Reviews from

in the past


Maybe the best game I’ve played?

frankly I got no idea what the were cooking with the plot here but barret rules.
open world kinda works (art direction, environment design is seriously fantastic), but weirdly tedious in its animations and constant interruptions from a sick sociopathic villain known as chadley and his towers.
music is god tier as expected.
combat is still not my fav but I like how every enemy has different ways to take them down, feels like a big moving puzzle. took me about 60 hours to actually jive with it properly.
overall a much better experience than remake, and I'd say its almost worth going through remake to play this one.

A terrific follow-up to Remake that expands the game's scope, exploration, and combat in some startlingly-compelling ways for fans of the original, though its storytelling can get way too self-indulgent for its own good at the worst possible moments which holds it back from being a true rival to the original game. Definitely worth playing for those who know the original inside and out though.

10/10 music, combat system improved from FF7Remake, quality mode graphics are beautiful.

But:
1. The open world is one of the worst I've ever seen and you have to spend a lot of time there
2. Performance mode is awful
3. Secondary missions are a coinflip

Pense num jogo maravilhoso. Final Fantasy VII Rebirth é um exemplo do que uma sequência deve ser, evoluindo todos os aspectos de seu antecessor, trazendo um combate evoluído e divertidíssimo, uma ótima história com um “final”(entre aspas pois é esse jogo é a segunda parte de três partes nas quais o Remake foi dividido) muito emocionante, mas o grande destaque vai para o mundo aberto, que traz um ritmo perfeito ao jogo, que não me cansou nem um pouco durante minhas 89 horas e 15 minutos nessa jornada maravilhosa, além de ter me preparado muito bem pros desafios que viriam pela frente na história. Recomendo pra absolutamente qualquer um que tenha PS5, no momento é o meu jogo do ano pessoal e é muito difícil ser superado. Uma de minhas maiores surpresas no ano e nos games no geral, até então.

Nota: 10/10


Wow, I have so much to say about this game, but it’s not easy without going into any spoilers. I’ll try my best, though.

First of all, the original Final Fantasy VII is still my number one game of all time, and I don’t think this will ever change. I consider it an absolute masterpiece, from beginning to end. FF7 Remake, in my opinion, was also excellent, as it managed to stay faithful to its source material but also expanded upon it, and brought some cool changes that made it worth playing for veterans, as well.

And now we have Rebirth, the second chapter in this gigantic remake project. We finally get to leave Midgar, and see the whole world for ourselves – and I’m sure you’ll be just as excited as I was visiting the more detailed, even more breathtaking, modernized versions of all the locations, and meeting all the funny, exciting or terrifying characters from the original game (and if you haven’t played that, then this will be an amazing, whole new experience for you – I kinda envy you!). I, for one, always enjoyed discovering all the hidden parts of a world map, collecting stuff, learning about the lore, stuff like that, so yeah, I loved this aspect of the game, and I didn’t mind spending time on all the optional tasks. The designs of all the different regions, the towns, the mines, the monsters… Hm, well, OK, a bit more variety in monster types would have been nice, I guess, but at least the battles are now even more dynamic, even more spectacular, with lots more options to choose from, like magic, individual abilities, limits, synergy attacks, summons etc. Of course, we’ll also get new playable characters, and you can switch between active and classic modes, or change the difficulty, so even oldschoolers, like myself, who prefer the good old turn-based systems can get something similar.

I’m aware that there are some complaints regarding the graphics and performance issues, and yes, I noticed all those, too, but honestly, they never really broke my immersion, so, as far as I’m concerned, the visuals were OK. DualSense support was great, and sound mixing wasn’t perfect, but still, I found the music (especially the remixes of the old tracks) and audio in general fine, too, and the English voice acting was superb, in my opinion. However, what I simply could not ignore, were the game-breaking bugs. There was one side-quest that I simply couldn’t finish until today when finally they released a patch for it, and at another time the enemy I was fighting simply became immortal, not taking any damage. And then, we have those nightmarish minigames… Listen, I know most of them are not obligatory, sure, and yeah, there were some fun ones (I especially liked Queen’s Blood and chocobo racing), but the rest were either meh or downright frustrating, and after a while it got simply ridiculous that everything was turned into a minigame, really, everything. Anyone that manages to get the platinum in this game has my utmost respect because that means they somehow finished all these terrible side activities with near-perfect scores.

