Checked this out again because it was just updated with new game modes, including a shmup one. Instantly went from hyped to deflated upon starting this up again and remembering that it's essentially a glorified visualizer - after all, AI generated randomization doesn't hold a candle to curated challenges that actually make sense to the human ear. Wonder if this will be the catalyst for me finally downloading Clone Hero...
Edit, 2 hours later: it was, in fact, the catalyst for exactly that.
Edit, 2 hours later: it was, in fact, the catalyst for exactly that.
Audiosurf 2 is barebones in terms of its presentation and features. Whether or not you'll enjoy it will depend on how much you like music. If you absolutely love your music and just want a fancy excuse to listen to it, Audiosurf 2 is (still) one of the best options on the market. If you're looking for something with more complexity, a game like Crypt of the Necrodancer or the recently released Soundfall are fun alternatives.
There was also the whole controversy about the developer stripping support for YouTube's API over undisclosed matters. Given what happened with many Discord music bots that used YouTube's API, it seems almost prescient, and I wouldn't be surprised if something eerily similar happened. You can still technically mod it back into the game, but here's where I have to be upfront with you:
it's a nice feature, but it was kind of janky even when it was officially supported. You have to keep the video in the corner of your screen, which can get very distracting if what you're watching is a music video and feels pointless if it's not. The kinds of videos you're allowed to use are never specified, so the best thing about playing a rhythm game set to a YouTube video (I.E., giggling as you slowly move to the beat of an ASMR video or an old meme) never delivers itself with consistency. In terms of playing to music, it mostly works at finding what you're looking for, but it's only ever guaranteed if you're looking for something with many views. Other than that, it works, I guess. If you ask me, I think it would be neat to have a sequel to this that does the exact same thing that Beat Hazard 2 did (instead of capturing audio from a specific source, it just records whatever is on your desktop and charts it). It might be a little janky, but it's a fantastic compromise that deserves to be in a much more interesting game.
There was also the whole controversy about the developer stripping support for YouTube's API over undisclosed matters. Given what happened with many Discord music bots that used YouTube's API, it seems almost prescient, and I wouldn't be surprised if something eerily similar happened. You can still technically mod it back into the game, but here's where I have to be upfront with you:
it's a nice feature, but it was kind of janky even when it was officially supported. You have to keep the video in the corner of your screen, which can get very distracting if what you're watching is a music video and feels pointless if it's not. The kinds of videos you're allowed to use are never specified, so the best thing about playing a rhythm game set to a YouTube video (I.E., giggling as you slowly move to the beat of an ASMR video or an old meme) never delivers itself with consistency. In terms of playing to music, it mostly works at finding what you're looking for, but it's only ever guaranteed if you're looking for something with many views. Other than that, it works, I guess. If you ask me, I think it would be neat to have a sequel to this that does the exact same thing that Beat Hazard 2 did (instead of capturing audio from a specific source, it just records whatever is on your desktop and charts it). It might be a little janky, but it's a fantastic compromise that deserves to be in a much more interesting game.
Fun little game with a ton of new features.
Audiosurf 2 is an improved version of the first game with some new shiny visuals, many more modes to play and a built in track list.
I really liked this second Audiosurf game. It just offers so much more than its predecessor. Although the game is mostly the same as the first game, there are some unique new modes. Some are all right, others are great.
You now got a dude on a long board, riding the waves of music, making super jumps at certain peaks, you got a obstacle course mode in which certain nodes are walls that you need to slide under or jump over and, of course, all the classic modes from the first game. It offers a lot of new variation, although I mainly sticked with the classic modes.
In terms of graphics, the environment and light effects in the background look stunning. It really adds depth to the tracks you are surfing and the nice solid black in them let the colors pop out. Your little ship also received a small upgrade. The blocks are now oval balls instead of the rectangular blocks from the first game. Although fine, I preferred the use of rectangles over the round shapes.
Instead of grey blocks, that you need to banish to the bottom of your que to make them disappear, you now need to avoid distortion spikes that do not have a lasting effect on your playing grid. It is a nice upgrade from the first game and looks a lot easier. However, your punishment for riding over them is a screeching sound in your headset that screws up the song for a moment, something that you want to avoid obviously.
The sound effects are a little overwhelming, one of the reasons I (and I think many others) turned them off immediately so you could focus on the music that you are surfing.
Speaking of the music, off course you can still add your own tracks, like the first game, but Audiosurf 2 features a big build in track list with a lot of unique artist and tracks that I did not know before. When I tried them, I immediately fell in love with Ensnare and its tracks and a lot of other gems that I discovered this way. It is just surprising to discover how many great build in music tracks this game provides right from the start.
Although I really like the new music Audiosurf 2 comes with, I still hoped that there could be some way or integration with Spotify in the future or in Audiosurf 3. It would make life so much easier.
Audiosurf 2 is just a great game and the best “music surfing” one, in a series of many. It is simple but effective and in this installment, it just offers so much more than the first game, especially with the low price in mind.
I would definitely recommend this game.
Audiosurf 2 is an improved version of the first game with some new shiny visuals, many more modes to play and a built in track list.
I really liked this second Audiosurf game. It just offers so much more than its predecessor. Although the game is mostly the same as the first game, there are some unique new modes. Some are all right, others are great.
You now got a dude on a long board, riding the waves of music, making super jumps at certain peaks, you got a obstacle course mode in which certain nodes are walls that you need to slide under or jump over and, of course, all the classic modes from the first game. It offers a lot of new variation, although I mainly sticked with the classic modes.
In terms of graphics, the environment and light effects in the background look stunning. It really adds depth to the tracks you are surfing and the nice solid black in them let the colors pop out. Your little ship also received a small upgrade. The blocks are now oval balls instead of the rectangular blocks from the first game. Although fine, I preferred the use of rectangles over the round shapes.
Instead of grey blocks, that you need to banish to the bottom of your que to make them disappear, you now need to avoid distortion spikes that do not have a lasting effect on your playing grid. It is a nice upgrade from the first game and looks a lot easier. However, your punishment for riding over them is a screeching sound in your headset that screws up the song for a moment, something that you want to avoid obviously.
The sound effects are a little overwhelming, one of the reasons I (and I think many others) turned them off immediately so you could focus on the music that you are surfing.
Speaking of the music, off course you can still add your own tracks, like the first game, but Audiosurf 2 features a big build in track list with a lot of unique artist and tracks that I did not know before. When I tried them, I immediately fell in love with Ensnare and its tracks and a lot of other gems that I discovered this way. It is just surprising to discover how many great build in music tracks this game provides right from the start.
Although I really like the new music Audiosurf 2 comes with, I still hoped that there could be some way or integration with Spotify in the future or in Audiosurf 3. It would make life so much easier.
Audiosurf 2 is just a great game and the best “music surfing” one, in a series of many. It is simple but effective and in this installment, it just offers so much more than the first game, especially with the low price in mind.
I would definitely recommend this game.
Sadly, Audiosurf 2 never caught on with me like its predecessor did; yes, the graphical effects are much improved, but the new modes simply don't jive that well with me. There are other complaints (like the clunky UI), but I fear those may be obsolete because they were formed while the game was in Early Access. It's quite possible that the game has improved since then; if so, this whole review may too be irrelevant.