Reviews from

in the past


A delightful little game filled to the brim with charm. It was so delightful, in fact, that I was actually quite disappointed that it couldn't deliver more. I hope they make a bigger and better sequel.

Gioco decisamente buono e ricco di personalità e cose da fare. Un peccato le boss fight finali: a un certo punto, verso la conclusione, si dovranno riaffrontare tutti i boss ormai sconfitti ma la boss fight rimane pressoché identica. Cambia la maggior quantità di minion evocati da ciascuno dei boss e l'arena, ma nulla che spinga a combattere in modo differente (anche perché, per quanto le boss fight abbiano un design interessante, non rappresentano nulla di effettivamente impegnativo per il giocatore). La boss finale poi ha la pecca di concedere al giocatore un vero e proprio punto sicuro: posizionandosi in una certa zona dell'arena, si rimarrà quasi sempre al sicuro dagli attacchi del boss (non che si possa fare altrimenti, il boss evoca dei rovi che ricoprono l'intera arena in continuazione fatta eccezione per un'unica piazzola) rendendo la boss fight sin da subito banale nonostante anche questa tenti di proporre un approccio diverso

Cool idea and art design, the game just plays way too slowly for me to get into.

chill game with really cute graphics and characters! the tasks got a bit repetitive towards the end but i enjoyed the boss fights.

I started this game back when it was first put on game pass and restarted it again recently because it's leaving game pass but it really didn't click with me. It seems cute but it starts really slow and the combat was not enjoyable, so I'm shelving this one.


Para um jogo que se vende como um RPG fofinho, ele excede nisso muito bem. Não tem nada muito complexo ou desafiador no jogo (a não ser algumas mecânicas chatas nas fases mais avançadas e uns inimigos que podiam ter um design melhor), então é bem gostoso conhecer esse mundo. A história podia ser um pouquinho mais curta, e o grinding para os upgrades dos itens com certeza podia ter sido revisado.

Loved it in the beginning, but it makes you travel around all the time, and then forces a certain time of day as well, just QoL issues. Had to push through the final hours.

Adorable but I ran out of enthusiasm for it quickly as the game cycle is highly repetitive and progression doesn't unfold very smoothly or in a way I found satisfying. The sand bar area is a design nightmare and frustrating to navigate.

Liked the visuals and the pretty-relaxed atmosphere. Immediately forgot the story though, the puzzles were basic (even for me, a dummy) and I found the combat to be interesting when I got a new weapon, but after a short time it then became repetitive.

The daily task system and evolving areas both have a lot of potential. As an experience, the game is okay. However even though the fruits and other creatures are quite cute, I had zero interest in anything they said or did. I would've liked this game more if they had just stayed silent instead.

Also, the stamina meter is a horrible game mechanic and never gets better.

Town building through doing tasks on a bulletin board.

Garden Story starts with you taking care of a farm, but quickly makes you the guardian of a small town that needs help, a lot of help. Each day two or three tasks get put on the bulletin board, and players are expected to help out around town which will help level up the town and progress the story. The quests are procedurally generated, so you’ll often get the same ones, such as asking to repair a bridge you already fixed twice.

Garden Story does have a story that seems interesting, but there’s a lot of busy work and resource gathering that’s going to be required before you can make progress on the narrative. The biggest thing that holds Garden Story back is several annoying UI issues and front-loading a lot of slow unskippable conversations.

Pick this up if you want to do more of the random quests from Stardew Valley, than the farming. Some of the gameplay is good here, but Garden Story comes off as more of an OK experience than a fun adventure. The art though is pretty good.

If you want to see more from me: Check out my video on this month of Game Pass games: https://youtu.be/2fKlHHe39kE


Very lovely little game. The graphics/characters/music all work flawlessly together to make a very cozy and lush world to romp around in. At first the gameplay loop and controls felt a little clunky, but as I unlocked more upgrades and parts of the towns everything started to click into place and became a lot more enjoyable as it went on. There are a couple aspects that leave a bit more to be desired, especially the barebones non essential npc dialogue and lack of diverse chores. This game felt a bit longer than it actually was, but I mean that in a good way. Loved getting to know each of the towns and remember the layouts.

