Reviews from

in the past


this game is the definition of "unlocking the boss as a playable character but they're not as cool or fun"

it's only this low rated because it literally kept crashing my Wii I could not beat it as a kid and just gave up because it kept making a awful noise and crash. this was NOT made for the Wii.

The trapping mechanic is genius, while some villains are very barebones and clunky to play as, the concept of beating up bad guys and trapping them in a giant vortex to turn them nice is brilliant. The people behind this franchise had a firm understanding on what children consider fun and it never fails to keep that magical aspect.

Still my childhood but nostalgia isn’t as strong as with giants


the best skylanders game i love playing as kaos

5☆ - I personally believe this is the peak of Skylanders games. With all previous Skylanders being playable plus new ones, with the villain trap mechanic being extremely creative and fun, with skystones getting me hooked on deckbuilding card games. I find Trap Team to be a game I continuously find myself thinking about even though I haven't played it in nearly 10 years. Trap Team is the reason I want to come back to Skylanders one day, and still hold onto hope that remakes or a new addition to the franchise arrives, because it really is one of my childhood favourites. Nostalgia +1☆.

oh dear, oh boy, oh no. buckle up because this is probably going to be a longer review than usual...

So some preface as to why in the everloving hell I am playing a skylanders game in the year of our lord 2023: I played the first 3 games in the series a LOT in my late elementary school/early middle school days and sunk a lot of money into the series. By the time this game came out, I had my fill of the series at the time (yearly releases do cause quick burnout). As the rest of this series came and went, I was always curious as to how the games were and basically told myself that if I could find a way to affordably check out what I'd missed, that I'd do so and check the remaining games out. Now that the series has been dead for 7(!) years and the power of NFC card character spoofing exists, I finally decided that it was about time to make do on said curiosity and see what I missed out on.

Playing this game made me rediscover in a very short time both why I really liked the series back then and also EXACTLY why I stopped. The fun in skylanders games is a sort of sense of discovery, I'd say. The large roster of characters got me going as to what each character could do, what kind of tools they have in combat, how strong they would be in different situations, that kind of nonsense. Dressing that sense of curiosity towards these weird original characters in the whole toys-to-life genre gave this series a kind of special intrigue to me and made me like the assortment of playable characters, questionable visual designs aside. Having all 36(!) new characters to mess around with as well as my whole army of previous characters to use made the beginnings of this game rather fun. They even added 2 brand new elements with Light and Dark, which was super cool to see ngl. Even though at the end of the day the combat of skylanders is essentially "whoever can do the highest DPS at the farthest range while moving fast is the best", seeing the variety in how each character achieves that is where the fun is IMO. This game still has the arenas from the previous games and honestly that's probably where I could find the most fun.

So now onto the bad. oh my god i couldn't tolerate the writing at all whatsoever. Everything from the dialog, to the situations, the cutscenes, the plot, if there was ever words coming from characters mouths I was cringing the whole way through. It just feels.... corporate? Like they did a bunch of market research into "what does the 5-7 year old boy crowd like" and just regurgitated whatever results came out. Half the reason why I stopped after the third game was because I wasn't liking the direction they were taking the writing, and this continues to go even further in that direction. Luckily, you can skip some cutscenes, but there's also a LOT of stuff that is unskippable and the amount of just nonsensically written cringe I had to go through in this games 18 long levels could be considered a form of cruel and unusual punishment. I couldn't even see myself falling for this kinda trash even if I was in the right age range for this. It's written like a bad dreamworks movie, or a shoddily-made cartoon network show. I guess some people could vibe to that kind of thing in a cathartic "junk-food" kinda way but I sure couldn't.

As for the actual gameplay/design itself, it's mostly okay. Levels do go on a bit longer than I feel they should which combined with the aforementioned cringe writing made the game pretty exhausting to play, and they did change a few things in some odd ways. This games whole gimmick is the trap system, where every miniboss and regular boss can be put in these little trap crystal things and you can swap between them at any time while playing. I didn't really use the system too much mostly because while the villain characters definitely are capable in combat, there's not really any way to level them up or upgrade their abilities outside of finding the sole upgrade side-quest every villain has. Combine that with the fact that THE PORTAL HAS AN UNMUTABLE LOUD SPEAKER ON IT that basically shouts loud nonsense at you for no reason at random points of the game if you use trapped characters, which means that I really didn't use the titular mechanic all too often in this game. There are also new characters known as trap masters that not only have absurd power creep (level 1 trap masters were doing as much damage as my old level 10+ fully upgraded original guys) but also are the only ones that can access most secret areas in the game, as only they can break certain crystals in the levels that block off areas, and only they can access the elemental-exclusive areas instead of any character from that element being able to go there like the previous 3 games. It basically undermines the whole sense of curiosity and character discovery when the game basically has 18 characters that it WANTS you to play as. Not only does it essentially render any figures owned before as obsolete but it also makes the other 18 regular new characters feel kinda meaningless? They definitely just wanted you to buy more dumb figures even if you've already invested enough into the series, and I think this game is where they went too far.

