Reviews from

in the past


Não sou nem perto um veterano da série: já molhei meus dedinhos no 3 e 4 (U), porém o que me pegou de fato foi o World. As razões foram diversas: O ciclo de gameplay da série sempre foi absurdamente viciante - sequência de boss fights cheias de vida e tensão; um loop de progressão de equipamento e habilidade alimentado por sistemas densos - simplesmente não há quem faça o clássico “espanque um dinossauro e faça armas dos restos dele” como Monster Hunter faz. Porém, foi na presença em uma plataforma mais confortável e um foco maior no espetáculo e acessibilidade que World me fez querer dar uma terceira chance ao jogo, e aí sim a isca me fisgou. O que mais ficava comigo, porém, eram os bichos. Ter que entrar na casa deles, procurar por eles, entender, pelos traços que deixavam, quem eram, o que comiam, onde gostavam de coçar o bumbum - era um deleite em narrativa por si só, criando todo um cenário antes mesmo de encontrar o monstro em si. As criaturas não eram só um dino qualquer de cujo qual precisava da sua arcada dentária fazer a cabeça do meu martelo, e sim um personagem, sua vida florescendo em suas animações, em suas relações curiosas e divertidas com os outros bichorongos - este ecossistema (tanto literal, quanto mecânico/narrativo) me apaixonou tanto quanto a série de excelentes desafios que o jogo propunha.

Ao meu ver, Rise, seja por sua origem mais humilde, de plataforma e recursos alocados, decide focar-se na parte de espancar os bicharocos, e dá muito menos importância pra quem eles são. O Barroth pode rolar na lama aqui e lá, mas o que vemos é uma versão muito mais otimizada da ecologia dos monstros para os propósitos do combate: você sabe onde estão todos os monstros sempre, suas transições de área e comportamento são mais estáveis e previsíveis, os encontros deles com outros monstros tem funcionalidades e fluxo claros de combate, antes situação caótica que agora se converte em objetivo oportuno ao jogador - tudo é feito para que o caçador sempre se sinta no controle, sempre saiba o que tem que fazer e pra onde ir, tendo todas as ferramentas para se refinar numa máquina de matar eficiente.

A filosofia de Rise transparece no seu combate, onde o caçador tem muito mais capacidade de responder ao monstro (na maioria do casos, é agora você quem propõe o jogo), as amarras que te prendiam cada vez mais leves: wirebugs e switch skills fazem com que basicamente não existam mais armas “paradas” e que quase todas armas tenham uma gama impressionante de opções em cada situação. Isso é refletido na agressividade dos monstros, que foi modificada para que consigam ao menos acompanhar a nova mobilidade dos seus predadores - o único monstro de Rise que, para mim, reverteu a relação de quem encurralava quem foi o caótico Magnamalo.

Embora pareça que esteja lamentando a perda dessas características de um jogo para o outro, eu me diverti, e muito. O combate mais reativo e o tanto de ferramentas que te dão joga muito mais para os meus fortes do que a maior paciência que os jogos anteriores requerem: quando em World me havia ancorado na gunlance por ser uma barreira impenetrável que protegia minhas inseguranças de noob, em Rise me encontrei em armas muito mais agressivas, minha maior alegria nas caçadas sendo aprender o timing de counters de diversos monstros e por a cara à tapa - as consequências de falhar eram menores, e até após a falha absoluta te permite voltar ao sugo do jogo rapidinho.

Já me foi explicado como Rise é um jogo feito com expectativas diferentes da linha principal da série, e entrei na jornada sabendo disso - o tom mais negativo dessa entrada não reflete a qualidade do jogo e o que esperava dele. Como um jogo feito para portáteis, Rise sabe destilar perfeitamente as qualidades principais da evolução de Monster Hunter moderno e traduzi-las em um pacote ainda mais acessível e atraente. MH Rise ainda é um jogaço, e ainda sim cheio de personalidade: gostei, especialmente, como ele se diferencia em sua estética mais obviamente japonesa e como ele gosta de ser mais propositalmente brega. É como disse no começo da entrada: não há ninguém que faça vale-tudo com dinossauro tão bem quanto as equipes de Monster Hunter, e Rise apresenta a iteração mais frenética e prontamente divertida que joguei.

