Reviews from

in the past


This game killed the reputation of one of the biggest names in the industry and those losses are nothing compared to the pain and hardship and abuse that its developers endured, for years, for the sake of a toy.

Falharam em trazer aquilo que a série "Mass Effect" tinha de melhor: uma boa história.

O jogo sofre com MUITOS problemas técnicos mas sem dúvida o maior defeito de Mass Effect: Andromeda É ELE POR INTEIRO. Literalmente parece que a produtora do game se empenhou em fazer um jogo raso e sem graça. Sério, onde foi parar o "sistema" Renagade e Paragon?

O jogo simplesmente abandona TUDO de bom que vinha dos outros jogos, desde os gráficos e feições até os personagens carismáticos (chega a ser uma vergonha como os personagens desse jogo são fraquíssimos, 0 desenvolvidos).

As escolhas e dilemas morais que deixavam o jogador dividido sumiram, as escolhas de diálogos que mudavam o jogo por completo simplesmente não causam impacto algum na história. Sério, a maior sensação desse jogo é que nada o que eu fazia importava. Decisões que eu tomava, caminhos que eu escolhia, parecia que tudo já estava "scriptado".

Mass Effect: Andromeda tira a capacidade do jogador fazer sua própria história, entregando um dos enredos mais rasos e preguiçosos que já vi em jogos.

Never before did I think I'd play another video game that would reach the levels of unpleasantness that Fallout 4 gave me, but guess you did it Mass Effect Andromeda.
I put 30 hours into this game and I had nothing but a miserable time with everything. just thinking about this game makes me feel so defeated inside I hate it so much.

Can't rightly say the criticism this game suffered was underserved, and its certainly nothing like the originals. But going into this with an open mind, I had a really good time

This is the biggest disappointment in recent memory. I’m a huge fan of ME, but this hurt. Gameplay wise, I loved it. It’s probably what got me through the game! The game looks beautiful despite the bugs and weird faces that pop up and make you laugh.
Now down to the heart of the Andromeda galaxy, that empty, soulless galaxy where two races seem to only exist, and not very interesting ones at that. The game felt empty, like really empty. It was meant to be this journey of discovery, but it failed to deliver.

Choices meant nothing, which is a staple of the series. I was massively disappointed in that. Characters... what characters?


This is such a nothing game. The characters are nothing, the world is nothing, the story is nothing. It has literally zero reason to exist.

“Look at how they massacred my boy.” Was the exact words I said as I played this game. The shooting is fine but the voice acting, story and character models are so boring and bad that I had to stop playing. This is not the Mass Effect I know. I do not recommend

Chief.. I-.. I got some bad news. We've somehow made a worse Mass Effect game than Mass Effect 3. You may want to plug your nose because this one is FOUL.

First and foremost, this game is so.. so... outrageously BORRRRRRRRRIIINGG. It's like they took the most tedious parts of the original trilogy and made a whole game out of them. You travel from nothing planet to nothing planet to do- Guess what?: NOTHING. There's no life, there's no soul, there's not even a light behind the main character's eyes. They're dead on the inside and so am I.

There is no fun to be had and it's a massive slog to wade in. You could take a 2 hour nap while traveling to different planets and you still wouldn't be there yet when you wake up. Which is ATROCIOUS because you're often times being told to leapfrog back and forth from planets you just left.

Your crewmates might as well be made of cardboard who are too scared to speak to you so they email you with important personal information about themselves immediately upon leaving their room. So glad I could customize my own twin to the abomination I wanted him to be, but he doesn't do anything. The shallow ass dialogue options lead Ryder down a path of being the dumbest person alive tasked with the most crucial mission in the galaxy, and yet of course they somehow figure it out through failing upwards at every turn.

There's no real reward for the cleaning up planets other than more enemy shlock thrown at you and I hope to God you like Sudoku because it's a major feature in this game that you have to do multiple times. The power system is stripped to the bare minimum in favor of this garbage crafting system that I couldn't even stand to look at.

It's so bad and no, just because it's 2023 does not make it some underrated masterpiece people were just too mean to back then. This game is still broken as Hell, soft-locks, crashes, and looks atrocious. Characters clip in/out of cutscenes and duplicate themselves all over the place. Enemies and companions T-pose mid combat, doors stay closed when they shouldn't, etc.

The story and characters are so forgettably mediocre that I don't even remember what happened to most of them. Worst of all, it's wildly unfun.

I have changed on a molecular level having played this piece of shit game.

ME: Andromeda is a perfect example of how trying to continue a beloved series can kill it altogether.