That said, bugs can be patched, (most) minigames can be skipped… and if everything else was to your liking, then why only four stars when you gave Remake five, you might ask. Well, I can’t say much, because I really want to avoid spoilers, but I had serious problems with the plot. I mean, I liked the story and everything that was going on until the very last chapter. Rebirth is the middle part of a trilogy, and that is always the most daunting challenge for any writer, I’m sure. It’s the bridge between the beginning and the end, so you can’t tie up all the loose ends to keep your audience interested in the mysteries, but you should still answer at least a few questions so that your audience doesn’t feel totally confused. For me The Empire Strikes Back is probably the best example for how to do the second installment of a trilogy well, and Rebirth ultimately fails at this, I’m afraid. Honestly, the ending was such a chaotic mess, I had no idea what was happening, and if I hadn’t played the original version back in the day, I wouldn’t even know now what the fate of some characters were in the end. Some very interesting aspects of the story that had huge potentials were never really fleshed out as well as it could/should have been, we spent too much time with some minor characters and not enough with more important ones, and, let’s face it, most tragedies could have been avoided if Cloud and his friends didn’t behave as ten-year-olds most of the time. I’m not going to say more, when you get to the final act, I’m sure you’ll understand what I mean here.

So… Did this game do justice for the original one? Yes, until the last chapter where they messed everything up. Is it a good sequel? It managed to improve almost every aspect of Remake, so yeah, I guess it is, even if it fails as a second chapter of a trilogy. Did I enjoy playing it? 90% of the time yes, definitely. I just wish we didn’t have to wait so much for the last chapter, but I hope everything will make sense by the time we reach the end.

Rien à redire sur l'histoire et la mise en scène, les interactions entre les personnages et les animations sont les plus grandes réussites du jeu. Ultra généreux en terme de contenu secondaire, peut-être un peu trop, et certains mini-jeux insupportables ont été un frein dans l'idée que je finisse un jour ce jeu à 100%. En terme de monde ouvert c'est plutôt classique, rien de bien innovant, c'est pas sur ce point que le jeu va briller. Est-ce que j'ai vraiment besoin de préciser que les musiques sont exceptionnelles ?

Better than remake are you f*king kidding me.

5 stars.

while staying as true to the original plot as possible, it still manages to create a super super intricate and interesting play on that original story.

yuffie deserves her own shoutout for how funny she is, she realllyy fills in a personality gap from the main cast and does it so well. cait sith also deserves a mention here bcs of how silly and funny (and cute ngl) he was.

annoying characters also became so lovable... (especially cids personality not just being arghhh i hate women and my wife)

the team also clearly held their respect for the original soundtrack sooo well, some of the takes of the original songs were amaaazing.

looking sooo forward to part 3 so we can find out wtf is actually going on with the timelines. i think this game will get GOTY and rightfully so :)

Final Fantasy VII Rebirth ist das Spiel-gewordene 'besser hätte man einen Nachfolger nicht machen können' und ich kann es jetzt schon kaum mehr erwarten den finalen dritten Teil irgendwann spielen zu dürfen. Die Open World ist wunderschön und Orte, die auf der PlayStation noch ein Haufen Pixel waren, sehen jetzt atemberaubend schön aus, Cloud und Co. sind einfach die beste Party, die man sich vorstellen kann, der Soundtrack begleitet einen perfekt durchs Spiel und mit den schier endlos wirkenden Minispielen kann man sich ganz easy stundenlang beschäftigen.

Se que va a sonar como que lo estoy diciendo por decir xd pero este es uno de los mejores juegos que he jugado en toda mi vida y una experiencia q nunca voy a olvidar

Coming from someone who has been interested in the FF series in the past six months, this has really been an amazing journey. The characters, story building, action, setting, all of it have been well crafted and well done. I found the character development of Cloud very interesting and has grown way more than the previous iteration. I am also glad I took my time for the story to sit with me instead of rushing it. I cannot say if this is as good or better than the original though because I have never played it. Definitely will look into playing the original in the future because of how much I love every character in this installment.