Update: March 2022
Bought this on PC to play with friends and I've sunk even MORE time into it than I did on Switch by trying out more weapons this time around, as well as finishing ALL the offline quests, which I didn't do on my Switch version playthrough. I can't wait for Sunbreak to release!

Original: April 2021
Quite possibly the best Monster Hunter title to date. I LOVE the new monsters, the variety in the roster, the Wirebug system, and most everything else that's here. There are some aspects that feel a bit unfinished/rushed, but I'm hoping that future title updates (and hopefully even an expansion?) will make this game pure gold.

While lacking the environmental depth that made its immediate predecessor so engaging, Monster Hunter Rise's core mechanic of beating comedically large boss monsters to build comedically large weapons to help fight even more comedically large boss monsters is videogame candy for me.

Exploration in Monster Hunter Rise is streamlined to the point of being a detriment, but the additional movement brought by the Wirebug system and the vertical layers it adds to every level were immensely satisfying.

I remain a huge fan of the wacky monsters in the Monster Hunter series. Rise's star remains the series' menagerie of absolute nonsense and genuine menace, with the usual fire-breathing tyrannosaurs and dragons joined by returning super chameleons and at least one dragon with actual jet engines for wings. Newcomers don't always live up to the series' highs, but a few still manage to add their own charm to the Monster Hunter herd - the game's flagship monster included. It doesn't matter that the narrative in this game exists solely to provide excuses for smacking around giant lizards, because the giant lizards alone are worth the price of admission.

Personal favorite game to play! The gameplay feels fantastic, all the new additions (which are basically improved gameplay mechanics based on what they've learned from World/Iceborne) are incredible and i hope they're here to stay.
It's not a particularly deep experience or anything (just as the series has always been), but if you're looking for some incredibly satisfying gameplay with a great learning curve, this is about as good as it gets.

yeah, baby's first monster hunter, but that honestly isn't a bad thing by any stretch. i'm never going to understand why people treat making a "hardcore"/"niche" series' later installments more accessible as a bad thing.

i feel like this is a good starting point if you're new to the monhun franchise in general. there's still a pretty steep learning curve especially for later hunts, but the new mobility options like the wirebug and rideable dog partners help speed up the pace of hunts. there's a dozen weapon types, each with their own unique playstyle, but you don't need to use ALL of them to be successful (besides, i don't think a single person knows how to use the insect glaive).

once you get familiar to the flow of the game and how to use your chosen weapon, everything else should come fairly naturally. prep work before hunts, hunt monsters, get stuff from them to make new armors and weapons, rinse and repeat.

overall just a fun time all around if you don't mind playing a "tougher" action game. just dang, i wish people in online were a little smarter in hunts. please stop capturing every monster in a hunt. please.


yes it's monster hunter
Monster hunter stil fun
if you like monstre huntr you will be monstre hunt

so far I only have 90 hours but man...ngl this shit cums

Agora sim, com 160 horas nas costas e tendo matado o ultimo monstro do jogo, venho dar um veredito

é bom pra caralho

a part of me misses the hunter/gatherer flow of the older monhun games but the other part of me likes riding a wolf at high speed, jumping off of it and doing a screw attack onto a dragon's head

The best game to play with friends :)

First monster hunter game, best one so far lol.

my biggest gripe with world was the map design and the fucked multiplayer: this game fixes both, while adding fun new changes to each weapon via wirebugs, and adding loads of new monsters that are all super cool (except almudron! fuck you!!!). if you enjoyed world, definitely play this one. if you didn't enjoy world, but enjoyed older titles, maybe give this one another shot. it feels much more like a return to form that the older games had.

Talking about this game is difficult because I’m extremely torn on it on one end I love the mobility (even if it’s ridiculous to the point where you can almost fly) and on the other it completely breaks the game because the monsters aren’t equipped to deal with you zipping around the place with some exceptions.

