Reviews from

in the past


Achei esse jogo realmente muito interessante, é praticamente um Chivalry misturado com uma campanha de estratégia de gerenciamento de reinos, exercito e etc... (não sei como definir exatamente esse gênero).

O mercado desse jogo tem uma complexidade muito legal, alterando os valores de acordo com a lei da oferta e da procura. De modo que regiões que se tem muito de um produto X, lá é mais barato comprar.

Gerenciar tropas é outro destaque aqui, tem diversos tipos e formas de recrutar. Além de que você pode em todas as batalhas participar presencialmente, dando ordens, arrumando a formação e até mesmo batalhar junto de seus homens. Aqui isso é muito parecido com chivalry, mas com algumas diferenças, como ter que escolher a direção que vai defender.

Tava curtindo o game, provavelmente já começaria os combates épicos de verdade. Só que o game bugou e parou de me dar xp na área de comércio, me impossibilitando de conseguir a skill pra comprar povoamentos pra começar meu império.

Perdi 33 horas de gameplau provavelmente e não vou recomeçar tudo nem fodendo :'^(

TL;DR: IMO, the game adds so little meaningful change to Warband and those changes also made the game more grindy and greatly limited options for different playstyles. (Basically you almost always need to be a general who commands massive armies to survive).

Warband is still one of my favorite games ever, and Bannerlord should be even better than that in theory, right? However, other than a few improvements in certain areas, the game felt very shallow and restricted to me, even when compared to Native Warband. Or maybe my issue is not its lack of content, but rather the minimal amount of NEW content, after 8 years of development and 2 years of early access. Or maybe because of Warband mods I had much higher expectations. Anyways, I'll try to compare Native Warband with Native Bannerlord.

First things first. new combat feels weighty, and realistic, which at first I really liked, but later on kind of felt a bit slow (say, to survive a group of attackers for example). Nevertheless, it's still very much enjoyable, and new, bigger battles or sieges are the greatest improvements in my opinion. Graphics are much better, though I usually don't care about it (Warband still looks charming to me, but I accept it might be because of nostalgia). Cities are now more detailed, which is fine for the spectacle, but there's nothing to do (which was also the case for Warband, so nothing changed). Siege weapons add more opportunities in sieges rather than just climbing a single stair and trying to enter the castle, which is another good addition. New clan system, and the ability to continue playing with your child is cool, but honestly I never played that much in a single save.

However, other than these mentioned additions, everyhing else is either the same with Warband or limited or simply lacking. For example, tournaments are much less profitable, and it doesn't allow you to "join the feast in the castle" after winning. The problem isn't the lack of feasts, mind you, it is how limited accessing to quests are in early game, because you cannot take any quest from the lords at all unless you join their faction (for which you need to grind). And quests are absolutely necessary in the early game to make money, since tournament betting isn't as profitable as in Warband. So, you go to the village elders or city merchants, who just give you the same 2 or 3 missions over and over. I know I compared Bannerlord with Warband a lot, but I'm 99% sure it had more quests.

I'm also not a huge fan of the new skill system. Let me describe my problem with examples. It may be more realistic, but because the new combat system makes it very hard to survive all by yourself with your combat skills, you need men, but it has a limit. That's normal, but what makes the game more grindier is that to increase your capacity to lead more men, you need to constantly make them happy, upgrade them, and have as many of them as possible. So you need to constantly fight, which becomes almost impossible after some point if you didn't join a faction because you'll move slowly while the bandits and/or caravans run away from you at light speed. If you choose to raid a few villages instead, first you'll fight militia, then you begin raiding. This is good at first, you see, it gives you a chance to improve you and your soldiers' abilities. However, after the raiding phase begins, a massive army may or may not begin marching towards you which is also normal of course, you're attacking their village. But the problem arises from the result of this: If an army is approaching you and you don't have either the equal amount of soldiers or a medium amount of fully upgraded-high quality men, you need to run away, which means the reward for raiding is 2-3 grain sacks. If there's no army comin towards you, then you finish raiding, what's the reward then? 30 grain sacks. You see, unlike Warband, raiding (at least in my experience) isn't profitable at all, and if you do decide to fight, unless you're in mid-lategame you're fucked, so why bother? Just join a faction, conquer some lands and with their taxes to build a new army to conquer even more lands. I think Taleworlds focused so much on the conquest aspect of their game, they just didn't bother with anything else. Yes, of course it is fun trying to conquer the world, I have no problem with that, but why does every playthrough need to be like that if I want to survive?