Full of promise, Andromeda preys upon your memories of the original trilogy, dropping hints towards the start of the campaign as to just how large, expansive and detailed the story will be: "Wow, a new galaxy! I wonder what amazing planets, strange aliens and different story I'll discover!?" it makes you wonder.

Then after about 3 hours you realise that it's bland, there is only 1 friendly alien species you meet, outpost building is just a case of errand running and you don't give a damn about your crewmates.

I ended up rushing through this completely bland insult to the Sci-Fi genre, wondering at every step just how much worse they've handled each element I gradually encountered.

Pair that with the most anti-climactic ending, and pathetic cliff-hanger epilogue and you get a title that I'll gladly forget ever existed.

Oh and to top it off? The story is incomplete - there are so many questions left unanswered that were supposed to be answered via DLC, but it never got made.

The 2 stars are for the pretty fun gunplay - the only redeeming feature.

Only bother playing if you get it for free.

This game is a complete mess. and just downright awful. With its wide array of immersion-breaking glitches to the terrible UI, Mass Effect Andromeda is probably the worst game I have ever played for a multitude of reasons, but if I had to choose just one, id say it's because it's so damn boring.

Mass Effect Andromeda feels like a empty shell compared to its counterparts. The characters lack any sense of charm besides a select few, and the main protagonist is even more of an empty husk than Shepherd ever was. Ryder lacks any sense of heroism, relatability, and is just unfun to play as. The story itself also doesn't try to make you care. It's messy and just dumb compared to how grounded ME's main story was.

Everything just feels tedious to play. The sidequests are boring fetch quests and the combat feels so light that it gives the player a strange sense of weakness. Is the jetpack fun? Kinda when it works, but that isn't enough when the rest of the gameplay feels awful.

The amount of glitches I have endured has been absurd for a game that was promised to have been patched 5 years ago. I've been stuck on doors, lost save files, and have had facial and audio glitches since the first time I booted up the game. I even tried modding it to fix these issues, but no amount of mods can do anything to fix this broken game.

Mass Effect Andromeda is disappointing in the sense that Bioware has officially lost its creative edge to corporatism. It's empty and lacks any form of creativity in any of its major fields. It's a disgrace to one of gamings greatest stories, and it makes me worried about how they will handle the upcoming Mass Effect 4. What happened Bioware, you used to be one of the best.


Let me get this out of the way first - the open world SUCKS. Barren and boring. Animations could be a little better esp for a 2017 game, but I'm not really one to care about that sort of stuff in my game anyways so eh.

But I think most the characters and story really outshine that part of the game. The combat is improved from any of the other games in the series. The new alien species they introduced was refreshing and a good fit for the world of ME.

10/10 bc of Vetra my beloved...

to preface - the trilogy is one of my favorite video game franchises all of time, and this game feels like a massive regression in every area, the characters suck, the story sucks, the side quests suck, the progression sucks, the romance options suck, the animations suck, the inventory system sucks, the weapon upgrades suck, i literally fell asleep playing this game TWICE sorry i will have to pass on this one

I had an EA Play trial that just expired so I didn't get to finish this. But considering how incredibly large this game is, and how I was pretty much slogging through it, I call it a good time to just drop it here.

It's basically a more boring retread and maybe even soft reboot of the original Mass Effect, except without any of the charm or heart that it had. The combat is easily the best in the entire series, and actually feels engaging and fluid enough to play. Too bad everything around it is either bland, boring, and feels like kind of a waste of time.

The worst part is, I was actually really close to fucking PeeBee before EA cucked me.

600 years of space travel and the first aliens we meet are 6ft humanoids with assault rifles. Good job the exploration team are all battle-hardened soldiers, and not xenobiologists who would stop and say "well this is unexpected" before getting immediately destroyed.

I spent about four hours as Little Miss Vocal Fry, half in (pretty fun!) cover shooter combat, half walking past non-interactive NPCs staring at their work terminals like it's their first day and they lied about having extensive knowledge of excel.

I know I'm being picky, it plays well and I do get the appeal of ME as a space opera in general, but the sci-fi aspects of it are all so bloody basic. This race are the cops. This race are the scientists. This race are the warriors. Scourge. Exiles. Nexus. It's YA sci-fi. It's a space winamp skin. I'm not excited to be here, put me back into the cryo tube.

The best thing I can say about Mass Effect Andromeda is that it's playable.