This review contains spoilers

Final Fantasy 7 Rebirth is kind of weird. It’s so good and yet so bad. It’s easily better than Remake, it clears that bar handily, but that game was also a mess. Rebirth is still a mess, it might even be messier, and its got some serious issues, but when it shines it really lights up the room.

Let’s begin with the basics, compared with FF7Remake the combat is iterated and improved upon, but it isn’t radically different. It still feels mash-y, there are way too many flying enemies, attacks track way too often, and spells are particularly bad offenders, and the lock on system may as well qualify as an enemy with how often it will decide that you meant to target something other than the enemy you’ve been focussing. God help you if you end up in a battle with numerous fast enemies, it’ll really let you down then. All that whinging, and yet I’d still say that when it clicks the combat system is good. There are nuisances, of course, but there is so much enemy variety that it works better more often than it doesn’t. There are a lot of cool boss battles, like Scarlet, the Demon Wall, Gi Nattak, among others, as well as some bad ones.

When the gimmicks in the combat system get particularly annoying is with everyone’s favourite war criminals, the Turks. Rude, Elena, Tseng, and Reno are no fun to fight in any of their various combinations at any point in the game. Their boss, Rufus, is also deeply irritating. Between shielding and counter mechanics to short stagger windows, they are a gang of anti-fun lows on the adventure I’d rather never experience again. The Red Dragon, while not related to Shinra, is also total trash.

Outside of the combat system the big new addition is the open world which is a bit of a mixed bag. Its visually stunning, every area has a unique feel, and the music is fantastic as it evokes the vibes and atmosphere of each region. New battle themes, new world themes, these go hand in hand with making the open a world a great experience. The drawback is that Square Enix didn’t seem to cook up anything unique to do in such a large and multi-faceted world. I can’t fathom how so much work can go into making something that looks so good only to drop a handful of towers around for the player to climb to reveal activities. There’re a few combat trials, which are fun but not exactly inspired, as well as a watered-down version of FFIXs Chocobo Hot Cold, it’s just a shame that the world is stuffed full of so much busy work. Also, Chadley, there is entirely too much Chadley when you explore.

Another mixed bag is the mini games. There are good ones, there’s bad ones, it’s so broad there’s no way to lose! The Gold Saucer rules, especially G-Bike’s return and Chocobo racing. Other good minigames include: the Junon Parade, Jump Frog, and Run Wild. There are also bad minigames like Queens blood and Fort Condor.

Woah, hold up, did I just say that Queens blood sucks? Yes, I did, and I meant it. Mostly, I’m not a card game guy and I do not care to build decks or anything like that. I cannot be arsed, I played a few times and mostly decided it’s not for me and it’s pretty much the reason I won’t pursue the Plat. I see the hype, but I just don’t care, card games are boring. While we’re on negatives here, I’ve seen people consider the Chocobo stealth sections as minigames and boy do those blow. That’s easily one of lowest lows in the entire game, I can’t believe this mediocre, slow, plodding, waste of time made the final cut. I did enjoy the tournament on the cruise ship, however, as I dreaded to be forced to play only to discover that you can forfeit immediately and have random NPCs around the ship comment on how you’re a quitter. That was legitimately funny.

There are other little snags that Rebirth gets caught on that are detrimental to the experience but aren’t worth being overly focused on. It’s a shame that we live in a world where game developers still rely on slow moving “push a box” activities, or slowly walking behind NPCs for exposition, or slowly walking to buffer a load. There’s a lot of slow movement. Also, quickly, the people who got upset at rock walls having yellow paint on them were mad at the wrong problem, the existence of climbing is so goddamn bad. Cloud loved to get stuck mid climb and just hang there, refusing to move, the game just couldn’t handle climbing. It’s so bad.