All in all, for me, the game (while still enjoyable) got much more grindy, and the new realistic approach to some of its core mechanics (suh as combat or quest system) actually limited the freedom of gameplay. There are many issues I haven't mentioned like barebones diplomacy or uninteresting, soulless companions (also I could say unkept promises, but that is common in the industry nowadays tbh) however, perhaps the biggest one is: Why didn't they incorporate some of the mechanics in their previous game and its DLCs? How hard would it be to add sea travel, or basically other new mechanics added to Warband in Viking Conquest? Or why does the map have huge empty TRAVERSABLE areas? Granted, it may be because of economic crisis in Turkey so they may not have the budget necessary etc. However, now Bannerlord sold like crazy, I geniunely hope they make the game much more fleshed out, because otherwise there are just very few reasons to play it rather than Warband. Also there are not many mods currently, though hopefully that will change soon.

Fantastic mixture of RTS, Melee Combat, and Grand Strategy. Get lost in Calradia for hours, or mod it to all get out and get even more lost. Great successor.


You never quit Mount & Blade, you just take long breaks.

Every time I load the game up I think it’ll be for just an hour or two… and it ends up being nearly ten. I can’t stop. Help.

I can see the potential but it was not fun to play with a controller.

It is literally the first game with better UI. There is a little new content but it's in the endgame and you need to the same things you did in Warband for 50+ hours.

I bought this day one of early access becuase of how much I love this series, but it's not the best in the series... But damnit it's so close.

It's good, I think the combat feels more fluid and impact heavy than Warband, shield bashing, bracing, couching, and all the directional swings and their tying animations look great. Sieges are also a large improvement over the first game, no longer will you only have one ladder that you're pushed off of constantly, now they're action packed and awesome affairs. This game is basically a visually refined Warband, most features are retained, some new ones are added. if you enjoyed Warband, you'll enjoy this. But... Early game and late game suck. The middle game is the only fun part, as early game has few too little ways to earn money and renown so you'll find yourself grinding the same four quests or doing hundreds of tournaments. And the late game really breaks down the AI. Sadly the modding community for this game isn't as expansive as Warband's.

For now, if you want a modding scene, stay with Warband as this has yet to have any full big total conversions release, (although there are some EA Warhammer, Samurai, and Rome ones, but not nearly as complete as warbands). It is a good game, just could be better.

Bannerlord is a hard game to recommend. The core of the game is very good - Battles are incredibly satisfying, early game settlement management is fun. Unfortunately everything quickly spirals into a chore once you start scaling up. Managing large armies is tedious, loot from large battles is time-consuming and difficult to sort through, bigger battles can take absolute ages to resolve, and god help you if you have to deal with a siege.

Bannerlord is at its best when you're managing an unlanded clan working as a mercenary, or maybe managing a small territory. Once you start scaling up it quickly becomes unmanageable.

Bethesda should buy this studio and then incorporate into the next TES, only dressed up in fancier art and production values. Now that would be a 5/5 game.

The progression systems are fantastic and immersive and the possibility space is dazzling. Where it falls short is repetitive quests/tasks and presentation -- the stuff that big studios are good at, i.e. dressing up the world with gorgeous assets and countless voiced lines for the characters.

You can go from being a petty peasant into a full-time warlord and emperor. And every step of the way the game stays challenging and engrossing, revealing ever more of its depth. It is seriously just a bump up in production values -- and some combat tweaks -- away from a 5/5.

I can only speak for the recent console release and I do not know the state of the game back when it released originally on PC so I’m not gonna review it off that.

What I will say is that this game is miles ahead of Warband and I’d go as far as to say that this is their best work so far. The improvements all around are great and make for an enjoyable role playing experience that you would expect at this point. My only issue is that they are on the cusp of something great but not quite there yet. I had this same feeling with Warband as well. Things like diplomacy is something that I find extremely important in games like this and much like their previous titles, it feels really lackluster. There should be no reason why I can’t make alliances with other factions. Why can’t I temporarily ally with a rebel faction to help them expand? Or at least join them? Why can’t I ally with the enemy of a faction and have a joint war? Why can’t I negotiate with looters or bandits to form a type of organized rogue gang or even a whole minor faction to terrorize the major factions? Why can’t I hire them to terrorize other factions without directly declaring war? Why can’t I negotiate trade with a faction? The list goes on and on. I’d wish they would borrow some of Total War’s ideas with diplomacy options(instead of having to rely on mods) bc it makes the role playing experience that much better.

