Reviews from

in the past


going back to my depression nap, but tihs was fun for a little bit.

This is the kind of game I've been waiting for. Super experimental and just not afraid to be what it is. It has some rather, I guess, "messy" graphics and audio design but it serves a purpose in the narrative and giving the game its unique atmosphere. Not to mention that the weapons in this game are among some of the most satisfying to use in FPS history.

Also David Jaffe is dumb.

really cool art style and concepts of gameplay that somewhat get washed out by weird systems that don't really keep me invested. otherwise one of the more remarkable shooters starting this decade

DIVINE LIGHT SEVERED
YOU ARE A FLESH AUTOMATON ANIMATED BY NEUROTRANSMITTERS


Yes, this game is actually as good as a lot of people say it is. I'm not gonna waste my time or yours by giving some long-winded ramble-y review, since there's plenty of reviews out there, by people far more talented than myself, that can give you a proper idea of what to expect from this game. (In particular, I highly recommend Civvie11's video. Great guy, check him out)

This is a very fun and unique game. I don't think it is a masterpiece of a game, but it is definitely memorable. The gameplay is fun, but you're really here for the aesthetics. And those aesthetics are gross and unappealing, which I love. I didn't like the difficulty system in the game since it felt very jarring to the overall game structure, but overall, it is quite fun.

fun fever dream of a video game, visually and mechanically a nightmare and i enjoyed almost every moment

until the last level came along and i stopped having fun entirely

While not as fast and explosive as ultrakill its willingness to let you go absolutely wild with its movement mechanics gives it a distinctly unique niche.

If you expected to read an in depth explanation for the visuals:
Shut the fuck up funko pop owner.

The best ugliest game that I've ever played.

queria q a bolsa de valores fosse igual a desse jogo

En Cruelty Squad somos un asesino a sueldo que debe matar a personalidades importantes. Muchas veces con puestos importantes dentro de megacorporaciones. Ya que su mundo se ambienta en una distopia donde las corporaciones parecen dominar el mundo. Un mundo retorcido. Nuestro personaje además parece poder integrarse ciertos componentes, mostrando la fusión entre lo humano y lo artificial. Nada nuevo vaya.

Todo esto sirve de contexto para su planteamiento. En cada fase o nivel tenemos uno o varios objetivos a los que eliminar. Antes de entrar podemos prepararnos comprando y equipando a nuestro personaje diferentes componentes que nos otorgarán alguna ventaja. Cada nivel está planteado como un espacio de juego que nos permite expresarnos de ciertas maneras. Podemos intentar un aproximación más sigilosa buscando caminos alternativos o una mucho más brusca matando a todo lo que se mueve. Es un juego enfocado en el speedrun, favoreciendo la rapidez con la que eliminamos a nuestro objetivo y salimos del lugar.

Lo que más llama la atención es su estética pseudopsicodélica mezclada con con unos gráficos que bien podrían encontrarse en una Nintendo 64. Algo que al principio echa muy para atrás. Ya que quiere evocar sensaciones de rareza, incomodidad incluso.

Todos estos elementos, si bien no me aportan nada nuevo, creo que podrían haber sido suficientes para llegar a hacer algo interesante, sobre todo por su particular estilo artístico. Pero en realidad es más vacío de lo que aparenta.

Cruelty Squad es un juego meme, que a través de su estilo y sus mecánicas de shooter parecen querer que los jugadores hagan vídeos absurdos del juego. Ya que tiene una fuerte carga humorística, no solo a través de todos sus elementos estéticos, también mediante la forma en la que se plantea su sistema y las mecánicas. Coger los cuerpos desmembrados y tirarlos, patear a los NPCs, vacilar a la estúpida IA de los enemigos...

Y todo esto que parecen posibilidades es algo bastante limitado. Desde luego, cumple su cometido, ya que hay varios jugadores que han intentado el speedrun definitivo y he visto que se pueden realizar auténticas locuras explotando sus armas, mecánicas y entorno. Sin embargo, como FPS no me aporta nada nuevo. Ni siquiera sus espacios me parecen lo suficientemente interesantes de navegar. Pensaba que a lo largo del juego fuera a haber un giro que cambiara mi percepción del juego completamente, pero no lo había, está creado para el speedrun y el meme. Algo que contradice a su aparentemente interesante trasfondo, que se transmite de manera muy críptica y parece querer apuntar a algo trascendental. Sin embargo, eso se pierde por el camino y hace del juego una experiencia olvidable.

