Reviews from

in the past


this manages to feel like a bunch of classic video games all at once, without any of the nonsense we had to put up with 20 years ago. it does things i have wished many other games would do and does them incredibly effectively.

Good overall. My main issues were the occasional difficulty spikes mostly driven by high enemy damage; there were long periods where I would make constant progress punctuated by little difficulty spikes where the game decides that if you haven’t bought the right equipment you can die in two hits.

Loses a mark per the Kangaroo Court system for having both a slippy slidey ice world and control reversing power downs.

It's a pretty good game but my GOD if it also isn't annoying or frustrating sometimes.

Game Atelier here did a great job bringing Wonder Boy in a Modern way that's way more fun for old and newcomers, especially when it comes to the Music, Visuals and gameplay (for the Most part)

it's far from my favorite Modern Metroidvania (especially when there's Ori 2, Luna nights, Metroid Dread and Bloodstained) but still like the game tho.

100% in-game completion rating. A beautiful, excellently designed Metroidvania, with a focus on platforming gameplay and simple but enjoyable and varied puzzle-solving, while still evoking the satisfaction inherent in exploring and discovering the secrets of a well-realised world. Shifting between different animal forms is a creative mechanic for learning new combat and traversal skills and, while the early parts of the game feel a little restrictive, with a little persistence this soon opens up.

Did a great job of taking Wonder Boy's (especially The Dragon's Trap) gimmick of different animal transformations and working it into a much more traditionally structured Metroidvania. It's one of those games where everything just clicks together to make a great experience. Might be a little pricy, but it's four years old now it probably goes on sale a lot.


+ Stunning artwork and animations make exploring the world a joy.
+ Great pacing and sense of exploration without overstaying its welcome or relying on backtracking.

- Some frustrating spikes in difficulty.
- Occasional cases where it's not obvious what the game is asking of the player.

Uma aula em nostalgia.

Como um sucessor espiritual da série Wonder Boy, Monster Boy and the Cursed Kingdom entende o que torna a série tão encantadora e entrega um jogo de plataforma divertido e interessante, com seus próprios toques de modernidade e personalidade.

really fun and beautiful. But in the late game, it was puzzles after puzzles that turned me off

Confesso di essere in parte dispiaciuto di dare solo 3, il fatto è che non eccelle da nessuna parte pur portando un buon gioco sotto quasi tutti i punti di vista. L'assenza di una certa peculiarità non fa abbandonare il gioco quanto meno, che perlomeno nel suo essere un metroidvania dà tutto quello che deve dare un titolo di questo genere, senza però mai fornire sfide particolari e mantenendo una linearità che va in contraddizione con l'elemento di ricerca che dovrebbe essere la base di questi titoli. Oltre a ciò confesso di non essere un amante dello stile grafico

Played the demo. The best the Wonder Boy series has ever looked and felt overall. It's just a shame the demo ended so soon. Will probably buy the full game eventually.

Played the Switch version and achieved 100% completion.

Up there as one of my favorite Metroidvanias, the exploration is incredibly engaging thanks to the use of multiple transformations and gameplay overall feels satisfying. What's keeping me from giving it a 5 star is that around the volcano area the game starts to become a slog for a while that you kind of have to force yourself to get through to get back to the fun.

The first game in the 'Monster World' series since the days of 16-bit Genesis games. It's a surprisingly girthy experience that lasts a while but never gets boring. There's a bunch of new areas and hidden extras to find with each new form and there's even a mechanic that reveals undiscovered secrets on your map in exchange for a rare in-game currency. I can't think of a single way to improve what was done here making this a retro revival that understands fully what it needed to do right.

Beautiful artstyle and great music, but unfortunately does nothing better or new compared to lots of other games in the genre. Ended up abandoning due to bunch annoying design decisions.

I love a good Metroidvania, and this one was certainly satisfying. The art is gorgeous and there's a lot of rewarding stuff to unlock and explore. I found the music to actually be pretty repetitive, causing me to mute the game after playing for a few hours, but that may just have been a few of the areas. I also felt like having to constantly change animal forms did slow the flow of the game. Having to swap would interrupt any action I was in the middle of, it would have been nice to have a cleaner way to swap without breaking my flow. There were also some frustrating segments with checkpoints that were too far apart, but overall the game was a lot of fun. Glad I remembered I'd picked it up on Stadia before the service shuts down.

divertidisimo y un backtracking mejor que el de la mayoría de metroidvania del mercado

