"IF YOU EVER COME BACK, WE'LL KILL YA"
Virgin Interactive's Aladdin 2. A much more game-ified title, utilizing unique stage gimmicks and reinterpretations of iconic scenes, replacing the outline-driven art of Aladdin for a gradient-shaded look that's more functionally appropriate while maintaining high fluidity, and much more thoughtfully designed gameplay on a moment-to-moment basis.
It's also hard. It will skin you alive and never fairly. Low HP, deceptive hitboxes, death traps, surprise hazards and punishing checkpoints are the weapons in the weekend rental war. In a twisted way, Lion King the Game does a better job of making you feel Simba's terror and panic than even the movie could. For Genesis players, Virgin's swapped away from the regrettable GEMs sound engine to Krisalis' in-house tools. The result is an outstanding re-take of the movie's score with mournful, dramatic vibrato and punchy tribal percussion. It's less 'accurate' than the SNES version's orchestral samples, but it brings a soul that accompanies and enhances Elton and Tim's tracks beautifully.
The impenetrable difficulty will always hold this game back in the cosmic scheme, but it couldn't be a more appropriate send-off to 4th gen and its bizarre, funky little quirks. A tried and true time capsule.
Virgin Interactive's Aladdin 2. A much more game-ified title, utilizing unique stage gimmicks and reinterpretations of iconic scenes, replacing the outline-driven art of Aladdin for a gradient-shaded look that's more functionally appropriate while maintaining high fluidity, and much more thoughtfully designed gameplay on a moment-to-moment basis.
It's also hard. It will skin you alive and never fairly. Low HP, deceptive hitboxes, death traps, surprise hazards and punishing checkpoints are the weapons in the weekend rental war. In a twisted way, Lion King the Game does a better job of making you feel Simba's terror and panic than even the movie could. For Genesis players, Virgin's swapped away from the regrettable GEMs sound engine to Krisalis' in-house tools. The result is an outstanding re-take of the movie's score with mournful, dramatic vibrato and punchy tribal percussion. It's less 'accurate' than the SNES version's orchestral samples, but it brings a soul that accompanies and enhances Elton and Tim's tracks beautifully.
The impenetrable difficulty will always hold this game back in the cosmic scheme, but it couldn't be a more appropriate send-off to 4th gen and its bizarre, funky little quirks. A tried and true time capsule.
Classic art-first, gameplay-second design disaster. Every single level needed someone asking, "Hey, is this a good idea?" so they could realize it wasn't and then start over from scratch with something else. Pretty close to no fun to play, but it looks great! And good music, too, but that's mostly thanks to the movie.
This score is for the Genesis version, which is slightly better. The SNES one controls like you're on roller skates and has insanely bad platforming detection. That one gets a 1.5.
This score is for the Genesis version, which is slightly better. The SNES one controls like you're on roller skates and has insanely bad platforming detection. That one gets a 1.5.
This is one game I'm pretty... conflicted about. Admittedly I do have some nostalgia for it playing it on the SNES here and there, and I still really dig the presentation with the game's visuals and recreated soundtrack.
However, the game's extremely steep difficulty curve makes it really hard for me to enjoy going back to it. The game starts out fairly straightforward, but as soon as you enter the second level (the "Just Can't Wait to be King" stage) the game pretty much instantly becomes extremely frustrating with some mechanics that aren't explained to you at all and having some REALLY bullshit deaths. This issue is especially bad considering there's no way to save your game on original hardware.
I may consider doing a playthrough of it, however that'll most likely happen on the Switch's "Disney Classic Games" collection where I have unlimited save states at my disposal.
However, the game's extremely steep difficulty curve makes it really hard for me to enjoy going back to it. The game starts out fairly straightforward, but as soon as you enter the second level (the "Just Can't Wait to be King" stage) the game pretty much instantly becomes extremely frustrating with some mechanics that aren't explained to you at all and having some REALLY bullshit deaths. This issue is especially bad considering there's no way to save your game on original hardware.
