Reviews from

in the past


Ah, what a great time to be alive. Help out a depressed, old man seal that runs a cruise ship, or help Snatcher with more wishes and prove to him that you can never die!

As someone who can be a bit of a perfectionist, I completed every single death wish and all the bonuses. Was it worth it? Kinda. I mean, I spent a year doing so since I had school to deal with and would sometimes burn myself out, but the levels were actually so fun. Difficult at times, yeah. I hated playing and myself whenever I was having a tough time with a level, and I'm excited to torture myself again since I have the DLC on my computer! Yay!

Here's a little story, so spoilers: The switch version can sometimes be such a pain. Mustache Girl EX was really hard for me, but I was finally able to make it to the last phase on the last hit when my game crashed. The pain I felt was so great I had to draw it out.

I'll preface this review with that I have barely touched the Death Wish mode included. However, I have played The Arctic Cruise chapter and it is not very good. All three of the acts require you to fetch things and only get worse the further you get into the chapter. The final act is extremely infuriating to play because it exemplifies the main flaws with A Hat in Time, the camera in tight spaces and janky clambering (especially with sloped surfaces). Don't bother with this DLC if all you are interested in is the new chapter.

The first Arctic Cruise mission is lovely and the third one is, fine. The second one is offensively bad, one of the worst things I've played in a 3D platformer. This is pretty bad, because there's only 3 new missions in the DLC, + one time rift.

The level design was fine for the first mission, but doesn't suit the second one at all. Some areas are so cramped and small, you end up wall-running where you don't want to or can't move the camera to see the character. Combine it with time limits, markers that could tell you the name of the area but instead use colors and poor symbols, the world's worst guiding arrow that constantly changes its mind on where to guide you and the fact that Hat Kid becomes harder to control the more things she carries, and it makes for a REALLY frustrating experience, unlike anything else in the game. So much would be solved if you just had a map on the menu screen but the game doesn't even use the physical ones you used in the first mission. I would've honestly dropped the game right here if not for the fact you need to do this for Nyakuza Metro, which they say is the best level of the game.
Death Wish I didn't touch much because it has a bad structure and expects you to redo the one challenge you have from the start at least one time to unlock the others, though you can unlock them by just playing workshop levels too, as long as you complete the missions, but I think this isn't available on consoles so, another miss.

I sure am glad this was free when I got it, otherwise, I'd be really pissed.

hey guys what if we made a level that was impossible to navigate and had the 3 worst stages in the game

death wish saves this dlc cuz hoooooo boy the artic cruise sucks, always dread it when i go for 100 percent

I'm really not a fan of this DLC. Almost every mission is annoying in some way, and the Death Wish part of the DLC is too frustrating to be fun. And this is coming from someone who has beaten Getting Over It over 50 times. Difficulty is good, frustrating difficulty isn't. I know there is a fine line and it is different for everyone. But for me Death Wish doesn't feel fair and when it does it is still really aggravating to play. I typically stay away from this DLC when replaying the game.


This review contains spoilers

The only truly lamentable thing about A Hat In Time is that it’s too short. I completely understand that Gears for Breakfast excreted enough of their blood, sweat, and tears into the four levels that were in the game, but the minuscule amount of content still left me unsatisfied. I soon forgot that we lived in the age of downloadable content, so there was a slight possibility that my hunger for more A Hat In Time would be satiated. Unfortunately, Gears for Breakfast unloaded the dessert wine from A Hat In Time’s main course onto the bourgeois PC gamers and left us console peasants out to dry. That is, until sometime within the past year when Gears for Breakfast finally graced console players with the A Hat In Time DLC. Seal the Deal, the first of the two DLC content packs, is a hybrid of the rhyming words in the title: seals and deals. With double the content that usually comes in a DLC package, one would assume Gears for Breakfast would be spoiling us. However, Seal the Deal is not the bountiful gift that properly extends A Hat In Time.

