Reviews from

in the past


I gotta admit, making an entire DLC to have more of Snatcher and include funny adorable seals is the single best motivator I have ever seen… too bad they forgot to include them in an actually interesting package.

Despite the mixed to negative opinions I had heard, I really wanted to enjoy Seal the Deal, and specially everything that has to do with the newly introduced chapter. Cruises as an idea don’t get explored much in games for how fun they can actually be as a setting; call me a sucker for big-ass boats but what can I say, I do really like the idea of playing through big pools, giant malls, dining rooms and decks all in one place, that and some holiday vibes and you hit jackpot!

Through purely visual lenses, ‘’Artic Cruise’’ does succeed in that department; the vibes here are INMACULATE, nailing what a cruise should be and making it feel actually interconnected and pretty natural all things considered, and of course it’s really fun to see new faces and old friends and foes all together somewhere that isn’t the finale, and there are some funny as all hell interactions, especially with the Conductor and the Alpine Peaks inhabitants, and don’t even get me started with the seals that give the DLC half of its name. They can get a bit annoyingly cute at times, but they have some pretty nice and cute jokes to offer and bounce off Walrus Captain hilariously, I honestly wish he had a more dialogue through coms or at least more presence, ‘cause chatting with that grumpy seadog and seeing him react to his crew’s mess what a highlight of the entire thing.

Part of me wonders if that should have been the main focus of the main chapter, a big open level like Alpine Peaks, more focused on light exploration with some challenges limited to each of the cruise’s areas, or on the contrary, a more linear experience like Chapter 2 where you traverse the ship little by little; I’m not saying those ideas are the only ones that could have been done ore are ‘’definitive’’… but are certainly more focused than whatever we ended up getting.

What we have here are two different versions or what are basically fetch quests, and the other basically a mix of that with the last mission in Chapter 4… I do not like the last mission in chapter 4, and here they even re-used the same music and everything! I don’t think going around doing busy work or picking up stuff three different times was a particularly great idea in the first place, but it’s not like they did anything interesting with it: you just go around, picking up plates, broken shards or seals and bringing them to another place, and the only enjoyment that comes of from is the fun that comes from exploring the ship, one that rapidly fades when you noticed just how annoying it is to go through certain section different times or how the camera can get even more terrible than it did in the standalone game. The last mission is probably the most interesting since it changes things up the most layout wise, but it still doesn’t save it from being a backtracking fest or just simply uninteresting, and it just feels like an sped up finale for what it’s the shortest chapter in the game.

I don’t think there’s anything wrong with having a chapter with only three missions (five if you count the other two extra time rift challenges, which are the most difficult in the game so far but still a bit underwhelming), but when in the base game you have 6 act chapters where you do something different in each, here having only three where you repeat the same dance in all of them feels… weird, not even lazy or dumb, just… really weird, and despite its brevity, it gets stale REAL quick.

When it comes to the Snatcher side of things, things get marginally better; it’s effectively remixed versions of past acts, and there are A TON of them, and they offer some cool rewards here and there, but it’s still pre-existing content with not that much changed, and unless you are a die hard fun of the game, I can’ imagine most people will get much out of it. Not a bad mode at all, it uses Snatcher in interesting ways and some of the extra challenges I got to play were really fun, but it’s still highly dependent on content that as already there and was already pretty good, but I needed to get a bit crazier or original to be something incredibly remarkable… new songs and the N64 costume are amazing tho.

Seal the Deal feels more like the cut content that didn’t make it into the full release being put out as it was left, which pains me to say ‘cause I don’t wanna ignore the effort that clearly went into it and the fun that can be found in some of its parts, but overall, I just get the sense of a huge missed opportunity, one that can’t get carried by contract making devils or funny lil’ sea mammals…

I know it's free DLC but the Arctic Cruise levels are super unpolished and the level design here feels absent. More frustrating than fun.

I love the new stage. A giant cruise ship with a bunch of areas connected in multiple ways. It's perfect for exploration. But that's basically ALL it's for, since all 3 of the new missions are basically variants of the same formula. First it's just a regular scavenger hunt, then it's a timed delivery mission, and then another scavenger hunt, but now the boat is capsized (which tbh is a REALLY cool idea, albeit one that comes with some camera problems). There isn't even any new bosses, or hats, y'know the thing the game is named after, to play with. The time rifts are decent challenges.

