Reviews from

in the past


I cannot run it on my shitty laptop

não sou gamer e tenho uma opinião sobre esse jogo

Não poderia ter achado algo melhor pra jogar enquanto passo pelo período mais estranho da minha vida.
Eu não tenho paciência (e nem computador) boa o suficiente pra jogar muitas coisas e nunca peguei o hábito gamer que se espera de quem usa esse site. Mesmo assim eu fechei Night In The Woods em dois dias com pausas pra comer e dormir, me conectei bastante com esse jogo.
A arte desse jogo é fantástica e cumpre muito bem o seu papel de ser a primeira coisa a prender a atenção. A iluminação deixou a cidade interessante o bastante para que eu não ligasse de perder tempo sem ter certeza de onde ir no começo (o que geralmente tiraria meu interesse já que eu tenho um péssimo senso de direção). Eu não vou ser feliz enquanto não me mudar pra Possum Springs, talvez alugar um apartamento perto do Ol' Pickaxe, parece confortável o bastante.
As cenas noturnas são lindas e transmitem a fantasia de um cenário metade sonho metade realidade com perfeição.
Isso tudo é só no começo, é um jogo de história afinal. Como uma desempregada, ansiosa, que não iniciou a faculdade e urgentemente necessitada de amigos novos, eu pude me enxergar na Mae com muita facilidade. E "facilidade" é a palavra chave. Não são muitas as reviravoltas que acontecem e as personalidades dos personagens permanecem bem consistentes ao longo da gameplay, o jogo tem uma história e uma moral que quer passar e decide contar da forma mais prática e amigável.
O propósito consistente de cada personagem me lembra a estrutura de fábulas, eu acho que combina com a ambientação mística e animais antropomórficos, não precisa de desenvolvimentos profundos pois não é o ponto do jogo.
Cada frustração na rota da Bea por não poder ter respostas melhores para a situação triste que ela passa acentua mais a inocência e confusão da Mae, foi muito bom ter a sensação de estar controlando uma personagem com pensamentos falhos próprios e não só uma extensão de mim.
Os diálogos usam da simplicidade pra criar conversas engraçadas empáticas e momentos emocionantes despretensiosos, não é a toa que eu conheci o jogo por prints de diálogos no Twitter, ler não é uma tarefa aqui como é em outros jogos focados em história.
Em suma, é um jogo extremamente confortável e eu imagino que se conecte facilmente com quem está passando pela estranheza jovem adulta sobre trabalho, estudo, família, amigos e a própria mente. A arte é linda e os personagens carismáticos e importantes mesmo que simples.
Se tem algo que impede de ser 5 estrelas são as sequências de sonho, elas são um porre e talvez não tenha sido proposital. Eu também queria ter mais motivos pra visitar a Igreja ou o túnel alagado (não chega a ser um problema maior por não te impedirem de visitar esses lugares, mas sei lá, uma coisinha a mais não faria mal)

as vezes tudo que eu preciso é que um joguinho fale pra mim que está tudo bem e que tem ensaio da banda mais tarde.

english translation:
Angus is so hot u guys


If you’re from a small town then you know.

"The Universe is forgetting you."

Gorgeous artstyle and some of the best writing I've seen in any videogame.

Also includes a platform game that you can play on the main character's computer and is pretty decent.

Main complaints: It has a lot of "backtracking" exploring the same areas over and over, and some of the dialogue choices are so similar that there shouldn't even be a choice there.

The LGBT representation is on fire. I think the main girl is bisexual, and her 2 guy friends are gay and on a serious and well written relationship, it's dope. They are so cute.

I was honestly bored the whole time, but I understand why many people love it.

Black Panther for midwesterners who will never be able to afford a house.


The art style is so good, and the soundtrack is aces. As an emotionally-stunted college dropout from the Midwest and Pacific Northwest, the story and characters were so relatable for me. I must've cried at least a few times throughout my first playthrough.

I don't know how much more I can ramble about this, but coming here to review it has certainly inspired me to bump it up on my "to replay" mental checklist. Deeply love this game.