Weapons are either absolutely braindead like the Longsword (which I use sue me) , severely underpowered like the poor Lance or butchered beyond belief like the Hunting Horn.

Music is also hit or miss listen capcom you really don’t have to fucking shove vocals into every single track it really devalues them when it matters the most. Tracks aren’t all bad tho Teostra and Rajang got good versions but others like Zinogre and Bazelguese got fucked up.

Content compared to previous entries is also severely lacking hopefully the upcoming “massive expansion” fixes that but it’s another $40 on top of this game so there’s that.

Despite all the negatives I don’t hate this game it’s just a disappointment after how good previous entries were. Now would I recommend this to a newcomer? It’s hard to say since it’s the easiest entry so people could just pick it up and play almost immediately but they are in for some shit if they attempt to play the other games which they should.

TL;DR to that mess above is : game is fine just really disappointing but I wouldn’t call it outright bad.

To the dev who made the charm RNG I will find you.

MH Rise is the odd crackhead cousin of the Monster hunter family tree: while the other titles are more methodical, slower and more focused on the environmental settings they are building on, Monster Hunter Rise is more about "YO LESGO SPIDERMAN AROUND TO KICK THIS BIRD AND THE USE THE BIRD TO KILL THAT ANIME TIGER BEFORE THE RAMPAGE OR BEARS ARRIVES"

Comparing other MH games to Rise is like comparing the real historical depiction of a ninja with the "Naruto anime ninja" ... which is kinda funny considering the inspirations behind RIse's settings.

Compared to older titles, your movements is fast, energetic, almost limitless... it's soo good that even the monsters struggle to keep up with you (something that luckily the Sunbreak extention fixes heavily). This creates an experience so different compared to the rest of the franchise that is no surprise that it received mixed feelings from the fanbase.

But at the end... you still have a lot of fun with the quirky crackhead cousin: the gameplay is fun and addictive, the design of the monsters is impeccable and full of care as ever, the environments are corgeous (especially considerin Risa was originally a Switch exclusive), and even the story, one of the least interesting parts of a MH game, is able to make to have some slightly touching moments.

One it's own, Monster Hunter Rise works a lot... but if I can suggest something, the extensition Sunbreak fixes a lot of issues of the vanilla game, so I suggest to include that one if you plan to try it.

É fascinante observar a evolução da franquia Monster Hunter ao longo dos anos, desde os seus primeiros títulos até os mais recentes como Monster Hunter World e Monster Hunter Rise.

Cada jogo traz suas próprias nuances e melhorias, e é natural que os jogadores tenham suas preferências baseadas em sua história com a série e nas características específicas de cada título.

Monster Hunter Rise é uma abordagem ousada que simplifica as mecânicas avançadas dos jogos anteriores para atrair um público mais amplo, enquanto ainda oferece uma experiência de caça aos monstros emocionante. Embora o jogo seja mais simples e intuitivo em comparação com títulos anteriores como Monster Hunter World, ele ainda oferece uma experiência gratificante. Se você está procurando uma introdução mais suave à franquia, Monster Hunter Rise é uma excelente escolha.

E com a chegada de Monster Hunter Wilds cada vez mais próxima, é emocionante antecipar como a franquia continuará a inovar e a cativar os fãs antigos e novos.

So it's Monster Hunter which means it has sucked far more hours of my life than just about any other genre but it's also definitely one of the weaker entries of the post-Tri series.

There's plenty of good; getting around the map feels pretty great; Wirebug spidermanning just works out of combat, you can ride your ninja dog like a horse or yoshi him for extra height, and wirefall recovery gives you a way to get up with your weapon sheathed, something I've wanted for over a decade now. Narga and Ziggy are the coolest they've ever been and I enjoyed the hot new cat Magnamelo as well. The problem is that other than those three and newcomer Goss Harag the monsters just aren't very good; bad hitboxes abound and there are several weird shared telegraphs. The final boss giants are probably the worst the modern series has ever seen and the new Rampage mode, monhun tower defense, is an abomination unto good taste. The fact that the two worst parts of the game are the easiest way to farm charms almost makes me miss rusty shard farming in 3U.