So the new stage is fun and has as much charm as any other world (I love the seals), it's just kinda short and lacks diversity in the missions.

As for the "deal" part of this, it's perfect for people craving a true challenge and completionists. For me it was something that I knew I wasn't gonna 100%, so I didn't feel like there was any benefit in doing many at all, y'know? I like the idea, and admittedly I had some fun with the few I tried, just not for me.

I'll call this finished because of the Arctic Cruise world more than the Death Wish challenges. The challenges suck ass and purposefully waste your time by hiding bonus goals behind completing reused levels from the base game, forcing you to replay already frustrating levels multiple times for no good reason for cosmetic rewards which while cute, aren't worth wasting my time over.

Arctic Cruise is okay, but the second act is far too overtuned for a level entirely based around RNG objectives alongside a straight up broken objective arrow that lies to you. I think there's a part of me that's also a little bothered by how kind of overly mean-spirited the brief story is here compared to anything in the base game. While Hat Kid is a crazy force of pure chaos, she never really actively does something as straight up mean as intentionally crashing a ship just for a time piece here. There isn't really a great resolution for the Captain which is probably what makes it bothersome for me, he's a bit of a grumpy character but he's never antagonistic towards you like say the Conductor is in the base game.

It's $5 bucks and could be worse, it's still more A Hat in Time, but some of this frankly should've just been a free update. There's still charm to that extra world but it's far too short, and the challenge stuff is only going to appeal to veteran players who really want to grind for the rewards.

The cruise ship is an awesome new map! Sure wish there was more to do on it...


Wow, these new levels are kinda terrible. I can't believe that they were designed by the same people who made the best stuff in the base game. Sure, the charm is still there, and exploring the cruise ship is fun at first. However, actually navigating the ship as a level is really unfun, and the levels that try to mix it up are somehow even worse.

Also the Death Wish levels feel like they were designed explicitly for the freaks that eat, sleep, and breathe Kaizo Mario romhacks. I can't imagine deriving pleasure from this cock and ball torture.

a bit too short for its own good, seal the deal does not impress me on either side of its dlc. the new chapter has an amazing theme and mission 2 feels very unique, but past that, it's over in like 30 minutes. this is totally personal preference, but i don't enjoy death wish. base game hat in time has a difficulty of like 2/10, and death wish ramps that shit up way higher. some challenges are really fun, but some are so brutal i'll never touch them again probably. just an ok time. neither of a hat in time's dlcs blow me away really

Can't believe Gears for Breakfast perfectly replicated the experience of being a barback at 10pm on a friday while your co-worker takes a 45 minute smoke break

This review contains spoilers

The only truly lamentable thing about A Hat In Time is that it’s too short. I completely understand that Gears for Breakfast excreted enough of their blood, sweat, and tears into the four levels that were in the game, but the minuscule amount of content still left me unsatisfied. I soon forgot that we lived in the age of downloadable content, so there was a slight possibility that my hunger for more A Hat In Time would be satiated. Unfortunately, Gears for Breakfast unloaded the dessert wine from A Hat In Time’s main course onto the bourgeois PC gamers and left us console peasants out to dry. That is, until sometime within the past year when Gears for Breakfast finally graced console players with the A Hat In Time DLC. Seal the Deal, the first of the two DLC content packs, is a hybrid of the rhyming words in the title: seals and deals. With double the content that usually comes in a DLC package, one would assume Gears for Breakfast would be spoiling us. However, Seal the Deal is not the bountiful gift that properly extends A Hat In Time.

The first portion of this DLC is the “Deal” section. After defeating The Snatcher and acquiring a certain number of timepieces in the base game, he’ll make himself comfortable at the top of Hat Kid’s pool of pillows for the rest of the game. Of all of the colorful characters in A Hat In Time to make permanent residence in Hat Kid’s ship, The Snatcher might inspire feelings of anxiety. Once you speak to him, the player learns that he’s here rather than inspires feelings of frustration. The “Deal” portion is a roughly designed map integrating each of the game’s four main chapters with some vague sense of interconnectivity. The snatcher-colored blobs that cover this map are challenge missions, more difficult versions of missions from the base game. The challenge missions have more elements that can damage you, and the boss fights are more hectic and ferocious. Once you complete the challenge, more challenges will open on the connecting threads of the map. Completing these challenges will also net Hat Kid with a few new color pallets and costumes.