This review contains spoilers

8.5/10

Excellent game. The art style isn't my thing, but the presentation is so high quality that I kind of liked it anyway. It nails the metroidvania staples, with satisfying exploration, tons of secrets, and fun abilities to unlock. I especially liked the lion form - running around with that just feels good. Boss battles all feel unique and exciting too. Some pretty good music as well, with the exception of the town theme which is a little too cutesy for my tastes.

gorgeous aesthetics, wonderful music, and a very fun platformer! the exploratory stuff is very well implemented and it’s super fun playing around with the new animal forms as you’re given them

The last leg of this starts throwing out all these weird obtuse gimmicks that definitely soured my experience near the end, but the game overall was still a really fun time.

A very by-the-numbers Metroidvania that doesn't really do anything to stand out or excel in any particular area. The art style isn't my favorite. The environments/backgrounds are OK (albeit uninspired), but the characters look a bit cheap. The gameplay is serviceable, but nothing special. Very bland overall.

Me parece uno de los mejores juegos que he jugado en muchísimo tiempo. Espléndido en prácticamente todos sus aspectos, he jugado como 15 horas y se me ha hecho cortísimo. Recomendadísimo a prácticamente todo el mundo.

playing this game feels like being beaten over the head with Game Design and Miyamoto Brand Intuitive Mechanics. every room needs to have something clever and there's just no room to breathe at all. will have you begging for open spaces to run around in and monsters to fight

it's a shame because there's a lot that's interesting and well-made in here, but it's truly a lesson in the importance of pacing

The difficulty curve in this game is insane. I think the Volcano area might’ve taken years off of my life. There is one room in particular where I must’ve died at least 30 times. Also, the lasers in the final area can eat a giant bag of dicks. Pretty fun game, though.


Finished it a few years ago, can't really rate it in good conscience as I don't remember all to well but it was fun.

Graficamente hermoso! Aunque es facil ,es de los juegos mas disfrutables del genero metroidvania! Cuenta con un mundo abierto muy variado repleto de secretos. Un agazajo!

Monster Boy and the cursed kingdom

7/10

Uma aventura bem carismática, visual bom lembrando Akira Toriyama, OST bem simples mas com qualidade, Gameplay simples e legal e bem dificilzinho..

Vale a tentativa.

(Reseña sacada de mi cuenta de Steam: APolChrome)

Monster Boy y el Reino Maldito ha sido una sorpresa increíble. Es un juegazo que mejora todo el rato. Pero si me ha gustado tanto ¿por qué ha sido una sorpresa tan grata? Pues porque al empezarlo, no me terminaba de convencer. Pensaba que la gente jugaba con la nostalgia de los Wonder Boy y pues lo mejoraban mucho. Pero ya veo que no.

El gameplay (si bien no es nada del otro mundo) está bastante bien, haciendo un plataformas con elementos de metroidvania que le sientan bastante bien. Las mecánicas del juego están muy bien pulidas aunque quiero destacar 2: las mejoras de equipamiento y obviamente las transformaciones.

Las mejoras están muy bien planteadas, ya que tienen una divisa apartada (es muy cómodo aunque no lo parezca) y desbloquean realmente mejoras que se notan en el gameplay. A muchos juegos les pasa que mejoran cosas tan insignificantes que apenas se nota, pero este juego lo hace genial.

Y las transformaciones son todavía mejores. Tenía miedo de que se las olvidasen en ciertas zonas y que solo uses 1 durante una sección, pero créeme que se usan TODAS durante todo el juego. Es impresionante como saben mezclarlas tan bien sin que se sienta forzado o tedioso. Además, cada transformación tiene un estilo de juego y características diferentes a las del resto, por lo que puedes adaptarte a una y usarla durante los momentos que no necesites ninguna en específico.

La historia es en lo que más flojea este juego. Me ha parecido muy genérica y si bien tiene algún giro inesperado, no es el punto fuerte del juego. Los personajes tampoco están muy trabajados, aunque están bien.

Y lo audiovisual es increíble. Visualmente es muy bonito (aunque en PC las texturas son un poco patata) con una paleta de colores muy vivos que no son muy chillones y un estilo artístico precioso que hace un juego tan bonito. Y el soundtrack está bastante bien, aunque no es nada espectacular, está muy bien sobre todo en las batallas contra jefes.

En conclusión, Monster Boy y el Reino Maldito es un juegazo que me ha sorprendido en muchos de sus aspectos para bien, pero que tiene cosas bastante mejorables. Muy recomendado