but the identical metallic paths on every board in this game with their perfect 90 degree turns make it feel more arbitrary and time consuming which directions around the boards you can go.

The production values certainly aren't great. While they definitely modernized the look of the characters, and the models and textures are objectively higher quality with the jump to the Gamecube, I've come to love the fugly, puppeteer-esque look of the N64 graphics and the goofiness and personality it brought to Mario Party. And the music is... there I guess.

And lastly the items are kinda lame. There's not much that's interesting or outside of the series staples. The mini and mega mushroom gimmicks are fine, but there are too many paths and minigames locked behind mini mushroom paths, and it's weird how they are locked to dice rolls instead of something like skeleton keys.

But on the positive side, there's a decent selection of minigames. There are definitely quite a few groaners, but even some of the rage inducing ones like Order Up and Stamp Out lead to a lot of the classic chaotic fun of yelling at your friends. SOME are bangers though: Dungeon Duos, Mr. Blizzard's Brigade, Hop or Pop, Right Oar Left, Chain Chomp Fever, and the BEST Mario Party minigame ever: BOOKSQUIRM!!! A game of Mario Party is not complete without Booksquirm!!!

I had a lot of laughs and good memories with my friends playing through this, it's definitely a decent baseline for Mario Party. But I'm also happy to move on to hopefully more consistently fun games in the series.

Can't believe we threw a 2 star lead and lose to a fucking monkey AI on easy

The biggest ratio difference of Mini-Game quality to Stage design quality in the entire series.

Whoever designed that luck based Boo boss and the Bowser boss can go straight to hell. Rest of the game was amazing