Now that the mechanics are out of the way lets dig into the meat and potatoes of the review. Final Fantasy 7 Rebirth is a game that doesn’t seem to know what it wants to be. After the events of the first game the gang leaves Midgar and starts a new adventure to hunt down Sephiroth. Well and good, pretty much par for the original, nothing exciting there. There’s lots of good, new, character moments and more world building and new conflicts to raise the stakes but the plot pretty much follows the old familiar track of the original. This is fine, it really makes characters like Yuffie and Cait Sith shine since they’re not major party members in the original. It also serves to elevate emotional beats like Barret’s return to Corel and his relationship with Dyne. These are good things. Deeper characterization of the cast is necessary since the original is thin in terms of writing and world building. Rebirth does a lot to help fill in the gaps and really make the Planet feel like something more than a map that little boxy early 3D guys used to run on.

My eyebrows first raised with the introduction of Zack, however, revealing the deaths of the other party members and Cloud and Aerith in catatonic states. Something was fishy here. It would return to the main adventure but every so often you’re treated to Zack and this alternate timeline, where things went down differently. I prepared for this to get messy. My preparations didn’t go unwarranted.

There are little warning signs, the Zack stuff, the way the Midgard Serpent is dealt with was another alarm bell. Sephiroth is entirely too present in this game. The remakes both suffer for Sephiroth abundance. There is a very difficult line for them to tread here, and I understand that it’s tricky. In the original game the Midgard Serpent is menacing, deadly, it’s beatable but only if you know some advanced strats for dealing with it. In Rebirth you simply defeat it the first time you run into it. I was hoping that it’d be something like the original, something to avoid or dodge, maybe to return at the end of the game to face as an extra boss or something. No, instead you have a boss fight, and you watch Sephiroth kill it. This is a bad narrative choice.

In the original you avoid this nasty monster you can’t beat by running away on a Chocobo. You reach the other side of the swamp, and another serpent is there, impaled on a tree, and the menace of Sephiroth is felt as environmental story telling. Changing it so Sephiroth just reveals himself and does it on screen kind of cheapens the narrative impact of the original’s reveal. This is a problem that recurs throughout the story.
At a point in the plot Tifa falls into the Lifestream where she witnesses Sephiroth for some reason. Cloud is constantly seeing him. He’s everywhere. There must have been a great deal at the Sephiroth store cause Square Enix can’t stop revealing him all the damn time.

You see, part of what makes Sephiroth such an excellent villain in FF7 is that he’s not around much. There’re a few times he pops up and drops off a Jenova to fight you but until you get to the big Aerith moment and then the final battle, he’s pretty much just a menacing force in the background. A looming threat whose name being uttered is enough to make you feel his presence. It’s not that he’s invisible for the whole plot but he’s not around NEARLY as much as in Rebirth.

So, look, I must give them some credit. It’s been years since Remake and it’ll be years before the next game hits, so if they’re blowing their Sephiroth load a little too frequently it’s because these games are releasing as 3 separate parts and not as a whole. They have to give the people what they want, and the people demand Sephiroth! So, fair play. There is, however, one thing that I cannot understand and that’s Aerith’s death scene.

After finishing Remake, and the connotations of the party “defying and battling fate itself” to change the story or whatever, I had wondered about this moment. There are few moments in gaming as big as Aerith’s death. It’s an iconic plot element and something that is so critical to the success and staying power of the original game. There’s no way you could tell FF7s story in a meaningful way without that sacrifice, right?

Well, I suppose they decided that’s right. For all the bluster about defying fate and making a new path for the story they stuck to the original thread, Aerith bites it, Masamune does its job. Lovely. There’s just one thing. They fucking botched it. I don’t know who made the decision to take one of the most iconic moments in the entire Final Fantasy series and make that the playground for some interdimensional bullshit, but they really dropped the ball. I sat, baffled, as Cloud successfully saved Aerith only for a different reality to assert itself and have her die anyhow, the scenes became a messy blur, it was a convoluted mess.

The following boss battles rule. I became engrossed in several fights with Jenova, Sephiroth, and a different version of Sephiroth, before fighting Sephiroth. I know I just complained that there’s too much Sephiroth in this game but in terms of final boss battles this is the right time to start throwing him into the mix. Once I started to watch the ending cutscenes and rolled credits however it all started to sink in.