I may consider doing a playthrough of it, however that'll most likely happen on the Switch's "Disney Classic Games" collection where I have unlimited save states at my disposal.
O game pode ser jogado DUBLADO em português:
https://www.youtube.com/watch?v=s3w-AsmlsW0&t
https://www.youtube.com/watch?v=s3w-AsmlsW0&t
May be the first game I beat as a kid. I was stuck on every level except for the 1st level, Pride Rock. The Jungle/Hakuna Matata level kicked my ass for the longest time, specifically that ridiculous waterfall that you need to climb midway through the level (shout out to the Elephant Graveyard level as well).
When I finally threw Scar off the top of Pride Rock and saw the end credits, I felt an incredible sense of pride and triumph.
Afterwards, my younger self could then sit down and beat this game from beginning to end in ~30 minutes...nowadays, my adult self cannot even beat the 2nd level, "Can't Wait to Be King". :D
When I finally threw Scar off the top of Pride Rock and saw the end credits, I felt an incredible sense of pride and triumph.
Afterwards, my younger self could then sit down and beat this game from beginning to end in ~30 minutes...nowadays, my adult self cannot even beat the 2nd level, "Can't Wait to Be King". :D
My opinion of this game constantly fluctuates between "this game gets too much hate and I've played so many other Genesis/SNES Disney games that were far more unforgiving than this" and "I've owned this game since I was five but only managed to get to the end credits when I was in my twenties so yeah maybe it's a little too hard...".
Still one of the better 16-bit Disney games, which is either a good thing or a bad thing depending on your point of view.
Still one of the better 16-bit Disney games, which is either a good thing or a bad thing depending on your point of view.
This game was almost no fun at all. It was just ridiculously difficult for absolutely no reason. The platforming was just atrocious at times. There were times it was difficult to tell where I would jump to or whether I would be able to grab something. I liked the look and music, but the gameplay was awful.
Another fine case of a game beating me as a child and me harboring a deep, seething resentment for it straight through adulthood. I knew when I was building my Bucket List that I would need to take this game on again and finally put it to bed, and the nicest thing I have to say about it is that I can now safely never play it again. Hell, after today, I probably won't think about it another second for the rest of my miserable life.
How could I hate something based on one of my favorite Disney movies? The monkeys. It's the damn monkeys! It was always the monkeys!
The second level of the game is based around the I Can't Wait to be King song from the film. One of the best out of the whole soundtrack, which is filled with bangers. My favorite is Be Prepared, because I too am always hatching fiendish plots against my enemies and I like men. I digress. It's a bright and colorful level that does a respectable job of being representative of the musical number from the movie, but your progress is repeatedly interrupted by sequences of roaring at monkeys to change the direction in which they vault you ahead the level. You need to set up specific sequences to progress, and I swear this was designed with the intention of stopping young children from beating the game in a weekend. As an adult, I got it down, but solving the riddle so many years later didn't feel satisfying in the least bit, because the whole rest of the game - which had been waiting for me since 1994! - is just kinda... bleh.
There's just this all-around cheap feeling to it. Level layouts are very uninspired and do not facilitate fun platforming, Simba's jump has a weight to it that just feels off, and (similar to Disney's Aladdin for the Genesis) Simba's swipes lack a sense of impact, instead feeling like they're going through enemies rather than connecting with them. The only part of the game that feels like it has any real weight to it is the graphics, which is owed in large part to contributions from Walt Disney animators. It is then perhaps appropriate that The Lion King was rereleased only a few years ago with Aladdin, as I think the two share a lot of similar strengths and weaknesses.
Excluding the marketing costs, this game had a 12 million dollar budget. However, I don't know if that is a combined budget for every version of the game and how that pool would've been split up between them if it was, let alone what would be considered the average cost for developing a game in the mid-90s. I assume it's a lot, but that the game was rushed out to capitalize on the momentum of the movie rather than act as a compliment to it, because that's certainly how it feels.
How could I hate something based on one of my favorite Disney movies? The monkeys. It's the damn monkeys! It was always the monkeys!
