You can't fool me, this is just S1E2 of Love, Death, and Robots except we're the cat and the world is full of robots.
Great game though! Really enjoyed it all and I didn't think it was too short like some people were complaining about. It's not outstanding in any particular way, but it's a fun well-rounded adventure!
Also, there's an extended Back to the Future reference, so that's epic.
Great game though! Really enjoyed it all and I didn't think it was too short like some people were complaining about. It's not outstanding in any particular way, but it's a fun well-rounded adventure!
Also, there's an extended Back to the Future reference, so that's epic.
it's a whimsical, dystopian heroes' journey that also acts as a cute cat simulator.
the way they advertised the game it seemed something inspirsed by "goat simulator"-esque games targetting reddit users who find these games entertaining, "BatChest this is just like my cat! meow :3". but upon playing it goes beyond what i expected.
there are some beautiful moments in this game that felt almost like journey. gameplay through observation and little to zero dialogue is something i love and very particular of that i couldn't help but be impressed, but this is however short lived and suddenly you're given the ability to talk, and felt so betrayed :( .
the cyberpunk world is facinating to say the least. gameplay and puzzle solving is organic and encourages exploration, with a hint system if you ever get lost. the game design is polished finely and feels invisible at times that puzzles felt rewarding to solve. i just wish maybe the visual communication was more concise, instead of having to rely on hud pop ups to solve puzzles (i tried playing without a hud and the game became impossible, it just becomes "what piece am i missing").
along with the mystery filled story, meticulous attention to the small details, engaging and fun side content and collectables, immersive and subtle chimes and the clean yet busy feeling artstyle all work together to create a solid, intriguing experience.
it's a cute little game that i had plenty of fun with. +1 for meow button during in-game cutscenes
the way they advertised the game it seemed something inspirsed by "goat simulator"-esque games targetting reddit users who find these games entertaining, "BatChest this is just like my cat! meow :3". but upon playing it goes beyond what i expected.
there are some beautiful moments in this game that felt almost like journey. gameplay through observation and little to zero dialogue is something i love and very particular of that i couldn't help but be impressed, but this is however short lived and suddenly you're given the ability to talk, and felt so betrayed :( .
the cyberpunk world is facinating to say the least. gameplay and puzzle solving is organic and encourages exploration, with a hint system if you ever get lost. the game design is polished finely and feels invisible at times that puzzles felt rewarding to solve. i just wish maybe the visual communication was more concise, instead of having to rely on hud pop ups to solve puzzles (i tried playing without a hud and the game became impossible, it just becomes "what piece am i missing").
along with the mystery filled story, meticulous attention to the small details, engaging and fun side content and collectables, immersive and subtle chimes and the clean yet busy feeling artstyle all work together to create a solid, intriguing experience.
it's a cute little game that i had plenty of fun with. +1 for meow button during in-game cutscenes
I’m going to be real with y’all, this is no where near game of the year.
This whole game feels unbelievably clunky over it’s extremely short 5-6 hour runtime. Not a game I see myself ever returning to in order to platinum. The haptics were sparing, and the overall gameplay could be incredibly frustrating.
The novelty of being a cat wares off after about 2-3 hours in, and the whole storylines charm becomes null/void. If I had paid $40 for this rather than playing it free with PS Plus I would have been upset.
This whole game feels unbelievably clunky over it’s extremely short 5-6 hour runtime. Not a game I see myself ever returning to in order to platinum. The haptics were sparing, and the overall gameplay could be incredibly frustrating.
The novelty of being a cat wares off after about 2-3 hours in, and the whole storylines charm becomes null/void. If I had paid $40 for this rather than playing it free with PS Plus I would have been upset.