Aerith’s death is a sloppy mess, it’s poorly directed, it loses all its impact, the amount of fighting that follows it cheapens the emotional impact and, more importantly, there is a massively important element missing. I don’t know how other Final fantasy fans feel about it, but for me there are 2 major images that became iconic. Aerith getting stabbed, which Rebirth mucks up with bad editing and its weird and honestly stupid decision to make this key and iconic scene the playground for their alternate reality bullshit, and Cloud walking her body into the water and letting her go. This tender moment does not exist in Rebirth. This is shocking to me. This is the emotional crux of the scene. Sephiroth’s violence takes the spotlight but the tender scene that follows is what gives it its impact. I couldn’t believe they completely fucked this up. It is unforgivable.

I just don’t get it. They made a big show about fighting a metaphysical embodiment of fate, they made a big show of these alternate timelines, they ended up following the formula anyway, but they threw in so much nonsense that instead of creating a worthwhile recreation of an iconic moment they just muddied it up. It’s like those painting restorations you see where some nun tries to fix up a masterpiece painting of Jesus and smudging it up because she doesn’t know what she’s doing.

All that, and Rebirth is still a good game. It has a lot of high highs and low lows, honestly the plot outside of the ending is solid, the fighting is good when it clicks, there’s a lot of fun minigames. It’s a game that’ll give you a headache one moment and then give you a spectacle or an activity you love the next. The worst offense is that some of the narrative pitfalls seem so obvious, how they managed to fumble the finale is beyond comprehension. That and they changed Red’s voice, that was fucking dumb and they should fire the guy to suggested it.

If you’ve been a FFVII fan, either from the original release or from Remake, you’ll enjoy this game. The nostalgia and bias will have you feeling great all through the adventure, and you won’t think of it lower than a 4/5 game. That being said…

I am a huge FFVII fan. The original is my favorite game of all time and I got the platinum trophy in Remake. I had every intention to see Rebirth through with another platinum, but even with my level of enjoyment and love for the game and its world… it’s just too much. That might not sound like a bad thing, but at 60+ hours in, playing as a completionist through every region up through that point, finishing every quest I could, I felt I had the pulse of the game in check. I was wrong. In the last quarter of the game, you suddenly have a significant influx of content thrown at you. Refreshed mini games and challenges you’ve completed already are made available in upgraded/hard versions. The Gold Saucer updates all its content with new challenges and hard versions. Regional content reveals hard mode versions. The battle simulator ends up being 1 of 3 different battle simulators in the game, all of which have additional battles thrown at you, then having hard mode versions and extra character versions after you finish the game.

Again, after 60-70 hours of playing, the games scope and content pacing is radically altered and I just lost my engagement to see it through. It was too much. Plus, the entire game needed to be completed on Hard Mode, and the optional 70+ proto-relic finale… Too much.

Realistically, this isn’t a major complaint for most players. If you want to jump in just for the story and amazing combat, it’s a wonderful game to dig in to.

There are minor gripes with no real “newly acquired” items section of your inventory, or cleaner/simplified UI choices for equipment and menu navigation. I would also have liked materia “sets” to change up a few different loadouts or combinations for your party without having to manually adjust everything for key challenges and fights.

Play it for the story and gameplay, skip it if you’re a completionist.

This review contains spoilers

The game started off really great, and I enjoyed exploring the grasslands, junon, corel, and finding the intel and the protorelics. But then when we got to gongaga, it just got really tiring and draining, and I found it hard to complete all the side content. Cosmo canyon was meh in terms of exploration. Nibelhiem was the best area to explore but they completely butchered Shinra Manor and had you throw boxes at shit for an hour.

As for the story, I was fine with most of it except for the fact that Zack is barely in the game despite being advertised as being a main part of the story and the ending felt so rushed and messy. Not to mention Aerith's death is not very emotional or heartfelt at all and Cloud becomes the kid from the sixth sense and can talk to her?? Other than that, this is a pretty solid game.

