This game really took me by surprise. When it first got announced I really was not into it and brushed it off but the moment I heard the game was going to be a third person Rougelike Shooter I was on board right away. I am very glad I thought this way because this game was a masterfully crafted experience and one that I see myself coming back and playing more down the line. From the gameplay to its story this game was Phenomenal and easily worth the asking price of $70 I highly recommend it !
A truly difficult video game. Incredible graphics and use of DualSense controller, while gameplay loop is satisfying enough to continue after getting beaten down everytime.
Boss fights are difficult but mostly fair, and the storyline makes it worth pushing through the pain.
Only criticism is that some runs seem too reliant on certain change encounters, such as items appearing
Boss fights are difficult but mostly fair, and the storyline makes it worth pushing through the pain.
Only criticism is that some runs seem too reliant on certain change encounters, such as items appearing
Probably the most unique PS5 exclusive so far. I'm not usually a fan of roguelikes (I still haven't got back to Hades), but this one seemed to be the perfect mix.
The gameplay is so much fun, the areas are visually interesting, and the game is structured in a forgiving way, especially compared to other roguelikes I've played.
There is a genuine sense of progression, and whilst the story is confusing and abstract, the game delivers its world and narrative with enough atmosphere to feel unique.
Compared to Ratchet and Clank and Demon's Souls, this definitely feels like more of a new idea, and I wish we had got more new games like this in 2022, rather than the deluge of remakes!
The gameplay is so much fun, the areas are visually interesting, and the game is structured in a forgiving way, especially compared to other roguelikes I've played.
There is a genuine sense of progression, and whilst the story is confusing and abstract, the game delivers its world and narrative with enough atmosphere to feel unique.
Compared to Ratchet and Clank and Demon's Souls, this definitely feels like more of a new idea, and I wish we had got more new games like this in 2022, rather than the deluge of remakes!
Gameplay is Returnal’s biggest strength, and it leans on it heavily. It’s always challenging, rarely ever letting up, but it never feels unfair. The story isn’t the main attraction, but it’s told in an effective way and creates an unsettling atmosphere that enhances the experience. One of the most underrated PS5 titles so far.
(Played before 2023)
I loved this game. The setting is unique and the main character is one of my favorite in games. Selene is such a cool, determined character and I really loved the combat and effects. This was really the first 'next-gen' game I played on the PS5 and it didn't disappoint. My main issue is that it is a roguelike, but it doesn't have any replabilitiy. I really didn't feel any reason to go back through this game and only came back after my initial playthrough for the DLC which definitely helps me want to replay through it. But you can't really control or change builds to have drastically different play styles. You're still dodging and shooting with an active reload for the most part and that is it, with the variety coming from the enemies and biomes. I hope we get a sequel that turns it into a true roguelike, letting me focus on melee or dashing or tanking shots or being a glass cannon or something to add more variety that this game needed.
I loved this game. The setting is unique and the main character is one of my favorite in games. Selene is such a cool, determined character and I really loved the combat and effects. This was really the first 'next-gen' game I played on the PS5 and it didn't disappoint. My main issue is that it is a roguelike, but it doesn't have any replabilitiy. I really didn't feel any reason to go back through this game and only came back after my initial playthrough for the DLC which definitely helps me want to replay through it. But you can't really control or change builds to have drastically different play styles. You're still dodging and shooting with an active reload for the most part and that is it, with the variety coming from the enemies and biomes. I hope we get a sequel that turns it into a true roguelike, letting me focus on melee or dashing or tanking shots or being a glass cannon or something to add more variety that this game needed.
Mi primer candidato a juego del año 2021. Housemarque sale de sus raíces de juegos arcade para inyectar todo su expertise al género roguelike y agregando una pizca de exploración a la formual. El resultado es una difícil pero disfrutable obra maestra que eleva la adrenalina en cada partida, las cuales tienen una duración más prolongadas que las de otros juegos con mecánicas similares, y lo cual puede restar puntos para aquellos que no tengan el tiempo o la paciencia que Returnal pide.
A cambio, como recompensa hay una enorme sensación de logro y avance, sobretodo después de vencer a cada uno de los geniales jefes de cada nivel.
Más allá del gameplay está la ambientación. Un verdadero espectáculo visual y de dirección artística empata con un diseño de audio y un soundtrack impecables (si pueden juéguenlo con audífonos para disfrutar del Audio 3D del PlayStation 5). Para cerrar este review con una recomendación positiva, quizás lo mejor que puedo decir de Returnal es que por momentos se siente como si fuera un Metroid en tercera persona.
A cambio, como recompensa hay una enorme sensación de logro y avance, sobretodo después de vencer a cada uno de los geniales jefes de cada nivel.
