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The Walking Dead: The Final Season is the conclusion to the game series that chronicles Clementine's life in a world destroyed by a virus-induced zombie pandemic, where humans pose a greater threat. The game is a direct sequel to three previous games, each divided into episodes, maintaining this format in its final season. Not recommended for those unfamiliar with the preceding games.

The story unfolds another chapter in Clementine's life, now a teenager navigating the shattered world. She must now care for a child she adopted out of necessity.

Gameplay and story intertwine as your choices shape events and Clementine's relationships with other characters. Gameplay aspects other than dialogue responses are largely inconsequential to the experience.

Despite the increased impact of choices compared to previous games, there's a lingering sense that they may not be as significant, as both main characters share the same fate for all players regardless of choices made.

After the franchise faced challenges following the first game winning Game of the Year, the fourth and final season regained its footing but left a feeling that the characters' stories could continue, despite the game's title suggesting otherwise.

Regarding graphics, there's a notable issue. Despite the comic book-style art, serious problems occasionally disrupt immersion, coupled with performance issues that make it feel like the game could crash at any moment—a recurring problem in the franchise, especially in the third season.

It's crucial to note that the franchise was revived after the original studio's bankruptcy, marking a victory for fans.

The Walking Dead: The Final Season is practically a must-play for fans of the previous games. Those new to the franchise should play the earlier games, despite the mentioned issues, which I highly recommend.

A satisfying and loveable conclusion. All the characters are wonderful and this shit made me cry like half a million times

You know, Dude, I myself dabbled in pacifism once. Not in the zombie apocalypse of course.

The Walking Dead: The Final Season é, sem duvida alguma, uma honrosa e perfeita conclusão da série.
Ela fechou perfeitamente o arco de Clementine que, diga-se de passagem, sempre foi a real protagonista da história de toda a série.

Novamente, os gráficos mudaram. Eles estão até mais realistas, mas ainda com um toque do estilo da Telltale.

Os personagens são maravilhosos.
Acho que essa Season é uma das que mais apresenta novos personagens, e eu gostei de praticamente todos.
A Clementine continua ótima como sempre, o AJ também é um personagem MUITO BOM.
Sério, todo o desenvolvimento dele ao longo do jogo é fenomenal.
O vínculo dele com a Clementine é incrível. Cada ação sua pode influenciar várias coisas nele, esse é um dos muitos aspectos no qual o jogo brilha.

Os diálogos continuam muito bem escritos, assim como as escolhas.
Várias vezes encontrei-me na dúvida, não sabia qual seria a melhor opção a ser escolhida, ou qual escolha era a certa.
Mas o jogo é sobre isso. Não apenas essa temporada, mas todas.
Não existe necessariamente uma " escolha certa ", cada uma vai gerar inúmeras consequências, consequências essas nas quais você terá que lidar com.

A trilha sonora também é muito boa.
Novamente ela é certeira, toca nos momentos certos e combina com cada situação em que é tocada.
Até a música tocada na abertura é muito boa.
Até mesmo a música que uma certa personagem canta é boa, sério, essa música que ela canta é simplesmente linda. ( Caso alguém queira ouvir essa música que eu estou falando, o nome é " The Night Will Be Over Soon " ).

Sobre a gameplay, bem, acho que é uma das melhores de toda a série.
Os movimentos são bem fluidos, não tive nenhum problema com eles.
Basicamente é um pouco da boa e velha gameplay dos The Walking Dead's da Telltale, mas bem refinada.
Com isso quero dizer que basicamente melhoraram toda a gameplay.
Aqui faz uma grande diferença você andar normalmente ou correr, você sente isso, essa ação, você realmente se locomeve bem mais rápido quando corre ( diferente do que fizeram num tal de A New Frontier XD ).
Ah, e como esquecer do combate ?
Ele é simplesmente maravilhoso.
Ele é realmente mais dinâmico.
Você precisa tomar cuidado, saber qual zumbi vai acertar primeiro, tentar não ser cercado, saber a hora de atordoar e matar, etc.
Eu realmente gostei muito do combate.