There are plenty of other upsides; armor set skills are designed much more with purpose now instead of being a mismash. Switchaxe and Gunlance are the best they've ever felt to play, with the former using the actual morph aspect as a meaningful part and the latter having actual chasedown and fast punishes. Hunting Horn got a total rework into being the super invincible machine instead of a bad hammer, and LBG lets you go full gunfu on monsters, which is pretty cool.

The biggest downside though is that the game just sort of ends at what would normally be the 70-80% mark or so for a monster hunter game; it feels like 8 quests just got cut from the game; for comparison World went to 9 on launch instead of Rise's 7*.

There's also some serious camera issues; monsters are just bigger and I think the camera might be more zoomed in, but it's far harder to keep track of everything compared to previous entries, like they took G's Plesioth as the new standard where you spend the whole time staring at his weird little feet.

Again though, it's Monster Hunter, it's fun, Long Sword is even more broken than it was before, and it's got one of the easiest LRs for getting you into the game, but I'd still recommend waiting for the next big content patch to get in if you're not a big MH fan.

I like Monster Hunter Rise, I think it's a good game - but there are two statements often repeated about it that I find surprising. The first is that the game is "more accessible" than World, which is something I feel people largely say just because it's on the Switch and because there's a fair few quality of life changes like the Wirebug & the Palamute. It's more convenient than Monster Hunter World, sure, but accessible? I don't know.

I think this game is likely to be very jarring for new players because it absolutely does not teach the player how to play or how to understand the basics of Monster Hunter like World does. World teaches you through a tutorial in which you learn by playing, Rise assaults the player with lengthy textboxes over a loud and distracting vocal hub theme for the first few hours and generally explains itself in a pretty overwhelming way. Even I, as a Monster Hunter veteran who's been playing since 4U found myself a bit confused by some of the explanations of mechanics I was already familiar with.

And to be honest, the second statement is that this game is better than World, which I just really don't think it is. World's story wasn't much to write home about but it was a damn sight better than the underbaked and clearly half-assed mess this game throws at you. (Not that you ever play Monster Hunter for the story, mind you.) The graphics being such a huge downgrade isn't the game's fault and moreso a limitation of the Switch, but when you pair that with slightly less detailed maps and monsters with less intriguing behaviours, you have a game with very underwhelming presentation across the board when put next to a game that came out 3 years earlier. Rise just lacks a lot of the nifty little details that made World sparkle to me. (When you capture a monster you don't even get to see them in a little pen afterwards anymore! Bummer!)

So with all this said it might sound like I dislike Rise, but quite the opposite. There is one area in which Rise trumps World in my opinion, but it's a pretty big one; gameplay. The core, moment-to-moment gameplay in Rise is the best it's ever been in Monster Hunter, even better than World - which is saying something. Thanks to the additional attacks and exceptional mobility provided by the Wirebug, core combat with the monsters is absolutely fucking ace and having the Palamute to run around the map and track them down cuts out so much lethargic timewasting when it comes to looking for the monster. Rise was designed with verticality in mind and it shows, less detailed as they may be - the maps are a joy to traverse. Every cliff can be scaled, every ravine can be leapt over, you can clear huge sections of these maps in mere seconds and it makes you feel like the coolest mfer in the world when you do so.

Every weapon has been given new tricks and tools, the Silkbind attacks add so many layers of depth to your strategy and the fact that you can choose from multiple for each weapon is pretty insane. There are some additions that backfire a little bit, Wyvern Riding gets a bit old after a while and can often trivialise fights more than I think they should, and the Rampage, while not as offensive an extra mode clearly put in just to mix up gameplay as it could be - does wear out its welcome after a while.

Unfortunately the consequence of making so many changes in the name of convenience is that you also make the game significantly easier, perhaps too easy. I think Monster Hunter Rise is by far the easiest Monster Hunter game to date; almost every hunt is over within 20 minutes or so because you've been given so many new tools to fight the monsters with but the monsters themselves remain almost completely unchanged and are no longer able to contend with all the buffs the player's gotten between World and Rise. If World is Dark Souls, then Rise is fucking Devil May Cry.

