Reviews from

in the past


It really is that good. The story is the best of any JRPG I've played, and the main group is iconic. The character design is not as over-the-top as 2, making this game more approachable for everyone as well. The battle system is excellent, and all of the quality-of-life improvements the Definitive Edition brings make this the best way to experience it in all of its glory.

The gameplay is awful. There is no diversity in combat, exploration is a huge slog, there’s a lot of bloat/padding, and overall it was not a fun experience. The story was alright, but if the gameplay isn’t fun, it really bogs it down.

This was an amazing RPG with combat that I came to really like as I played through the game and a story that really stuck with me. Not much else to say just a really solid experience.

Edit: The only thing I remember this game for is its OST, I don't think I would fuck with the combat anymore.

An amazing if slightly longwinded JRPG outing. Although it is spread thin, the gameplay and Adam Howden’s impressive voice work keeps the game entertaining constantly. An impossibly beautiful Switch game.

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One of the best Nintendo games out. There's a small stutter in the middle of the story but besides that the story is probably the best in a Nintendo game ever. Full of twists that are genuinely captivating and lovable characters. Gameplay is also the best of the three games. Must have for literally anybody.

Although some textures remained untouched, this remaster heavily improved the visuals of the original and greatly remixed or even re-orchestrated the original soundtrack. Xenoblade Chronicles‘ partly inconsistent story offers an intense revenge plot filled with mysteries and plot twists whereas many of them are meant to be predicted. Quality of life additions may have improved the experience with this games’ tedious side quests and its sluggish and broken combat system, but these are only fighting the symptoms rather than the causes.

The best video game ever made, no cap.

This games world is gigantic, huge, monstrous. And its packed to the brim with new enemies, loot and quests in all of its corners. Its and Open World games with all the fat trimmed, leaving to a satisfying 100 hour romp.

Its combat is simple, but succeeds in how unique all the party members play and the team comps possible.

The voice acting in this game, in english, is iconic, and I cant image the game without them. They put their heart and souls into these performances.

Its story grips me like no other story has had. Its able to really dig deep into its world and thoroughly explains everything. And you play the game again the second time, and its narrative expands further. Thats a good story.

one of my favorite games, its cool gameplay and story i like the music

I want to preface what I'm about to say with a simple statement: I like this game.

If you had asked me a few years ago what my favourite game was I likely would have said this one was. What I've come to realise on a 4th (unfinished) run is that, yeah this game is pretty good. My favourite? Not anymore. Peak of the genre? Absolutely not.

Since finishing this game years and years ago I think I've played better games. Games with better stories, games with better music, games with better gampeplay. In some sense I'm glad this game isn't my favourite? I feel like my tastes have grown and developed in the last ten years which is neat.

Not so much a review, just some short feelings. I may come back and add more if I feel like it.

Also, final note: Xenoblade X is better. Fight me.

9 years later and it's still my absolute favorite game of all time. it's the kind of game you play once and it leaves a lasting impression on you for the rest of your life. there will never be another game quite like it

mfw 0 reyn voice clip and 0 riki voice clips in future connected

I can't put how much I love this game into words

game: the only ever edition

overindulgent and overstuffed with straight-faced generic-isms strewn across an equally vapid, noisy world primed to prey on those with “thing to do” syndrome

This is the game which sold me on Takahashi's vision all the way back in 2011. Xenoblade's story stands the test of time as an incredibly beautiful narrative on the desire for revenge and what it means to be in control of one's own destiny. Xenoblade Chronicles combines a beautifully different world with an amazing OST, compelling characters and a wonderful narrative which makes Xenoblade not a game, but an experience. Takahashi and Monolith absolutely popped off on this game.

I had 100% this game back when DE first released, so this replay was dedicated entirely to re-experiencing the story and I can say for certainty this game resonates with me the same as it did all those years ago.

This review contains spoilers

We are only Gods of Ourselves.

Xenoblade Chronicles is a lot of things. A passion project; a bloated bore; a good game. The amount of time, care and love put into this piece is apparent, and exactly why this game is seen through to the end, despite its own attempts to prevent the player from doing so.