I’ve never really been enticed by challenge missions in video games, and “Seal the Deal” is no exception. I’ve always found instances where the player is forced to replay sections of the game with a caveat or handicap to feel artificially difficult. Getting out of bed in the morning is a simple, easy task that mostly everyone does every day of every week. If I had to hoist myself out of bed with only my pelvic muscles and still had to land on my feet once I got up, the task would be incredibly taxing. The challenges in “Seal the Deal” are familiar, simple tasks with incredibly tedious conditions. The base challenges are fine, but it’s the bonus requirements for each challenge that make “Seal the Deal” insufferable. The conditions of the bonuses are insanely harsh, with some of them requiring borderline exploitation of the game’s mechanics. One would assume that the bonuses for these challenges would be optional, but they must fill out the entire map. There is a “peace and tranquility” mode to soften things up, but enabling this will only count as a demerit. The difficulty of A Hat In Time never came up in my review because it was never a concern. The game had a perfect difficulty curve. “Seal the Deal” takes the base game and turns it into a frustrating nightmare, complete with constant taunting from The Snatcher to add insult to injury.

To be frank, I expected another full episode from A Hat In Time’s DLC content. That’s what the “Seal” part of the title alludes to, referring to the abundant amount of seals that work on a luxurious cruise liner manned by gruff walrus. Unfortunately, developers had the “Deal” part of this DLC pack eclipse the chapter section. There are only three chapters, and none of them really hold to the standard I’ve come to expect from A Hat In Time. The first chapter is a mere introduction to the cruise ship as a setting. Hat Kid collects timepiece shards around the ship for the player to become familiar with the different areas. The player will have to memorize each section of the ship for the next episode, the most difficult, non-challenge mode episode in the game. I don’t know if the person reading this has ever worked a short-staffed day in a restaurant or retail, but the second chapter here is exactly what it feels like to work in that hectic environment. Hat Kid has to deliver over 20 different items to the patrons of the ship under a short time limit. Apparently, Hat Kid is obligated to this because the cutesy seal staff that all talk like Bubbles from the Powerpuff Girls is all incompetent. I usually don’t condone violence against animals, but this chapter makes me want to fashion Hat Kid’s umbrella into a club and slaughter all of them in frustration. This chapter conjures up too much real frustration I’ve experienced in real life. The last chapter is a Titanic-Esque iceberg shipwreck where Hat Kid has to save everyone on the ship from drowning in the frigid drink. Like the climax of the base game, this epic finale feels undeserved. This time, it’s because there are only a mere two chapters supporting it.

I waited many years to get my hands on more content from A Hat In Time. Judging from what I experienced in “Seal the Deal”, I should’ve been more careful about what I wished for. The base game of A Hat In Time wasn’t very challenging, but it didn’t have to hold my attention. In “Seal the Deal”, the difficulty is amplified to biblical proportions, and the entire game suffers as a result. I wish the developers would’ve taken the time to expand the “Seal” portion, and maybe the part that I hoped for wouldn't have been underwhelming.

------
Attribution: https://erockreviews.blogspot.com

casual koopa be like "ooh yeah baby inject that challenge mode content directly into my veins" until it gets too hard and then suddenly he goes "mm. im good actually." most of it was my JAM though. improved from main game for sure

seals not that good but death wish mode is the best part in the game

uno de los niveles nuevos era practicamente imposible y lo tuvieron que parchear. aunque el mundo nuevo estuviese simpático los niveles fueron bastante olvidables o malos y los niveles de desafío no me importaron en absoluto

Completely garbage that it requires 35 time pieces, many more than what you complete the game with, and the only way to get more is to find those god forsaken time rifts

While the Cruise mission is a fun area to explore and traverse, I really wish there were more missions in it because it feels half-baked. The Snatcher missions can lick my fucking ass though

cruise level is really mediocre but the devil challenge things are real cool

Dificil, mas extremamente viciante

O titulo é basicamente o que eu acho da dlc mas se você quer uma resposta mais longa eu digo.