To press deeper, this game represents the absolute worst of the modern video game industry. In BioWare's infinite wisdom, they decided to strip away everything they built in the original trilogy, sacrificing its tight, streamlined gameplay experience for open-world AAA garbage. Andromeda is like a bad future timeline that split off from the first Mass Effect, where instead of what we got in 2 they chose to double down on the boring, monotonous planetary exploration of 1. This is open-world design in its most tedious and least interesting form, and on top of that, hey let's pile on other features that everyone loves, like endless resource collecting, crafting mods and consumable powerups, equipment rarity, pointless 2% percentage upgrades to your powers, and a ton of side content that never amounts to anything more than bottom of the barrel fetch quests. Thus, a memorable action-RPG transforms into a goddamn loot shooter.

Anything you loved about the core experience of the Mass Effect trilogy is practically gone, and the vestiges that remain only serve to remind you how inferior the product is in comparison. Mass Effect was all about hanging out with your cool squadmates in space, getting to know them and becoming invested in their stories, and being presented with difficult decisions that challenge your morals and understanding of the story. Here, your crew are all merely different flavors of bland. I did not care to learn about any of them. I cannot think of a single choice presented that I felt I needed to consider for more than a second. And while I had my issues with the morality system of the original games, replacing it with four personality types that do absolutely nothing to color your character or their experience was a piss-poor alternative.

There seems to be a push to redefine this game as being "overhated" or somehow not as bad as originally characterized, but let me tell you, the massive technical disaster Mass Effect Andromeda was at launch only served to hide that this thing was absolutely rotten to the core. Even with the (slightly) cleaned-up presentation, there's almost nothing redeeming about it. Like many open-world games, it throws a lot at you, keeping you on that grind, where there's always something to do and you never have to stop and ponder about how little thought was put into any of this. It's like fast food, where you can keep shoving it into your mouth, never getting full but never feeling fulfilled.

Congrats to BioWare on developing the Arby's of video games.

Quite disappointing in the end, but severely overhated

Flawed but fun experience.

So when this game launched it was to very mixed reviews with a lot of bugs, animation and writing issues. Months later with the developer having patched the game I finally got the chance to play it and while far from perfect I'm not going to lie, I had a pretty good time with it overall. If it didn't have the Mass Effect name on it I think people would be more forgiving.

Andromeda is a spin off game to the Mass Effect trilogy originally released on PC, PS3 and Xbox 360. While not fully necessary to enjoy Andromeda, an awful lot of the experience and easter egg moments will be missed if you haven't. I also actually recommend the prequel novel Nexus Uprising which is surprisingly good and makes quite a lot of events and characters a lot clearer when playing the game.

Onto the actual review:

Mass Effect Andromeda is set around the Initiative, a large group of human and various alien colonist arks sent forth to explore and settle in the Andromeda galaxy. It's a one way trip that will take 600 years with the passengers in cryostasis during the journey. You play the role of one of a pair of Ryder siblings of your choice (either brother or sister). They are humans, part of the human ark pathfinder team, a group of specialists selected to explore scouted planets and find their colonists a new home to settle and sort problems on the way. Unfortunately upon arrival in Andromeda things immediately go wrong, with ships damaged, ships missing, low resources and none of the worlds in the state they were thought to be 600 years ago it's up to the Ryders to find a solution before the entire Initiative expedition is doomed. No pressure.

The premise to the game is really pretty good, gives it an entirely fresh start while keeping the familiar races, history and style of the previous games. The characters you gather into your party are all actually...pretty likeable and I didn't expect that. Each has their own personality, interests and dislikes and are often quite funny in their banter with each other when traveling around. The writing isn't always on point though, there are some infamous lines circling the internet as well as many others that are pretty wince worthy at times.

The gameplay has Ryder and her/his party exploring various planets in the Andromeda sector. These planets are essentially large maps to explore for lore, quests, and fight on as well as unravelling the main story and honestly they are my biggest issue, they just aren't very interesting to explore. It's a real shame because when Andromeda has focused smaller hand built missions such as some of the main story missions and loyalty missions the game really shines, there is especially a moment towards the end of the game that was pretty epic but all the open world maps feel like pointless busy work. The side quests are mostly completely dull and devoid of passion involving scanning rocks, collecting items or fetch quests for non player characters in outposts etc. They are just dull padding, the maps rarely have anything interesting to see or do and the vehicle you get to drive around to explore in is a pain to use (you have to change mode every time you go up a hill or then on a flat, I mean why?). There are a ton of side missions, but I would rather lose 90% of them and all the open maps for far better more character focused quests if it were up to me. A real shame.

