This review contains spoilers
IT TAKES TWO MAKES DIVORCE VERY FUN
It Takes Two is a story-based platformer designed around couch co-op. That alone earns some street cred due to the genre's lackluster catalogue in recent years.
There are two things that can be known from It takes Two: the game was designed by an elite team of artists and programmers, but the story feels like it was written by an AI script generator programmed to potentially understand the human condition.
I'll give it to ya straight--sometimes divorce is something that MUST be done. It was difficult for my brother and I (experiencers of divorce-like events) to believe that the best course of action for our story's protagonists was to "maybe just not get divorced because that would be sad".
Off-brand Pixar hackney-ing aside, the GAME is a delicious and marvelous thing to behold. The number of inspired gimmicks and their many unique platforming, puzzle-solving implementations can be compared with the likes of Super Mario Odyssey (to a *degree).
The visuals are stunning. There was hardly a moment where my brother and I weren't in awe of the gorgeous environments.
On a technical level, It Takes Two may as well be called, It Takes So Many--given the fact that there were never any frame hiccups or noticeable bugs.
Back to "howevers"... it runs a bit long and drags in the second act. There got to be a point where the delight and awe turned to "let's get on with it already". This was mostly a pacing issue with the story, but nonetheless kept it from being a spicy five stars.
It Takes Two taught me nothing. And yet my brother and I, sitting side-by-side on our living room, sectional, pull-out sofa-- inherited a world of wonders and excitement along the way. So no, May, it was not "boooring".
It Takes Two is a story-based platformer designed around couch co-op. That alone earns some street cred due to the genre's lackluster catalogue in recent years.
There are two things that can be known from It takes Two: the game was designed by an elite team of artists and programmers, but the story feels like it was written by an AI script generator programmed to potentially understand the human condition.
I'll give it to ya straight--sometimes divorce is something that MUST be done. It was difficult for my brother and I (experiencers of divorce-like events) to believe that the best course of action for our story's protagonists was to "maybe just not get divorced because that would be sad".
Off-brand Pixar hackney-ing aside, the GAME is a delicious and marvelous thing to behold. The number of inspired gimmicks and their many unique platforming, puzzle-solving implementations can be compared with the likes of Super Mario Odyssey (to a *degree).
The visuals are stunning. There was hardly a moment where my brother and I weren't in awe of the gorgeous environments.
On a technical level, It Takes Two may as well be called, It Takes So Many--given the fact that there were never any frame hiccups or noticeable bugs.
Back to "howevers"... it runs a bit long and drags in the second act. There got to be a point where the delight and awe turned to "let's get on with it already". This was mostly a pacing issue with the story, but nonetheless kept it from being a spicy five stars.
It Takes Two taught me nothing. And yet my brother and I, sitting side-by-side on our living room, sectional, pull-out sofa-- inherited a world of wonders and excitement along the way. So no, May, it was not "boooring".
Cute Co-op game, i love the variety of the gameplay, the bosses are really funny. I played it takes two with my girlfriend and we laughed at a couple of jokes but i didn't like the whole idea of "You need to work together for the sake of your baby" the story is a bit cringe and i really didn't like the part where the male MC had to give up his hobby just because his wife didn't support him, i mean it's your hobby not hers so why did you give up? I liked the book as a character. i repeat that the gameplay is really fun, variegated and the graphics are amazing.
Vote : 8
Time used to kill each other on purpose : 17 H 13 M
Vote : 8
Time used to kill each other on purpose : 17 H 13 M
A game made with a labor of love! One of the best co-op games I've played. The puzzles and level design are up there with the Portal series. Each level introduces a new mechanic that is completely different from the others. The story while simple and basic does enough to keep the player (me) engaged and wanting to finish. This game fulfills my dream of having a Toy Story type of game and some.
Finished with 11h42m playtime
Finished with 11h42m playtime
One of the best couch co-op experiences I've had. It's clear how much care and attention to detail has been put into all aspects of this game. The artwork is particularly impressive. I love how detailed the environments are. You can infer so much about May and Cody's life just from looking at all the junk they have in their house. I think that's pretty neat. It's so much fun figuring out how best to interact with the environments and rely on player 2 in order progress. Most of the odd platforming tools are really cool and feel good to use. I'm quite fond of the hammer and nails, as well as the garden tools.
I think the story caused me some dissonance. It's quite hard for any art medium to tackle the collapse of an individual interpersonal relationship in a way that feels nuanced and real, on top of this It Takes Two is a game that is still trying to maintain it's purpose as a piece entertainment that won't alienate a general audience. I don't think it always works, though the open ended nature of the ending feels appropriate. With all that being said I do typically like the usage of therapy in storytelling. Character introspection is just something I really like to see and therapy is an easy way to relay that info to an audience, and it leads to some of the more cathartic moments in the game.
I think the story caused me some dissonance. It's quite hard for any art medium to tackle the collapse of an individual interpersonal relationship in a way that feels nuanced and real, on top of this It Takes Two is a game that is still trying to maintain it's purpose as a piece entertainment that won't alienate a general audience. I don't think it always works, though the open ended nature of the ending feels appropriate. With all that being said I do typically like the usage of therapy in storytelling. Character introspection is just something I really like to see and therapy is an easy way to relay that info to an audience, and it leads to some of the more cathartic moments in the game.
A truly dull experience. The game is full of mindlessly easy puzzles designed for a 5 year with irritating characters and poor control response. I've not finished this game, but as the whole concept of this game is that the couple have grown apart and a sadistic child is trying to get them to try and stay together despite them not loving each other, this not only sends a terrible message about relationships, but makes regret the whole experience of playing. I should highlight that it's only one of a handful of games that requires teamwork (probably why the puzzles are so linear) and that it's visually really beautiful and there are limited sections that are interesting. All in all could be worse, could be better.
the joy here is that the game throws something new (new in this context meaning borrowed from hundreds of other games) at you every 30 minutes, incredibly imaginative and fun but with a few tonal missteps along it’s slightly strange plot. It also goes on for maybe a couple of hours too many, like every chapter needs to lose about 20% of fat.
One of, if not the best co-op games I've ever played. An easy enough game to do with someone not too experienced with video games, but is filled with so much creativity, love, wonder, and fun that experienced gamers won't want to put this down till the credits roll.
Great story, amazing level design, and just so jam packed with stuff to do you won't ever stop being engaged.
Best played with a loved one or a close buddy :)
Great story, amazing level design, and just so jam packed with stuff to do you won't ever stop being engaged.
Best played with a loved one or a close buddy :)