Reviews from

in the past


This review contains spoilers

Does really cool things with story telling and pulls off the fmw rather well. Story is engaging and by just throwing you in you want to find out more. I feel that it doesn't all come together as interesting as it suggests and ends rather abruptly. I wish the game didn't just end when you find enough clues for an ending or however it was decided. Wish there was more interaction with putting pieces of the puzzle together and a goal of solving the mysteries.

Her Story is a masterpiece, a game that explored an uncommon, fascinating approach for video game storytelling. That's why I anxiously awaited the release of Telling Lies, the spiritual successor by Her Story's creator Sam Barlow. Telling Lies had a lot to live up to, and on its release, I pushed the backlog aside and dove in headfirst. And did I regret it.

If you played its predecessor, you pretty much know what to expect from Telling Lies, as it uses the exact same mechanical framework with only a few new interface quirks. If you haven't played HS -- well, play that instead, but -- this is how it goes: you, the player, are given access to a video database with over one hundred clips that happened over a given period of time.

The catch is that, to actually view any one video, you have to query the database with words that are said in the video, so you have to know what questions to ask before you can get any answers. Additionally, if your query happens to be too generic and results in more than five videos, it'll only show five, and only those that happened earlier in the chronology.

Instead of a murder interrogation like in Her Story, in Telling Lies, you find yourself perusing a database containing recordings of video calls between a man named David and several other individuals, from his family, to his friends, to his boss, and so on. As the game starts, you don't even know what you're supposed to be looking for in the footage.

It's the first of Telling Lies's mistakes: the game doesn't have any kind of hook to engage its player as it opens. Her Story began the game with an ominous "MURDER" query, which is bound to draw a player in not only by instigating a morbid curiosity, but also by beckoning them to don their detective hats and solve the mystery of whodunnit.

In contrast, Telling Lies opens with a rather empty "LOVE" query, which results in a set of disconnected videos that I guess are meant to introduce its main set of characters, but really only manages to instill confusion as to why these people spend so much of these videos without saying a word.

You see, Telling Lies’s pretense is that you’re supposed to be accessing a database containing recordings of video calls between David and the other characters. Except, each video isn’t the whole call, it's the audio and video feed from one side of the conversation, complete with awkward silence whenever the other side is speaking. You often won’t find both sides of a given conversation at the same time.

While, mechanically, this does create situations where you’re trying to catch on to keywords that the other side might be saying so you can search for them, it has the unfortunate consequence of having the recordings being silent at least half the time. With the lack of good you UI or a reliable fast forward feature, this is an annoying waste of time.

But if that was the full extent of Telling Lies’s issues, it would still have been a great game. Its greatest flaws lie in its storytelling, both in regards to the "story" and the "telling". It’s astounding how this is supposed to be the successor to a game that excelled in that area, and yet, it seems to wholly misunderstand what made its predecessor so great.

A key element of Her Story’s storytelling is how much of a complete mess it is. Yes, I know that sounds contradictory, but it’s actually the point: you’re listening to a woman retelling the circumstances around a crime she is being suspected of. We don't even know if she's mentally sound, and even if she is, she has every reason to lie. It’s the textbook example of an unreliable narrator.

Combine that with a confusing, completely unthinkable chain of events, and the more you dig into the game, the more questions you have. By the end, even after seeing every video there is, it’s still impossible to be sure of what’s true and what’s not. The last video on the chronology actually alludes to this fact, with the woman stating that “all we’ve been telling each other here are just stories“. This lingering uncertainty is a huge part of what made the original game so memorable.

Contrast with Telling Lies and, from the format alone, we already have a far different beast on our hands. This isn’t an interrogation, they’re conversations; not a retelling, but the facts unfolding as you go, and because of that, there is far less uncertainty to the events of the game.

The game is very much about David, a man who, through some questionable decisions, ends up in a very bad situation. I won't spoil anything as it’s sort of the point of the game to find out who David is and what happened to him, but I will say this: the story is as boring and predictable as it seems to be, and any twists you might want to happen are simply not coming — again, in stark contrast to its predecessor. If I was to be generous, I'd call this "cheap Hollywood drama".