Overall, I didn't have a good time here. It feels kinda obvious to say "this skylanders game isn't that good", but I'm still glad I at least satiated the curiosity of wondering what this game was all about. Despite not liking this game very much at all I am still probably going to play the remaining games in the series as I'm still curious about those games, but not immediately after this. It was just a pretty mediocre kids game plagued with writing that I found absolutely insufferable.

Don’t remember anything besides I loved this shit when I was a kid

This one was pretty good actually

I'm pretty sure if I looked for the definition of overrated pretty sure it's just a picture of skylanders trap team sure the roster of new skylanders are pretty good and the doomraider fights are decent (although the damage cap that stops you before the phases are over get really tedious) but the gimmick poorly executed with their being no point of using the boring as fuck villians that are often better when you fight them compared to when you actually play as them and the villains seem even worse by comparison when the skylanders are so much more enjoyable and complex they can't even be used as good support like some argue because their moves disappear when you switch back, tons of glitches,the levels are nothing special compared to the quality of the levels from previous games and superchargers lacking in level gimmicks,not looking as visually stunning as the levels from swap force or superchargers and not utilising elemental abilities like earth skylanders breaking rocks and water skylanders swimming like spyro's adventure had leaving most levels to feel pretty bare bones and boring to me not helped by the previously mentioned glitches and some levels don't even have the decency to have good music with half the levels having generic stock music that doesn't add to the atmosphere at all (although i will say the actual music that is composed by balfe is decent even if it's weaker than the other entries soundtracks bar imaginators but that barely counts),the crappy co-op respawn mechanic that dragged both players back that frustrated both me and my sister, removal of pvp and the amount of figures you need to 100% the game (10 Trap Masters,11 Traps and 4 Adventure Packs) really hold back the game.
The fact that this is the most popular game within the fanbase is extremely disappointing

tbh this might be the worst one there is but god do I have a blast while playing it.

Krypt King’s design has way to much sauce to be exclusively relegated to a baby game that has the Dream friend mechanic from Kirby Star Allies only slower, more situational, and costs 8.99 per character

Now I will admit first hand this is mostly nostalgia bias towards this game as it’s one of the things I loved when I was like 7 or 8

While nowadays I understand the gimmick is a scam with it basically having half the gane be on disc dlc of course when I played this almost a decade ago I wouldn’t have known but the gameplay is mostly fun for what it’s trying to be of course due to it being a game made by activision the on disc dlc stuff is to be expected but at least unlike cod you get a real life item to keep with it

Ok, so this game was my SHIT back in 2014. I was really into Skylanders as a whole actually, specifically Skylanders Giants. I actually never played Swap Force because I played Giants through the entire life-cycle of Giants and Swap Force. I didn't have a million Skylanders like others had, but I cherished the ones that I had. I really liked the whole toys-to-life gimmick for that matter. I liked the idea of having toys that also acted as gateways into these worlds, and this game took this concept to its peak for me. The new gimmick with this game was my favorite. Instead of bringing something from the real world into the game, now you take something from the game into the real world. Now, kid-me was losing his shit at this. "HOLY SHIT! KAOS IN MY HOUSE???? THIS GAME IS CRAZY!!!" I LOVED this game as a kid, to put it lightly. I've soaked so much time into this game. It's a little embarrassing, to be honest. Recently, I've been playing games that I really liked as a kid to see how they would hold up now, and this was a game that I couldn't skip.

When playing this game now, I had a sudden realization. I had an epiphany. Maybe, this game isn't good as I thought it was. Shocker, right? Yeah, it's no secret that the Skylanders series is commonly regarded as being just ok, and this game isn't a miraculous exemption. But I didn't just play this game in the normal way. No, no, no. I decided I was going to play this game with my sister to change up the experience. Not only that, but I decided to play the game on Nightmare difficulty for my first time ever because I had played this game so many times that I know every nook and cranny, so I needed a challenge. This newfound difficulty would become a factor throughout my playthrough.