Más allá del gameplay está la ambientación. Un verdadero espectáculo visual y de dirección artística empata con un diseño de audio y un soundtrack impecables (si pueden juéguenlo con audífonos para disfrutar del Audio 3D del PlayStation 5). Para cerrar este review con una recomendación positiva, quizás lo mejor que puedo decir de Returnal es que por momentos se siente como si fuera un Metroid en tercera persona.
Returnal es un juego con un pie en el género favorito de los indies contemporáneos y otro en las superproducciones más mainstream, pero ante todo y sobre todo es un arcade de Housemarque. Los desafíos diarios confirman la sospecha pero es todo el resto del juego el que defiende su posición, desde una posición generosa pero con la convicción de que lo que hace tiene valor, y que puede apelar no solo a puristas o puretas sino a todo tipo de personas. En cuanto entras en su dinámica, queda claro que Returnal puede con ese peso que decía al principio que tiene sobre sus espaldas y con lo que le echen; alegra comprobar que Housemarque sigue en tan buena forma y que todavía sabe encontrar maneras de insuflarle vida al arcade.
Dopo diverse ore e ore su Returnal mi sono fatto un'idea complessiva del titolo di Housemarque, è mi sento di dire che a conti fatti al 7 di dicembre del 2022 si tratta ancora del titolo più next gen attualmente approdato su console Playstation. La particolarità di Returnal, se confrontato agli altri giochi ad alto budget, è sicuramente quella di essere stato sviluppato solo ed unicamente per la nuova console Sony, questo ha garantito un'ottimizzazione che sfruttasse tutte le nuove feature introdotte da Playstation 5. I trigger adattivi vengono utilizzati in modo inedito, andando a costituire di fatto dei tasti supplementari: premendo il tasto per sparare, l'arma da fuoco funzionerà con la sua potenza di fuoco standard; spingendo il grilletto fino in fondo si attiverà il fuoco secondario dell'arma. Ho trovato ottima questa intuizione, che va a sostituirsi alla classica impostazione di 2 tasti dedicati interamente a ciò, l'ho trovata molto più immediata e pratica. Oltre i trigger anche l'utilizzo del feedback aptico e dell'audio 3D delle 3D pulse di Sony è gestito magistralmente. Per quanto concerne il gioco in se è un roguelite molto carino, che fa della frenesia dei combattimenti la sua caratteristica di punta. Non ha particolari pregi o difetti dal punto di vista del gameplay. Parlando invece del lato tecnico, anche qui, sono messi in bella vista i muscoli di Playstation 5; l'impressione è che Returnal sia un vero e proprio assaggio di ciò che ci aspetterà nei prossimi anni. Molto carine le varie mappe procedurali che compongono il mondo di gioco, così come la narrazione dello stesso. Alla lunga il design dei nemici diventa forse un po' troppo ripetitiva nello stile ma non una grossa critica perché è un aspetto contestualizzato.
One of the best games ever made - easily. It controls so smoothly. It's so responsive. It's so fun to look at. It's so fun to move around, shoot, dodge, fly, flip, somersault, etc. I don't think this game really does anything wrong. Housemarque is a master of reactive and snappy gameplay. The difficulty is just right. I love how punishing and rewarding it is. It's honestly on the level of From Software's games in that regard.
pretty tough game, but was able to beat it with just 11 deaths. the final boss is a spectacle though, would highly recommend playing this one all the way through.
Edit...
ok so I didn't actually beat the game that first time, only made it halfway. just beat the actual final boss and I don't think my opinion on the game has changed drastically. still very very tough though, ended up dying 21 times overall.
that being said, if you make it to the halfway point and feel you've had your fill of the game, don't power through the rest, it's mostly more of the same. it might be worth it to fight the next boss of the game though (it's just as good as the mid-boss visually and the buildup to it is phenomenal). I would also recommend checking out the Tower side mode, it streamlined the gameplay a bit and leans way into the arcade-y side of Returnal. the art direction in the Tower might be my favorite in the game, very H.R. Giger (even more so than the base game).
Edit...
ok so I didn't actually beat the game that first time, only made it halfway. just beat the actual final boss and I don't think my opinion on the game has changed drastically. still very very tough though, ended up dying 21 times overall.
that being said, if you make it to the halfway point and feel you've had your fill of the game, don't power through the rest, it's mostly more of the same. it might be worth it to fight the next boss of the game though (it's just as good as the mid-boss visually and the buildup to it is phenomenal). I would also recommend checking out the Tower side mode, it streamlined the gameplay a bit and leans way into the arcade-y side of Returnal. the art direction in the Tower might be my favorite in the game, very H.R. Giger (even more so than the base game).