During combat you control Ryder in third person using a cover system, guns and a variety of abilities. Ryder is surprisingly agile being able to use a jetpack and dash in various directions either towards or away from enemies which is pretty new to the series. Ryder also is a bit of a jack of all trades being able to use abilities from just about every class and switch between job roles on the fly depending on what points you have invested in when leveling up. Many of these abilities combo with each other for additional effects, (usually explosions) so you can experiment around a bit and resetting your character is an easy thing to do if you invest in a skill you later regret.

Overall the combat is...ok. The cover system is a little awkward as it is automatic but only when you're facing it so if you're badly hurt and dash for cover at the wrong angle you will often take a beating or die as you won't actually crouch behind it. The combat also doesn't work all that well on the big open maps especially with little cover, on the smaller levels designed specifically for missions though, the tighter confines with more cover it is pretty fun to blast through enemies. Speaking of enemies, they are really bland, a couple of new alien races, some robots and some raiders from Andromeda is about it. A couple of the fights were exciting but for the most part it lacked spark or variety most the time.

The biggest offender when it comes to the combat though is the weapons and armour, the loot system is terrible. Weapons are mostly boring and new gear you get nearly always just slightly bumps stats on weapons you already own, same with armour in which there were maybe five sets in the whole game? Over like a 70 hour experience that's pretty threadbare. The system is designed so you collect resources to craft upgraded versions of your equipment from new blue prints. It's just more of an excuse for busy work on the planet maps rather than offer the player meaningful rewards. I've never played an RPG in which I was so unexcited to find a chest or equipment as Mass Effect Andromeda. Towards the end of the game I simply didn't even bother opening them anymore as I knew they contained nothing useful which is a horrific fail from a game design point of view.

The game took me about 70 hours to beat and despite the stumbles I listed I did enjoy my time with it mostly for the characters and theme of the whole thing, it felt better than the sum of it's parts. Single player aside there is also a four player co-op horde mode where you select a character with different skills and team up to take down enemies and complete objectives. After each game you receive points to buy loot boxes to unlock new weapons, characters and things. The mode is really fun and only goes to echo what I said earlier as the combat is a lot tighter with better controls, quick select for RPG weapons and even quick select healing which is totally absent in the campaign. The levels are also unique, closer quarters and just fun to fight in. It does suffer from having loot boxes so a class you may want to play as may never unlock because it's random and the usage of various point/currency systems is confusing as the publisher EA want you to spend real money to speed up the process interfering with what should have been a crisp fun mode.

Overall it's a hard game to recommend exactly. I had a good time with it but it is flawed. If you get a good price on it, may be worth trying it to judge for yourself. I am pretty sad that EA have for now abandoned the series as the game has set up for a sequel that will now probably never happen and the potential is there.

+ Story Premise is excellent.
+ Some good characters.
+ Certain loyalty missions and main story missions are great.
+ Multiplayer co-op is fun with friends.

- Some questionable writing in places.
- Maps are boring and full of busy work meaningless quests.
- Resources, crafting, meaningless weapons and armour are abysmal.
- Loot boxes, multiple currencies and needless grind interfere with the multiplayer aspect.

It's not nearly as bad as people make it out to be. A lot of criticism the game faced was for technical aspects that have been patched and now vary between "acceptable" to "completely fine". The game itself feels pretty good to play and might be the best feeling game in the franchise in terms of combat and movement. The writing is all over the place, though. Something like 30-40% of the writing is actually any good and the rest can go in the bin. The biggest, glaring issue with it is the colonialism is off the charts. "Oh, we're going somewhere no one is so we can settle new homes! Oh wait, there's an alien species here already? That's okay, shoot half of them, befriend the other half, and continue our settling plans without any change!" fuck off

There was enough good stuff in it that I wish they'd do another one but with how poorly it was received I doubt they'll take another crack at it.

This game is good and people are mean. They let me kiss a hot lady turian, what more could I want.

One of the worst games ever made. It still makes me mad to this day.

Boring. Just boring. Also, the gay romance options are lame.

There is good stuff in here but it's hidden underneath the hours upon hours upon hours of Korean MMO side quest tier content. It is a barely functional mess and a very bland Mass Effect facsimile but there are certain missions and characters that have genuine heart poured into them and knowing the hellish conditions this game was made in I can't help but respect that.

That being said, I'm glad both this game and Anthem failed. Bioware needed that, things have to change.

Fuck You EA, For Ruining The Mass Effect Series. Everything Before This Was Good, Why Did You Buy BioWare? At Least They Got There Shit Together With The Legendary Collection. This Is Awful.