The Bionis, and the Mechonis; All there is, all there was. The concept of living atop giants, absurd as it is, is fully realized. We come to understand the world as it is; a living being, with flesh and blood; antibodies and parasites. A true living world. The sheer scope, what it means to live upon a giant, is purposefully obfuscated at first. As the player travels up the Bionis alongside Shulk, they experience the various climates, cultures, and people inhabiting the body. A snowy peak on the head, a town plagued by falling debris on the resting calve. The world is fully realized and understood, and is by far the strongest aspect of the game.

The world of Xenoblade however, is not enjoyable to explore in and of itself. Exploration in game is marred by the slow movement speed of the party, and the large, expansive, empty lands you travel. You are never truly incentivized to travel, explore, to visit every crack, crease, and crevice. Sidequests will ask you to travel to a pond, kill some fish, without any compelling reason as to why you should do so. There’s a sense of aimlessness to it all, akin to wasting time, as if you’re procrastinating the main story. There is no natural reward for exploration, all you find off the beaten path is more monsters to fight, and the occasional ether mine. The monsters are rarely anything more interesting than what you’ve already been fighting, and the ether mines only serve as a method to further bloat the gameplay systems.

Ether mines are used to obtain ether gems, which insert into equipment to allow for additional effects in combat. An interesting mechanic encouraging unique builds, but the execution leaves much to be desired. There is rarely any easy way to obtain the gems you want, so it is often up to chance as to if you will have the gems you actually want. Gem crafting is the easiest way to obtain these enhancers, but it's a slow, tedious, and unengaging process. Your inventory quickly fills with items for gem crafting, but you will never be excited for the process, as your inventory will be so full you won’t know where to begin. This bloat defines the regular equipment system as well. Your inventory will so often be filled with assorted equipment, with the most minute of differences, with no easy method to sort or dispose of useless gear. Gear is sorted into various categories and types, making sorting them and finding what you want even more of a bore. The equipment management feels is a hassle, discouraging you from actually changing things up and experimenting like the game intends for you to.


The game begs you to experiment, but the mechanics constantly discourage you from doing so. The affection and skill link system encourage using various groupings of party members to raise their affections and unlock skill links, but the game often expects you to have Shulk in the party, as he hosts various unique skills. Not having Shulk in your party is a death sentence against various enemy types, so your party building is unfortunately limited. The lack of control over the AI beyond a rudimentary tactics system results in your party members often not doing what you’d like them to. This discourages you from ever even controlling other party members beyond Shulk, for the AI is not capable of making the proper strategic situations required of his role. This further cements Shulk as the only character you should control. Swapping party members out is made a hassle, the lack of a load-out system results in the player having to re-select their skill links, swap out their arts, change their equipment, gems, etc, until they fit properly within the new party. This bloat and tedium requires a lot of patience from the player, and is not appreciated in a game that is already so long as is.

This bloat extends to the narrative as well. While the game starts off strong after the Mechon attack, it starts to flounder soon after. It never becomes a bad story, but it spends too long stumbling around in areas that end up being meaningless in the grand scheme of things. Many areas serve as nothing more than highways to the next story location, with nothing of interest beyond the visuals and atmosphere of the areas themselves. Many locations could be cut from the game as a whole and there wouldn’t be any major loss. The story picks up once you reach the Fallen Arm, but everything before then is a peak or valley of quality and pacing. The fight with Xord is exciting and piques your interest, but much of the story between then and arriving at Alcamoth feels somewhat meandering. This sense of aimlessness can extend to the central cast as well. While Shulk is a well rounded central figure, many characters feel like they don’t have much to offer. Reyn, Dunban, and Melia all bounce off Shulk very well, their relationships real and believable. Riki and Fiora are both fun, but they definitely lack a sense of depth that makes the rest of the cast interesting. Sharla bares the worst of this aimlessness however. She doesn’t have much importance in the plot, primarily serving as a vehicle for Reyn’s character development. Beyond that, all she has for personality is her relationship to her fiance. She is entirely dependent on these male figures for her character, and it’s disappointing to see that she could be entirely written out of the story with relatively minor changes.

