Reviews from

in the past


base game is fun, gets fairly repetitive tho. the postgame abuses twin bosses. i only played one dlc mission and noped out due to how much it wanted me to replay the o.g. game on hard mode.

Writing: 3/5
Gameplay: 4/5
Art Design & Visuals: 3/5
Voices & Sounds: 4/5
Atmosphere & Immersion: 4/5

Starts off really fun, but as you get deeper into it the bland level design and non existent enemy variety gets old fast. The loot system is confused and annoying to really understand, and when you do, proper gearing bends the game over and destroys it, since it's not all that well balanced. Still has a pretty fun base combat engine though.

I fucking hate soulsborne and soulslike games, but this one i actually enjoyed. I will never ever finish it because i just.......dont understand these kinds of games, but it held my attention for a couple days, so good on it.

Arguably better in some ways than From Software's Sekiro, which would come two years later. Feels fairly unoriginal, though.


Of all the Souls-like games - including the Dark Souls series - this one is probably my favorite. That being said, I've gotten the shit kicked out of me a lot.

Sucks that Sekiro came out 2 years later to completely nullify this game's existence as "weeaboo souls"

I’d like to advise against buying this game, but the only complain I could use to uphold such an opinion is to admit that I’m terrible at it. The reason I stopped playing is because I got tired of the unforgiving combat system and the amount of dedication required to master it enough to succeeds in every mission, which is something that many other players instead may find worth the effort (or easier than the agony it was for me). Should they manage to resist, they’d be hugely rewarded.

Nioh is stunning as an action title, fast paced, complex, with a very inspired design behind enemies and main characters, most of them colourful revivals of historical Japanese figures, and a level design complex but self-contained enough to never let the players feel lost. The plot was kind of a let-down, not because it was bad but because it was poorly narrated: the storytelling alternates between cutscenes, ADV segments and most of the explanations being done in the missions’ briefings and the game encyclopaedia. It’s a mess.

Yet you are not playing to be the best buddy of Oda Nobunaga, although that would’ve been absolutely groovy, you are playing to slay demons bigger than a house with some stylish sick blade combo and tons of hard to master but hugely rewarding abilities. Much like an ordinary RPG, building a character compromise between different weapons and side arts (in this case omnyo and ninjutsu) that grant the players to experiment with any sort of preferred combat style. The upgrade and enhance mechanics are really easy and intuitive to understand albeit quite expensive in the long run if you plan to stick to certain pieces of equipment. The one thing I cannot justify or appreciate no matter what is the loot system, more akin to a MMO where you’ll often discard your preferred gear five minutes after building it because the enemies drop better stuff at an absurd rate. Considering how every piece of equipment relies on individual stats, you could hold in your inventory ten swords with the same name but very different effects that not always conciliate with what you were trying or hoping to receive: RNG plays the major role in it and frankly, for the kind of game it is, it really felt unnecessary complex and arbitrary.

Edit: Yup, tried it again, I definitely hate this game.

Edit2: Hayabusa can go seppuku himself.

Unfair dificulty, clunky gameplay

I've played about 100 hours of this, so I'm not expert. But it's fun.

Son demasiado difíciles, pero DEMASIADO

This game made me realize I hate Diablo style loot systems

I really wanted to enjoy this one but the gameplay did not feel super satisfying and ended up feeling punishing for the sake of it rather than hard but fair.

Love the combat mechanics! Besides that, unfortunately not a great variety of opponents. You fighting basically the same all the time, just differently painted + too much recycling of areas

Ummmm zraz po tym odpaliłem Sekiro i myślę że druga pozycja mi bardziej odpoida

É o jogo mais dificil que ja joguei,tem muitas coisas nele, que Dark souls nao chega aos pés,por exemplo o combate muito mais bem desenvolvido com diferentes posturas de ataque,as unicas coisas que me incomodam é o Lot,sempre que vc termina uma missão seu inventario está cheio de itens que vc nao vai usar e aí é obrigado a passar um bom tempo vendendo,Fora isso é um jogo Ótimo e incrivelmente desafiador.
History 3/5 Gameplay 5/5 Visual 4/5 Ost 4/5

A Souls-Like for those who want good combat, falters in every other area but it's peaks are higher than Everest.

Great gameplay with a large amount of weapons and skills to try out, although missions can feel repetitive as many areas are reused for side content. The large amount of stats the game gives to each weapon and piece of armor can also be overwhelming until you fully understand the systems of the game, leading to you mostly sticking to the weapon/armor with the biggest number throughout the main game.

Just all around good. Combat's very satisfying with fun enemy design. I found the story more enjoyable than i thought I would but maybe I just liked playing as an IRA samurai.
Maybe a little long, and I didn't even bother with the miles of post game stuff, but that's just me.

One of the best SoulsLike games. In a satisfactory way, the game manages to be based on games from From Software without losing its originality, adding its own mechanics, such as types of posture and ki recovery.

Loot game where you play a white guy that teaches asian people how to be samurai. Better than dark souls. Too long though.

joguei umas 15 horas e dei uma pausa, tava gostando bastante é 1 jogo bem desafiador, tenho interese em terminar.

Got pretty repetitive and the level design got extremely reptitive. The enemy designs were cool and the gear system was pretty cool though


This review contains spoilers

why do i have to fight Onryoki like 7 times

Too overcomplicated for me. Seems unfair at certain points. Wasn't feeling it.

Woah what an absolute ride nioh is !
There is a certain unfairness to compare nioh to fromsoftwares souls games. It is indeed a soulslike with unforgiving combat , boss fights etc.
I would say the storytelling is better in ways though being based on real world history and japanese folklore does make it quite easy.
The music design is top notch and the boss music actually matches the sweaty nature of the battles.
The combat is crispy too and if you use the full kit available to you, all enemies have their own counterplay (sloth talismans are a bit overpowered but then balance isnt exactly the name of the game in this genre).
The character designs , yokai designs, weapon arts , guardian designs everything is visually stunning and the game feels the right amount of gamey and realistic.

Ofcourse there are a few problems, some enemy placements are ridiculous and some bosses have the ability to just say screw you randomly. The leveling and loot systems are not very well explained and can result in a lot of pain and many people may give up the game because of it (if you are undergeared , you are screwed , matters more than player level in fact)

Ofcourse the issues are minor and i had an absolute blast, i could literally not put the controller down for days on end. I fully recommend this game and as long as you are willing to remove your dark souls glasses and treat it as its own thing , i am certain there is a lot of fun and intrigue to be derived from nioh !