I also think that their system of companions needs a major overhaul. Having simple dialogue explaining their backstory, hiring them, and then not doing anything else with them is leaving a lot on the table for something good. They could easily implement something like loyalty missions that you’d have to do before you’re able to recruit them to your party. That would make each potential companion unique and make them stand out by more than just their skills. They can also make some companions extremely difficult or easy to recruit based on where your character is from or which faction you are friendly/not friendly towards.

I would also like there to be some implantation of naval combat, trade, or even just transportation. There’s large bodies of water and islands in this new map but it’s just empty space due to the lack of anything to do with ships. There could easily be island factions or at least villages/castles/towns on these islands.

This game does the exact same things as Warband but just better so I feel talking about the positives would be regurgitating the same points as many of you. This game is good and fun but it’s missing a lot of things that would make it truly great. Hopefully mods become available on console but we shouldn’t have to rely on mods. Maybe they are 1 or 2 more games away from creating something really special.

It's a mediocre game with no soul. Even compared to Warband, it feels like a downgrade. In 2022 the full version was released, but it was never a game that came close to today's standards. After 2 years of early access and a total of 10 years in development, the result is really disappointing. Taleworlds has not improved in any way since their first Mount & Blade release. They are still developing games like in 2008.

God this game is so fucking fun. You have so many possibilities and you can roleplay (although you WILL need mods for some roleplay). I am rarely bored in this game (unless im doing a merchant quest or im savescumming lmao)

You can conquer a kingdom.
You can buy fiefs and make an economic powerhouse.
You can dickride your way until your liege dies and everyone elects you as king, usurping the throne for your family.
You can just be a bandit and steal shit all game.

You have so much freedom in this game and your influence has a major impact on the game world. Make your mark, and get the "Minor Clan" achievement.

I couldn’t figure out what the tutorial was telling me to do

Disappointed. We are waiting for the full version. Taleworlds, you must finish this game.

um jogo que tem premissas incríveis, mas que não é pra mim, o jogo se tornou bem cansativo, muito grind no começo com missões repetitivas, talvez eu esteja jogando errado, mas não é meu estilo de jogo.

Unless you're really interested in the game, you may want to just give Bannerlord a little more time to cook (this review was posted ~3/4 into 2023). Modding enhances the game but updates frequently break mods so the community is a bit disjointed, but once this game gets its bearings (whenever that happens) it'll probably be a masterpiece.. the troop commanding is really fun and it's satisfying to wipe out armies & win through good combat strategy but the gameplay is just barebones and repetitive. Multiplayer is rough, non-1v1 modes are really tedious and just.. not fun.

Bannerlord as a concept is one of the best sandbox game of the decades. Played it since the early access that lasted a very long time wich was not a good sign at all but the game is so addictive that you forget about it. Now there is some unacceptable things that you can't forget and it's pretty much the fact that this is unstable as hell. Since the very beginning untill now!! The game itself is good but lacks of so so much material that you've quickly seen everything. That is why the game lives pretty much through the mod community. TaleWorlds know that for sure but the game is still very unstable despite tons and tons of patchs wich is just saddening.

I ACTUALLY UNDERSTOOD HOW TO PLAY THIS ONE!!

oyun aslında 5 yıldızlık ancak oyunda haritada multiplayer oynanmıyor ben arkadaşımla devletlerimizi kapıştırıp ağlamasını istiyorum eğer oyuna böyle bir multiplayer modu gelirse 5 yıldızı çakarım

Ganz cool aber hätte besser sein können.

Real time Battle Brothers was my first impression after trying it on Game Pass. Might be worth exploring more.


A fun and unique mix of roleplaying, kingdom/mercenary company/trade caravan building, and small to large scale field and siege battles where you can issue commands and order troop formations in sandbox and multiplayer modes that often still feel like an early access title years later with basic improvements and quality of life features still missing. They have spent their two years of early access making the game function more than making large improvements. On top of this problem they also manage to explain how many parts of the game functions (running caravans, buying and running workshops, certain traits and skill perks, smithing, etc) even more poorly than a Paradox grand strategy game explains its features.