The biggest flaw of the narrative however, is the writer’s excitement to tell it. Foreshadowing is an important technique in stories, and can serve to make narratives more interesting to experience on repeat. When the foreshadowing actively spoils the narrative however, it instead serves to make the first experience worse. Numerous scenes in the story feature characters making incredibly obvious allusions to future narrative beats, the most egregious of which is Dickson’s betrayal. Dickson is shown throughout the game to know more than the average Homs, to an absurd degree, and that is perfectly fine. It makes him a character you have many questions about; as to how he knows so much about the Bionis, all the people living on it, and so on. The issue however, comes in when he is often shown to be planning behind your back. Constant scenes of him turning away from the cast and saying “The plan is all falling into place,” give the player the idea that he is suspicious and not to be trusted, not naturally, through their own wit and intuition, but unnaturally, through him saying things that obviously incriminate him as a suspicious individual. It showcases a lack of respect for the viewer to be able to pick up on character traits themselves. It makes any future events involving that character less surprising, less exciting, and less impactful. Dickson betraying the party could have been an unexpected and exciting part of the narrative, but it is instead expecting, awaited, and uninteresting. There are still good twists, but much of the game is brought down by this failure.

This doesn’t make the narrative unenjoyable however, and the message of the story within is still poignant. What starts off as a simple revenge tale, is denied at the last minute. Shulk forgoes revenge once he learns what is truly happening. He breaks the cycle of revenge, and denies his own destiny. He is not the one to choose who lives and dies, and neither should anyone else. He controls his own fate, and the fate of others should lie with others. He denies Zanza, believing that a God should not be free to control the fate of others unimpeded. He decides to fight against the concept of fate itself, because nobody should have control over the fates of others. Defeating Zanza has Shulk choose to deny the path laid out for him, and the path laid out for all life. We are not born to die, we are born to live. Denying the path of godhood, he wishes for a world with no gods. We are the ones who will carve our paths forward, and we are the ones in control of our destiny. Only Gods of ourselves. No greater power has control over us.

The gameplay cycle of Xenoblade is a mess. There are so many minor flaws that build up to bring down the overall experience. But despite that all, it is clearly a labour of love. A world created from the ground up, wholly unique and unlike any other. A story about hope and optimism, encouraging players to cease their own destiny. Characters that fight through it all for the hope of a better tomorrow. It is a story worth experiencing despite its flaws, and a game that deserves recognition for what it achieves. It is a beautiful mess of an experience.

This isn't a joke review. I'm dead fucking serious this time.

I haven't experienced a game that people told me got good at the third act...until this game.

I have issues with this game. Too many to list. Of course, the level "design" is soulless and lacks any sort of fun. Earlier Xeno games would include little puzzles and would have some environmental storytelling. Whatever the fuck that means. The gameplay is bizarre and since I have never played an MMORPG, I am completely unfamiliar with this type of gameplay. And the walking speed is slower than a sloth.

The story? Ah yes. The thing I love about Xeno and video games in general (I'm a Visual Novel fan lol). So when I played this game, I was underwhelmed. Yeah there are cool ideas and such but this reminds me of a filler JRPG to wash your mouth of all the epic masterpieces or when there's nothing coming out at the time. The problem is, Xenosaga and Xenogears were the epics I wanted. And it turns out, this wasn’t meant to be Xeno. Until like they were 80% of the way done and decided “Hey let’s make this a Xeno. Change the already done story? Nah keep it.”

Riki. Holy shit. Riki. Football. That fucking football. I want to kill that piece of shit. That whole thing’s existence is just there to pad time. The fucker doesn’t talk about anything of worth (although this game’s standard of worth is already in the shitter) but when he does talk the dude’s always like “Look look big fishy fish”. Uhhhh yeah no shit Sherlock I know there’s a dinosaur in our presence can you get out of the way of the camera.

Anyways I’m done with this game. For now at least. I’ll pick it back up because I kinda have to because I paid $50 for this shit and I need to get my hard earned money’s worth since I literally never pay for games unless I absolutely have to. And when I play Xenoblade 2 and 3, I’ll be sure to emulate it (though maybe $60 for Xenogears with a harem definitely sounds worth the money).

I’m going back to my porn games.