When starting this playthrough, I knew what I was getting into. The same story, characters, blah blah blah. I knew the gist by now. For me, this game wasn't really thought of as being great because of these aspects. I just liked the villains talking to me through the traps. Playing this game now, after basically being numbed to the whole gimmick, was a major reality check. Yeah, the game is just kind of ok. The game really has some major elements that I think help it a lot; Specifically, Nightmare difficulty. If I ever play this game again, this mode is the only mode I will ever play this game on. The boss fights, usually, don't really feel like they have much impact. Now, there are actual stakes since the bosses actually provide a pretty decent challenge. Nothing makes this more clear than the final fight: Kaos.

I've only heard about how difficult Kaos is on Nightmare difficulty. I've never played the fight on that difficulty. I think his entire level is really good, but his fight is easily my favorite of the franchise. It was incredibly fun, but it was never really difficult. But, oh my god, when I tell you that this fight is hard, I don't just mean "hard." I mean it kicks you in the nuts and leaves you there to cry to yourself. I'm not going to act like this is the hardest fight in video game history, but it's still a pretty hard fight. There is so much stupid bullshit happening all at once. You have 0 chance to breathe. You always have to jump over some shit. Kaos has no fucking chill on this boss fight. Without Broccoli Guy constantly healing my team, me and my sister would've never beaten the bald-headed punk. My sister, for the matter, lost every Skylander around the midway point of the fight, so I had to do the entire fight with just Wallop and all of my trapped villains. Thank GOD that Wolfgang has that ranged attack because I don't know what I'd do without that move. Don't get me wrong, I still really enjoyed the fight, but my god. That shit was tough. That is probably Trap Team's biggest upside, but there are some major duds.

Trap Team just loves having the most boring, mind-numbing levels I have ever played. For every Kaos fight, there are 8-fucking shooter levels. The game would've been infinitely better if it was just a boss rush of all of the Doom Raiders + Kaos. If that were the case, the game probably be a 4 1/2 out of 5. The Doom Raider fights are pretty fun and challenging, but since there are only so many of those, there non-Doom Raider fights are just kinda there. I mean, I do like the designs of the non-Doom Raiders like Hood Sickle and Blaster-Tron, but their fights are kind of bland when you sandwich them in between actual Doom Raider fights. This also goes for every level after Kaos's. Those levels are BORING. I am ASLEEP during those levels. Those levels SUCK. Midnight Museum is the worst level in the game, and I will hear absolutely no one out.

Overall, the game's cool and has some highs but some actually atrocious lows. I think if the game was more focused on the fights, the game could've been pretty darn cool, but as of now? Eh, it's fine. A little above average, but I'm not losing my shit over it like I used to. Oh, and I didn't feel like mentioning the story, characters, and plot of the game because no one gives a fuck about the Skylanders: Trap Team plot.

There has never been a more hype moment then me using my earth trap to finally get Golden Queen

Was kind of getting out of my childhood Skylanders phase when this game came out, but it's still decent. Of the four I've played I'm gonna have to say it's my least favorite.

Trapping Kaos and one shotting literally everybody was crazy

this is where I ended my skylanders career

CHILL BILL CHILL BILL CHILL BILL CHILL BILL CHILL BILL CHILL BILL CHILL BILL CHILL BILL CHILL BILL CHILL BILL CHILL BILL CHILL BILL CHILL BILL CHILL BILL CHILL BILL CHILL BILL CHILL BILL CHILL BILL CHILL BILL CHILL BILL


Functions as well as the twix wrapper my dad used when I was conceived.

A fun, if a bit shallooooooooooo-

This and Swap Force are the best ones, and I will die on this hill.

While I still enjoyed it, this is easily my least favorite Skylanders game in the series. The characters weren't as memorable to me, the new mechanic/gimmick was wholly boring, and most of the levels bored me. A lot of people complain about the lack of polish and horrendous glitches as well. I would agree with those criticisms, however what I listed are bigger issues, if you ask me.

S:TT is the worst Skylanders game plain and simply. On the positives, Lorne Balfe returns to lend his hand for this game's ost, the game has a lot of charming locations, and the toy quality is also great. As for the negatives, the Trapping gimmick was clearly not polished, as not only is the trapping system very lackluster, it loses its charm not long after your first few captures. The game is very expensive for new players, and is EXTREMELY unpolished all around, lacking proper refinement, glitches are everywhere. Despite being the worst game in the series, I still do hold this game near and dear to my heart.