Love, love this game. The platforming and controls feel so good and the core gameplay loop is so satisfying. Whenever I die it's hard for me not to just restart and go for another run. The level generation can feel a bit samey at times, but gosh it doesn't diminish any enjoyment I get out of this game.
Hoping to get my first ironman completition eventually!
Hoping to get my first ironman completition eventually!
- I have played this game A LOT. -
Beat it for the second time EVER in the daily challenge! Super excited! Was 6th on the leaderboards for the day, and 1st in another category! Just under 19 minutes. 03/01
UPDATE: And I beat it again on 4/24!
UPDATE: And again on 9/29! First win on Switch!
UPDATE: Got my 5th win during the Daily on 10/18, and ANOTHER a day later on 10/19!
Beat it for the second time EVER in the daily challenge! Super excited! Was 6th on the leaderboards for the day, and 1st in another category! Just under 19 minutes. 03/01
UPDATE: And I beat it again on 4/24!
UPDATE: And again on 9/29! First win on Switch!
UPDATE: Got my 5th win during the Daily on 10/18, and ANOTHER a day later on 10/19!
Strict upgrade from the previous, and the only complaints I have might be seen as unfair so this game is well worth your time if you enjoyed the predecessors.
The game feels almost TOO ambitious. The endings requiring certain paths is a bit lame when each one sends you on a specific route. There feels to be less interesting subversions to each path, while each one clearly serves a purpose in the first game some of the side quests would clearly be just for something silly like a costume or some gimmicky side thing.
It's not worse for this, but this game requires a lot more commitment to be worthwhile. For some this might come naturally and not be a deterrent but for me this felt a bit astray from the formula I had grown to love in the first place. I love this game to pieces and have spent an absurd amount of time in the multiplayer but this time I feel like it's for different reasons than it's previous. It's up to you if that really means it's worthwhile....
Wild how that works, huh?
The game feels almost TOO ambitious. The endings requiring certain paths is a bit lame when each one sends you on a specific route. There feels to be less interesting subversions to each path, while each one clearly serves a purpose in the first game some of the side quests would clearly be just for something silly like a costume or some gimmicky side thing.
It's not worse for this, but this game requires a lot more commitment to be worthwhile. For some this might come naturally and not be a deterrent but for me this felt a bit astray from the formula I had grown to love in the first place. I love this game to pieces and have spent an absurd amount of time in the multiplayer but this time I feel like it's for different reasons than it's previous. It's up to you if that really means it's worthwhile....
Wild how that works, huh?
Tbh I just like the first game a lot more, but unfortunately it's overshadowed by the lack of content in comparison to this game. I feel like the first game has way better balance, stable rng (never have I ever been fucked by map rng so many times before playing 2), small things were more consistent, and god I hate every single new enemy introduced to 2
El primer Spelunky es uno de los roguelikes mas completos y adictivos que he jugado nunca, pero su secuela, y pese a que se le ven buenas ideas y mejoras a muchisimos de los aspectos donde el primero fallaba, se nota algo falta de frescura y incluso demasiado cargada de ideas y mecanicas que se meten en medio de un paquete casi perfecto en el original.
Aún así, Spelunky2 es un gran roguelike que todo amante del genero deberia probar sin duda alguna.
Aún así, Spelunky2 es un gran roguelike que todo amante del genero deberia probar sin duda alguna.
Firstly, beating the first game is sort of a requirement to play this one, that being said...
This game cranks everything from the first game to 11.
A tad more frustrating, as there are now significantly more ways to die, but the sheer content and quality here is insane. Somehow the sequel to one of the greatest roguelikes ever made managed to surpass the original and not overcomplicate itself too much. The gameplay mechanics are constantly combining and creating unique situations that either catapult you closer to victory or (more likely) catapult your corpse the other direction.
This game cranks everything from the first game to 11.
A tad more frustrating, as there are now significantly more ways to die, but the sheer content and quality here is insane. Somehow the sequel to one of the greatest roguelikes ever made managed to surpass the original and not overcomplicate itself too much. The gameplay mechanics are constantly combining and creating unique situations that either catapult you closer to victory or (more likely) catapult your corpse the other direction.