Ahoy! i was playing this all day for many days. Love all the epic moments and battles. The gameplay was just as epic with many flashy moves but i wish you could maybe have more attacks like lets say Final Fantasy loved the game and loved the story i will play more soon

Since Xenoblade Chronicles 3 was announced, I wanted to play through this game and its sequel in time to play 3 on day one. I was NOT expecting to be so hooked on this game that I’d complete it and its add-on story in just a couple weeks.

Xenoblade Chronicles might be the best-paced RPG I’ve ever played. Even though there were so many sidequests piling up for me to complete, I kept playing more and more of the main story without stopping to take a break because I just needed to see what was going to happen next. The main cast is nearly perfect, the twists are all well-written and earned, and the music accompanies the richly realized areas and cinematics so perfectly that I expect to be listening to the OST for years to come.

I actually really enjoyed the combat as well, even though I hear other games dramatically improve on its concepts. The only gripes I have with the game are the density of unnecessary sidequests (cut the number in half and double the rewards from each quest and you have a much better system, in my opinion) and the general jankness the game can have at times.

From looking around the internet it seems that some people have mixed feelings on Future Connected, but I absolutely loved it. They gave much-needed closure to Melia’s character arc, Kino and Nene are wonderful additions (though I could do without the “meh-meh”s) and the new tracks are so good that it has me even more pumped for XB3’s OST. Oh, and the Ponspectors make the game an 11/10 for sure. Ponspectors till we die!

Characters, music, and world design are all top notch. Story starts out pretty simple but turns into something far bigger and more unique. Combat is in-depth and has a lot of nuance to it. Just one of the best games I played period,

+expansive world with gorgeous, varied environment design. great sense of scale as you climb each titan
+great overall concept, the titans that the characters live on are intricately tied to the plot and feel natural to explore
+excellent character design in terms of the synergy between their abilities and which roles they can adapt to in team builds
+excellent character design otherwise too lol, very likable
+I personally have a soft spot for the voice actors entirely coming from the commonwealth... gives the games a unique identity over here
+I have not played the original, but it seems like many quality-of-life elements have been added, specifically for quest tracking
+this has been controversial but I prefer the heavy anime-influenced of this version over the ps2-level realism of the original. considering that the original engine has been reused, I think switching to a style that favors lower-poly is appropriate
+the general xeno-series mixture of organic and mechanical elements is great as usual, especially in how its integrated in the duality between bionis and mechonis

-combat is really lacking in terms of variation from battle to battle. topplelock is an interesting mechanic but when every battle is just topplelocking, it's not very interesting
-level has too much sway in the outcome of battles, where raw stats seem to be more decisive than team-building in many cases
-the first half of the story lacks much driving force, which is a ridiculous amount of time in a game that can easily last ~90 hours
-much of the story is opaque in the first half and beyond, partially contributing to the above. I didn't feel like I had a good idea of what was going on until maybe 60-70 hours in
-I don't know quite how long I spent on side content but I have a feeling it was at least 15 hours. in that time I didn't feel like I got much useful out of doing side missions or leveling up affinity for how boring it was to perform
-side quests are very bland, a lot of kill x enemy, pick up x item, save x person, etc. missions with irrelevant, flimsy justifications
-overstuffed with systems, many of which don't feel immediately useful or feel superfluous. I distinctly remember xc2 having this issue as well
-I'm reasonably sure this is running on the xc2 engine, but that engine had some graphical flaws and so does this game. you will notice that many assets are lacking or even from the wii original, and the framerate / resolution dip in heated situations, especially when in handheld mode
-considering the most interesting part of this game is the team-building and mastering each character's playstyle, it feels like much of the design doesn't really encourage experimentation outside of a couple of endgame encounters (specifically DL)

as much as I want to like this game, it frankly felt like a chore pretty quickly and never let up, even when the final twenty hours or so shed light on many of the mysteries wrapped up in the story. for the time investment involved, I'm just not sure it's worth the slog for a dozen hours of interesting twists at the end