A dlc consiste em 1 ilha/capitulo novo (que é "curtinho" mas valeu a pena) e também missões do Snatcher (que é basicamente o bixo ruim KKKK) que são algumas missões dos outros capitulos, mas com alguma coisinha a mais como timer, obstaculos, desafios, requisitos e entre outros que diferencia das missões normais, e que precisa de habilidade (e tentativa e erro) pra passar, e por conta dos motivos acima e entre outros, a mesma merece um 9/10.

The new chapter introduced in this DLC is honestly really neat, but it feels like it ends before it can really get started. Only three missions just doesn't feel like they took full advantage of the level's qualities. I know some people find it a bit confusing to navigate or too big, but part of the fun of this level for me was figuring out how to get to each unique section the fastest and learning the whole layout. Turning a cruise ship into a 3D platformer level is a really great idea and they did it well, but it really feels cut short, but this was probably because of the other part of this DLC.

I find the Death Wish mode to be hit or miss, at least from the amount I've played, as I've collected about 1/3 of all the stamps. Some of them are genuinely thrilling and fun, but there are a lot that just feel way too demanding and unfitting to whatever stage they're set in. Usually the challenges that introduce actual new geometry or ones that heighten the difficulty in a unique way are the best, but a lot of the speedrun challenges or one-hit challenges I just found more tedious than anything else. If you're going to make a speedrun out of a stage, you should probably not have it be in one that has several loading screens between sections, killing the pace of the run. It's also weird that many of these challenges still make you go through the original cutscenes in levels, I feel like it couldn't have been that difficult to circumvent that. I do appreciate the rewards being good cosmetics, I'm glad this DLC introduced more of those.

I'll preface this review with that I have barely touched the Death Wish mode included. However, I have played The Arctic Cruise chapter and it is not very good. All three of the acts require you to fetch things and only get worse the further you get into the chapter. The final act is extremely infuriating to play because it exemplifies the main flaws with A Hat in Time, the camera in tight spaces and janky clambering (especially with sloped surfaces). Don't bother with this DLC if all you are interested in is the new chapter.

The first Arctic Cruise mission is lovely and the third one is, fine. The second one is offensively bad, one of the worst things I've played in a 3D platformer. This is pretty bad, because there's only 3 new missions in the DLC, + one time rift.

The level design was fine for the first mission, but doesn't suit the second one at all. Some areas are so cramped and small, you end up wall-running where you don't want to or can't move the camera to see the character. Combine it with time limits, markers that could tell you the name of the area but instead use colors and poor symbols, the world's worst guiding arrow that constantly changes its mind on where to guide you and the fact that Hat Kid becomes harder to control the more things she carries, and it makes for a REALLY frustrating experience, unlike anything else in the game. So much would be solved if you just had a map on the menu screen but the game doesn't even use the physical ones you used in the first mission. I would've honestly dropped the game right here if not for the fact you need to do this for Nyakuza Metro, which they say is the best level of the game.
Death Wish I didn't touch much because it has a bad structure and expects you to redo the one challenge you have from the start at least one time to unlock the others, though you can unlock them by just playing workshop levels too, as long as you complete the missions, but I think this isn't available on consoles so, another miss.

I sure am glad this was free when I got it, otherwise, I'd be really pissed.

Why in the fuck did I like this DLC when I first played it, this is ROUGH.

The Arctic Cruise is without question the worst chapter in the game. Its nothing but tight spaces, awkward platforming, and the worst camera in the history of platformers. There are only 3 levels too and the second one has you going through the exact same areas as the first except on a timer, a really stress inducing timer at that. The best thing I can say about this chapter is that the seals are funny, I like them. They SHOULD be annoying because they speak in uwu, but I always wanted to hear what they had to say.

The other new addition in this DLC is Death Wish, which is...not fun, but that's kinda by design. It's mainly super difficult versions of pre-existing levels. Most of them aren't a fun challenge either, they're just irritating. There are also tasks you'll be given that you can do in any eligible world, and these always suck, they're a pointless grind just to make the mode take longer. I have never finished this mode and I probably never will. Those new boss themes are bangers but that's about all I can say in terms of positives.