Even the most obvious features like saving troop formations, saving troop assignments, giving troop or companion characters basic combat scripts to follow (I gave you the long reaching fast swinging scimitar for a reason so stop trying to use the throwing axe as a melee weapon on horseback). With formations and shield walls and the other orders available to you you can make have some effective and well thought out tactics, making it all work or having options explained or learning what the AI is actually capable of is the more difficult thing and some of the formation types can get rather buggy. You can do some more basic tactics fairly easily, getting into shield walls, switching to wedge or square formations, advancing with skirmish troops that will throw a volley of javelins/axes just before reaching enemy lines, having skirmishers and ranged units fall back while continuing to throw or fire weapons at advancing enemies. The battle commands do feel better suited for multiplayer where people can command their own formations while working together rather than you trying to give all the orders yourself to a wide variety of units that can be somewhat scattered around the battlefield. It's also going to naturally be a better fit in multiplayer where unit types can be more limited to a given army unlike in single player where you might have a wider troop variety from different factions and former bandits where the game will not allow you to properly manage each type of troop into individual formations. For some reason, outside of attacking bandit hideouts, where you have a small limit on who can come with you, you can't even enter battles while leaving certain troops behind if you wanted to try to improve your companions or to fight a weak army with lower tier troops to get them experience. The pre battle formations also seem to start having bugs when trying to assign certain formations and then move units or when trying to transfer units to other groups.

There is a partially great search function built in where you can look up kingdoms, heroes, unit types that unfortunately has no proper way to sort or highlight specific things you want (highlighting nearby hirable heroes of a certain skillset would be a lot more useful than having to go look at every single person listed). When people are giving you missions many will require you to go to a certain area, being able to look up where that is is not an option while you are talking so you will have to refuse, back out to your map, find the location they were talking about, and then go back to accept the mission again. You might get a message with an offer to join a war or to marry someone in your family to someone and if you click the message you are locked into a yes or no choice without any option to look up who or what the message is even talking about. Trying to hire people to manage and run caravans or to give a governor job to can be made needlessly complicated by the terribly assigned focus and attribute points of characters before you hire them, that you can't look up before hiring them (they give so many characters high skill or points into Roguery which is almost completely useless outside of your own character) (edit: roguery was changed to have a way to form and set leaders to town gangs a few months after this review). You can at least easily respec character perks for some money in the town arenas, though the game does not tell you that this is a thing. The little things you have to know to do well are as easily missed as this, your party size is one of the most important things you can increase to do well since it means more troops and ranking up a larger army to their maximum unit tiers. You can raise your party size by increasing your clan rank through renown gain or with certain perks you find in different skill perk trees inside the bow, two-handed, leadership, athletics, and scouting trees but the main way to get more soldiers is to raise your stewardship skill. The primary way to do this is by getting a massive XP bonus each day by having a supply of all nine food sources in the game, and to be sure to not take any perks that reduce daily food consumption percentages.

The main quest is on a time-limit, a long one, but new players won't know that and trying to get through it as you can will likely lead to having many factions declaring war on you while giving you side missions to run around clearly out hideouts long before you are prepared unless you know to not follow the main quest immediately. Playing in the sandbox mode can remove and main quest concerns and allow you to start as a stronger but older character and playing custom battles allows you to set up two armies on a wide variety of locations, though you are limited to a few character archetype options with their own default equipment sets and no ability to choose skills.

Some great mods can really improve the game, and being able to put in cheats that can help to alleviate busywork or poorly thought out elements, such as allowing you to unlock all smithing part recipes, helps as well. It's a fun and addictive game that it makes needlessly difficult to get into and to understand how everything works (or if things work as not too long ago some skill perks just didn't do anything and I don't know if all of them have been fixed).

Screenshots: https://twitter.com/Legolas_Katarn/status/1596827582070403073

Ejecuta muy bien la idea de "sandbox medieval", la sensación de sentirte "parte" y no prota invencible de una batalla o un asedio es inigualable, con una gran profundidad en muchos estilos de juego distintos, pero tiene problemas de repetitividad, algunas mecánicas a medio cocer y un endgame PESADO.

I don't know why but I remember having more fun playing Warband.