Just so you know, this is review is coming from someone who played XC2 first. So going in I already had pretty large expectations from what the community has said. And you know what? It lived up to every single one of them for me. The story was absolutely better than XC2's, with so many twists and turns that always got me to keep playing to find out what happened next. The characters are amazing too, with some of my favorites being Reyn, Alvis, Melia, and Egil. Riki is so much better than Tora it's not even funny. Not only that, but it also has an amazing soundtrack. Guar Plains, A Tragic Decision, Engage the Enemy, You Will Know Our Names, Riki's theme, Beyond the Sky, Mechanical Rhythm, An Obstacle in Our Path, and many others are absolutely amazing. Out of the games I've played, I think the Xenoblade OSTs usually tower above the rest. The one gripe I have is that sometimes the gameplay can get extremely repetitive. A good amount of the game is spent topple locking enemies, and struggling for ages to kill opponents that are immune to topple and break. However, it was also pretty fun at times and it was hilarious how much you could cheese some fights. This game gets a Better than Wii Play out of 10

I thought I was gonna finish the game and make a joke with my review just quoting one of the characters. But I definitely feel like I gotta express how great this game was, the characters were all amazing and I loved each of them. Every character feels so real and each of them have great moments where you learn to love them even more.

There are so many quotable moments throughout the game, some quotes can be funny to use while others carry a deeper meaning to them. Some quotes have some impactful words that can help anyone, because at the end of the day video games are meant to help people escape the reality of the world and experience a kind of joy only video games can bring. I feel like Xenoblade is a great game for touching your heart and leaving a feeling of happiness with you.

Xenoblade is a game where you don’t have to feel alone, because all the characters have their own battles and doubts, but it shows that with friendship and love we can all find a better place in our lives, every day is a new day to make your own and find happiness the way YOU what to find happiness. And I think Xenoblade does a great job at conveying that message.

At the end of the day, I guess you can say… I’m really feeling it!

Xenoblade Chronicles was overall a good game. I really enjoyed the story, the music, and found the combat initially very engaging. However, samey combat over a span of the game, even when switching characters, and some amount of level grinding, the world being actually smaller than it seems, found me less immersed and ready to get to the next story beat. Overall I enjoyed this game and I would definitely recommend playing it and experiencing the topsy turvy story. If you are new to JRPGs, like me, there is no better place to start! I will offer some tips that will enhance your experience. Lets dive in!

🎮 Platform: Switch OLED
⌚ Time to finish - 36h (some side questing to grind out lvls, switched to casual for last 2 chapters to avoid grind)
🏆Trophy completion - Not sure but its lengthy and long. I do not think this is the sort of game i would want to 100%. The strength of this game is the story and in the first 25% of the game i tried to 100% everything and i did not find it added to the story. Most of the side quests are there to get you $$ and grind out lvls. So use them simply for that and try to get back to the main story asap.

🤬Difficulty - easy. Initially every fight something new is thrown at you, and then slowly it stops and you get use to everything. The game does have the standard rpg issue of being under leveled, and the game ramps up levels quickly especially towards the end. The combat did get very repetitive after 20h so at the end when the enemies are over 10+ lvls more than you, i did not want to grind and I switched to casual so the level diff. penalty is not there. I suggest you do the same unless you really enjoy the combat.

🌄Graphics – On switch the graphics were good. There is a huge open world feel and you transition from area to area without much down time. Pretty impressive. I especially liked all the mech designs and cut scenes. Even if they weren't technically beautiful vs like a ps5, the model design was awesome!

🌦 Atmosphere/Music – Super fun score. the main theme still rings in my head.

📚 Main Story / Characters – This is the highlight of the game! It does eventually turn into super natural, philosophical, sci-fi things as you expect all Japanese stories to turn, but it wasn't overly done and wasn't super pseudo-sciency. You get to explore most characters back story in the party and get to know and learn about them and their motivations. I really liked all the characters and the transformations they go through.

🤺 Combat – Its fast, hard hitting, and flashy! Even the bosses don't feel like a long grind to kill. Its engaging in the beginning, repetitive mid-late. Combat wise apart from the mage, everyone pretty much plays the same. I tried to use the mage, but her spell rotation is convoluted and very risky in boss battles. I just stuck to a 3 tank build with heavy topple focus. Topple is super op. Every battle is the same, press all the cool down buttons, respond to the QTE, throw up shields. What the boss is doing in most cases is irrelevant. Also because of how the game works, i had most of my focus always on the actions bar and not much on the action itself. You need to navigate to press the abilities, so you can't do that if you are staring at the screen, you have to be staring at the bottom of the screen to see when things are coming off cool down, which means you miss everything else. This also means i missed a lot of the flash and cool animations they put in. I wish they went with a tales of arise like style, where an ability is attached to each button.