So uh yeah in conclusion this DLC sucks it's terrible I don't like it but it did introduce Bow Kid so points for that I guess

I'll be honest while the Arctic cruise chapter of this DLC is a 3/5 where the only good level is ship shape (I love how hectic it can get) however where this DLC really shines is the death wish content. Like Death wish is that good I'd recommend the DLC just for it. It's basically just remixed versions of levels in the base game just made harder and it's just a really fun challenge with the added bonus of rewards like outfits and badges. It really pushes the player to perfect the well made controls of the game and is just a good time all around.

Aside from an unfortunate second act, this was pretty good! Death Wish challenges are also great, but I wish they'd toned down the difficulty when it came to the bosses just a tiny bit, because they dip into unfair territory.

best hat based platformer of 2017

hey guys what if we made a level that was impossible to navigate and had the 3 worst stages in the game

death wish saves this dlc cuz hoooooo boy the artic cruise sucks, always dread it when i go for 100 percent

I absolutely love the base game but even I will admit that this DLC doesn't provide much incentive to complete its difficult challenges.

Artic Cruise is also probably my least favorite level when compared to the others. Not based on its design, the cruise ship is really fun to explore! But there are only 3 chapters and only 1 of them actually capitalizes on this exploration.

But even with that the platforming is still superb so you won't feel that your time is wasted by giving this a go.

Não é minha dlc favorita mas ela é de fato muito boa


Snatcher you really be testin me oh lawd but I KNOW I will prevail

I see a lot of people trashing this DLC and praising the second one, but that is completely unfair. Nyakuza Metro is amazing but I honestly prefer this one. The 6th chapter isn't great, but it's clear that most of the effort went into the Death Wish. This DLC adds a lot of content to a slightly content light game.

The 6th Chapter is definitely the worst and shortest out of all 7 (aside from the 5th chapter for obvious reasons). However this doesn't mean it's 'bad'. The music is top notch as always however the level design is slightly off. I wish they tried a little bit harder with this chapter but that's okay. It's made up by the pizza time level that rivals that of spiderman 2 - music and all.

Death Wish is definitely not for everyone. It is brutally difficult and very similar to the Godmaster DLC from Hollow Knight in the sense that it reuses old content but with a fresh coat of pain. There is new stuff and the new stuff is amazing but most of the content comes from remixed existing levels. The content provided here is astonishing. It basically takes a game that's only 'flaw' was lack of content and it essentially doubles it. Snatcher's voice lines are infuriating but funny and well written. While I did say that the levels are incredibly difficult, the game does encourage you to buy an easier version of the level with in game currency. I will admit that I used this for 1 level because it was just way too difficult but it doesn't lock you out from any content or achievements. Some of the new music actually tops my favourites from the base game and that was a hard feat to accomplish.

The boss fights get their own paragraph because they are so amazing. I loved the base game bosses but I beat all of them first go (even with going into the game blind) and so having an actual challenge was a real treat. These are all really well made bosses as well, pretty much no random RNG crap that plague a lot of difficult bosses. The boss themes are definitely my favourite tracks in the game as well. They slap so hard.

In defence of many peoples complaints, I don't believe that death wish is unfairly challenging. Most of the levels are cleverly changed in a way that makes the level way harder, but still makes your death your fault rather than an unfair mechanic. I'll admit that giving a level a timer is just artificial difficulty but luckily only 2 or 3 levels have that. Also one singular boat themed level was just so hard that I had to use the easier mode to get past it (you know the one if you have played the game).

Also Rhythm Jump Studio is one of the coolest levels in the entire game.

Cruise ship level is mediocre but death wish is beautiful A+

DLC with amazing content, a really interesting stuff to already interesting levels, while also requiring more effort to get through.

Music is even better now, they added a lot of amazing tracks.

Reminder that the content is accessible because the devs added a mode if you die too much, that will make the death wish levels more forgiving. Which is great, I used it for some of them.

This DLC having mixed reviews is why we can't have nice things like an optional content adding extra difficulty and variety (or complete new levels!) to the base game.