Reviews from

in the past


el MORPG: Massive Offline Role Playing Game

It's a shame this game is stuck having its combat system because I really do not enjoy it. There is a lot I enjoy about this game but I just don't like to play it.

I may come back to update this later, but I really do not like how this game plays. The Gambit system is an incredible system, so incredible in fact that I don't actually have to play the game myself.

Gameplay is pretty bad and the story is bland but it's carried by everything else.

A wonderful remaster, Ivalice looks fantastic


Really enjoyed what I've played of Zodiac Age so far. Excited to finish it.

This game is outstanding. I love it. I really like the license board, and the job system is actually helpful.
The Mark hunts are fun, and idk. I know it's kind of weak to be a numbered FF bit it's good.

Um sistema de batalhas muito interessante e inovador, o personagem principal não vale nada. Um bom jogo, mesmo com seus defeitos!

Meu final fantasy favorito, jogo lindo, personagens amáveis, um mundo consistente, uma gameplay de manejamento estratégico exemplar.

At times FF12 has aged beautifully, but other times the License Board system makes the game feel old. I love the gambit system, it almost makes the insane grind bearable if you're going for 100% completion....but the game still broke with the amount of needless traveling and hunts and random spawns for important magic and abelites.

Le paso muchas a este juego, pero lo de presentarlo en el mundo de Ivalice, que tiene como diez razas distintas (entre ellas moguris, claramente la raza superior) y la party sean cinco humanos y una viera...

NI OLVIDO NI PERDÓN

A great story and battle system, the mechanics of this game kept me engaged. I loved the tone and focus on a geopolitcal story, even when it was mostly ripping-off Star Wars. The combat, exploration, and combat design were all top-notch, and the gambit system was a ton of fun throughout the whole game.

So much more than a new coat of paint... A game that has aged remarkably well, and this remaster improves it further in meaningful ways.

long live the viera! long live the garif! long live the nu mou! pray for the humes. down w/ the empire! free basch fon rosenburg!
long live ivalice.

The job system is cool but the Zodiac Edition specific changes do maybe make you a bit too powerful

I originally played this on the PS2 and loved it. I didn't remember very much of it outside of how much I loved the license board, so I jumped at grabbing it again on the Switch. I'll return to it at some point and properly finish it off, but it's a very fun game. This is easily my favorite main line Final Fantasy game.

Melhor Final Fantasy da história!
Sem sombra de dúvidas, tudo o que envolve o transforma em uma obra de arte. Desde a trilha sonora desde a história magnífica e cheia de desafios.
Por ser um jogo que ainda puxa a essência de um RPG de Final Fantasy, possui uma jogabilidade única e fluida. Criando os melhores gambits e aliando as melhores licences boards, você apenas se movimenta e upa de lvl.

Clássico que ganhou uma repaginada merecida.
Um dos melhores da história!

This review contains spoilers

Final Fantasy XII: The Zodiac Age is the first title I have played this year in my quest to finally finish every mainline, numbered FF game (minus the MMOs). My goal is to fully complete the games as much as I possibly can before writing my reviews, rather than writing them lacking critical information.

Final Fantasy XII (aka, FF12) came out back in 2006, and, to the dismay of my younger self, being the huge Final Fantasy fan I was, and still am, it couldn't hold my interest as it was nothing short of a sluggish grindfest. Having now revisited it via Zodiac Age, I do feel like I have a better grasp on the game, but was it enough to change my mind?

Straight away, Zodiac Age makes some huge improvements. For example, the ridiculous requirements for the Zodiac Spear are gone, i.e., never open any one of four specific, unmarked, not hinted at all chests in the game, else the spear vanishes permanently.
Zodiac Age also, in my opinion, improved the License Board system, a system which stops you using any overpowered gear and abilities until you save up enough License Points to obtain the licenses to use them. It's an interesting system, but can be a bit annoying if you don't know when and where to farm for LP.
Whilst a full license board in the original was available for everyone so you could play with any 3 OP characters you wanted, it was much grindier, and Zodiac's class focused license system is much friendlier for newcomers. It means those who do max their builds don't necessarily steamroll the endgame stuff, and it is easier throughout the game, particularly earlier on, to make focused builds instead of buying the wrong licenses and screwing yourself entirely.
On top of this, Mist (I'll discuss the Mist system later on) no longer attaches directly to your MP. Brilliant!

Despite the improvements and some of the more ridiculous issues being removed, like the Zodiac Spear dilemma, many issues still exist in this version, including the ridiculous requirements the game asks of the player to 100% the bestiary and finding certain items, such as invisible chests with a 1/10000 chance of a super strong weapon.Obviously, this can make certain tasks, especially for completionists, particularly tedious, especially if trying to do it without any outside help.