Mediocre slice-of-life-ish story with slim to no gameplay. ‘Life is Strange’ felt more interactive than this game.

Gostei bastante desse.
O jogo é um pouco arrastado, demora pra acontecer algo, mas eu gostei muito dessa vibezinha de ir vivendo a vida da personagem de boas (eu poderia ter ido direto ao ponto e o jogo seria bem mais curto, porém eu adoro explorar e fui fazendo tudo que eu tinha direito).
Esse jogo é muito gostosinho, por mais que tenha um tema pesado.

The Hero's Journey is a narrative trope, common in mythology, where a seemingly ordinary character is thrust into a world of the unknown. They face perilous trials, battle their inner demons, and overcome the odds. And, when their journey is complete, they return to their home, changing for the better and facing the future with optimism. But what happens when the hero fails? They still return home, but without the victory, without the lesson. Enter Mae Borowski. In the 2017 hit indie title Night In The Woods, Mae, a recent college dropout, returns to her rust belt-inspired hometown, Possum Springs, in an attempt to recapture the familiar. But not all is how it seems, and though she was only gone for two years, this isn't the town she used to know.

Night In The Woods was a product of the post-indie boom; as a late 2013 Kickstarter project, it amassed its funding in less than 24 hours, and quadrupled its goal in weeks. The reasons are immediately apparent; NITW is an utterly gorgeous game. It's glowy, color block artistic style is instantly enticing. It naturally takes place during autumn, and beyond the innate narrative symbolism, it creates the beautiful backdrop of Possum Springs. The music is wonderful; it's just the right amount of nostalgia. If there's one negative about this game, it's the actual gameplay. It's hard to define NITW with a genre-let's say, a narrative focused walking sim & adventure game-but its game design doesn't always quite reach the heights of its characters. Exploring Possum Springs is, on the whole, a delightful time, and there's a dense amount of secrets to find and characters to meet. After the nth time through it, though, the exploring-even while finding new things-begins to feel like a routine, and you wouldn't be unique for wishing for a run button or a fast travel mechanic. Loading screens are also more prevalent than they should be, and even though there are some mini games to break up the monotony, it can still feel like moving around sometimes takes too long.

It's clear that Night In The Woods was a narrative-first experience, and while that may have left some shortcomings in the gameplay design, it creates a fascinating world to get wrapped up in. The themes of NITW are as plentiful and varied as its memorable cast. Mae's flaws and the flaws of her friends so strongly reflect the town they are living in, and it makes the game's setting feel as another character-or, rather, a summation of all characters. Possum Springs is the archetypical failing small town; once a booming economy fed by coal mining, it's slowly been bled dry of resources and inhabitants. It's dying, slowly but surely, and everyone knows it. Buildings are boarded up, businesses are closing, and the town is heavily reliant on mega corporations to keep things afloat. Just like Mae, the town can't adapt to modern times. It harkens back on "the good old days", when everything made sense. Mae's juxtaposition among her friends, who she seeks out as an anchor in a dispassionate, ever-changing world, initially only alienates her further. Times are changing, but Mae isn't.

One of the bigger points of contention for some players with NITW is its ending; specifically, the cult revealed in the final act, which sacrifices drifters to an eldritch horror in exchange for supposed prosperity of their hometown. And while it's true that the pacing is a bit off, the dichotomy between Mae and the cult is perhaps the game's strongest narrative punch. Mae's struggles throughout the game are predominantly ones of disassociation; she feels disconnected to the world at large and those in it. It's these feelings that motivate her entire story. And yet, when she's at her lowest, fully willing to sacrifice herself to an uncaring void, it's her friends that provide a reason to keep going. While the cult will accept any collateral damage caused as a means to an end in order to return things to the past, Mae takes an active role in facing the future. By acknowledging the universe's indifference, she commits to finding life worth fighting for.