I don't have much unique to say about this beyond the general consensus - this game is a significant disappointment (although, considering how much it takes from the equally disappointing Dragon Age: Inquisition, maybe we shouldn't have been surprised). All of the issues that mar the work of modern BioWare are here: grindy and repetitive combat, a needlessly complex loot and crafting system, an overabundance of boring and forgettable quests, and so on.

More surprising and concerning, though, are the flaws that affect areas where BioWare normally excels, like the bland and unimaginative world design and the predictable storyline. This is a game that hedged its entire appeal around exploring a new galaxy - yet none of this feels like it takes place outside the series' traditional Milky Way setting. There are only two new alien races, for example - and neither is very interesting or feels like they would be out of place in the Milky Way. The villainous kett, in particular, serve as boring and under-motivated bad guys. Outside of the rather unique tutorial planet, almost all of the worlds you visit are variations on a desert setting - there's hot desert, cold desert, irradiated desert, etc. I was taken aback by how these basically just seemed like higher-res versions of the same desolate landscapes the series featured way back in ME1. Granted, there's more to do here, but it's still mostly just bland shooting and looting. The lack of interesting new environments and alien races is one of the bigger disappointments I had with this game.

The lack of resonant characters and an engaging storyline are also major issues here. Now, I won't say the companions are awful, but I would argue that they are pretty damn uninspired. Like in previous Mass Effects, you start off with two fairly straightforward human companions (this is a series tradition I would be OK with them ditching). Cora's OK, if a little bit stuffy. Liam, on the other hand, continues the tradition of male starter companions being huge doofuses. He's basically that insufferable kid from college who thought that all that was needed to bring peace to the Middle East was a positive attitude and an open mind. He desperately wants to create peace and understanding between the people of the Milky Way and Andromeda galaxies, but as with any 'benevolent' colonialist, he's convinced that only he knows best how to do that (I won't spend much ink on that topic beyond saying that the colonialist undertones in this game are distasteful, to say the least). In short, Liam sucks.

Now, past Mass Effects have made up for the dull human characters with strong alien casts, but even here, Andromeda is lacking. Drack, for instance, is just another ornery and grizzled krogan. He offers nothing about the krogan that we didn't learn from Wrex and / or Grunt. Another example is Peebee, this game's asari companion, who is a simple and obvious inversion of Liara from the original trilogy (spunky and outgoing instead of modest and demure). Most of the alien characters are like this - instead of existing on their own terms, they feel like unimaginative retreads or straightforward tweaks on better characters from past games.

The most frustrating element of all here is that there are still distinct traces of the excellent, old school BioWare writing and scenario development. There are a number of quests that actually sound amazing on paper, like the one where you can trick a group of anti-AI extremists into thinking they successfully 'liberated' your character from the AI hardwired into their brain. Unfortunately, the gameplay loop is so limp, the dialogue so generic that even the most promising premises BioWare devised end up feeling like lost opportunities. Add that on to a main plot that has to be one of the most boring and lazy things that BioWare has ever put out, and you have a real storytelling problem here.

A depressing sign of creative ennui at a formerly great studio, methinks.

if you heard somewhere that this game deserves another chance
no it doesn't


You know, considering all the flack i saw this game get, I ended up enjoying the heck out of it.
loved getting to explore the Andromeda Galaxy and really got into characters and just got totally immersed into it.
I can understand the gripes with it and did run into a couple bugs, but most of it's seems patched up.
And i could understand fans being dissappointed when it was first released since it's not much of a step up from the previous series.
But personally, i had a great time with it.

My face is tired.

game is only kinda fun during combat the rest of it sucks

One of the most over hated games of all time in my opinion, more or less as a result of the games rough, buggy launch.
Don't get me wrong, there is some baaaaadddd writing but tbh there are a lot of interesting plot threads as well, there's a lot of potential in the games setting and a lot of it is missed but some of it is also cool.
The combat is the best its been in the series too, its really not the worst thing ive ever played.

2 full playthroughs and 108 hours later and this game is still dog ass.
combat can be very engaging, but one has to qualify that with "as long as you're on a difficulty where the enemies don't become bullet sponges" and "as long as you don't think about the 'profile' system that completely kills the appeal of replayability from a mechanical perspective".
the story and general narrative atmosphere is a mess, the gameplay outside of combat is stale, and the game as a whole is defined by the number of clashing priorities that drag down the entire experience.
andromeda was destined to fail from almost the beginning of its development cycle, and the resulting product is just that; a failure.