Reviews from

in the past


Samunasuke ölmedi yüreğimde yaşıyor demonlara karşı savaşta bayrağı o taşıyor

Gorgeous game, Japanese voice acting is fantastic, with my boy Takeshi Kaneshiro heading the game, good enemy variety, enjoyable world to explore. But a little bit too short! I want more! Also the remaster is of great quality, the game looks fantastic.

Esse ano estou revisitando franquias das quais gostava na infância e tentando explorar mais meu gosto. Onimusha foi um jogo que meu irmão mais velho me apresentou, então tive vontade de relembrar os velhos tempos. Agora faz total sentido por que não conseguíamos nem chegar no primeiro boss. Jogando, percebi como a gameplay é bem focada em estratégia, fazendo com que a defesa seja bastante utilizada. Quem vai esperando um hack and slash (como eu pensava na infância) vai sofrer.
A história é sensacional, mesmo com poucas cutscenes e suas limitações, o jogo tem várias referências sobre a situação durante a gameplay e claro, documentos extremamente interessantes que oferecem um detalhamento mais profundo sobre a história, além de contar com algumas histórias paralelas. Gostei muito do jogo, é uma pena que os outros remasters tenham sido cancelados pela Capcom. Com certeza, estarei jogando os próximos jogos dessa saga incrível.

Fun fact: This game is surrounded by good trivia, but i will mention two of the most obvious. On the original concept, this project was planned as a Resident Evil game; And many demons are named after Shakespeare's Hamlet.

Quite a good time, it feels like an excellent fusion of DMC and RE drenched in a samurai aesthetic and I think it fucking rocks. The gameplay is solid, the atmosphere is great, the music is fantastic, all around just a great PS2 Capcom banger.


no jean reno ? more like onimushit >:(

Survival Horror é terapêutico para mim

Onimusha: Warlords is a little forgotten gem from the early 2000s, released on the sixth generation of video game consoles. At its core, it's Resident Evil but set in the Sengoku period of Japanese history, where you play mainly as the samurai Samanosuke, tasked to defeat an ancient evil.

You'll be exploring a single memorable castle, filled with traps, locked doors or devices that require an item to be found and used, and different kinds of enemies, who are there to stop your progress. Although it's a pretty straightforward game with very little side exploration, it has a few surprises up its sleeves.

Another thing to note is that this game has a phenomenal original soundtrack that has been replaced due to the controversy surrounding the composer. That being said, the new music I believe is underappreciated and sounds quite good, even if compared to the old one.

It is hardly a perfect game, but I had quite a lot of fun and for those looking for something like the original Devil May Cry, I highly recommend it.

Onimusha:Warlords parece que foi uma junção de Resident Evil com Dmc e samurais, sua história é bem simples e entendível, a trilha sonora é mto boa e condiz com a temática do japão feudal, combate é limitado e que tem poucos golpes varíaveis, o cenário pré-renderizado junto com a câmera fixa de Resident Evil são bem usados tirando a parte de que os inimigos te atacam fora da câmera.

Em minha experiÊncia pessoal com o jogo, sinto que quando você pega as mecânicas dele, ele se torna bem mais fácil,mas para um jogador casual ele é bem desafiador mesmo no Normal, consideraria que isso seria Sekiro só que no ps2 kkkkkkkk. Esperava que este game fosse um pouco mais longo, no dia em que estou escrevendo isso, comecei ele hj e terminei ele hj, mas recomendo a experiência.

It might be the nostalgia talking, but this was a great time. The pre-rendered environments, great hack n slash action, the unsettling music and a ton of demons. For some reason, despite it being very similar to Resident Evil, I never played this on the PS2. It was extremely my thing, but it just passed me by. I did play the sequel with Jean Reno, however. Although I can't remember if I finished that one.

Anyway, it took me about 3 hours to beat this, and while that's not a great deal of time, the fun I had doing it (aside from that awful gauntlet of puzzles about an hour in) mae it worth it. As I say, I think some of it is nostalgia talking, as some of the corridors gave me big Resi 1 vibes, and it really struck a chord with me.

