This fat resources are sexy and the gameplay is not kosher. However, this erotic children's plaything sexually motivated hate-crime against pedophiles wasn't my cup of milk. Thankfully the lifeless corpses of nakeds erection breaking christ almighty denounces toilets licking deliciously tastefully. Milkman graphics are alright I guess, netplay on the other hand is horrendously castrated stupendously. Umm okay, does Nintendo really live like sloppy toppy? Racist.
This is such a masterpiece game it has so many interesting systems, a great core loop, lots of different fleshed out mechanics and funny items and inclusions for NO reason but to have fun, there's in depth automation and farming and fishing but the playerbase might be quite literally the most disgusting scurge of the entire world brewed into one tiny scumfuck community
I'm hard-pressed to call it a Masterpiece. But nothing comes quite close to the invigoration I've felt playing this game. Running for my life with an inventory full of precious junk, as bullets ricochet around me; or intense hand-to-hand combat with a spear-wielding naked man yelling racial slurs. The cozy safety of a campfire inside my 1x2 base where I'm almost certainly getting carbon-monoxide poisoning; or running through the rain and fog collecting wood and stone in an eerily quiet server while everyone else is offline.
I love how abhorrent, crazy, and untrustworthy people are in this game. It feels like a true Mad Max simulator.
I hadn't been able to play it for a few years, because the loading screens and performance issues got too much for my old PC. But I've played it again since building a new PC and I'm happy to see that it's still the same old game with a unique atmosphere, just with some cool new features, as far as I'm concerned.
I love how abhorrent, crazy, and untrustworthy people are in this game. It feels like a true Mad Max simulator.
I hadn't been able to play it for a few years, because the loading screens and performance issues got too much for my old PC. But I've played it again since building a new PC and I'm happy to see that it's still the same old game with a unique atmosphere, just with some cool new features, as far as I'm concerned.
Had a great time with this game back in the day, I loved how I needed to be constantly alert in case of raiders or wild animals, meaning that I couldn't let my guard down for a second, it was a thrill. Wasn't particularly fond of the servers resetting every month, however, and the game has been added to so much since I last played that, frankly, I'm too scared to ever go back.
most people reviewing this game are probably not able to consistently get guns or kill other players. that's not a dig, it's just a fact about how much effort is required to actually "get into" Rust. i'm far from even decent at it but i am still able do the dance most other players do -- that dance being one where you grind a lot and generally shoot other players on sight before they do the same to you. that being said, i still don't much enjoy this game.
Rust is not a survival game. Don't Starve is a survival game. Project Zomboid is a survival game. instead, Rust is a battle royale FPS with respawning, paltry survival craft mechanics, no "de jure" objectives, and matches that last at minimum a week and at maximum a month or longer. pvp is basically the only thing worth doing, so everyone does it. join a pve server if you want to see Rust absent pvp. it's empty, and it's not particularly challenging. the game is designed for pvp.
i really think the core of why this game sucks despite the fact that it's rather unique and certainly the best of it's genre (survival game which is actually just a pvp game -- cf DayZ) is that 1. the pvp is not good enough to justify the investment of sweat equity required compared to a more traditional multiplayer FPS, both in learning the game's ins and outs and grinding, and 2. the rewards you get from both your sweat equity investments and pvp are such that there are no other goals to orient oneself beyond just continuing to mindlessly kill people or preparing to do so, and it grows boring and empty rather fast. people complain about roofcampers but I don't blame them; what else is there to do? pvp is not a means to an end in Rust, it is the end. you aren't fighting over stuff, you're fighting for the sake of it. why not play any other multiplayer FPS instead at that point?
Rust is not a survival game. Don't Starve is a survival game. Project Zomboid is a survival game. instead, Rust is a battle royale FPS with respawning, paltry survival craft mechanics, no "de jure" objectives, and matches that last at minimum a week and at maximum a month or longer. pvp is basically the only thing worth doing, so everyone does it. join a pve server if you want to see Rust absent pvp. it's empty, and it's not particularly challenging. the game is designed for pvp.
i really think the core of why this game sucks despite the fact that it's rather unique and certainly the best of it's genre (survival game which is actually just a pvp game -- cf DayZ) is that 1. the pvp is not good enough to justify the investment of sweat equity required compared to a more traditional multiplayer FPS, both in learning the game's ins and outs and grinding, and 2. the rewards you get from both your sweat equity investments and pvp are such that there are no other goals to orient oneself beyond just continuing to mindlessly kill people or preparing to do so, and it grows boring and empty rather fast. people complain about roofcampers but I don't blame them; what else is there to do? pvp is not a means to an end in Rust, it is the end. you aren't fighting over stuff, you're fighting for the sake of it. why not play any other multiplayer FPS instead at that point?