Shulk was easily my fav to control as you keep him moving. rest are boring press buttons on cool down in right order. if you have any experience with rpgs and ability juggling like in MMORPGs this will be cake.

🧭 Side Activities / Exploration – Not worth it except to close lvl gaps and get money. Initially i was looking at the world and saying wow this is huge! but as i started to explore i realized you don't get much from exploring apart from collectibles. There are no interesting characters there, no extra story beats to add, really nothing. its actually deceptively large.

The game also has a wide array of things i never used. What was the point of collecting mats from mines? I never needed to upgrade my gems, though that system existed.

🚗 Movement/Physics – Great no issues. I wish there was a way to move faster apart from using abilities.

📣 Voice acting – Great voice acting! Really added to the story!

🥇 Best thing about the game - the story! I really enjoyed it. This is why you are here.

👎 Worst thing about the game - none. Its JPRG standard, but I don't like lvl grinds. Switch to casual if you are bored of combat and don't want to lvl grind so you don't loose out on the game experience!

[ if you liked the review throw me a like! ❤️ ]

My favorite video game of all time. Xenoblade Chronicles Definitive Edition is one of the best games I have ever played. From the moment the game begins there’s an enticing fantasy world that leaves you with questions and there’s only more and more of them as the game continues to show more and more crazy things like the Monado being able to see the future, new characters with questionable intentions and so many plot twists, betrayals and mind blowing moments. The way all your questions are able to be answered as the story is fully woven together in its final act is absolutely incredible and one of the most memorable things I have ever seen in a game. The Nintendo Switch version also includes many changes to enhance the experience even more. The graphics have been upgraded with remade HD character models and updated world textures as well as many quality of life improvements to gameplay like a side quest tracker and even some remastered music. This game has some of the prettiest world design I’ve seen from the trees that light up at night in Satorl Marsh to the meteor showers at Eryth Sea, just all the different locations are so gorgeous to explore. The combat is so engaging too with a mechanic that cleverly ties in the core part of the story of being able to see into the future with the Monado into the actual combat itself. Occasionally you can get visions of what your enemies will attack you with in the next few seconds and be able to change the future in time to prevent casualties. It’s incredibly fun and keeps you on your toes through battles. The characters are all so memorable too and you easily get attached to the party so well. Not to mention the incredible soundtrack in this game from the cutscene music to the battle music. If you’re a fan of games with a captivating story, lovable characters, stellar music and beautiful fantasy worlds to explore Xenoblade Chronicles is 100% a must play.

Would have been my peak fiction if I’d never played a jrpg before.


This was a series that I had been wanting to try for a long ass time and boy am I glad that I played it. This is one of the most memorable and greatest games ever made imo. Just when you thought you knew everything there was to know about the game a earth shattering discovery is revealed. The plot twists are among the most memorable I've encountered in a game. The characters are all amazingly written and are given their fair share of the spotlight and even the weaker ones are still pretty damn good. The OST is phenomenal with some amazing tracks, "Engage the Enemy" in particular plays rent free in my head all the time. The newly updated graphics are a treat to look at. Lots of QoL changes that I very much appreciated. This is one of the best games ever made in my opinion and if you're a JRPG fan and you haven't played it then you're doing yourself a disservice.
10/10

Ride Bionis

Life good

Bionis fight back

KILL BIONIS

An already great game polished to near perfection.

British People's pain is so funny

Xenoblade Chronicles laps up your time with a St. Bernard’s huge, gross, slimy, wet tongue, licks your face with the residue of your lost hours still sticking to its perpetually unclean dog mouth, and then asks if you had a good time. The St. Bernard is fluffy, and the gesture is sweet, but I don’t even know how to begin answering that.

But I guess the music and world design are excellent.