The first portion of this DLC is the “Deal” section. After defeating The Snatcher and acquiring a certain number of timepieces in the base game, he’ll make himself comfortable at the top of Hat Kid’s pool of pillows for the rest of the game. Of all of the colorful characters in A Hat In Time to make permanent residence in Hat Kid’s ship, The Snatcher might inspire feelings of anxiety. Once you speak to him, the player learns that he’s here rather than inspires feelings of frustration. The “Deal” portion is a roughly designed map integrating each of the game’s four main chapters with some vague sense of interconnectivity. The snatcher-colored blobs that cover this map are challenge missions, more difficult versions of missions from the base game. The challenge missions have more elements that can damage you, and the boss fights are more hectic and ferocious. Once you complete the challenge, more challenges will open on the connecting threads of the map. Completing these challenges will also net Hat Kid with a few new color pallets and costumes.

I’ve never really been enticed by challenge missions in video games, and “Seal the Deal” is no exception. I’ve always found instances where the player is forced to replay sections of the game with a caveat or handicap to feel artificially difficult. Getting out of bed in the morning is a simple, easy task that mostly everyone does every day of every week. If I had to hoist myself out of bed with only my pelvic muscles and still had to land on my feet once I got up, the task would be incredibly taxing. The challenges in “Seal the Deal” are familiar, simple tasks with incredibly tedious conditions. The base challenges are fine, but it’s the bonus requirements for each challenge that make “Seal the Deal” insufferable. The conditions of the bonuses are insanely harsh, with some of them requiring borderline exploitation of the game’s mechanics. One would assume that the bonuses for these challenges would be optional, but they must fill out the entire map. There is a “peace and tranquility” mode to soften things up, but enabling this will only count as a demerit. The difficulty of A Hat In Time never came up in my review because it was never a concern. The game had a perfect difficulty curve. “Seal the Deal” takes the base game and turns it into a frustrating nightmare, complete with constant taunting from The Snatcher to add insult to injury.

To be frank, I expected another full episode from A Hat In Time’s DLC content. That’s what the “Seal” part of the title alludes to, referring to the abundant amount of seals that work on a luxurious cruise liner manned by gruff walrus. Unfortunately, developers had the “Deal” part of this DLC pack eclipse the chapter section. There are only three chapters, and none of them really hold to the standard I’ve come to expect from A Hat In Time. The first chapter is a mere introduction to the cruise ship as a setting. Hat Kid collects timepiece shards around the ship for the player to become familiar with the different areas. The player will have to memorize each section of the ship for the next episode, the most difficult, non-challenge mode episode in the game. I don’t know if the person reading this has ever worked a short-staffed day in a restaurant or retail, but the second chapter here is exactly what it feels like to work in that hectic environment. Hat Kid has to deliver over 20 different items to the patrons of the ship under a short time limit. Apparently, Hat Kid is obligated to this because the cutesy seal staff that all talk like Bubbles from the Powerpuff Girls is all incompetent. I usually don’t condone violence against animals, but this chapter makes me want to fashion Hat Kid’s umbrella into a club and slaughter all of them in frustration. This chapter conjures up too much real frustration I’ve experienced in real life. The last chapter is a Titanic-Esque iceberg shipwreck where Hat Kid has to save everyone on the ship from drowning in the frigid drink. Like the climax of the base game, this epic finale feels undeserved. This time, it’s because there are only a mere two chapters supporting it.

I waited many years to get my hands on more content from A Hat In Time. Judging from what I experienced in “Seal the Deal”, I should’ve been more careful about what I wished for. The base game of A Hat In Time wasn’t very challenging, but it didn’t have to hold my attention. In “Seal the Deal”, the difficulty is amplified to biblical proportions, and the entire game suffers as a result. I wish the developers would’ve taken the time to expand the “Seal” portion, and maybe the part that I hoped for wouldn't have been underwhelming.

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Attribution: https://erockreviews.blogspot.com

the "seal" part of the dlc is fun, cute and relaxing. just a nice vacation with a big boat to explore. fuck the waiter mission though.
the "deal" part of the dlc is hard, frustrating, stressing, hard but also very satisfying.
one day i'll come back to this and 100% everything

best hat based platformer of 2017

DLC with amazing content, a really interesting stuff to already interesting levels, while also requiring more effort to get through.

Music is even better now, they added a lot of amazing tracks.

Reminder that the content is accessible because the devs added a mode if you die too much, that will make the death wish levels more forgiving. Which is great, I used it for some of them.