A história do jogo também é ótima.
Por ser a temporada final, ela é bem emotiva. Sério, você ver tudo que a Clementine passou ao longo de toda a série até chegar aqui, aonde novamente jogamos no papel dela, é algo que não é muito fácil de explicar.
Novamente nós passamos por outras várias situações jogando na pele dela, esse jogo é um mix de emoções.
E a história do jogo sustenta tudo isso.
A Telltale realmente sabia o que queria fazer com esse jogo e com os fãs de toda a franquia: causar/passar inúmeros sentimentos.
Seja felicidade, raiva, medo, etc.

O final é algo que ilustra bem o que eu disse no parágrafo anterior.
Ele te causa inúmeros sentimentos.
Eu achei esse final maravilhoso, um dos pontos fortes do jogo.

Eu poderia ficar aqui por mais horas e horas elogiando o jogo, mas acho que passei bem o que penso sobre ele.
No mais pode ter faltado falar sobre alguns outros pontos que gostei bastante, ou citar algumas ressalvas que não são o suficiente para me fazer abaixar a nota do jogo, mas acho que já falei bastante sobre as principais partes do jogo.

Em resumo, The Walking Dead: The Final Season é uma ótima conclusão para uma ótima série.
É uma marcante e emotiva conclusão para a história de uma garota, uma garota que a muito tempo atrás foi salva por um homem.
Um homem que viu nela esperança, um homem que fez de tudo para protege-lá, para a preparar para sobreviver num mundo difícil, que fez de tudo para ensiná-la a proteger quem ela ama.

Um ótimo final pra jornada da Clementine, por mais que tenha odiado algumas decisões do roteiro e uns personagens merdas como Tenn o game se mantêm consistente do começo ao fim.


A wonderful and satisfying ending to a phenomenal series. All of the characters in the Erickson group are likable and feel much more like Clementine's equal than the characters in the past. All of the episodes are very strong, and the story is very well-written. Clementine and AJ are the heart of this game while characters like Violet also manage to shine through.

The ending intentionally draws parallels to the first season in a way that brings out nostalgia and a bittersweet feeling of finally ending this series after so long.

"I...I've seen things you people wouldn't believe. Toy airplanes on fire off the shoulder of McCarroll Ranch. I watched canned beans glitter in the dark near that one train station with the dead couple Clem tried to guilt me about. All those moments will be lost in time, like tears in Omar's stew. Time to die, Marlon."

Ciertamente es un final más que digno a la historia de Clementine, aún que odio los dramas de adolescentes agregan suficiente tensión al asunto para que quiera ver lo que pasa en el siguiente capitulo, los personajes no terminan de caerme bien más allá del dúo principal, que podría parecer solo una copia a lo que vimos en la primera temporada, pero la personalidad de AJ hace que todo sea muy diferente.

Seeing Clementine all grown up following into Lee's footsteps with her own kid to take care of makes me so emotional. Can't believe we almost didn't get that too with the whole telltale ordeal.

Fecha a franquia de uma maneira satisfatória, mas peca em alguns momentos das mecânicas. Se a intenção era você mirar em um ponto específico, é preciso uma melhor mobilidade do personagem, e aqui isso deixa de ser um meio de criar uma um gameplay desafiante para algo estressante. A dublagem tá muito boa, as legendas tem alguns problemas de tradução, enfrentei muitos glitches dos personagens. No geral, cumpre bem a experiência, embora seja inferior a season 1 e 2. Me irritei muito porque tem muita coisa fútil de jovem, e você não tem muita opção de diálogo interessante, principalmente, quando você precisa ensinar o AJ.

not the worst ever produced for this series
but not great either feels like it's trying to capture a lot of the same feelings from season 1 but does it in such a rushed unearned way which i guess its to be expected from a game that almost wasn't finished

🎮 Platform: PS5
⌚ Time to finish - 10h
🏆Trophy completion - 61% (Did all trophies in ch1, but then stopped in ch2 onwards. I do not recommend trophy on first play since it reduces immersion. Some trophies require you to replay mini games, reload a chapter to pick alternative dialogue options,. There is chapter select, but no sub chapter select, so you cannot go exactly where you need to and have to resort to strategic saves. I do not recommend to plat this though its easy. I wish they made this more like life is strange true colors where you can just jump where you need to for trophy.)

