AstrinSchmidt
Bio
I like boring video games, among other things.
My Steam profile: https://steamcommunity.com/id/RonaldPadavona/
I like boring video games, among other things.
My Steam profile: https://steamcommunity.com/id/RonaldPadavona/
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The graphics are quite nice and some of the lore text was pretty interesting to read... I guess there's a bit more action in the game, but it was still mostly mind-numbingly easy on 'Normal' difficulty, and I am not wont to play through it again. Pretty boring, and even playing it with a friend just made me worry about wasting my friend's time and energy... then I played some without them and completely ruined our co-operative playthrough, as the enemies all scaled above them and they simply could not contribute to our co-operative playthrough anymore.
It's okay, I guess.
It's okay, I guess.
Well, the story was good. I liked the overall plot, and the prose was enjoyable to read. I also found the setting of Planescape to be one of the most interesting and compelling video game settings I've seen, and the characters felt like characters, as opposed to tools for the player to progress the story through. This did, however, have its downsides -- there were a few times where progressing required following a random dialogue tree with a random named character. It wasn't particularly troublesome due to my tendency to fully embody the very inquisitive archetype of The Nameless One, asking everyone every available question, but it did feel a bit off.
The main issue with the game is the combat -- there are notable stretches of gameplay which pretty much devolve into dungeon crawls. The tactics I utilised seemed quite simple and boring, but also most effective -- drawing aggro with Morte and then wailing on the enemies one-by-one as they did not fight back. You would quickly figure this tactic out if you played the game. What this ultimately means is that a lot of the game is spent on rather tedious gameplay which does nothing to aid the story or worldbuilding -- the good parts of the game.
There is not much more to say here: the story was quite moving, the gameplay was bad, but tolerable. It's pretty short for an RPG, at around 23 hours, so I'd recommend it to any prospective player.
Most tactically interesting Planescape: Torment encounter (mild spoilers for a late-game boss fight): https://youtu.be/nAKLjyG7OHw
The main issue with the game is the combat -- there are notable stretches of gameplay which pretty much devolve into dungeon crawls. The tactics I utilised seemed quite simple and boring, but also most effective -- drawing aggro with Morte and then wailing on the enemies one-by-one as they did not fight back. You would quickly figure this tactic out if you played the game. What this ultimately means is that a lot of the game is spent on rather tedious gameplay which does nothing to aid the story or worldbuilding -- the good parts of the game.
There is not much more to say here: the story was quite moving, the gameplay was bad, but tolerable. It's pretty short for an RPG, at around 23 hours, so I'd recommend it to any prospective player.
Most tactically interesting Planescape: Torment encounter (mild spoilers for a late-game boss fight): https://youtu.be/nAKLjyG7OHw
It's just kind of boring. The game is pretty fun if I play it for an hour or two at a time, going on a standalone adventure from a town to a dungeon and back. However, if I do try to sit down with the intention of making progress and completing the game, it quickly becomes stale and puts me off the whole thing.
The emergent gameplay systems aren't as developed as that of Divinity: Original Sin 2, but I still had some fun engaging my lateral thinking to avoid just a bit of the combat funnel.
In terms of combat, I can comfortably say that I prefer Wizardry 8. D&D 5e's combat system is rewlly not the greatest in my opinion, and while the use of light can add a bit of tactical decisionmaking to battles against vampiric forces, it ultimately boils down to out-damaging the enemy a lot of the time; Status effects such as fear rarely proc due to the dice rolls involved, and wear off quickly, meqning that pure damage often ends up being a better investment of a turn.
One bonus, and what has given me the most fun in the game, is the custom campaign maker. It's easy to use and, while still painfully limited compared to what developers have created for their own campaigns, still allows you to flex your creative muscles and have some fun doing it.
The emergent gameplay systems aren't as developed as that of Divinity: Original Sin 2, but I still had some fun engaging my lateral thinking to avoid just a bit of the combat funnel.
In terms of combat, I can comfortably say that I prefer Wizardry 8. D&D 5e's combat system is rewlly not the greatest in my opinion, and while the use of light can add a bit of tactical decisionmaking to battles against vampiric forces, it ultimately boils down to out-damaging the enemy a lot of the time; Status effects such as fear rarely proc due to the dice rolls involved, and wear off quickly, meqning that pure damage often ends up being a better investment of a turn.
One bonus, and what has given me the most fun in the game, is the custom campaign maker. It's easy to use and, while still painfully limited compared to what developers have created for their own campaigns, still allows you to flex your creative muscles and have some fun doing it.