It's probably been one of the more entertaining games I've played recently, and I think the time it's taken is a contributing factor. I would love some more of these ports/remasters. Not just Onimusha, but more of these pre-rendered action or horror games. I loved them back in the day. I'd happily pay however much I paid for this for more of the same.

Masterpiece.

Play it with the dpad tank controls if you want the true experience. I’m not just being a purist, tank controls are Fun and Good! Let’s bring them back.

I’m a total a sucker for the highly specific (but never-not-great) combo of occult shenanigans in ancient Japan with demons and lots of insect stuff, so Onimusha: Warlords was right up my pagoda.

I played the re-mastered version. Its new default 16:9 aspect ratio, nice as it is and all, was cutting off some of the beautiful, pre-rendered artistry of the backgrounds, so I set it to the old one, because some of its backgrounds are gorgeous, and highly cinematic.

You may know the story of how the original Resident Evil 2 prototype evolved into Hideki Kamiya’s game-changer, Devil May Cry. Well, this game also started as an RE spinoff, itself, before (as with DMC1) the devs ultimately decided to make it its own thing, which I’m glad they did!

You may also know about how DMC1 is still often described as showing the “growing pains” of not quite being RE, while also not quite being the more fluid DMC we’ve come to know today. To quote an ancient, wise Japanese proverb:

“Not a girl.
Not yet a woman.”

Now, in truth, that’s a Britney Spears song, but let’s not get hung up on details. If you’re wondering how Onimusha: Warlords plays, it’s kind of like that middle ground between RE and DMC that DMC1 was. So if you love both, you’ll love this. Absorbing soul orbs of fallen enemies, lots of hacking and slashing, but also pre-rendered backgrounds, puzzles, scarce health, and a bunch of ambushing zombies. To quote another ancient sage:

“Best of both worlds.”

Okay, so that’s a Hannah Montana song, but don’t get frustrated just yet. Save your rage. After all, there are some truly frustrating segments in the re-master of Onimusha: Warlords, ones perhaps more forgivable in the context of the PS2 and its time of release, but inexcusable today.

The specific one that really got under my exoskeleton was a moment whose sadistic, torturous design was apparently at least skmewhat mitigated in a port of the game on the original X-Box called Genma Onimusha. Now, that port is actually much more than just a simple port with some improvement, as it ups the difficulty, adds new enemies, armor, combat mechanics and and generally changing things around a fair bit. It’s, by all signs, the best version of the game, but probably only if you’ve played the original already. The fact, however, that its less gameplay-changing, more objective improvements (like the ability to simply skip in-game cutscenes) weren’t implemented into this modern re-master, which ideally should be the definitive version so many years later, is kind of crazy and a bit unacceptable/lazy. After all, they took the time to implement one new, great change (quick swapping between weapons with the shoulder buttons wasn’t in the original, where you had to pause constantly to do so). Why stop there?

Some of the more hair-tearing, controller-throwing moments wouldn’t be half as bad if the cutscenes before them were skippable.
Alas, they are not. So, good luck with failing that TIMED puzzle at the last second and attempting trial and error like any sane person would, only to be greeted by the same cutscene over and over and OVER before you can get to the pure joy that is ALSO doing the three puzzles in a gauntlet of stupidly easy puzzles again, just to finally get back to the only one that’s suddenly extremely difficult (and, again, TIMED!), just to fail that and do them all over again, with that unskippable cutscene as the rotten cherry on top of this section’s most putrid of sundaes.

Don’t perform seppuku just yet, though, because Capcom so graciously and thoughtfully made it so that you CAN skip the PRE-RENDERED cinematics!!! If you’re thinking about how that makes about as much sense as an atheist praying mantis, you’re correct. Those cinematics are few and far between, and the ability to skip them is a paltry nothing.

Honestly, you probably won’t even want to skip the cinematics, because they’re actually quite beautiful! At the time, Capcom was pouring a TON of money into this franchise, what with its orchestrated score, celebrity actors, etc. Its intro cinematic is still one of the best ever.

If you like a little demonic horror in your feudal Japan and enjoy RE and DMC (especially DMC1, which while clunky in hindsight when compared to other DMCs, still was a cool evolutionary stage that gets overshadowed sometimes, and this takes its ball and runs with it), then when you’re making your backlog of “games to play”, don’t forget Onimusha!

