Not quite sure why this was a standalone game. It wasn't bad by any means, but it felt like a director's cut extension of Tools of Destruction. Is that a good thing? I don't really know. Weapons were fine, story was a little weird but nothing to knock. If you liked Tools of Destruction, you'll have fun. If you didn't you can probably skip.
An ever so slight improvement over Tools of Destruction, if only because I was still enjoying myself by the end of the game unlike ToD's later half. Weapon selection is more limited than ToD and some of the picks that came back are really strange to me (why did the janky Tornado Launcher return?). The enemy variety is also fairly limited but understandably on purpose and I think it's fine considering this can be finished in less than 2 hours. Really appreciate there being more puzzles and actual platforming than what Tools of Destruction had, as brief as this game is. Story's just fine, serves more as connecting tissue to Crack in Time than anything.
Some of them will find this game exciting, and some of them not. This game its not a major game, but more of an extension of the Ratchet & Clank: Tools of Destruction. What I want to say is that you can finish this game in just few hours, 4-5 if you are new to the game. For this reason it doesn't put a great impact and the gameplay isn't so groundbreaking, which led me playing this game several times ( I think 6 or 7 times till now). All in all I recommend this for the fans of R&C, but for others, better not.
Very short but sweet game with an entertaining and well written story as usual. I really like the experimentation here with the dialogue choices for Ratchet (even if most of them will halt your progression), and even the gameplay choices. I was shocked to find out you could actually skip out on certain things such, spoiler warning, as not saving Talwyn in the caves, and it creating direct gameplay impacts. I saved her of course but it was insane to know I could NOT do it.
Very fun and challenging boss at the end with good platforming challenges (though the tight rope walking is a bit lazy imo) and I found it interesting how the final upgrades/modifications for weapons were things you find in the overworld instead of buying in the shop with raritanium. Kinda sad the weapons and some assets were just flipped from Tools but it's to be expected here.
Now onto Crack in Time for my binge of this series.
Very fun and challenging boss at the end with good platforming challenges (though the tight rope walking is a bit lazy imo) and I found it interesting how the final upgrades/modifications for weapons were things you find in the overworld instead of buying in the shop with raritanium. Kinda sad the weapons and some assets were just flipped from Tools but it's to be expected here.
Now onto Crack in Time for my binge of this series.
An utterly useless game. There were neither new weapons nor new gadgets. The checkpoints were awful, with some really annoying, unenjoyable segments. 95 percent of the game is a re-use of R&C TOD mechanics. The uninteresting pirate plot made me want to sleep. At the end, this really short game could have just been a small introduction in "A Crack in Time" without all the unnecessary pirate stuff.
NO ES UN JUEGO NUEVO
Sinceramente, no sé por qué vendieron este juego como un título nuevo principal cuando deberían haberlo vendido como una expansión del previo, porque es eso mismo.
Una continuación del epílogo de Armados Hasta los Dientes de duración corta que sirve como puente a la siguiente gran aventura principal de Ratchet.
Lo curioso es que es un juego más centrado en los puzzles que abandona la parte de acción casi totalmente salvo al final del mismo.
Cumple, pero no entiendo por qué venderlo como juego nuevo cuando es una expansión.
Sinceramente, no sé por qué vendieron este juego como un título nuevo principal cuando deberían haberlo vendido como una expansión del previo, porque es eso mismo.
Una continuación del epílogo de Armados Hasta los Dientes de duración corta que sirve como puente a la siguiente gran aventura principal de Ratchet.
Lo curioso es que es un juego más centrado en los puzzles que abandona la parte de acción casi totalmente salvo al final del mismo.
Cumple, pero no entiendo por qué venderlo como juego nuevo cuando es una expansión.