I can rate this if I watched the person I bought it form right?

One of two games that can be considered art--this one in a more modern sense. Its abrasive nature actively challenges the player's senses, and leaves for a truly unique experience.

I can not imagine a more bleak future for a story to take place in, and yet the darkness of the world makes for great comedy.

Can't wait for Psycho Patrol: R.

TIRED OF YOUR SHIT LIFE?
NO HOPE NO MONEY?
SUFFER NO MORE
MAKE YOUR OWN RULES

this is a good game. scratch that, this is a great game. i have no idea what the fuck it is. there isn't any way to rate this game.

This review contains spoilers

This is more of a mixed review, as I feel that the game doesn't really reach its full potential with the experience it delivers. I'll try to focus on what the game is, rather than what it isn't, but it's hard for me not to feel frustrated with how unrewarding the game ended up feeling compared to what I feel it could have been. Let's break the experience down to its elements, starting from the elephant in the room:

The Aesthetics:
The game frankly looks and sounds pretty awful. It is obvious from the start that the game world represents a dark, dystopian cyberpunk society where everything is awful, human life has no value, and looking at things hurts your eyes. The soundtrack gives a similar feeling, where bar a few tracks which can invoke some emotion in you, most of the music sounds unpleasant to the ears, comprising of simple melodies constructed from painful-sounding chiptune synthesiser sounds. Overall, the aesthetics work well for the overall tone of the game, but end up feeling less surreal and dreamlike and more painful to experience, so the aesthetics aren't going to make me come back to the game. In short, they are bad on purpose, but that does not make them good, and I would say that hurting the experience to deliver the overall message (more on that later) wasn't really worth it, as it just makes the game unpleasant to play.

The Gameplay:
The gameplay just feels confused, leading to the "mixed" impression I have of the game. It has all the elements of an Immersive Sim, but seemingly none of the fun; I normally go for pure stealth in games, but this game barely has a stealth system, where alternative paths lend you close to enemies ready to spot you, and a lack of a light system and patrol patterns means that the best way to deal with enemies is with instant headshots, which already takes away from the ImSim spirit, and it only leads to a slippery slope of forgoing sneaking entirely and simply headshotting enemies before they can spot you, which seems to be the meta. One augmentation which helps with this is the invisibility suit, which makes you invisible up to a certain distance. This means that you can conceivably sneak around headshotting people without getting hitscanned across the map, which is pretty much a requirement to beat the game with relative ease.
The other option is going guns-blazing, which can be fun if you're into that kind of stuff, and the movement mechanics do lend themselves well to evading enemies. However, you still run the risk of being hitscanned across the map, and the result ends up being the same as if you had attempted to sneak around and headshot people.
The augmentations expand on the gameplay, but none of them really change it much, except for one: the Grappendix. This thing is broken, and kind of ruins the game. I had fun traversing levels with super-kickjumps before I got it, but that was quickly rendered pointless as this thing basically turned me into a demigod, allowing me to ignore enemies. I feel that it doesn't led itself well to an ImSim-style game, since it encourages you to ignore the kitchen sink and just throw your dishes straight in the toilet.
Overall, the gameplay feels confused, as the obvious best strategy is to exterminate everyone on your path to the target, and then kill the target with a headshot. It's easy, assuming you use the invisibility suit and headshot everyone on sight, and the game doesn't feel like it rewards creaivity much. I really feel like introducing more varied stealth mechanics could massively increase the fun factor of the game (just look at Deus Ex and Thief for inspiration: Guard movement patterns, voice lines to let you know where they are, levels which encourage using your powers to solve problems, rather than ♥♥♥♥ around, like it's a sandbox). Overall, it's decent, but I feel that it could be much more.