Lord knows Capcom has… 😢


Note:
This is easily a 4 or 4.5-star game, but I’m reviewing the re-master, specifically, and it’s a pretty bare bones one, aside from the welcome ease of weapon-switching on the fly. It majorly missed an opportunity to correct some shortcomings that maybe, in the past, were more acceptable and which the Genma version fixed, but which make certain parts of this game just no fun at all. The rest has aged very well and I highly recommend it, but this why the re-master’e getting 3 stars from me, while the original, in context, would get much higher.

deveria ter como editar os controles.
nao é ruim mas nao é bom.

Onimusha: Warlords pra mim sem dúvidas foi um dos jogos mais icônicos da Capcom na era PS2.

O jogo não envelheceu muito bem com o passar dos anos mas ainda é uma experiência agradável para fãs do gênero, é bom ressaltar as melhorias na gameplay que facilitaram muito o jogo possibilitando um combate mais fluído e menos estressante.

Gostaria de ver o restante da franquia remasterizado futuramente.

This is a pretty sick hack and slasher, like DMC from another era. It's super cheap, so I would say it's worth it, considering it's a strongly overlooked Capcom franchise.

so sad that nobody really bought this remaster, 2 is better and 3 has so much fucking sauce, my last hope is the netflix show but I don't even know if people really enjoyed that either

Even though I believe the first game in the series to be its weakest one, playing it is still a whole lot of fun to this day. The way the combat flows so smoothly, how the world pulls you in and the incredible design of the enemies and the environments – it's all just top-notch. It's truly disappointing that the remaster didn't meet Capcom's expectations, because of that, it looks like we won't get to see the rest of the series get the remaster treatment.

Resident Evil meets Devil May Cry. Might still be coming off the high of beating this but I really enjoyed this game. I liked the old style Capcom fixed camera angles and tank controls. Excellent monster and character design, Def a product of its time though. A short but sweet experience.

Re-releasing old games is a tricky business because nostalgia can often crumble when an old title is being judged by new standards. While the original release date explains how the game is shaped, it doesn’t exempt it from the criticism of other, newer games. Onimusha: Warlords Remastered is one of those remasters getting pushed back out onto the market. Although it was typically regarded as a samurai game on the sharpest edge of the genre, the years since have turned it into glorified butter knife that has been dulled by the many advancements in ensuing years.

Read the full review here: https://www.gamerevolution.com/review/482717-onimusha-warlords-remastered-review-snore-lords

Any excuse to play it again is fine by me. It was fun getting that platinum trophy. Runs better than ever and is optimized. Adding on the fly weapon switching was a really nice touch. The only critical flaw here is that the whole soundtrack was redone. There was some controversy back in the day with the composer so I guess they didn't want anything to do with it here. It's definitly noticable and it sucks but we they did do is pretty good and fits well. With that I'm not sure I can call it definitive but outside that it is the best version of the game. Is it definitive? Your call.

Platinum #94

so did the demons give yumemaru that terrible haircut or was that kid just like that

Resident Evil... BUT SAMURAI.

I liked it :^)

Didnt age well but still a good game.
Back the time when the games didnt hold your hand for everything.
Would be nice a new Onimusha

This game was a ton of fun, and my final play time was under 3 hours. It was basically the perfect length. There are a couple trophies I want to clean up, but doubt I'm going to go for the platinum.


This is basically the missing link between old school resident evil and devil may cry 1 and it rocks
however this version has some downsides with lazy ai upscaling, the default mode is 16:9 which just crops the screen, and worst of all despite being a remaster, it lacks content of the xbox release
but with that said, it at least did update controls to just be better, and it runs very well, at least on pc
if you get it, this is probably the second best version overall, but as a remaster it is a bit lacking

good port ps2 but still need some content for worth this game

o 3 é o millior, mas esse é bom também :D

Such a fun game. Combat is not complicated, responsive and fun. The story is extremely light but charming. The pre rendered graphics and controls (analog or tank) both work well. The camera can be annoying when you’re attacked by something you can’t see unless you stand in the right spot. But at like 4 hours, it’s got an exciting pace and is very fun.