I want to like it, there's something here. But it's just so BORING. Every action takes 3 seconds of waiting to perform. EVERY action. Swinging the sword is sluggish and feels weightless, somehow both at the same time. The daily quests are boring and often repeat, sometimes back to back. I couldn't play long enough to really sink my teeth into the story, because I really couldn't play the game any longer. (For those who are curious, I just got the tool box.) The art quality, music, designs, and concept are all solid, but by mixing an action game with a very slow premise, they are leaving every single ACTION you can perform high and dry.

Pegue Stardew Valley e tire a parte da fazenda. O que sobra? Lutar, coletar, fazer missões/pedidos, pescar... Bem, isso é Garden Story. Um jogo que poderia ser bem agradável, se não sofresse por uma lentidão de gameplay terrível.

Em Garden Story você é colocado no corpo de Concord, uma pequena uvinha em treinamento para se tornar um Guardião (função essa que, sendo sincero, não passa de um gigantesco faz-tudo), em um mundo assolado por uma condição chamada 'Podridão', que faz com que várias criaturas hostis apareçam e causem estragos por aí.
Quanto a parte artística, nenhuma reclamação - Pixelart simpática e SoundTrack tranquila, combinantes com o estilo mais calmo e fofo do jogo. Quanto a gameplay, o jogo se resume a: acordar todo dia e fazer pedidos e missões das vilas do jogo (que envolvem consertar coisas, entregar materiais, pescar, matar inimigos, etc), enquanto que buscando prosseguir na missão principal do jogo que é entender e eliminar a Podridão. O problema, que é percebido logo no começo, é a lentidão do jogo em absolutamente tudo - desde os vários trechos desnecessariamente longos de diálogos obrigatórios (muitas vezes banais) à lentidão de caminhada e pouca estamina de Concord (que tornam a exploração e lutas mais lentas do que deveriam). O jogo possui uma sistema de evolução de Stats, o que inclui a quantidade de estamina e velocidade do jogador, mas demora muito tempo para evoluir elas a um nível aceitável (e a velocidade de movimento, mesmo evoluindo, não trás grandes melhoras), fazendo com que o começo do jogo seja muito demorado e, até mesmo, estressante.

Caso você goste de jogos mais calmos e relaxantes, sem se importar com a velocidade de progressão e gameplay, nesse caso Garder Story é uma opção bem válida, mas se este não for o seu caso, passe longe!

I really have nothing too interesting to say that everyone already hasn't. Combat was barren, the enemy types are lacking, the puzzles are dummy simple even for an idiot like me, and honestly I'm not even that big on the visuals honestly. I don't think this game is bad by any means, I love my indies too, but this game is no golden goose.

So cute, so fun, super relaxing, loved it

Fun game but some of the text was a little too verbose. The game hits a slump around autumn town when you have to wait for plants to grow. Overall a fun little adventure.

Very enjoyable top down action game. Really liked that the narrative focused on rebuilding the local communities and getting them working together again.

finge ser algo que no es. lockeado a 30 fps. lo termine para ver si mejoraba, el final es redundante. potencial desperdiciado

Cute little game drawing from classic Zelda, but without as much of the charm and puzzling that I think made those games great. Plays mostly fine, and the low-key management/upgrading village stuff is nice for a change but makes it a bit of a chore sometimes, particularly early on when finding some resources is harder than others.

Tries to engage with an environmental message, but I couldn't follow what was what until kinda late on - just some confusing naming so it washed over me a bit, despite being quite basic in the end.