This was my most anticipated game of 2024, and it absolutely lived up to my expectations. As someone whose first introduction to the franchise was Remake in 2020, and who has a passing knowledge of the overall plot of the original FF7, I was so intrigued and excited to see where they would take the story in this game, and I was not disappointed. The story was full of charm and character, with moments of laugther, shock and of course, sadness, and this momentum followed through right up to the end. I absolutely adore the combat in this game. It feels to me like the perfect blend of tactics and action and was so rewarding to master. Rebirth is chock-full of side content, but unlike how other open-world games can end up feeling, every piece of side content, from every tower to every minigame, feels so meaningful, all connecting back in on each other creating a web of worthwhile story moments and bonuses to uncover. I also want Queen's Blood to become it's own thing so more people can just play it because good gosh I haven't enjoyed a card game that much in a long time. Now that I've completed the main story, I plan to go back and finish all of the side content I missed (when I saw I was in the final stretch, I rushed to see the ending out of excitement oops). The two major downsides that come to mind are 1) No Materia Loadouts and 2) The moogles are cursed, but aside from that, this game was phenomenal. PLAY THIS GAME!!!

This review contains spoilers

This has been one of my most anticipated games since 2020, even longer if you consider how long I've wanted to see these moments of the original game play out in the remake series.

Rebirth is a fantastic follow-up to its predecessor that expands and refines on Remake's already fantastic combat system with team-up attacks. Every playable character feels unique and fun to play, there wasn't a character I didn't enjoy using.

World Exploration has been expanded upon big-time. I love how open-ended the world can feel at times. FF hasn't gone back to an open-world format since FFXV and they nailed it. Rebirth has four big regions to explore and each of them has its own sets of unique side quests and activities to do. This feels like a fully fleshed-out idea of what FFXV was trying to do at the time.

With all my praises I don't believe Rebirth is a masterpiece. Toward the end, it begins to get messy with the introduction of a multiverse, but the worst of this is how it confuses you and fails in one of its most pivotal moments.

Although I do have my gripes with how some things in the narrative were handled I still think this is one of the stronger entries in the series. Rebirth nails its combat, world exploration and it's characters but just crumbles toward the end.

A game that’s filled with quality and passion you can tell the plan was to make it feel on par with PS1 era Square. I’d say it was a success in that regard minus two key parts.

First the style of open world means there really isn’t any true exploration in this large beautiful map.

The other issue is that the title can be a bit too indulgent at times, the minigames and a few story moments really should’ve been walked back.

Still, this is a title that moved me and I can’t wait to replay after I put some more time in other titles

This massive middle chapter of the beloved classic may be overstuffed with things to do that distract from the story, but the self-indulgence pays off in spades. From its countless impactful character moments, content-rich world, outstanding writing, absorbing side content, and out-of-control soundtrack, Square Enix's blank check sequel culminates in a decadent feast for fans.

Full Review coming soon!

The game that seemingly never ends, FFVII Rebirth makes the original Final Fantasy VII's first half look like a mere blueprint by comparision. Characters who went underdeveloped like Cait Sith or Aerith (once you got past Midgar) get a lot of time in the sun. The combat is more fluid than Remake, the new synergy abilities really help the flow of battle.
And of course the game is drop dead gorgeous with plenty of moments that make you go, "This was in-engine?"
The only real fault is that there's too much content, which is like being at a buffet and complaining there's too much good food. But some of it like Gears and Gambits or Fort Condor is a bit much.
That said, I need a Queens Blood standalone game stat. And maybe to try those Yu-Gi-Oh! games I hear so much about.

had to spend a LONG time collecting my thoughts on this one - it's definitely a massive step up from the first one in terms of content and overall refinement. the open world activities are a little bit of a slog but the fact that they're completely optional means i'm not very down on them. soundtrack still bangs.

Pretty good! But had it's problems. Really bloated and sometimes questionable gameplay decisions. Open World also actually quite good, but it wasn't really necessary.

Amazing experience, and definitely lived up to my expectations.

Great story, great combat, great optional content (though, it can get really frustrating if you try to 100% the game). FF7 Remake is my favorite game and this is a worthy follow-up that excels above Remake at times. I think this was a really tough part of the game to adapt and they did an amazing job making it feel like its own game. I highly recommend doing the optional content, especially the quests and the world intel. Anything beyond that...well, you know what you signed up for.