Overall I really liked this game. They learned from the mistakes of s2 and really picked it up a notch here, though not as good as s1, still very enjoyable. The game mixes, slow character development beats, with tension /conflict, and tough decisions. Story is memorable as s1 was. Definitely a must play as they go back to the s1 roots here.

Pros:
touching/emotional story, focuses on AJ + Clem relationship as s1 focused on clem + lee
Captivating story and well written even if we've seen the theme before or basically humans fighting humans again
Character growth for clem + AJ was nice to watch

Cons:
The QuickTime events + mini games are less forgiving, and sometimes felt undefined in their goal. So I kept dying and getting frustrated.
QuickTime events did not capture key presses so sometimes i had to spam the keys just before quick time events even showed up on screen.
Sometimes the team/character building beats were boring. Cliché, campfire truth or dare type chats to reveal people's inner motivations.
Game looks ugly to me. Its werid 3d comic book black and white but not really. Looked odd.
not automatic 100% trophy like before

Review EN/PTBR

Bye Clementine.
A game produced at a very difficult time for the company and that still delivered a wonderful end of a journey, sometimes I thought that maybe it was a bit boring or slow but the game always found a way to turn the tables and put me in a situation of indecision of my choices.

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Bye Clementine.
Um jogo produzido numa época muito difícil para a empresa e que mesmo assim entregou muito bem o final de uma jornada, algumas vezes pensei que talvez estivesse meio chato ou devagar mas o jogo sempre achava uma forma de virar a mesa e me colocar numa situação de indecisão das minhas escolhas.

This review contains spoilers

This year, after finishing Elden Ring, I was looking for a game to sink some time into and as a result of that a friend ended up gifting me the collection of all the seasons of Telltale's The Walking Dead on Steam. He asked if he could watch me play some of the game now and then through me streaming it to him in a discord call, and to make sure I played the last two episodes of the final season when he was there. He also made it clear early on that the only season he thought highly of was the final season, and everything else was just varying degrees of good, but even so after finishing the third season I found myself worried that he was going to end up disappointed by me thinking that the final season was good – but nothing special.

I just really had my doubts that the first three seasons were going to lead to something fantastic in the end; the first season absolutely aged like milk with a lot of boring dialogue and a largely uninteresting plot (for example: in 2022, a family in a video game apocalypse setting turning out to secretly be cannibals just makes you roll your eyes). The next two seasons, although better written, were still nothing particularly impressive. I left the first two seasons feeling like the only things the writers had really accomplished were making me care about Clem from the first season onward (and making you care about a little kid in an apocalyptic setting isn't exactly a feat of literary genius) and making Kenny kind of an interesting character as a man with a patriarchal mindset who failed over and over to learn the lesson that he couldn't protect the ones he loved by himself and needed to rely on others to help him do so. There was also other somewhat interesting characters, and good moments here and there, but nothing that was going to stick with me except the very end of season 1 – which was, once again, largely relying on the fact that it's very easy to make you care about a little kid undergoing horrible tragedy. And the third season worked well enough as a semi-standalone story in the setting, but I felt like it didn't really do the work that was necessary to make you really care about its characters and was, same as the prior two seasons, simply fine and enjoyable as a way to kill some time.

So, I went into the final season expecting at the end to be somewhat apologetic towards my friend for not liking the series nearly as much as him. Instead, he ended up listening to me cry throughout all of the scene where Clem is dying in the barn – and be deeply invested in the story from start to finish.