Moving onto gameplay, FF12's main combat system revolves around the concept of automated combat, using a system called 'Gambits'.
Gambits regulate and automatically execute commands based on certain criteria, like Foe: Weak to Thunder, use Thundaga, or Ally: HP is less than 50%, use Cura, that sort of thing. The issue some players may have is that Gambits, whilst a very unique and clever system, is that they can take out the need for direct interaction with the game during combat. If Gambits are set up well, then a player may never need to do any sort of manual input during combat for the whole game, which is a sign of a good player, but may make some players feel a little left out whilst the game plays itself.
On the other hand, some players may struggle with the Gambit system. If it is your first time playing, and you find yourself struggling to get to grips with the system, it may actually hinder more than it helps. Luckily, the option to manually control battles is there, but can make the game much slower if manual inputs are entered in Wait mode (time stands still whilst commands are made), and can mean slower reactions in Active mode (the game continues whilst commands are chosen), which may be the difference between life and death. When you look at it like that, it's definitely worth learning the system, because an automated battle can be safely fastforwarded with less risk to speed the game up a bit.

To put into perspective how ridiculous Gambits can be, and how little input the player actually needs to do in combat if their Gambits are full optimized, I was able to set up my team to take on the 50 million HP super boss, Yiazmat, leave the room entirely, come back with a cup of coffee and some food just over half a hour later, and they had just beaten it. Would have taken two hours, but I had Zodiac's 4x fastforward feature on.

Going back to a system I have briefly mentioned, 'Mist', once unlocked on a character, allows you to use 'Quickenings', FF12's equivalent to a limit break. You then must chain these together in specific ways to try and get a 'Concurrence', a final burst attack that does major damage and is far superior to just a single Quickening. This makes Quickenings useless before you have three characters with all of their Quickenings unlocked, and the chaining minigame you have to perform is entirely RNG. Even the best players can be screwed over if they don't get any Mist Charges during a Quickening. This introduces a risk/reward concept to the idea of limit breaks, but can be annoying if you don't get that nuke you are desperate for in a difficult battle.

Mist can also be used for summoning Espers, provided you have defeated them and obtained their license. Sadly, whilst they have their uses, they are rather underwhelming and unneeded, to the point where the only time I used one myself was for a story plot point where doing so is the solution to a puzzle.

One of my favourite things about FF12 is its plot. It isn't the best plot in the series, but it is still pretty good, and it could be described as a steampunk, medieval Star Wars. Admittedly, it does follow a lot of cliches, but it is a fantasy story, so what do you expect? It's a rather fun story of regaining a kingdom, preventing war, and bringing peace. Unlike other Final Fantasy titles, there aren't necessarily any mind blowing twists in the overall plot (they're more character backstory specific), but it plays out well, despite some small pacing issues.

One of the weaker points of FF12 is, unfortunately, its cast. The playable characters aren't necessarily unlikeable. The series has definitely had worse. However, compared to a lot of the franchise's most beloved characters, FF12's cast is kind of bland at times.
The whole playable party are pretty much one note characters, with little to no character development. Nobody ever really evolves as a person, except for Ashe and Vaan, who don't really change much, but go from wanting revenge to realising it won't solve their problems, which is about as deep as the character development gets.
The best character by far is Gabranth, an antagonist with nowhere near enough screen time, but probably one of the best story arcs in the game. Sadly, the main antagonist and actual villain of the game is probably among the worst in the series.

My absolute favourite thing about the world of FF12 is how immersive the actual environment is. The world is absolutely gorgeous, with variety in its landscapes, spanning from bustling cities to vast natural areas, such as plains, deserts and caves. Not one location in this game is ugly. Even the original PS2 version of this game looked amazing, and the fact that Ivalice reaches beyond FF12 into games like the Final Fantasy Tactics games is wonderful.

To summarise, I'd call Final Fantasy XII an acquired taste, which many will find sluggish and tedious, but those who can get to grips with its combat and progression system may find it rather enjoyable, for the most part. It's certainly worth trying at least once, but it won't be for everyone.

La vida después de Squaresoft es menos vida.

Pros:
- El sistema de Gambits alcanza tal profundidad que hace palidecer a la IA de cualquier otro juego.
- El sistema Zodiac, así como los tableros de progresión de cada una de sus clases, provocan una sensación de desarrollo de personajes constante y muy diferenciada.
- El universo de Ivalice es uno de los más completos y complejos de la saga.

Contras:
- Los personajes tienen el carisma de una naranja aplastada. Sin duda el peor elenco de protagonistas de toda la saga.
- El sistema de Gambits está tan bien implementado que directamente borra el papel del jugador, convirtiéndose en casi un idle-game.
- Las misiones de cacería se hacen tediosas al depender siempre de intermediarios: lees una misión en el tablero, vas a hablar con el personaje que la manda, haces la cacería y después tienes que volver a hablar con el personaje. Así durante más de 40 cacerías.

They improved all that could be better on the original PS2 game. Props to SE.

this game was unplayable on ps2 without fast-forward

Até agora o melhor para mim da série.


Story wise, It's just star wars. Gambit system is cool though, and the world is like a pseudo mmo. I like that with enough time and effort with the gambit system you can have the ai automate most inconvenient situations in fights, like party members getting ailements, dying etc.

so much to explore and fun gameplay mechanics (vaan is a terrible protag tho)

This here (and the original), are by far my most favorite Final Fantasy games. The characters and battle system are just so good.

Hell yeah. The story may hasn't clicked much, but the characters (Balthier <3) and gameplay definitely did A LOT.