It's even more disappointing when you take into account the outright deceitful pre-release material. When Telling Lies was announced, with a trailer showing recordings of multiple characters and suggesting multiple perspectives, I figured that was the direction it was going to go. Early reviews from the pre-release period seemed to indicate that as well, claiming that the game contained multiple perspectives about different story threads.

That's an interesting narrative framework that's been successfully used in many stories. Very famously, there is In a Grove, a short story, more known from its film adaptation Rashomon, that uses the perspectives of different characters to present contradictory accounts of the same incident. Since each of those characters presents a limited, sometimes deceitful or self-serving version of the facts, it's impossible to tell what the absolute truth from the accounts alone.

To my shock, in Telling Lies, this never happens, and all those reviews I saw turned out to be flat-out lies taken straight from PR releases. I thought I was crazy at first, having played the game on the weekend it released, but a few weeks later, the Steam rating dipped to a Mixed level, a lot of other people pointing out this exact contradiction.

The story in Telling Lies is simple and is told pretty straightforwardly by the videos. The additional characters are just window dressing to David's narrative, and present they present no conflicting or questionable accounts. This is the ultimate irony about the game: it's called Telling Lies, and yet, nobody actually lies in it.

So much for having high expectations placed upon you, and so much for thinking that a bigger budget means a higher quality. Telling Lies is a boorish attempt to build upon Her Story whose existence is hard to justify. It's a game I'm legitimately confused as to how it turned out this poorly.

As a side note: I get that it's meant to emphasize the voyeurism angle the storytelling is supposed to have, but god, was it infuriating to have to sit through minutes of people being awkwardly horny at each other. I hope to never go through such a thing again.

Yeah just don't even fucking bother.

I think I'd play these things forever, even if it is functionally mostly the same as Her Story. It's not a novel story except for the way it's presented, but putting all the pieces together in your head is especially satisfying knowing that you're probably the only player who's going to view those clips in that order. It's unique for everyone. Mechanically, "Click here when you're done to win" has evolved into "Click here when you're done to get a procedurally generated blurb about your win." My playthrough might have bugged out a little, too, because I got all the "skits" in a row just near the end.

There should be a DVD bonus feature where it just plays all the conversations in order and synced with each other. I was surprised there wasn't a way to link the two halves of a conversation. I guess you could use bookmark tags but bookmarks were so clumsy to manage I never bothered.

Até agora a maior bomba que eu joguei no ano. Controles terríveis e algumas atuações forçadíssimas. Enredo enrola e enrola, mas não é nada demais. Fujam.


Un barullo telenovelesco que se ha acabado y casi que ni me he dado cuenta. Incómodo de jugar también. Con lo obseso que soy yo de la organización, he echado de menos más opciones para manejar esa cantidad de contenido. Y lo de separar conversaciones en dos videos completamente diferentes de cada interlocutor... Incomprensible.

Really interesting concept of story telling that had me exploring for more.

PITA though was the inability to start videos from the beginning ...

Better production qualities than Her Story but much less snappy and felt a little tired at points in a way Her Story never did.

Consider this four stars for the narrative, 2.5 stars for the gameplay (such as it is).

A compelling story with great performances from the whole cast, and it’s fun to piece the key events together in non-linear fashion, but manually scrubbing through footage gets awfully tedious after a few hours.

The game is just alright ¯\(ツ)/¯. I loved Her Story and got a sudden urge to play Immortality but I decided that I should play this one first.

The story is okay but the way it was presented and the "gameplay" was annoying as hell. Watching clips of one side of a video call is cool and unique but then you have an 8-minute video to watch which is half-filled with silence as the other person is speaking, and then you have the 8-minute video of the other side of the call. As opposed to Her Story which I think had more digestible clips that were usually around 2 minutes. Telling Lies starts playing clips from the search term that you put in, which would be fine if there was a button to rewind to the very start of the video but there isn't. So a large portion of the game is spent rewinding clips slowly.