In retrospect, it kind of makes sense that they were able to stick the landing. The one thing all the other seasons had done really well was making Clem a likable character and making you care about her. So, it's not exactly surprising that the second season where you play as her, that is also the end to her story, ended up working well. Seeing Clem grow up over the seasons and go from a sweet child who struggled to see anyone get hurt in the first season, to a straightforward and competent young woman who is willing to do what is necessary to protect herself and those around in the last season was very satisfying. Even more so because, despite everything, she retained a lot of empathy for others – even complete strangers – and a sense of humor, both of which regularly show through despite her somewhat matter-of-fact personality and practical worldview. Still, Clem being a great character and getting to see the end of her story wouldn't be enough by itself to make the final season great, if the rest of the story and characters weren't particularly interesting. Thankfully, the final season improved those aspects significantly compared to the other seasons.

A lot of the season revolves around AJ and who he's becoming as he grows up, as a kid that has only known a world where simply not dying is a regular struggle. Playing as Clem, the game once again makes you feel responsible for raising a kid the same as you did back in season 1. And although it's obviously all smoke and mirrors (since really how much the story of a game like this can branch based on your decisions is very limited), the final season still did a great job at making me worry about how the decisions I was making were potentially effecting AJ. The game presents a lot of scenarios where committing violence seems like the obvious answer, but AJ is right there and he's already clearly way too comfortable with hurting people if he can justify it to himself – making each of those decisions, for me, really difficult as I tried to balance doing what seemed like the right call and trying to keep AJ from learning the wrong lessons and hurting more people. This is essentially the final season doing again what the first season did in Lee being responsible for Clem, but now with some added layers of complexity to it. And that, combined with the game doing a really good at keeping Clem a very likable character and making me want to see her have a happy ending, was already enough to make me way more invested in the final season than any of the others. But, there was even more that the final season does right.

The majority of the season takes place in and around Ericson, a school for “troubled youth”, many of whose former students still live there today after being abandoned by their teachers when the apocalypse started. These former students make up most of the cast of the season along with Clem and AJ, and the story is ultimately one of Clem and AJ finding their place among them – a kind of found family story. This leads directly into another great aspect of the final season, in which someone on the dev team made the very smart decision to think to themselves: “if we're going to be telling a story about a bunch of kids, who had rough childhoods and grew up fending for themselves, building a found family – there should be multiple queer kids in this”. It probably goes without saying why a story about kids who were let down by the adults around them and needed to learn to rely on each other is a natural fit for including some queer characters. Plus, the writers deciding to have Clem be bi is a welcome addition to her character, and if her and Violet (one of the students, who is a good portrayal of a kind of awkward teen who's trying her best and a great character in her own right. I mean, she's a lesbian who kills zombies with a meat cleaver who is desperately trying to keep herself emotionally separated from others in an attempt to try and avoid getting hurt when she loses people she cares about again, but below the performative detached nature is a deeply earnest and well-meaning person. How could anyone not like a messy character like that?) end up together the scenes between the two of them are surprisingly good. It's just some cute, awkward teen romance that I found very sweet and never failed to put a smile on my face. It was nice to see Clem in a very commonplace situation rather than just the usual fighting to survive, and it was a pleasant surprise as I had no clue that queer romance was part of the story going into it.

On top of those two aspects of the story, that mostly revolve around just a few characters, the final season does a great job with making all of its characters interesting. Pretty much all the kids of Ericson who you are supposed to root for are sympathetic characters, and I was way more invested in the cast as a whole than previous seasons. Also, even the characters that are kind of shitty people succeed at not being one-dimensional antagonists (unlike, for example, Carver). Marlon is somewhat sympathetic as a kid who is clearly in way over his head. The game makes an effort to link the person Lilly has become to growing up with a controlling asshole for a father (and, if you don't kill her and pick the right dialogue choices as she drifts away down the river, it's clear she's not 100% happy with the person she's become either). And the things that Minerva end up doing throughout the story just feel like a tragedy. And lastly, on top of all that good character writing, the final season absolutely nails the ending.