This DLC having mixed reviews is why we can't have nice things like an optional content adding extra difficulty and variety (or complete new levels!) to the base game.

Wow, these new levels are kinda terrible. I can't believe that they were designed by the same people who made the best stuff in the base game. Sure, the charm is still there, and exploring the cruise ship is fun at first. However, actually navigating the ship as a level is really unfun, and the levels that try to mix it up are somehow even worse.

Also the Death Wish levels feel like they were designed explicitly for the freaks that eat, sleep, and breathe Kaizo Mario romhacks. I can't imagine deriving pleasure from this cock and ball torture.

Second game playthrough, first time on Switch. 98% completion.

Playing this for myself instead of streaming it really let me soak in all the amazing world building this game pulls off. This may be the single most original, energetic, and delightful game of its entire decade. Every world is a winning concept, fleshed out to the highest level. It's a joy to explore, and even when I wasn't playing it, I wanted to be back.

That said, this game is NOT optimized for the Nintendo Switch. A lot of performance issues, game freezes, and even a crash. I recall there was a point where Gears for Breakfast said they weren't going to make a Switch version at all, and playing this makes me see why. I picked up the PS4 version with the intent to replay this on more powerful hardware. Hopefully it makes the difference.

The added Arctic Cruise and Nyakuza Metro worlds should just be mandatory inclusions in this game. They feel like natural extensions of the final stretch of the story, not the endgame they currently exist as. The challenges are ramped up, truly testing your platforming skills in fast paced, sometimes even timed challenges. Nyakuza Metro even goes the extra mile of being a free-roaming level with A LOT to explore and unlock. I played both of these before the games proper finale and I loved every second of it, game bugs and all.

This and Psychonauts 2 are easily neck and neck for the current champions of Non-Mario 3D platforming. My greatest wish right now is for A Hat in Time 2.

I love the new stage. A giant cruise ship with a bunch of areas connected in multiple ways. It's perfect for exploration. But that's basically ALL it's for, since all 3 of the new missions are basically variants of the same formula. First it's just a regular scavenger hunt, then it's a timed delivery mission, and then another scavenger hunt, but now the boat is capsized (which tbh is a REALLY cool idea, albeit one that comes with some camera problems). There isn't even any new bosses, or hats, y'know the thing the game is named after, to play with. The time rifts are decent challenges.

So the new stage is fun and has as much charm as any other world (I love the seals), it's just kinda short and lacks diversity in the missions.

As for the "deal" part of this, it's perfect for people craving a true challenge and completionists. For me it was something that I knew I wasn't gonna 100%, so I didn't feel like there was any benefit in doing many at all, y'know? I like the idea, and admittedly I had some fun with the few I tried, just not for me.

Muito bom essa dlc, o mundo do cruzeiro eh bem interessante mas podia ser menos confuso eh facil se perder la

uno de los niveles nuevos era practicamente imposible y lo tuvieron que parchear. aunque el mundo nuevo estuviese simpático los niveles fueron bastante olvidables o malos y los niveles de desafío no me importaron en absoluto

I see a lot of people trashing this DLC and praising the second one, but that is completely unfair. Nyakuza Metro is amazing but I honestly prefer this one. The 6th chapter isn't great, but it's clear that most of the effort went into the Death Wish. This DLC adds a lot of content to a slightly content light game.

The 6th Chapter is definitely the worst and shortest out of all 7 (aside from the 5th chapter for obvious reasons). However this doesn't mean it's 'bad'. The music is top notch as always however the level design is slightly off. I wish they tried a little bit harder with this chapter but that's okay. It's made up by the pizza time level that rivals that of spiderman 2 - music and all.

Death Wish is definitely not for everyone. It is brutally difficult and very similar to the Godmaster DLC from Hollow Knight in the sense that it reuses old content but with a fresh coat of pain. There is new stuff and the new stuff is amazing but most of the content comes from remixed existing levels. The content provided here is astonishing. It basically takes a game that's only 'flaw' was lack of content and it essentially doubles it. Snatcher's voice lines are infuriating but funny and well written. While I did say that the levels are incredibly difficult, the game does encourage you to buy an easier version of the level with in game currency. I will admit that I used this for 1 level because it was just way too difficult but it doesn't lock you out from any content or achievements. Some of the new music actually tops my favourites from the base game and that was a hard feat to accomplish.