The Deep
This is definitely the hardest, and probably most controversial part of the game for me to talk about, but it's also what I feel is the most important aspect going in. For some background, I'm generally pretty pretentious, and put gameplay pretty low on the weighing when it comes to what I consider to be an "excellent" game, and what I consider to be a "good" game. Games like Dark Souls, OFF, The Void, and STALKER are all excellent games in my books, because I feel that they achieve the goal of using their elements to create storytelling beyond the possibilities of any non-interactive medium, and all left me with strong feelings of longing, sadness, existentialism, and everything in-between.
With that said, this game clearly attempts to deliver a message to the player, but I feel that it ends up falling somewhat short of its potential. The world of Cruelty Squad is, well, cruel. It's an assault on the senses; The environments don't make sense, the stories behind the missions range from satirical to ridiculous and nonsensical, the enemies are either abstract or (attempt to be) terrifying, and the entire game feels unpleasant to the core. This sends a message to the player: This is a cyberpunk world you absolutely do not want to live in, which is a great starting point. Unfortunately, I feel that the game doesn't really develop much beyond that.
The intro cutscene establishes the protagonist as a depressed mess after being fired from his hired assassin gig, It's pretty obvious that his job is the only thing which gives him fulfillment, and he shows no real emotion when he is hired by Cruelty Squad to do what he does best. What follows is his journey across bizarre levels assassinating people for increasingly bad reasons until it all devolves into a fever dream and culminates into the first ending, which is an assault on the senses and doesn't really make any sense within the context of the game.

The first ending essentially just shows that the player character has failed to achieve fulfillment through his journey. The reason I feel that this is not effective is that, as the player, I don't know this character. I was just going through the levels, enduring the assault on the senses, trying to have fun, and I feel no more or less fulfilled than I did at the start. The game shows me the world through the lens of a person I only really got to know in a trailer as well as the intro of the game, and I do not identify with it at all. It simply makes me go "So... was that the ending?"
This problem is only further highlighted by the fact that the "ending" does not end the game at all, and you still have much secret stuff to unpack and two more endings to experience before the game truly ends. What this essentially tells me as the player is that life in this world is pointless and I shouldn't really care about achieving anything, which I take to heart as I look to guides to unlocking the six levels remaining in the game. The other endings don't provide much closure, and overall, the message of the game seems quite clear: a globalised, profit-driven society controlled by money and technology will lead to the eradication of happiness, and life will have no purpose other than suffering and cruelty. This is fair, but it all culminates in your interactions with the world boiling down to the player feeling that there is no catharsis to be found, which makes the experience feel hollow which, in my eyes, is not a good goal to strive towards.

Cruelty Squad should be treated as a sandbox designed to allow you to mess around with the mechanics, laugh at the satirical dialogue, and maybe hunt for secrets. It is a game to be experienced, and not enjoyed. Of course, you could always find something more if you were to play it yourself, and by all means, do. Just don't expect that the 97% rating would mean that it's necessarily a game that you would enjoy, and be prepared for horrible hitscan and ♥♥♥♥♥♥♥♥ AOE attacks in corridors to bring you true PUNISHMENT.

(Review copied from Steam)

me dió epilepsia cuando jugue esto por 5 horas, pero valió la pena

if you hate stealth then don't play this.

A game that seeks to reignite the immersive sim genre but gets far too bogged down in its own idiosyncratic jank.

pretentious, hotline miami did it better

The core gameplay is pretty fun. i like running around and shooting guys and finding different guns. The audio and visuals are gross, but in a perfectly hilarious and amazing way.
However, so much of the game is obtuse, bloated, and, well, cruel. All these negatives definitely seem purposeful, but that doesn't mean its enjoyable.


Epilepsy inducing golden eye like, it's a fun game.

The only way I can describe the feeling this game gives me is that I feel the need to take a shower after I play it.
It's like sitting in a room where there's strange ooze everywhere and the drywall's falling off.

Almost everything this game does is meant to signify how much it hates you and I love it.

AMAZING.... i didn't thought i could play it, cuz it seemed pretty hard at first, but i managed to complete alot of levels, still struggling to complete the flower boss level, but yeah pretty fun, amazing music, i love the npc screams when they get hit, yea, i love it, its amazing, and plz stay away from green girls, they stink...