By all accounts, this is a solid DLC Level Pack. It's got new levels, new characters, and new weapons. They're all enjoyable, but compared to the main campaign, they feel a bit underwhelming. Still good, but not the cream of the crop that came before it.
Compare it to the Rayman Origins levels in Rayman Legends, or watching all the deleted scenes after watching a great movie. Worth your time, but definitely a step down compared to what came before it.
Compare it to the Rayman Origins levels in Rayman Legends, or watching all the deleted scenes after watching a great movie. Worth your time, but definitely a step down compared to what came before it.
Normally I would not be logging DLC expansions on this site. Unless it's something like Torna ~ The Golden Country, which has enough content to stand on it's own (which it does, you can literally buy it standalone), i would just add the DLC to the game itself.
Donkey Kong Adventure, despite not being standalone, feels like it meets those requirements. It's pretty damn meaty for an expansion and it's genuinely such an improvement over the main game that i feel it deserves it's own log. The roster in this game is limited to DK, Rabbid Cranky and Rabbid Peach but it makes up for that limitation with a lot of variety and a shorter campaign that makes me realize "wait Mario+Rabbids was kinda too long".
The lack of varied victory conditions from the main game is fixed here, as you have several maps with different conditions. Like i was genuinely surprised when i encountered a "defend location" map. Even when a map is "defeat all enemies", there's usually a gimmick in place that prevents it from feeling stale like in the main game. The limited roster allowed the developers to really craft each of the character's niches in combat. Donkey Kong himself is easily the best character in the game, including the base, due to his insane mobility options and unique pick-up gimmick that allows for strategies you would not be able to do anywhere else.
The campaign's shorter length does wonders for it. Each world is about half the length of a world in the main game and this prevents everything from feeling repetitious. There's still Challenge Battles if you want more as well. Honestly, this expansion reminds me of Spider-Man: Miles Morales where it's better than the original game because it focused on quality over quantity, removing the little bits that added up to repetition. I honestly don't have anything really negative to say about this game and here's hoping Sparks of Hope takes the lessons learned from Donkey Kong.
Donkey Kong Adventure, despite not being standalone, feels like it meets those requirements. It's pretty damn meaty for an expansion and it's genuinely such an improvement over the main game that i feel it deserves it's own log. The roster in this game is limited to DK, Rabbid Cranky and Rabbid Peach but it makes up for that limitation with a lot of variety and a shorter campaign that makes me realize "wait Mario+Rabbids was kinda too long".
The lack of varied victory conditions from the main game is fixed here, as you have several maps with different conditions. Like i was genuinely surprised when i encountered a "defend location" map. Even when a map is "defeat all enemies", there's usually a gimmick in place that prevents it from feeling stale like in the main game. The limited roster allowed the developers to really craft each of the character's niches in combat. Donkey Kong himself is easily the best character in the game, including the base, due to his insane mobility options and unique pick-up gimmick that allows for strategies you would not be able to do anywhere else.
The campaign's shorter length does wonders for it. Each world is about half the length of a world in the main game and this prevents everything from feeling repetitious. There's still Challenge Battles if you want more as well. Honestly, this expansion reminds me of Spider-Man: Miles Morales where it's better than the original game because it focused on quality over quantity, removing the little bits that added up to repetition. I honestly don't have anything really negative to say about this game and here's hoping Sparks of Hope takes the lessons learned from Donkey Kong.
I can tell this has a ton of easter eggs and references for Donkey Kong fans, but I'm not super into Donkey Kong so I feel like I'm missing out on the fanservice aspect here. Still excellent, the unique abilities of Donkey Kong and Rabbid Cranky lead to fascinating level design and challenges. And the soundtrack is excellent as is weirdly enough standard for these games.
Dang, I forgot to talk about this a while ago.
I like this DLC! It is a bit annoying that none of the other characters are here, but I guess restricting the team to the same 3 characters everytime makes it easier for my dumbass brain to think of a battle strategy and beat the campaign faster.
Yeah, it's cool. DK looks a bit weird tho.
I like this DLC! It is a bit annoying that none of the other characters are here, but I guess restricting the team to the same 3 characters everytime makes it easier for my dumbass brain to think of a battle strategy and beat the campaign faster.
Yeah, it's cool. DK looks a bit weird tho.
Even better than the base game! Certainly enhanced by having played it but the team comp being frozen is an afterthought with the way Donkey Kong and Rabbid Cranky open the gameplay options.
It told a story that was somehow more nice, the world was wonderful, music charming, love to see and hear some DK sfx the whole way through! Definitely do not skip this.
It told a story that was somehow more nice, the world was wonderful, music charming, love to see and hear some DK sfx the whole way through! Definitely do not skip this.
The major expansion to one of my 2017 GOTY picks was an outstanding example of DLC done right. The adventure still had a quick and expertly paced difficulty curve, and the excellent jokes and humor made me remember how much I loved the core game. Strong bosses and some genuine challenge made this a can’t miss DLC experience.
Full Review:
Full Review:
Surpasses the original Kingdom Battle by the tacit assertion that this scale and these mechanics make better bedfellows. It’s such a nice pairing, having learnt from the original and pared the components down, Donkey Kong Adventure meanwhile opens up the strategy and movement around fields, albeit overpowering its central characters, proving out through a new campaign and even harder challenges that less is most certainly more. There are more of the iffy puzzles, like the original, but the non skippable ones are joyous and painless, and the kind that always seemed to halt progress in the original, now feel like extra work for extra rewards, a suitable compromise. The game also just looks great — the Mario + Rabbids style even more at home in the Donkey Kong world than in the Mushroom Kingdom. Perhaps one of the finest DLCs for a Non-Nintendo developed game on a Nintendo system, this is an essential have on the Switch, ironically even more so than the original game. It ought to be sold separately.
Solid standalone campaign that offers the main game's quality in a tighter package.
+ well-designed trio of main characters who play well together with their mostly new abilities
+ fun map design that makes great use of different mechanics
+ more optional puzzles
+ beautiful tropical setting
+ very smooth albeit low difficulty curve
- rigid party composition without any unit additions whatsoever
+ well-designed trio of main characters who play well together with their mostly new abilities
+ fun map design that makes great use of different mechanics
+ more optional puzzles
+ beautiful tropical setting
+ very smooth albeit low difficulty curve
- rigid party composition without any unit additions whatsoever
Excellent newbie-friendly strategy game. Deceptively simple mechanics and system lends itself to a surprising amount of depth and strategy by presenting the player with a wide array of options. Feels like a power trip at all times due to how many options the cast has, but it's actually very well-balanced to accommodate, and the player never truly breaks the game over their knee - the hallmarks of a good, balanced power-trip. Very rewarding to watch a plan come together.
Terminei o jogo base com um sorriso no rosto o tempo todo. Um tempo depois peguei o DLC em uma promoção, mas não tinha conseguido voltar ainda até então.
O DLC é mais curto, mas mantém o humor da série e introduz o Donkey Kong que possui uma habilidade que transforma bem a estratégia das batalhas. Foi muito bom retornar ao mundo que mistura Nintendo e Rabbids.
O DLC é mais curto, mas mantém o humor da série e introduz o Donkey Kong que possui uma habilidade que transforma bem a estratégia das batalhas. Foi muito bom retornar ao mundo que mistura Nintendo e Rabbids.
Really enjoyed the gameplay in this fun dlc! Challenging fights that kept me on my toes and having to think in order to beat. Didn’t get all the side things but did most of them and felt some side puzzles while challenging did seem a little bit repetitive (too many sliding block puzzles) but besides that I really enjoyed it and recommend if you played the base game