This game is really fun, it has core gameplay and combat over World and honestly? Probably soundtrack too, some of the area battle themes like Sandy Plains and Lava Caverns in particular absolutely slap. (Oh, it also has weapon designs over World! No more "piece of monster clearly layered over bone" weapons, every weapon design in Rise is dope as hell.) However I think it needs some of the kinks around the edges ironed out. I hope Sunbreak can ramp up the difficulty, present a more interesting story and generally present a bit more finesse than Rise does because the core is there, it just needs some more support.

Getting my thoughts out for this game simply because Sunbreak is now out, and I wanna give my opinion on a pre-Sunbreak Rise. I'm out of the honeymoon period of my initial Switch playthrough, and this'll probably be really scattered because I want to go play Sunbreak.

Rise's very Japanese setting is very good. While I do feel like I've seen this kind of style one too many times at this point for it to feel completely fresh, Kamura Village is still special. For my PC playthrough, I made a point to talk to most of the NPCs every time there was a major story event. Aside from the main cast of characters, there's a dense but tightly-knit community in Kamura. Charming interactions, little side-stories, and funny dialogue are all completely missable if you don't take the opportunity to chat with the locals. The Buddy Plaza Trainer is the worst NPC though. He never has unique dialogue for any event in the story, and he constantly drags you out to the Buddy Plaza just to pick up a Buddy Ticket/Lagniapple.

The monster designs introduced in Rise are are great. Taking a design approach based on Japanese mythology actually brought out many memorable designs and fights. I love the overly dramatic intro movies they all get (it's kabuki theatre if you're using the Japanese voices). I feel like monster designs are a balancing act between animalistic instincts and a charming "personality". In my opinion, Rise balances these aspects very nicely.

The real star of Rise is the movement. Wirebugs and wall-running open up a whole new world of options for traversal and combat. I didn't realize how much of a difference it made until I went back to World, only to realize that I no longer had a "jump button". Wirebugs are also used for Silkbind Attacks, which can also be swapped out for entirely different moves (outside of quests). Switch Skills literally just replaces one of your weapon's moves for an entirely different one. Hitting a monster with enough attacks also downs them and allows you to ride them, giving you the opportunity to wield a monster's moveset and thrash other monsters. There's just so many fun tools at your disposal in this game. However, "fun" doesn't necessarily directly translate to "difficult". Hunts can end fast in Rise due to all these damage-dealing tricks up your sleeve, and it can often feel like you're literally styling on the monsters.

Map design is...admittedly not my favorite. The whole map is interconnected, but the "area" mentality makes there feel like there's a lot of empty space. It is lined with stuff to collect though, primarily "Spiribirds". Those birds increase your stats for the duration of a quest. They're a little annoying to collect at the beginning of every quest, but you'll start mapping out mental routes as you go. The bigger areas are easier to navigate by riding your new buddies, the Palamutes, but I am a cat person, so I don't take that benefit.

I'm pretty torn on the execution of the "relic records", Rise's completely optional collectibles. There are 12 relic records in each of the 5 areas. I'm sure that the intention was that you'd stumble across more of them as you explored the areas more thoroughly over time, but to me, it falls into the trap of being a guide-dangit pixel hunt way more than it should. You are given next to no clues on where to find any of these, and every area is so god damn huge in comparison. I really feel like your notebook should've at least given you vague hints for the ones you were missing, maybe even have there be a completely optional skill for Felynes that lets them warn you when one is in your vicinity. I do have to give praise to the ones that are hidden behind fairly complex Wirebug platforming challenges though, or no-brainers like bringing a barrel bomb to blow open the temple entrance in the Flooded Forest. Stuff that's completely optional, but still feels rewarding to explore. Some relics are also vaguely telegraphed by gathering points that you might see on your map in suspicious spots, like they're out-of-bounds or something. The vast majority are just...out there, though. Also, the one that has you blow up a snowman can go fuck itself. Bad game design.