Decent fun, but nothing particularly stand-out for me.

had a fun time w art style, management-like daily quests, and even fighting (which i don't usually care for)

Bits and pieces got repetitive but overall the main storyline guides you thru

Simplesmente adorável, é impossível descrever garden story de outra forma. Infelizmente o bosque tem poucos personagens carismáticos como a Rana, que te apresenta o bosque, a Ameixa é a atual guardiã e é uma péssima tutora, partindo pra Clareira Invernal e deixando a Vila primaveril inteira nas mãos da Concórdia, que até ontem era só uma fazendeira que cuidava de uma videira que se recusa a crescer... O combate é muito simples e nada desafiador, exceto pelos bosses, todo inimigo ta ali só pra Concórdia cacetar eles com seu pauzinho, até ela pegar o guarda-chuva com o golpe triplo e se tornar o terror dos podres. As missõeszinhas diarias até que são relaxantes e tem uma variedade bacaninha, mas toda parte do bosque é a mesma coisa; caça isso, pega esse recurso, conserta aquilo; E tudo bem, isso é parte do trabalho da guardiã, mas além de ser muito repetitivo, falhar uma missão não traz nenhuma consequência, então depois de chegar nivel máximo em uma em manutenção da cidade, por exemplo, vc só ignora as missões de manutenção que aparecem, acho que seria legal uma forma de roletar as missões e alguma recompensa quando chega ao nível máximo de tudo na cidade. Toda vez que eu sentia que a cidade tava ficando maneira eu era obrigado a trocar de cidade pra pegar algum recurso pra upar minhas ferramentas. O sistema de craft foi quase inutil durante minha gameplay inteira, pois ele só permite craftar decorações, depósitos e etc em pequenas áreas super específicas, é um sistema que senti mal aproveitado. Outro muito legal é o de plantação, mas não entendi por que demorar tanto pra dar o saco de sementes pra Concórdia, desde o tutorial tem área de cultivo, mas só na terceira cidade, das 4 que tem, a Cidade Outonal, que eu posso começar a plantar; eu sou uma fazendeira... no meio pro final do jogo eu posso plantar alguma coisa...

O conteúdo pós jogo é praticamente inexistente, ele te da um frasco poggers com OITO espaços pra cura, e isso seria ótimo, se eu tivesse mais algum inimigo pra enfrentar depois de zerar; se esse frasco fosse dado antes de enfrentar algum boss, ou ao invés de um frasco inútil dar alguma coisa legal de verdade como um chapéu seria maneiro.

No fim, minha experiência com garden story está perdoado por que ele é lindo, e só de encher os olhos com essa buniteza ja vale a pena, poderia ser muito melhor com algumas simples mudanças, mas ainda sim, foi muito poggers.

un juego superdivertido y supercuco con un historia muy tierna y un mensaje emotivo sobre el ciclo de la vida que no esperaba. ha sido bastante entretenido de jugar, gracias a que se pueden echar partidas muy cortas y ligeras, aunque el diálogo es bastante más denso léxicamente de lo que te esperarías en un primer momento (le vendría genial tener una traducción al español). muy buena personalización, elenco de personajes bastante memorable, combate variado y divertido, lore chulo (aunque accesible mayormente mediante coleccionismo) y un apartado artístico de pixelart precioso y monísimo.

no quita que haya varias cosas mejorables: textos con fuente muy pequeña, cuadros de diálogo que apartan tu atención de los propios personajes por situarse en las esquinas, un inicio algo lento que no te permite guardar al instante, un diseño de mapas a ratos confuso por no diferenciar bien las cotas de nivel y sus colores, e introducción de elementos clave del gameplay en estadios algo avanzados de la partida (agricultura y arquitectura).

en resumen: un juego muy majo y entretenido que junta la aventura, el combate y la exploración propias de un Zelda de GBA con la parte más light de agricultura, personalización y peticiones de tus vecinos propia de Animal Crossing. recomendable y recomendado :3

cute game but I think you could tell the same story with a 1/4 of the dialogues, the inventory makes me wanna kms, the crop system feels like a cheap, bad implemented way of extend playtime and the missions needed to upgrade the weapons are just boring and slow

Really cute game with wholesome graphics and store and solid gameplay. Perfect length for a well-rounded experience that doesn't go stale.
Got every single achievement and was really satisfied with the game overall.


It's a cute game that promises to be a little cozy adventure and the vibe and characters are great. However I didn't really enjoy the gameplay itself. The stamina based combat felt sluggish, and the request board / main quest loops are honestly repetitive and boring.