While is true that the game faking out Clem's “death” is controversial, to me that scene played into the themes of the final season well. The final season, as a found family story set in the apocalypse, obviously rejects the idea that uncaring individualism is a good way to survive crisis. Sure, it's not exactly a particularly deep or controversial message that helping and relying on others is good – but for what is ultimately a fairly happy ending to the series, it's a fine theme to include. And AJ refusing to do the smart thing and listen to Clem when she tells him to accept that she's dying and to leave her, plays into that theme; Clem surviving because of what AJ did is the final touch that really brings together a great story. And, on top of that, it's a nice way to wrap up AJ's story as well. Whatever bad decisions he made throughout your playthrough to hurt or even kill other people, in the end him saving Clem is a reminder that she taught him how to survive and he is just as capable of using those lessons to help people as he is of using them to hurt others. He's still just a kid, and although his willingness to commit violence is troubling, he still has the potential to grow up to be a good person. After the season was so effective at making me worry about who AJ was becoming, it was really nice for his character arc to end on that note. Would it have been better to have all this without faking Clem's death? Maybe, but nothing is perfect. Besides, it serves as a very good emotional rollercoaster.

And then, the story ends with Clem and AJ, happy with their new home and the people they've surrounded themselves with. Not without troubles or worries, but content in the moment. And that's about as happy of an ending as I could have asked for for Clem, and makes all of what came before the final season more than worth it.

A obra definitiva de The Walking Dead. Marcado por um turbulento momento que culminou no fechamento da Telltale, mas que mesmo em meio a esses problemas, entrega um fim digno para tudo que foi construído durante essa saga.

Eu poderia falar da evolução visual, que foi considerável, eu poderia falar das implementações e expansões nos sistemas de jogabilidade, que agregam bem ao conjunto, eu poderia falar da trilha sonora absurda, que de longe é a mais memorável da saga, mas no momento, não consigo destacar nada além do que pra mim foi uma das mais densas e bem feitas evoluções de personagem que já presenciei em um jogo.

Acompanhar a jornada de Clementine é também passar e vivenciar transições.

Enquanto Lee, não somos apenas responsáveis pela proteção de Clementine, mas também somos o mais próximo do que poderia ser considerado família naquele contexto, somos responsáveis por guiar e ensinar. Somos responsáveis por tornar um mundo cruel, impiedoso e cinza, um mundo onde uma garotinha poderia ver cor e esperança.

Enquanto Clementine, deixamos de exercer o papel de protegido, para assim exercer o papel de protetor, responsável. AJ é uma virada de chave, assim como Clementine foi para Lee, e isso é estampado de forma genial nas semelhanças entre as capas da primeira e da última temporada.

Novamente, estamos guiando, ensinando, protegendo, mas dessa vez, uma criança que já nasceu inserida nesse mundo caótico, o que torna qualquer tipo de dilema mais complexo e imprevisível, afinal, nossas ações servem de inspiração, e nós somos o seu único laço familiar.

Encerro esta saga de coração quente, necessidade de terapia e com uma saudade tremenda. Digo adeus a uma das minhas personagens favoritas da minha vida, sabendo que ficará pra sempre em minha memória.

"𝘕𝘦𝘷𝘦𝘳 𝘮𝘪𝘯𝘥 𝘵𝘩𝘦 𝘥𝘢𝘳𝘬𝘯𝘦𝘴𝘴.
𝘕𝘦𝘷𝘦𝘳 𝘮𝘪𝘯𝘥 𝘵𝘩𝘦 𝘴𝘵𝘰𝘳𝘮.
𝘕𝘦𝘷𝘦𝘳 𝘮𝘪𝘯𝘥 𝘵𝘩𝘦 𝘣𝘭𝘰𝘰𝘥 𝘳𝘦𝘥 𝘮𝘰𝘰𝘯.