The surprisingly big cast with really good acting probably kept me engaged enough to keep playing through this game. Didn't expect to recognize anyone but seeing Alexandra Shipp and James Scully surprised me lol.

There are also these big moments that end up not feeling big at all and you don't get to see the aftermath of what actually happens to the characters so you get left with a sense of nonclosure and you're not really sure if you've seen all the videos that you need to see or not.

Excited to play Immortality soon though.

(Game Pass) A FMV game by Annapurna that follows an undercover FBI agent on assignment with an activist group trying to stop the construction of a pipeline in Michigan. The gameplay has you finding the footage of the story via the NSA by searching for keywords and organizing the videos.

Como experimento artístico, me parece bastante interesante. Pero como juego se me hace pesadísimo. Las mecánicas jugables son igual de originales como aburridas.

Al menos volví a aprender a jugar al Solitario y finalmente conseguí ganar una partida.

A game that really shows off how versatile video games can be.

This game is really just you snooping on someone's computer yet the developer manages to make a really interesting non-linear story out of it.

Blown away by the gameplay and way in which this story is revealed. We had a blast working our way through it and growing close to the characters. Despite an explosive ending, though, we felt a little letdown and wanting for more resolution of the drama. Eventually, we went back and watched all of the clips and this filled in the gaps in a very powerful way. Overall the game is a phenomenal experience with some of the finest acting I've ever seen (and I'm a film critic).

Although this is essentially a high budget Her Story -- multiple characters, big name actors, full sets and a more beautiful interface -- I miss the simplicity of the original, and don't feel the budget, length, and additional complications elevate it above the brilliance of the original.

Um FMV fora da casinha, do meio pro final tem ótimos plots

Stars equal to how much of the footage contains dialogue.

This review contains spoilers

the solitaire is a lie

Goddamnit Sam, why does playing a video go directly to the searched word in that video and not the start? All that does it make it more awkward to watch everything. And it's already awkward enough to watch everything.

Still, it's got a solitaire minigame, so that's nice.

If I could turn the page
The time that I'd be arranged
Is today to
(Close my, close my, close my eyes)
But I couldn't find a way
So I'll settle for one day
To believe in you
(Tell me, tell me, tell me lies)

(Chorus)
Tell Me Lies, tell me sweet little lies
(Tell Me Lies, Tell me tell me lies)
Oh no no, you can't disguise
(You can't disguise, no you can't disguise)
Tell me lies, tell me sweet little lies

And though I'm not making plans
I hope that you understand
There's a reason why
(Close your, close your eyes)
No more broken hearts
We're better off apart
Let's give it a try
(Tell me, tell me lies)

(Repeat Chorus)

If I could turn the page
The time that I'd be arranged
Is today to
(Close my, close my, close my eyes)
But I couldn't find a way
So I'll settle for one day
To believe in you
(Tell me, tell me, tell me lies)




























































































Johny Johny yes papa
Eating sugar no papa
Telling lies no papa
Open your mouth
Ha!
Ha!
Ha!

Neat concept and I liked some of the artistic touches but I wasn't too interested in the "story" on offer.

With a slightly better execution and mystery this could have been something more memorable.

Fairly easy and fast Platinum Trophy for those who care.
Not worth a full price, get it dirt cheap if you are curious or give it a try if it's free.

Telling Lies isn't a fun game. Whereas Barlow's previous title Her Story felt like simulated the work involved in the investigative process, his follow up just feels like work. Composed of hidden camera and webcam footage, each example of the latter category has another video to be found that shows the other side of the conversation. Combined with the beefed up length of clips, and a bountiful query in the early game could easily produce a couple dozen minutes of footage to scrub through to identify yet more query. Scrubbing is something you'll be doing a lot of, as most videos have a few solid minutes of dead air as you spy into these character's private lives. Your choice of research methodology is critical here, I filled up sixteen pages of pen and paper notes before I ditched them and started just following whatever leads I fancied. I recommend bookmarking each clip you find at a memorable line, which help you keep track of the timeline and easily reference clips, which may stave off the tedium.