Quelle aventure !
Après plus de 110 heures de jeu, un mois et demi passé auprès d'une équipe de personnages incroyable, à nous faire rire, pleurer, sourire et juste profiter du moment, vient le temps de faire une rétrospective ... et franchement j'ai juste envie dire "meilleur RPG auquel j'ai joué jusqu'à maintenant".
Ayant précommandé Rebirth par hasard (parce que Best Buy avait un steelbook ... ne jugez pas svp), sans avoir joué à Remake un mois avant la sortie du jeu (et n'ayant pas franchement apprécié FF VII plus que ça il y a peu, car trop daté à mon goût), j'ai enchaîné les deux - deux mois et demi plus tard, je suis sur le cul.

Passons aux points positifs :
- Bande-son impeccable (c'est pas pour rien que j'ai acheté l'édition spéciale en préco !)
- Character models généralement de haute qualité (pour les personnages principaux et secondaires)
- Mini-jeux à foison, mais optionnels pour la plupart, donc chacun s'y retrouve
- Queen's Blood, 'nuff said? Il faut absolument que Square nous sorte un jeu standalone
- NB: j'ai fait 1/4 en mode graphique, 3/4 en mode performance - de mémoire le mode graphique était 100% stable et le mode perf est globalement stable si vous avez un écran / une TV avec VRR
- Chacune des régions a son charme / sa propre direction artistique, aucune ne laisse indifférent.e
- Les cinématiques sont superbes
- Pour qui veut une expérience plus courte, l'histoire principale peut être bouclée en 40-45 heures
- Au contraire, pour qui souhaite le plat', voire 100%, on a plus de 200 heures facile - c'est costaud value-wise pour 90$ CAN

Pour les points négatifs :
- Le mix audio est atroce, il est souvent difficile d'entendre ce qui est dit quand la musique est super forte au-dessus des voix (et parfois on ne l'entend quasiment pas ...)
- Toujours des problèmes de textures de qualité moindre (comme dans Remake), qui laissent penser à des soucis d'optimisation - ça se voit
- Le mode performance a été amélioré (un poil moins flou), mais toujours pas fou - en "performance sharp" avec 1440p (et upscale fait via ma TV), le résultat est correct mais il y des baisses de framerate en deçà de la fenêtre VRR (<48 fps) lorsque l'action est intense / il y a des effets complexes à l'écran
- La difficulté du jeu peut grimper abruptement (certaines quêtes annexes ou des mini-jeux en particulier surtout), ça n'a pas trop de sens
- Possiblement une plainte perso, mais l'aspect des cinématiques CG est assez ... étrange ? Square aurait mieux fait de tout produire "in-engine" pour garder le même aspect
- Pour un jeu en monde ouvert, l'aspect traversée laisse à désirer en comparaison d'autres jeux récents - en particulier, ne pas pouvoir sauter/grimper en dehors de certaines zones prédéfinies reste contre-intuitif

Rebirth est une perle - la façon dont on en apprend plus sur le monde, l'histoire et les personnages rend l'expérience de FF VII (Remake/Rebirth) beaucoup plus complète (et vivante ?) à mes yeux.
C'est un jeu qui ne laisse pas indemne - je comprends en quoi certain.e.s fans de la première heure seront potentiellement déçu.e.s par trop de changement / de contenu additionnel / de "padding", mais en tant que nouvel arrivant dans l'univers FF VII, Rebirth représente pour moi l'exemple à suivre (et à "battre").

Okay, je file me retourner la cervelle en pensant à un certain nombre de théories pour le troisième jeu ...

Oh boy, I have mixed feelings about this game... Overall, I'm really mixed. Ok, what did I like: the story, the characters, the charm. What I didn't like: the pacing, the open world and mini games (and the guilt I feel for not engaging in them), the characters some of the time... the story some of the time... the way everything moved so slowly and squishily. I play this game and I just wish it had a been a 20 hour linear game. I don't feel it was served by all the side-questing and open world-ing. Honestly, if it weren't for the Minnmax Deepest Dive, I don't think I would have played this game.

I don’t know what I was expecting upon completion of this game. I am absolutely amazed at how much I loved this game. The story, the characters and the side quest were all great. The beginning was a tad slow but that can be forgiven. This expands on every single story bit from the first game and improves it drastically. Truly a 10/10 experience. Fully recommend

A remarkable game for a FF7 fan. Improved on Remake and added so much more - can see myself going back to complete extra tough quests. Part 3 will find it tough to exceed this!