In Night In The Woods, you can never go home again. Or, at least, not to what you think home is. And maybe that's okay. Because maybe what we think are the glory years are just photographs heavily coated in nostalgia. Home is what you make it, where you make it, and cosmic insignificance doesn't equate to personal insignificance. Mae's story will no doubt resonate with many, and even though she is just a character, her words are still real. If the world has no meaning, then at least we have the capability to create meaning ourselves-to create our own home. In an increasingly detached and decaying world, Mae takes agency as her own storyteller, and NITW shows us how to follow her lead, how to create a home worth defending. And sure, the woods are scary. But they're worth facing. And you don't have to do it alone.

The ending arc is as jarring as everyone understandably criticizes it, but any narrative hangups I have are completely numbed by how good the mouthfeel, aesthetic, Bildungsroman, and little details are.

Every now and then I remember an apocryphal story I read somewhere about someone leaving Pixar's Coco down south when they saw an old granny crying "it's true! It's all true!" in Spanish as she exited the theater. That was me, but instead I exited this game crying over how beautifully it nailed the feel of rust belt PA. (Pretend I was screaming "yinz! yinz!" for full effect)

Si sois de esa gente que ha salido de la universidad, a quien el mundo adulto aún le hace sentir un forastero, gente que no sabe muy bien cual es su sitio en el mundo y siente como que todo se le va a echar encima... haceos un favor y dadle una oportunidad a este juego. No os arrepentiréis.

deliberated and I think this is ultimately pretty fair -- I don't think a 2nd playthru focusing on Greg (as much as I liked him, Bea is clearly a more rewarding character to prioritise my friendship with) will ultimately change too much. I very much enjoyed my time with this but upon sitting on it I don't think it's ultimately that... fulfilling. I like the twists and I do like the angle it tackles notions of self, loneliness, fear, all the stuff the cool gamer kids care about, but I don't think it's all together that realised, for lack of a better term. The lack of proper gameplay features doesn't help but I'm not knocking it for it. It's just that, likeable as these characters are, this game does ultimately still feel very indie -- in that many of these characters speak the same, regardless of age, a la Life is Strange maybe (which I also DO enjoy).

Would love to rate this that teensy bit higher, and it's fortunately short enough to make the idea of NG+ appealing, I just don't see my feelings changing.

i didn't like the writing or characters much despite being a self destructive and aimless queer 20 something which seems to be the main audience.

everyone in this game talks like the people i hung out with in high school because they were openly lgbt (im trans and at a point i didnt feel comfortable being around people unless i could be open about that) and being reminded of some of the most annoying people i surrounded myself with out of fear of loneliness isn't my idea of a good time narratively. i also don't like the art style

black panther for people who call themselves human trash and get scared ordering fast food

I like pretty much everything about the game except for its pace, it's so slow it became a slog and at this point I can't be bothered to finish playing it

Too real. I don't need a video game to tell me what it's like to be the first in my family to go to a promising state university, then drop out for reasons I can't explain to my parents in terms they understand, and then have to return to my horrible little hometown and childhood bedroom and try and fail to reconnect with my old friends and live through my parents' veneer of loving supportiveness while it's painfully obvious they're despondently wondering where they went wrong in raising me. I mean, uh, haha what? This truly is the Dark Souls of dropping out of college hahaaaaaaa

Definitely one of my favorite games of all time and one I return to annually, although will probably not be for everyone. It is a very story-centric, slow-paced and 'relaxing' game, and you might not care for it if you're not into those. But is one I would really recommend trying if you are.

Personally this game really just hits home with me in a lot of ways. I spent the first 10 and a half years of my life living around the Cincinnati Metropolitan area, and being a part of the 'rust belt', the town of Possum Springs just feels 'real' to me, which is also aided by the different NPCs you can talk to.

On that note, I really love the characters - particularly Mae and Bea, both I really feel like I can relate to based off my personal experiences with life and my mental health in the past 5 years or so (especially when it comes to dealing with loss, or feeling disconnected from society and myself) while also being really well written when it comes to their dialogue and how their relationship "develops" throughout the story if you choose to hang out with Bea. Same goes for Gregg's storyline though.

Honestly I just find it really nice to just sit back and talk to all the other NPCs I can talk to around Possum Springs, and it's easy for me just to get invested into the setting, story and characters whenever I play this game.