Un indie que, a pesar de no destacar mucho, tampoco lo hace mal. La estetica es bonita, la jugabilidad, a pesar de ser pesada en un inicio, no está mal, y la historia y mecanicas están bien pulidas. Mi principal problema es con el grindeo necesario para ciertos logros, pero al obviarlo y avanzar en el juego con normalidad, pasa a ser algo bastante secundario. Aún así, una vez acabandolo no hay nada que te haga sentir que merece seguir siendo jugado, incentivandote a buscar el 100%, o intentar acabarlo de nuevo.

This game is fine. There's not much which I absolutely loved and a few things annoyed me a bit. I'd say I enjoyed playing garden story, although I'm just the precise amount of lukewarm on it that this review is ending up surprisingly hard to write.

I can certainly vibe with being a grape, in fact the greenling characters are refreshing in general. The presentation is quite pleasant. I like the soundtrack, although there's nothing memorable within it. Similarly I like the visuals, although there's not much memorable beauty that stands out to me. The vibes probably carry the game away from being bad.

The gameplay is a bit weak, but it was mostly serviceable for the experience. I like the focus on being a helper to the community instead of the standard adventure game hero who forgets every place they leave. There's some satisfying progression, although some of it is a bit tedious. This game serves you one of the staple video game experiences: the fantasy of helping out to fix the world and growing in power.

My favorite part of this game is the perk system. Your character connects with the experiences of previous guardians, and can slot any unlocked ones into a limited capacity of active memories. I love the thematic essence of this system and I think it's design works excellently for the game. It's neat how all at once the game encourages some minor side objectives, strengthens the world, gives you some build choices and an exciting thing to be rewarded with.

Speaking of the world, I like it. It has an interesting identity, although there's nothing about the world that jumped out to me as incredibly fascinating. This is probably the strongest aspect that makes the game work for me. I like how there's different towns you focus on instead of spending the whole game in one.

The town requests are incredibly tedious. Imagine the notice board in stardew valley, but it's tied to the progression of the community and your character. If you want tool upgrades I hope you enjoy wasting your time. At some level this system works for the experience the game is going for, but at some point in the playthrough I simply snapped and just grew sick of them.

The combat is bad. It doesn't feel good and doesn't present any meaningful challenge. You have a dodge roll, which is a nice bare minimum for a game, but you barely need it. The slime enemy you fight most often is a bit annoying. The dungeons are bad. The puzzles are slow and uninteresting.

I hope you like going through these waste of time dungeons multiple times... tool upgrades and some community requests will require materials that can only be gotten from them. Shoutout to the absurd amount of driftwood that the game demands from you... even though you can only get like 4-6 per run of a boring lil dungeon. Shoutout to the 2 incredibly minor shortcuts that would save you at most a few seconds of your life in total... which requires you to rerun a dungeon to unlock them. Shoutout to the combat request that asks you to fight stuff in a dungeon that you can't voluntarily leave. Shoutout to the incredibly slow and tedious block pushing puzzles in that one dungeon, they really shined the 3rd time.

The building mechanic feels pretty pointless. Why can you only build in certain locations. Why is there so little meaningful things you can build. Either this system should have been cut, or the game should have been strongly designed around it.

There's top-down sliding ice physics implemented in one of the areas, but no ice puzzles. How could you do this to me 😦

I like the healing system of this game. It's the standard flask/charges of healing, except you acquire flasks each with different properties and can fill them with healing juice that itself has different properties. It's pretty neat!

I'm sure some people will love this game, but this game is frankly not worth my time. So, this game feels like there's no point or purpose to it, and it's trying to be a Zelda like action RPG but it just doesn't fit with the vibe. Most importantly, the objectives seem to not make any sense or not have any particular importance. I just don't understand why I'm wasting my time, whereas if I play, say the game I will play afterwards, Dragonball The Breakers, the sense and feel of the game will be immediately apparent and approachable, this game makes it difficult to approach because it doesn't seem to give you a reason to care, has objectives which don't make sense, and an ARPG in a game that feels more like a Harvest Moon type of game.