"A Story About My Uncle" is a fun, relaxing and aesthetically pleasing experience.
I have beat the game four times and I also have unlocked all the Steam achievements of the game, and all I can say is that, although the story is somewhat moving, the reason you would play it is because of the chill and fun 'parkour' mechanics of it. Seriously, shooting a blue beam from your hand to grapple onto rocks and just parkour through the map is genuinely super fun and relaxing and it also makes for great background footage for videos if you're interested in that, recommend!
I have beat the game four times and I also have unlocked all the Steam achievements of the game, and all I can say is that, although the story is somewhat moving, the reason you would play it is because of the chill and fun 'parkour' mechanics of it. Seriously, shooting a blue beam from your hand to grapple onto rocks and just parkour through the map is genuinely super fun and relaxing and it also makes for great background footage for videos if you're interested in that, recommend!
It's cute, fun, and meaningless. Interesting how we got such a fun movement mechanic so early and how little reciprocity it received since then. This is purely based on established aesthetics, because few people will object to that swinging at high speed with a nice rhythm through a sun-drenched evening sky between floating islands just looks good. Beyond that? You'll see very little. This is more of an escapism game than anything else, and if it was released today it would be a different story. But it was pretty early and built a nice bridge between minimalism and accessibility.
I shelved this game a couple years ago, but played it fully through this past evening. It's not exactly what I expected, although I don't know what I expected. The game is fine and while it tries to tell a story its quite loose and odd and not incredibly well written, although cute in its own simple way. I found myself a little angered at some of the momentum-based platforming (that coming from a person who hates platforming, your mileage may vary). While I would not recommend it outright, it is a little bit of a brain-off game, so take it as you will. It's just alright, but forgettable.
This is a perfectly fine game. The first person platforming is simple but fun enough, it introduces all of the mechanics fairly quickly and I guess they're used decently, though it never gets very challenging. The story is just... there. It didn't evoke much emotion or interest, but wasn't actively bad. It's held back some by the voice acting and character animations feeling very stiff. I can admire going for what they did on a lower budget, many games just wouldn't show you the characters directly or communicate only through text as a way around this. I dunno, this is okay but also isn't very well done here. The highlight of the game is definitely the environmental design and art. The areas were really nice looking, pretty diverse for a short game, and fun to move through. It's hard to think of who I'd recommend this to, because it doesn't really excel at much, but if it seems interesting to you it's not bad and it's fairly short to play through.
Um otimo jogo de Parkour, com uma historia até que decente, os graficos são bem simples, mas o jogo realmente é focado na movimentação, algumas partes são complicadas e meio travadas, mas acredito que é um dos jogos mais divertidos de parkour que joguei nos ultimos tempos, espero muito uma sequencia ou um jogo parecido
I feel like this game needs a sequel, purely to fully push the limits of its gameplay. Like the gameplay is really good but it never pushes itself to higher standards like other platformers do. And I get that this is mean't to be more story focused but its so basic and simplistic. Like anyone could've written this!
So its disappointing that we didn't get anything more here. But when you get to play around with its mechanics, it becomes a insanely fun platformer.
So its disappointing that we didn't get anything more here. But when you get to play around with its mechanics, it becomes a insanely fun platformer.