Frankly, this game was and still is an inspiration to me in a lot of ways - one that influenced my own personal writing style when it comes to my own stories - and one I still treasure to this day.

RIP Alec Holowka.

Somehow deep and comfy at the exact same time. Play this game if you haven't already, and if you have MaeBea do it again sometime.

This review contains spoilers

Everyone should play this game and follow Scott Benson on Twitter, best follow hands down. I think this was the first game I ever played with explicitly leftist values, and it was just so refreshing to see the values I hold portrayed so well in a game. There’s a GDC talk that Scott did, and in it he talks about how he doesn’t particularly believe in making games to convert people or argue with the other side, but he makes them for the type of people who already live in these shitty situations, and know how terrible it all is. Using the game as a way to say “Hey, you’re not alone, there are other people in the same struggle, and we can relate to each others struggles and experiences.” There’s something really beautiful in that approach to making games.

In this game you’re playing as Mae, a 20 year old college dropout returning to her small town rust belt home, which has been ravaged by capitalism and its residents are struggling economically to get by. At the same time as being a deeply political story it’s also a coming of age tale, of Mae just being kind of a disaster still trying to figure out her life as a 20 year old, and how all these problems of class, mental health, and just the general struggle of being a person and figuring out who you are collide. I love all of Mae’s friends. I love the story of Bea and how she had to grow up quickly to help her family, and was never afforded some of the privileges of her other friends. Gregg rulz ok. You don’t spend as much time with Angus as you can with the other two, but when you get an opportunity to hang out with him for a night towards the end, he delivers one of the most moving speeches about how and why he became an atheist, and it’s so, so good and refreshing to hear something like that in a game. To hear atheism portrayed in a positive light. To spoil one of the best quotes, and this is the most quotable game I’ve played: “I believe in a universe that doesn’t care, and people who do.” That is one of the most deeply human, kind, and compassionate things I’ve ever heard in a game.

To cap off my thoughts on this one, I’m gonna recommend this really well written piece by Trevor Strunk about Night in the Woods called The Monster at the End of Capitalism, but be warned that it will spoil huge parts of the game, so I’d definitely recommend playing it first. Here’s the link to that: https://mapleespionagelovesong.wordpress.com/.../the.../

when i was younger i definitely admire this game a lot - i found myself in mae, and i couldn't help to the follow the creator in every social media website because we hold similar views, and still do to this day. now that im older, i just...find the game insufferable that i couldn't even get past the first few hours. when this game released to now 2023, theres a vast number of indies games that address these themes way better and i find them more likeable. man, growing up does suck huh

Atmospheric and novel take on a platformer-adventure game. Its mostly all about vibes, but I appreciate the way the game tries to abstract some interactions into gameplay segments - it might not be mindblowing but it helps create some "ludonarrative resonance".

This game has become a comfort game for me I return to ever so often. It's a fall favorite for me now, and returning is always a cathartic experience.
The art and sound design is absolutely fantastic, and this is paired with a decent story and great character writing.

Definitely not a favorite for everyone, but it continues to be a piece of media that resonates with me.

never play this game in college, it WILL break you.

never had a game hit me as hard as this one did. the writing, the atmosphere, god. if i could replay a game for the first time again, it would be this one.

plus, gay animals. you cant say no to gay animals


Deeply endearing with likable and very well-done characters, and delves into several poignant topics. It's unfortunate then how many of those themes simply go nowhere and how unsatisfying the conclusion of the "main plot" is due to the bizarre pacing. I can't tell you how shaken I was thinking "wow, what a great rising action, can't wait to see where this goes," Only for the title card for the epilogue to show up.

clever writing, uncomfortably relatable struggles, a slightly underwhelming ending.

This is the first game I've ever played that made me cry, and that's thanks to its beautiful storytelling, well written characters, a world that feels lived in and loved, and a soundtrack that I listen to constantly since playing. There are two different friendship paths you can take throughout the game, I took the Gregg route on my play through. I look forward to playing through Bea's next. Night in the Woods will forever be one of my favourite games of all time.

Dear reader, Don't believe any of the reviews for this "Game" that are good, that is all.