À primeira vista eu me senti um pouco perdido em Clu Clu Land. A vibe do jogo me lembrou bastante Pac Man, mas em pouco tempo os verbos do jogo se mostraram bem diferentes, criando uma proposta única que me deixou igualmente maravilhado e sobrepujado.
Mecanicamente Clu Clu é impressionante pra um jogo de 1984. Em um mesmo momento, temos de descobrir um padrão oculto de moedas, fugir de monstrinhos espinhosos, enquanto tomamos cuidado com um buraco negro, tudo isso com tempo finito e com um sistema de movimento único.
Uma garra com ativação sustentada permite ao jogador usar pontos de pivotagem para mudar a direção do movimento. É fácil de entender, mas é difícil de dominar de fato. O objetivo de encontrar o padrão secreto lembra um pouco nonogramas como Picross, mas com um gameplay que urge reflexos e habilidade.
Como todo jogo da época, o foco é sobreviver e fazer o maior número de pontos possível. A rotatividade das fases também impede que o jogador decore o padrão, então cada nova partida é uma corrida contra todos os obstáculos de maneira fresca e um tanto sobrepujante em matéria de dificuldade.
Mecanicamente Clu Clu é impressionante pra um jogo de 1984. Em um mesmo momento, temos de descobrir um padrão oculto de moedas, fugir de monstrinhos espinhosos, enquanto tomamos cuidado com um buraco negro, tudo isso com tempo finito e com um sistema de movimento único.
Uma garra com ativação sustentada permite ao jogador usar pontos de pivotagem para mudar a direção do movimento. É fácil de entender, mas é difícil de dominar de fato. O objetivo de encontrar o padrão secreto lembra um pouco nonogramas como Picross, mas com um gameplay que urge reflexos e habilidade.
Como todo jogo da época, o foco é sobreviver e fazer o maior número de pontos possível. A rotatividade das fases também impede que o jogador decore o padrão, então cada nova partida é uma corrida contra todos os obstáculos de maneira fresca e um tanto sobrepujante em matéria de dificuldade.
CLU CLU LAND is an arcade game where you control a little red fella who is looking for a hidden pattern of gold coins. This lil guy auto-moves, and it is the player's job to stick out one of his arms to kind of spin off of pegs to change direction, all while avoiding enemies and traps. I played the NES version emulated on my Steam Deck.
I think this game is so neat. It has the Pac-Man style of "Here's a maze, you have a goal", but instead of making things go away, you are making things APPEAR. I find it incredibly addictive. The second I get GAME OVER, I want to turn it right back on to see if I can get farther, which I think is the sign of a good arcade game. This would've been a great palate cleanser with SUPER MARIO BROS. when the NES was released.
I think this game is so neat. It has the Pac-Man style of "Here's a maze, you have a goal", but instead of making things go away, you are making things APPEAR. I find it incredibly addictive. The second I get GAME OVER, I want to turn it right back on to see if I can get farther, which I think is the sign of a good arcade game. This would've been a great palate cleanser with SUPER MARIO BROS. when the NES was released.
Clu Clu Land is interesting. I like the underlying concept of trying to reveal a design by navigating a maze and avoiding enemies, but the turning controls don't really work for me as well as I would've liked. I get what the designers were going for, but it's pretty awkward in my experience. The game does at least have a few nice touches of bouncy animation, and some catchy music. In other words, a decent but not amazing game.
👎40%
The premise for this is absolutely fine. It's actually a really good idea for an NES game. The idea of finding the pattern through the gold pieces and figuring out which spaces have the pieces is great. The graphics are even fine and I felt like the look was great. Even the soundtrack isn't too terrible and it sounds like a refreshing retro soundtrack. Where it went wrong was the gameplay and the controls. The gameplay isn't very great with how there are invisible obstacles you randomly come across and then you have the black holes on TOP of the enemies. I think the idea is fine, but with how you move around with swinging around poles, it becomes a chore to maneuver around the map. This isn't coming from a difficulty standpoint, it's more of the way you move and where the obstacles are placed and go around the map is stupid. I also felt like the controls were pathetic. There isn't a set direction for the d-pad, so at times I felt like I was aimlessly roaming around the map. It also feels a bit stiff too. In the end, the premise is fantastic and if done way better, this could've been one of my favorites of the NES. But with how clunky the controls were and how bad the gameplay was, I just couldn't enjoy it as much as I had hoped to.
The premise for this is absolutely fine. It's actually a really good idea for an NES game. The idea of finding the pattern through the gold pieces and figuring out which spaces have the pieces is great. The graphics are even fine and I felt like the look was great. Even the soundtrack isn't too terrible and it sounds like a refreshing retro soundtrack. Where it went wrong was the gameplay and the controls. The gameplay isn't very great with how there are invisible obstacles you randomly come across and then you have the black holes on TOP of the enemies. I think the idea is fine, but with how you move around with swinging around poles, it becomes a chore to maneuver around the map. This isn't coming from a difficulty standpoint, it's more of the way you move and where the obstacles are placed and go around the map is stupid. I also felt like the controls were pathetic. There isn't a set direction for the d-pad, so at times I felt like I was aimlessly roaming around the map. It also feels a bit stiff too. In the end, the premise is fantastic and if done way better, this could've been one of my favorites of the NES. But with how clunky the controls were and how bad the gameplay was, I just couldn't enjoy it as much as I had hoped to.
The primary gimmick of swinging around posts instead of just turning is really unique and challenging in a good way. I do think it's annoying how little time you get, and that losing your lives sends you all the way back like an arcade game. I haven't had the chance to try this two-player yet though.
Played on Nintendo Switch.
This is an interesting take on the Pac-Man formula conceived 4 years prior but unfortunately it falls flat on its face. The movement is clunky and frustrating, the enemies are bland and inconsistent, the protagonist is neither cute nor charming, nothing about this game is done well and it's simply bad.
+ the multiplayer is somehow less fun.
This is an interesting take on the Pac-Man formula conceived 4 years prior but unfortunately it falls flat on its face. The movement is clunky and frustrating, the enemies are bland and inconsistent, the protagonist is neither cute nor charming, nothing about this game is done well and it's simply bad.
+ the multiplayer is somehow less fun.