The last thing I really wanna mention is the music. I think the original tracks in Rise are excellent, and the remixes are...good. I dunno, I guess the Japanese instrumentation and vocals fit the atmosphere of the game, but the remixes kinda lack the punch that the original tracks had. Just my opinion, please don't hurt me.

So yeah. Capcom used the RE Engine to create a very fun MH game that was optimized to the point of being witchcraft on Switch and PC, and everyone loved it the end i'm off to live in a post-Sunbreak society byeeeeeeeeeeeeeeeeeeeeeee

this is my first time playing monster hunter and what an awful game the gameplay is so slow and i can’t keep my character balanced i feel bad for myself to play this garbage

It is a nice sequel to monster hunter. It is very polished and challenging. 10/10

Monster Hunter Rise is great. It leans more towards the classic feel of Monster Hunters 3 and 4, but with a lot of the quality of life changes present in Monster Hunter World.

MHR's newly introduced mechanic is the Wirebug, which is a fairly versatile skill. Each weapon has special moves which utilize it, giving you a couple of options on a limited resource that feel like EX moves in a fighting game. You can also use the Wirebug to dodge out of hit reactions, initiate jumping attacks on monsters, or for navigation. It is a cool mechanic that didn't become as degenerate as the Clutch Claw from MHWorld did for me.
Palicos (cat helpers) make a return but are joined by Canynes (dog helpers). I like Canynes more, but I enjoyed that both have something different to offer and it is worth having one of each if you are on a solo hunt.
Other new mechanics can be hit or miss, but serve their purpose of mixing things up. Riding monsters is usually fun and exciting even if the controls can be a bit weird. The new Rampage events are less successful. They feel chaotic and fairly unsatisfying, but they are not very common and not super difficult.

I split my time pretty evenly between Sword and Shield, Dual Blades, and Hunting Horn and enjoyed all of them. I found Wirebug skills for each of them that were super fun and kept the combat feeling active and dynamic. I like the way the Switch Axe plays as well but I am pretty burned out on it from using it for most of my time in MHWorld, so I didn't use it that much here.

Rise has a good selection of monsters, with most of my favorites making a return. The new monsters are all fun to fight and have a definite style to them. There is definitely a sort of Japanese Myth vibe to the game, with monsters that are clearly inspired by Kappa and traditional Samurai. Rise feels unique and more classically fantastical than the other Monster Hunter games I have played.
This style helps sell the visuals in Monster Hunter Rise as well. The environments are not as impressive as those in World, but I like the style and uniqueness of them. The land of Rise is dotted with ancient ruins and buildings that make you feel like you are exploring an overgrown, lost civilization, rather than the wilderness that is typical in Monster Hunter games.

Monster Hunter Rise is a fantastic entry in the series that wisely carries forward most of the quality of life changes made in Monster Hunter World, while also keeping the structure more like a mainline Monster Hunter title. You can't really go wrong with Monster Hunter games and this is absolutely one of the better ones.

This is not a review, but more of an advice for those who play this game on PC:

Please, manually create backup of your save files after each play session.

I lost my progress three times in a week and this issue seems to be getting worse with each patch they release. There are some mods out there that create backups of your files, but I cannot advocate for them. I don't really know if Capcom is gonna address this issue soon so start doing it right away before it's too late.



I strongly recommend the reading of the links below in case this happens to you.

https://steamcommunity.com/sharedfiles/filedetails/?id=2846925471

https://www.youtube.com/watch?v=J92IWL_KhOc

https://steamcommunity.com/sharedfiles/filedetails/?id=2743342837

Has all the makings of the potential best game in the series but drops the ball hard on difficulty balance and lacks any semblance of challenge. What a disappointment.


Ótimo MH, bonito, monstros variados, gameplay deu uma agilizada com o Amicão e o Inseto, top, terminado daquele jeito né, créditos rolaram, mas é só o começo

Hunters are getting a little too strong. I feel bad for the monsters at this point.

It’s the cishet white man of Monster Hunter games