𝘛𝘩𝘦 𝘯𝘪𝘨𝘩𝘵 𝘸𝘪𝘭𝘭 𝘣𝘦 𝘰𝘷𝘦𝘳 𝘴𝘰𝘰𝘯...
𝘛𝘩𝘦 𝘯𝘪𝘨𝘩𝘵 𝘸𝘪𝘭𝘭 𝘣𝘦 𝘰𝘷𝘦𝘳 𝘴𝘰𝘰𝘯..."

i want to give aj a hug and then give him some apple slices and then give him a tablet that is playing 24 hour spongebob episode live stream

Franquia twd terminada com sucesso!
Poucos jogos de narrativa conseguiram me deixar tão imersa, tão nervosa, tão triste igual twd conseguiu me deixar.
A narrativa envolvente. Personagens carismáticos. Os inúmeros dilemas morais em um mundo apocalíptico. Tudo isso torna a experiência bastante única.
TWD não nos oferece gráficos fantásticos, gameplay fantástica ou inimigos desafiantes
O foco aqui são RELAÇÕES HUMANAS, e como é dificil sobreviver e manter a humanidade em um mundo em que as pessoas são piores que os monstros carniceiros.
E felizmente teve um desfecho LINDO.
Vou sentir muita saudades.

I knew I'd like this but I never expected it to be as impressive as it was. Some scenes really take what makes the series great and pushes it to 11. Recommend it just as highly as the first one.

This review contains spoilers

played it twice already with no romances and i decided to try it this time romancing a character. i chose violet and it was quaint

the best thing this game does is pretend A New Frontier doesn't exist

Uma conclusão linda para a melhor saga dos jogos de escolha. O jogo tem alguns defeitos como nem todos os personagens serem tão interessantes, mas a relação da Clementine com o AJ é tão perfeita que te faz se distrair de qualquer outra coisa ruim do jogo.
Maioria dos personagens são legais e distintos e os vilões realmente fazem vc sentir raiva deles.
A história dessa temporada final gira muito mais em volta de moralidade, escolhas, sobre como deixar um legado, passar seus ensinamentos pra uma pessoa e como isso faz diferença, como nossas ações tem influência nas pessoas que nos admiram e entre várias outras lições de vida.
Uma pena que a dublagem brasileira não se manteve até o final por causa de problemas financeiros da telltale na época, pois foi uma ótima dublagem com vozes muito bem escolhidas.
Com muitas surpresas durante a trama, a temporada final é um encerramento de saga muito emocionante e que me deixou muito feliz por uma das minhas franquias favoritas ter terminado de uma maneira merecida e agradável.

I don't know if I could ask for a better ending. I've made reviews for each individual episode, you can check those out if you want, I'm mostly just making this for my own purposes.

Oh man...what a bittersweet ending. a beautiful comeback from the beatdown that was given to me by the previous Walking Dead game. I feel...satisfied.

finishing this long series of games has been emotional but I knew it was time. and I definitely do not regret it for a moment. well and truly worth it.

O final perfeito pra essa série! Não tenho mais o que dizer.

This review contains spoilers

pretty great - not really a review, just a thought journal.

Ending of episode 1 was great/wild, even though I spoiled the very end of it for myself. Episode 4 was even better though.

very spoilery


Minerva's arrival at the bridge is the single best thing that ever happened in the game series. I know I'm fresh off it, but it might be one of the coolest things in the entire TWDU. RIP my boy Tennessee, though, hated losing him like that. was considering going back through and not trusting AJ so the outcome would have been violet and clem both dying but at least AJ has his buddy Tenn....even though he hilariously called him stupid so many times. BUT I was absolutely shocked when Clem showed up at the end, like dear god that twist was so well done. I thought it was some kind of dream sequence. I've always regretted choosing to tell Clem not to shoot Lee, so I went with telling AJ to kill clem. it was rough watching AJ swing that axe down on her. no thought whatsoever that he went for the leg. heck I was worried Violet would be upset with him for shooting Tenn to save her; and then I thought it was her calling him goofball, and was like oh that's nice, but then it was Clementine (plus Violet not holding grudge over Tenn)! So I was happy to keep my gals Clementine and Violet together. Don't remember much from the previous games, but that feels like the toughest choice/consequence in the games, ending up with Tenn or Violet getting killed, at least for me personally. I think they nailed the landing, great ending to the game and the series. at least for my play through, guess I don't know all the other possible outcomes. Oh and the song during the episode 4 credits was beautiful.


p.s. if your grandma is dying, stop watching cartoons.