The second level of the game is based around the I Can't Wait to be King song from the film. One of the best out of the whole soundtrack, which is filled with bangers. My favorite is Be Prepared, because I too am always hatching fiendish plots against my enemies and I like men. I digress. It's a bright and colorful level that does a respectable job of being representative of the musical number from the movie, but your progress is repeatedly interrupted by sequences of roaring at monkeys to change the direction in which they vault you ahead the level. You need to set up specific sequences to progress, and I swear this was designed with the intention of stopping young children from beating the game in a weekend. As an adult, I got it down, but solving the riddle so many years later didn't feel satisfying in the least bit, because the whole rest of the game - which had been waiting for me since 1994! - is just kinda... bleh.
There's just this all-around cheap feeling to it. Level layouts are very uninspired and do not facilitate fun platforming, Simba's jump has a weight to it that just feels off, and (similar to Disney's Aladdin for the Genesis) Simba's swipes lack a sense of impact, instead feeling like they're going through enemies rather than connecting with them. The only part of the game that feels like it has any real weight to it is the graphics, which is owed in large part to contributions from Walt Disney animators. It is then perhaps appropriate that The Lion King was rereleased only a few years ago with Aladdin, as I think the two share a lot of similar strengths and weaknesses.
Excluding the marketing costs, this game had a 12 million dollar budget. However, I don't know if that is a combined budget for every version of the game and how that pool would've been split up between them if it was, let alone what would be considered the average cost for developing a game in the mid-90s. I assume it's a lot, but that the game was rushed out to capitalize on the momentum of the movie rather than act as a compliment to it, because that's certainly how it feels.
Everything the light touches is our kingdom!
This was my favourite dos game back in the 90's, the majestic pc-dos soundtrack jingling tunes straight from the movie as the occasionally brutal, yet vibrant and diverse levels sets the tone just right as individual set pieces to our beloved tale.
Challenging and occasionally cheap (looking at you level 2), but at the same time forgiving enough with 1 ups and continues generously scattered about, increasingly so as you get to the final stretch of this otherwise short and bittersweet platformer.
This was my favourite dos game back in the 90's, the majestic pc-dos soundtrack jingling tunes straight from the movie as the occasionally brutal, yet vibrant and diverse levels sets the tone just right as individual set pieces to our beloved tale.
Challenging and occasionally cheap (looking at you level 2), but at the same time forgiving enough with 1 ups and continues generously scattered about, increasingly so as you get to the final stretch of this otherwise short and bittersweet platformer.
Yeah this blows. The level design alternates between tedious and outright evil, the basics of jumping and climbing feel wonky and unreliable, half the obstacles blend into the background. Would have ripped my hair out without the rewind button on the modern ports.
Feels like they made a nice set of assets and then realized they only had 24 hours left to actually throw a game together.
Feels like they made a nice set of assets and then realized they only had 24 hours left to actually throw a game together.
an interesting decision to just completely blow their load in terms of difficulty in the second (and other earlyish) levels only for it to completely even out and become more manageable once Simba grows up for the latest ones.
Aladdin on SNES remains unbothered as the only Disney game that i give a shit about on the platform probs.
Aladdin on SNES remains unbothered as the only Disney game that i give a shit about on the platform probs.
I actually expected a little bit more from the game..I think the sprite work ended up between a 8bit and 16bit style sometimes.
The gameplays is janky to make a artifiicial difficulty, but the levels are cool. This made me realize how crazy it is we have chrono trigger, link's awakening, FF 6, super metroid on SNES lol.
Overall it was okay..but I definetely remembered something else :b
The gameplays is janky to make a artifiicial difficulty, but the levels are cool. This made me realize how crazy it is we have chrono trigger, link's awakening, FF 6, super metroid on SNES lol.
Overall it was okay..but I definetely remembered something else :b
The Lion King is a prodigious tie-in, released on a perfect console to reproduce all the atmospheres of a Disney classic that has made history. The woody controls and difficulty might annoy some inexperienced players, but anyone who loves platformers should throw themselves unreservedly on this title, as it is a hidden gem that everyone should be able to appreciate.