Reviews from

in the past


I originally played this on the PS2 and loved it. I didn't remember very much of it outside of how much I loved the license board, so I jumped at grabbing it again on the Switch. I'll return to it at some point and properly finish it off, but it's a very fun game. This is easily my favorite main line Final Fantasy game.

innovative ff game with great characters and story

Absolutely marvelous. Feels like the culmination of several ideas Square had been working through with JRPGs since the NES era. I thoroughly enjoyed the gambit system, and I'm sad this style of play hasn't been used for any projects since, Final Fantasy or otherwise.


this game was unplayable on ps2 without fast-forward

this game spells magick with a k

Falls away a bit at the end (what's going on with the last area?!) but overall really strong. Great audio. The speed setting really makes it work.

Good
- The MMORPG-ish battles and gambit system is pretty interesting.
- Early storyline (very political).
- Dungeon design and battles.
- Soundtrack is good.

Meh
- Characters are pretty forgettable and some outright annoying.
- Later part of the story seems to escalate without proper development.

Matsuno barely trying and ripping off Star Wars is somehow still a better writer than 95% of people working in video games. Overlong and MMOish, the Fast Forward option The Zodiac Age added is a blessing, and the Job system is a great idea that works very well. The art direction Is some of the best in the series, and Hitoshi Sakimoto's score is fantastic.

A good game, but neither Final Fantasy's nor Matsuno's best.

This game has a few good characters and a bunch of nothing characters, gameplay has neat ideas, the progression/job system is one of my favorite iterations of it, but ultimately the lack of agency and the offline MMO feel in this are not my thing, not a bad game just, nothing remarkable.

Definitely the best version of this game. The improved skill trees were much needed, and the speed increase is always helpful.
The world of this game is stellar and beautiful, and I'm glad it was revisited over several games. The characters are all amazing, and the sky pirates motif is awesome. The gambits are a fun gimmick and the combat in general feels like a natural progression of the old Active Time Battle. My only gripe is that Vaan is a nothing character, the straight man who is the audience proxy to learn about the wider world, and in fact has little to no personal stake in the plot. Other than that I found it very enjoyable.

Although the battle system may be a little controversial, in my opinion it is the best aspect of the game. Count by that some beautiful music and great visuals, and you have got a winner.

One of the best games I have ever played!
The Zodiac Age version added some stuff that made the game even better (such as faster movement).

Melhor Final Fantasy da história!
Sem sombra de dúvidas, tudo o que envolve o transforma em uma obra de arte. Desde a trilha sonora desde a história magnífica e cheia de desafios.
Por ser um jogo que ainda puxa a essência de um RPG de Final Fantasy, possui uma jogabilidade única e fluida. Criando os melhores gambits e aliando as melhores licences boards, você apenas se movimenta e upa de lvl.

Clássico que ganhou uma repaginada merecida.
Um dos melhores da história!

The best Final Fantasy and its definite version.

The story is Star Wars. The game is MMOffline.

Still, it's just pure genius. With the QOL improvements in-game, the width of options for gameplay makes it an experience for the ages. It's even got fast forward for those in a hurry.

Meu jogo favorito de todos os tempos!!
EN: My favorite game of all time!!

Sleep inducing dungeon grind.

EDIT: The cutscene involving the diplomat guy who tries to woo the crowd when giving a speech and who critiques the temple's design afterward (with Vaan not having any of it) is surprisingly nuanced writing by videogame standards even taken entirely on its own, but you'd think if the folks at SE were really going for intelligent/mature they wouldn't sandwich that scene in between gratuitous crotch shots, nor would there be an inexplicable and hokey "Congratulations!" screen after the first boss, (Why does nobody ever talk about this? The other bosses don't even have it, making it doubly bizarre) or that the game's hub world and primary setting wouldn't be nearly as forgettable and confusing as it is, and I would have also liked it if they could've explained the job system better instead of forcing you to just choose one without elaboration up front, and without any elaboration after the fact. (Or would that make the game less "smart"?)

For that matter I have no investment in the characters. Fran and Balthier are like one dimensional tropes, I consider them 'cool' but my like of them pretty much stops there.

Took an already great game, and made it better.

At the first university I attended I lived in the dorms. Two friends hated their roommates and basically moved into our dorm's living room. One of them had a PS2 and Final Fantasy XII. I watched them play a lot of the game together, mostly gameplay but I caught a little story here and there. The names of the characters were burned into my brain. I couldn't forget the semester I watched them play Final Fantasy XII, and I finally bought it and played it.

This game is the first Final Fantasy I've played and I truly enjoyed it. I wish I could have played it with my two friends. I messaged one of them about it while I played, but it wasn't the same as them sitting on the floor of the dorm room playing together. I loved navigating menus in this game. Any game that can make navigating menus fun is a good game. I loved figuring out gambits and tinkering as I went from area to area. Unfortunately, my problems with the game come from this same mechanic. It is exceptionally easy on the story path. I made the game play itself because I set up my gambits so well. While I did love the feeling of everything working out, I wish the game would have thrown more curveballs my way. On the other hand, the post game hunts cannot be solved by gambit tinkering. Levels are critically important, and if characters are underlevelled they are too difficult in a way that cannot be solved by gambit manipulation. I wish there were a middle ground of difficulty between easy story and difficulty post-game, but that is not the case.

I wanted to play this game ever since it was released on the PS2, but I never had one, so I was happy to find out about this remaster.

The game mechanics are a hit or a miss. Gambits? Big hit. I love automating combat. Licences? Big miss. They feel more like a chore than anything else.

Other than that, this game is beautiful. I hope I can find a new game + mode to give it another go.

computer science degree is required for thid one

they improved the original release in almost every single way.

Great remake and the game is great. my second final fantasy ive beaten.


Played the vanilla version on PS2 and loved it. Played the fan-translated IZJS version on a soft-modded PS2 and loved it. Played the Zodiac Age version on PS4 and loved that too. For the gameplay and general atmosphere, probably my favorite FF despite the less emotional story. Will probably play the Struggle for Freedom mod soon.

Story wise, It's just star wars. Gambit system is cool though, and the world is like a pseudo mmo. I like that with enough time and effort with the gambit system you can have the ai automate most inconvenient situations in fights, like party members getting ailements, dying etc.

A game so good I bought it 4 fucking times. One of the only times this mid franchise has a story with good characters, a decent plot, and doesn't have forced emo shit in it. A fantastic dub as well, and an incredible soundtrack to boot. By far, this is one of the best single player games I have played. What makes this one a 9/10 and what makes the original release such a mid as fuck game, is the level system. This game forces you to pick classes, making you not some bland overpowered "I can do everything" monster that ruined the original game's feel for me. The gambit system effectively letting you code your own AI partners so they won't do stupid shit unless you make them is so kino. Just a nice, turn my brain off, comfortable, but kino and real as FUCK game. Good. Shit.

Best combat of every Final Fantasy. MOST boring story and characters ever in a video game.