Really like this one. Just like the TV show, the games got engulfed with a Myriad of spin offs and side games, not to mention some boring seasons in the middle, but this was a great ending for Clementine's story.

Aside from the story and the cast, i liked how they leaned into the art style of the book even more with the backgrounds and some of the UI.

4.

no idea why i didn't play this sooner, these games were pretty important to me back in the day and it's a rock-solid conclusion to the series as well. though, plunging back into clementine's world after so many years spent apart did cheer up an otherwise unremarkable birthday - nothing soothes the soul like saying hi to an old friend.

it's possible (guaranteed actually) that i'm being a bit sentimental because of my attachment to this series and to clem's character, because while playing i did feel some reservations about this cinematic choice-driven genre of games that telltale pioneered - as much as i like the series, a lot of it is tied up in my personal view of its themes and characters. it's hard to tell when i'm reading depth into the narrative that's not truly present, or when the game actually accounts for my feelings and choices in a meaningful way. it's hard to tell whether this story being told through branching choices just adds extra fluff that dilutes the storytelling potential by spreading itself thin, or whether it's the whole reason these games are any good at all, by allowing clem's journey to be dictated so personally. i'm really not sure. even if you're satisfied with how the game followed through on your choices, what does it mean that the game offers you that other choice? if the game always feels compelled to craft an interesting and satisfying narrative out of whatever you choose, to what extent can it really assert its themes? this isn't actually too big of an issue because the range of outcomes is never as big as the game ideally wants you to think they are, but that connects to another problem: that is, whether these games take proper advantage of the medium. it feels like at its best you fall for the illusion that contingency is allowed for on a level that meaningfully extends beyond minor interactions, but it's just that, an illusion; once you look behind the curtains and start noticing the seams it's all a little cheapened. part of the problem is how contextual the design is - undertale is pretty railroaded too, but your choices always feel meaningful because they're not actually "choices" at all; the game is just reacting to what you do in gameplay. i know i'm not blowing anyone's mind by saying all that - everyone knows how these games work by now - but still, it leaves me wondering if these would actually be better off if they were just films.

of course, this is all just in that far-off realm of theories and hypotheticals. in truth, the fact that these are games probably accounts for most of the charm. the weird 3d-cartoon aesthetic (which looks great here, btw!), the robotic movements and silly exaggerated expressions that switch on a dime, the contrived ways in which dramatic choices are set up for you, the compulsion to walk around and inspect everything, check every corner, even if it's at complete odds with the tone of the scene. these sure seem like imperfections, but spend enough time with these games and all their little blemishes start to look so very beautiful. why yes, i want to play the dumbest, shallowest QTEs and minigames you can throw at me. why yes, i want to replay 15 god damn minutes because i forgot to check a corner which hid some stupid collectible, or because i misclicked a dialogue option, or because clem just didn't say what it said she would say. bathe me in your lovely acid.

uh oh im doing an anti-intellectualism. idk. i'm not sure what my point here is, actually. kinda just did the writing equivalent of spinning around in a circle until you become dizzy. which i do a lot actually but im better at hiding it usually i think. maybe i just wanted to wax lyrical about liking art even when its foundations are flawed. because its foundations are flawed. i'm not sure where the line is on whether analysis should be descriptive or prescriptive. maybe the bottom line here is just that i have bad taste actually. anyway i wrote too much to throw this in the trash so im just gonna click that post button real quick. here's to regrets

Carried heavily by Clem and AJ, all the new characters were shit and uninteresting in my opinion. And the ending was only decent to me because it heavily relied on parallels back to lee and Clem’s relationship, but the whole returning character wasn’t that cool to me so the whole final segments just fell flat.