Out of all the indie games that came out in 2022, Stray was the title that took the internet by storm for obvious reasons. You can play as a cat and interact with the environment by doing the typical things a normal cat would do. Now I'm not a cat person by any means, but I liked my experience of what the game has to offer
You play as an orange stray cat. After falling off a broken pipe, you are plunged into a decaying cybercity populated by robots, machines, and mutant bacteria, where humans ceased to exist. Little later on, you'll encounter B-12, a little drone buddy to assist you on your journey of setting out in returning to the surface. It's simple, but I think that's all you need for a game like this
Speaking of simple, Stray is a third-person adventure game involving basic platforming and an emphasis on puzzle-solving. The platforming can be done with the press of a button when near specific platforms and ledges, while the puzzles are more so moving stuff around and messing with the NPCs. The puzzles themselves for the most part are short and aren't that complex to figure out, but that's not a bad thing. With a game like Stray having puzzles that are short but give off a little challenge and making it accessible to newcomers is a W in my book
That said, I do have a few issues with the game. The first problem I have with the game is that it feels rushed near the end. I'm not going to get into spoilers, but when you get to the final area of the game, there are barely any puzzles to solve. It's just that one door you need to open in order to get access to the room that'll open up the city and trigger the ending for this orange stray. I have no problem with short games at all, but the endgame feels underdeveloped
The other issue I have is the game not letting us do more of the things cats do in everyday life. Let me explain, everyone's first thoughts when they watched the trailer is something like "oh cool, we can experience what it's like to be a cat." Yes, that is there, and that's the highlight of the game, however, the rest of the game consists of the robot citizens that I mentioned earlier. I don't hate them, I just wish we have some more moments in the story where we can be disconnected from the robots for a bit and freely wander and do the cat things the game promises, like at the beginning of the whole game
Stray is a decent indie game while also being the best video game where we play as a cat. As I've mentioned before, the game is not long at all; it should take you around 4-6 hours to beat, and there is a bit of replayability for people who love the game or completionists like myself. I recommend this to anyone who loves cats and wants a more shorter experience. I like the game, but I strongly disagree with this being the Best Indie Game of 2022 or a GOTY nominee at The Game Awards. I think there are a lot of indie games that year that deserve that spot in my opinion
You play as an orange stray cat. After falling off a broken pipe, you are plunged into a decaying cybercity populated by robots, machines, and mutant bacteria, where humans ceased to exist. Little later on, you'll encounter B-12, a little drone buddy to assist you on your journey of setting out in returning to the surface. It's simple, but I think that's all you need for a game like this
Speaking of simple, Stray is a third-person adventure game involving basic platforming and an emphasis on puzzle-solving. The platforming can be done with the press of a button when near specific platforms and ledges, while the puzzles are more so moving stuff around and messing with the NPCs. The puzzles themselves for the most part are short and aren't that complex to figure out, but that's not a bad thing. With a game like Stray having puzzles that are short but give off a little challenge and making it accessible to newcomers is a W in my book
That said, I do have a few issues with the game. The first problem I have with the game is that it feels rushed near the end. I'm not going to get into spoilers, but when you get to the final area of the game, there are barely any puzzles to solve. It's just that one door you need to open in order to get access to the room that'll open up the city and trigger the ending for this orange stray. I have no problem with short games at all, but the endgame feels underdeveloped
The other issue I have is the game not letting us do more of the things cats do in everyday life. Let me explain, everyone's first thoughts when they watched the trailer is something like "oh cool, we can experience what it's like to be a cat." Yes, that is there, and that's the highlight of the game, however, the rest of the game consists of the robot citizens that I mentioned earlier. I don't hate them, I just wish we have some more moments in the story where we can be disconnected from the robots for a bit and freely wander and do the cat things the game promises, like at the beginning of the whole game
Stray is a decent indie game while also being the best video game where we play as a cat. As I've mentioned before, the game is not long at all; it should take you around 4-6 hours to beat, and there is a bit of replayability for people who love the game or completionists like myself. I recommend this to anyone who loves cats and wants a more shorter experience. I like the game, but I strongly disagree with this being the Best Indie Game of 2022 or a GOTY nominee at The Game Awards. I think there are a lot of indie games that year that deserve that spot in my opinion
"omg try this new game we made. you literally play a cat!"
that's cool! can't wait to run and roam around the streets and mess with the people passing by!
"yeah... except we don't have humans in this game. it's apocalyptic so we only have robots... oh, and aliens!
uhh... okay??? still, can't wait to play it and run around and jump on things!
"oh no you don't have that kind of freedom. we control what you can or can't do throughout the game."
what do you mean? like I can't easily jump on things?
"exactly"
that's cool! can't wait to run and roam around the streets and mess with the people passing by!
"yeah... except we don't have humans in this game. it's apocalyptic so we only have robots... oh, and aliens!
uhh... okay??? still, can't wait to play it and run around and jump on things!
"oh no you don't have that kind of freedom. we control what you can or can't do throughout the game."
what do you mean? like I can't easily jump on things?
"exactly"
Sí. Ya sé que llego tarde a la fiesta pero no me importa.
Visualmente Stray es INCREÍBLE. No dejé de tomar fotos a cada rato.
El dieño sonoro es increíble y la música también muy ad hoc.
La historia es buena y creo que el mensaje tiene una crítica reflexiva importante.
El único pero que le voy a poner es la cantidad de clipping que encontré. Chance un parche que mejore las colisiones vendría bien (aunque puede ser que el pasado de lanza sea yo).
¿Lo recomiendo? Yep!
Visualmente Stray es INCREÍBLE. No dejé de tomar fotos a cada rato.
El dieño sonoro es increíble y la música también muy ad hoc.
La historia es buena y creo que el mensaje tiene una crítica reflexiva importante.
El único pero que le voy a poner es la cantidad de clipping que encontré. Chance un parche que mejore las colisiones vendría bien (aunque puede ser que el pasado de lanza sea yo).
¿Lo recomiendo? Yep!
Short and sweet. Good cast of characters, although the titled stray cat obviously take the first place. I feel like a few side quests in the two bigger sections of the map would've been nice: nothing lengthy or complex, just compact storylines to get us to interact more with some of the robots.
For those who're going after the platinum, beware: "Can’t Cat-ch Me" is one of the most frustrating, rage-inducing trophies you'll find in an otherwise charming game.
For those who're going after the platinum, beware: "Can’t Cat-ch Me" is one of the most frustrating, rage-inducing trophies you'll find in an otherwise charming game.