Critically however, Telling Lies has another central quality, which is that it is fucking devastating. There aren't so many big reveals that excite in their elucidation of some grand mystery, but rather dozens of small revelations that add another emotional barb to uncovering where this powder keg of a setup is going to wind up. The aforementioned dead air is often palpable with the pain of this characters written on their faces as they reel from a development unseen by you. It is in those small details that this title flourishes, its plot spliced together from various high profile news stories but rendered captivating through their intimacy and specificity.

As such, the tediousness contributes to this in its own way, the work your character doing is grimy, arguably working towards a noble end but unarguably through unethical means, which makes for a fascinating foil to the game's main character, David, as he begins to question both the ends and means he has chosen and been assigned. Albeit, I can't blame anyone for finding the movie compilation videos on Youtube a more satisfying experience, and as when we reach the point when it is fully normalized that games can benefit from being things other than fun, I think I will sour more on the particular ways that Telling Lies accomplishes that through its tedium. Still, I expect that the story it weaves will stick with me for a good while longer than that.

(Reviewed after playing the entire "Sam Barlow Trilogy" as I call it: Her Story, Telling Lies, & Immortality)

Bigger in scope than Her Story and better for it. Telling Lies is another FMV game by Sam Barlow. This time we get more characters, a more complicated storyline and way more themes and undertones while still maintaining that signature Barlow style. Just like I said in my Her Story review (here) I found these games best enjoyed over Discord with friends, so that we could share our theories and react to the various discoveries together.

The main draw this time is that most video clips are of some sort of video call where you can only see one side at a time. This puts significantly heavier emphasis on the acting chops and character depth and luckily, Telling Lies triumphs in both these regards. David Smith is such a fascinating character; he's so hard to love yet somehow even harder to hate. The other characters here are memorable as well, but Logan Marshall-Green brings David to life in a way that only gets topped by certain actors and actresses in Immortality. Water is life.

My main problem with all of Barlow's games (though especially noticeable with this one, I feel) is how you end up running out of interesting clips to find and instead have to dredge through negligible search results until you find something juicy again. This always occurs in the final hours right before you hit the credits, and at that point you're already hooked into the story so it's not that big of a deal. Still, it does make me wonder if the self-paced nature of these games can be more detrimental than beneficial. Luckily Immortality was affected the least by this, from my experience.

Anyway, play this game. Play all of Sam Barlow's games, honestly. They're super unique and well-executed and I wish more people talked about them.

The acting is on point, the story's mysterious, and the gameplay is unique and connecting all the pieces of the narrative is engaging, although I fell there's a better way to make a game like this ( going back in videos can get pretty old)

There's is also a trophy for winning a solitaire minigame inside it, and I probably spent more time than I should trying to get it.

Awkward to watch. Awkward to play. I've watched these actors be great in other things, but this format did them no favors. An absolutely tedious game that innately works against a rewarding payoff.

Another game from Sam Barlow of Her Story fame, though I didn't enjoy this one as much.

Telling Lies feels disjointed and uninteresting. There's potential here, but almost all the characters felt one-note and the story wasn't very engaging. Definitely not one I would recommend, unfortunately.


To be honest, I didn't enjoy it at all. I kind of went into and thought it's going to be similar to "Her Story", that one I really did enjoy. I just found this one super boring and uninteresting...

This game was not really what i expected. The writing and acting where great. The UI was clunky and i felt was worse than Her Story, And the pauses between talking kinda took me out of it. I understand why but when clips are like 4 minutes and you fast forward for a minute just to find out they said good bye at the end kinda got annoying. The story was cool but nothing insane.

Did not manage to catch my interest whatsoever.

I was expecting a more improved version of Her Story but this game removed a key feature that makes Her Story more enjoyable to play, and so I couldn't get through it with as much fun.