The boss fights get their own paragraph because they are so amazing. I loved the base game bosses but I beat all of them first go (even with going into the game blind) and so having an actual challenge was a real treat. These are all really well made bosses as well, pretty much no random RNG crap that plague a lot of difficult bosses. The boss themes are definitely my favourite tracks in the game as well. They slap so hard.

In defence of many peoples complaints, I don't believe that death wish is unfairly challenging. Most of the levels are cleverly changed in a way that makes the level way harder, but still makes your death your fault rather than an unfair mechanic. I'll admit that giving a level a timer is just artificial difficulty but luckily only 2 or 3 levels have that. Also one singular boat themed level was just so hard that I had to use the easier mode to get past it (you know the one if you have played the game).

Also Rhythm Jump Studio is one of the coolest levels in the entire game.

Idk how to do the funny dance :(

So the Arctic Cruise was underwhelming. It's not horrible, but each level has their own pros and cons, though I'd say the cons outweigh the pros. The main issue is how huge the map is for how cramped some areas feel. The first level takes a long time when you're unfamiliar with the map, the second level has markers and arrows that show you where to go but don't really work well sometimes, and the third level has a different version of the map that can be annoying to navigate. The Time Rift was genuinely painful and made me stop playing for a little bit. Death Wish is a mixed bag for me as well. The main missions are fine, but the bonus missions ramp up the difficulty to a point where I wouldn't want to continue the level. Truthfully, I didn't actually finish Death Wish; I gave up when I got to "Wound-Up Windmill" and "Rift Collapse: Deep Sea." I think the saving grace of this DLC is that it still has the charm that A Hat in Time always had, so it wasn't super painful to play. I feel like if the game wasn't as naturally fun as it was, I'd rank this DLC lower. Overall, I would say this DLC is only worth playing if you're okay with challenging missions that can really test your patience.

Not a single good mission, all either really frustrating platforming with bad checkpoints, or tedious fetch quests. Chore work.

Adiciona algumas coisas, mas não é nada tão espetacular quanto o jogo base.

I didn't bother with the death wish stuff but the cruise part was pretty cool.

Amazing, beautiful, perfect. I love seals.

cruise level is really mediocre but the devil challenge things are real cool

Não é minha dlc favorita mas ela é de fato muito boa


Can't believe Gears for Breakfast perfectly replicated the experience of being a barback at 10pm on a friday while your co-worker takes a 45 minute smoke break

The new chapter introduced in this DLC is honestly really neat, but it feels like it ends before it can really get started. Only three missions just doesn't feel like they took full advantage of the level's qualities. I know some people find it a bit confusing to navigate or too big, but part of the fun of this level for me was figuring out how to get to each unique section the fastest and learning the whole layout. Turning a cruise ship into a 3D platformer level is a really great idea and they did it well, but it really feels cut short, but this was probably because of the other part of this DLC.

I find the Death Wish mode to be hit or miss, at least from the amount I've played, as I've collected about 1/3 of all the stamps. Some of them are genuinely thrilling and fun, but there are a lot that just feel way too demanding and unfitting to whatever stage they're set in. Usually the challenges that introduce actual new geometry or ones that heighten the difficulty in a unique way are the best, but a lot of the speedrun challenges or one-hit challenges I just found more tedious than anything else. If you're going to make a speedrun out of a stage, you should probably not have it be in one that has several loading screens between sections, killing the pace of the run. It's also weird that many of these challenges still make you go through the original cutscenes in levels, I feel like it couldn't have been that difficult to circumvent that. I do appreciate the rewards being good cosmetics, I'm glad this DLC introduced more of those.

You should only really get Seal the Deal if you're a massive AHiT fan or really looking for more difficulty from the game. The chapter it adds is alright, but it doesn't really have the fun platforming of previous worlds and some of the missions are eh. Death Wish is a neat concept, but it does kinda get annoying to deal with whatever annoying difficult challenge the game forces you to go through - I do realize that this is just because I'm not that great at hard challenges though, so a masochist would love it.