Reviews from

in the past


It took me a long time to beat Blade of Darkness, almost a year of playing off-and-on. I had a lot of ups and downs with this game, but overall I liked it quite a lot. I beat the game as Tukaram the Barbarian.

The game is a mix of Legend of Zelda, Dark Souls, and a little bit of Tomb Raider, and in the case of the Souls games, it precedes all of them.

The story of the game is fairly simple: an evil sorcerer is wreaking havoc and you have to go map top map following the trail of destruction to stop him. This isn't a bad thing, in fact I think it is a strength. The worldbuilding and overall story (and the games cover) are clearly inspired by sword-and-sorcery: Robert E. Howard and Frank Frazetta in particular. The world is at once familiar in terms of its architecture with Egyptian, Indian, European, etc. aesthetics. The game never overwhelms with mass amounts of lore, but rather sprinkles in short sentences that drop the names of places and people you will never see. It helps to make the world feel larger than it is. That being said, the story-telling was a bit wonky. Voice-over with descriptions between and at the beginning of levels was mixed very quiet and could barely be heard over the music/sound effects, and subtitles proceeded much faster than the audio.

The level design was overall very good, each area felt unique in both art and architecture, and layouts felt somewhat sensible for their purpose, i.e. a fortress felt like a fortress and a temple felt like a temple. Levels were fairly compact, with lots of verticality. Exploring these levels reminded me of Tomb Raider and Legend of Zelda, with platforming, secrets, and ancient locations. Sadly the platforming doesn't match up to Tomb Raider's, the controls had a tendency to fling my character in a random direction when I tried to jump about 10% of the time. Platforming was nailbiting, but more so because I wasn't sure if my character would jump/walk off in the direction I wanted. And admittedly, by the end of the game it felt like there were too many levels, and I very much disliked a couple of them (looking at you Forge of Xshathra). I think it would have been nice to make more levels unique to different characters, instead of just giving them individual starting levels. This way there could be more incentive to play each character and less fatigue.

Now the game's main attraction: the combat. Blade of Darkness has some very satisfying PC action combat. I would even put it up their with the Jedi Knight games. Each style of weapons has a general moveset: one-handed swords, two-handed swords, spears, maces/clubs, etc. and then each unique type of sword or spear has its own unique attack. It plays almost like a fighting game, with different attacks being a combination of directional inputs and/or the attack button. More powerful attacks have longer animations that you often cannot dodge out of, so you must play strategically or you'll take massive damage. Healing items are sparse throughout levels, you may get some that enemies drop (if they don't end up using it themselves while you fight them). I definitely had a couple of times where I just gave up, not wanting to restart the level, but not being able to go on due to having no health, so I ended up using the invincibility cheat. I don't regret it, I don't think I would've beaten the game at all, and would've just been stuck at certain points forever.

If you like sword-and-sorcery or if you want interesting combat, and have a tolerance for older janky games, then I can recommend Blade of Darkness. It is a shame the studio behind it shut down, I would've loved to see what they could have done with a direct sequel or another game in this style. There really isn't another game like this.

For my fourth playthrough I picked the Sargon, the Knight. From all the 4 characters he's the easiest to use with a good variety of both weapons and combos, although like all characters he suffers a bit from attacking at empty spaces (but that's the game having a not so good lock-on system). This time I did the bad ending since it was one of the two achievements I was missing and have to say he's a pretty good choice to fight Dal Gurak without the sword of Ianna at full power since his combos don't have insanely slow build ups or long animations. From a design stand-point he might be the best character in the game, but that said my personal rank would be:
Zoe > Naglfar > Sargon > Tukaram.

Could only complete like 2 levels as a child and was EXTREMELY violent and scary at times. Still great fun

Blade of Darkness is an interesting game from a by-gone era where games were trying to appeal to a more mature audience by full inmersing themselves in dark and often gory narratives. Foreboding music, dimly lit scenarios and heroes sporting deadly weapons that, instead of dealing "PG-violence", left enemy corpses lying over pools of their own blood. In this aspect, "BoD" suceeds quite well, although it's bread-crumb type of storytelling fails to make it as memorable as other titles from that era like Blood Omen or American Mcgee's Alice.

Having only played through the end as the Dwarf I cannot comment much on the overall gameplay from the perspective of the other characters with max levels and late-game weapons, but I have to say this is not AT ALL a "proto-souls" like a lot of people insist. Blade of Darkness is pretty much a "Tomb Raider era" game, but with little emphasis in puzzles and exploration (though it rewards the later) and bigger emphasis on combat, and this is where it can lose a lot of people. The combat is clunky, even with the faster characters the movement has the euro-jank feel and it clashes with the way the camera is implemented. Rotating it while walking makes it jump back and forth in an attempt to center itself which it's slightly annoying on a normal situation and super frustrating in platforming sections.

Another thing regarding gameplay that I barely see commented often is it's combo system and how it can fuck you up. This game has combos that are unlocked as you level up which are a not hard to pull off, but since they require simple buttons combinations they can activate while you're trying to move away from an enemy and get you into their range of attack, not to mention what happens if say combo drains your stamina which leaves your character for almost 5 whole seconds gasping for air while the enemy can hack freely at you. It's specially agravating in the end game where you get the best weapon which has a combo that's done by simply pressing attack and then down. Can't tell you how many times I accidentally triggered "You don't have enough stamina" animation and had to sit down and watch how the Dwarf got demolished by an Ogre.

All in all, classic Euro-Jank that can be pretty fun if you can be a friend of it's clunky controls.

I am really drawn to dark and brutal fantasy games. But damn the controls are crazy bad and the combat is only okayish. I would have liked to see more of the game but after I entered a dwarfen mining site, there came a point where I simply was not able to beat a certain enemy accompanied by an archer with the higher ground. I tried this part about two dozen times until I dropped the game. Would love to try out a different character in the future if the controls get updated or something. Maybe a steam controller or the steam deck is the key necessary to be able to adjust the controls to my linking.


fun but clunky, difficulty spike at the end made me drop the game before finishing

Blade of Darkness is a remaster released in 2021 of the original Blade: the Edge of Darkness (or Severance: Blade of Darkness), an action-adventure game from 2001. It's hard for me to sort out my feelings about this game, since it's one of the PC games that I played in my childhood (last time I played it was at least 14 years ago) and I love it, but it is difficult to recommend in 2022, because it just feels old and somewhat dated; furthermore, the remaster does little to update the game: there is now support for 16:9 screens, it is more compatible with modern OS, there are achievements and it has support for joysticks (although it has some problems: there are som combos you can't perform and overall it just felt weird, I generally prefer to play with a controller, but this game was easier with M+K). I didn't see any changes apart from those. I'm glad I can play this game without any headaches on Win10, but I can't help but feel a bit disappointed to find various bugs (I'm 99% sure I experienced some of these in the past) and the same jankiness when I was a kid (if you're very nostalgia driven this could be a plus? idk).

Getting into the gameplay, the main focus of the game is combat. You have to select between 4 characters: the Knight, the Barbarian, the Dwarf and the Amazon; with different stats and more importantly, with different weapons to wield. At this time, one could say that combat is proto souls-like: enemies have (basic) attack patterns and one has to identify them and react accordingly. One mistake and you will be punished for it, possibly in a fatal way. You have to press buttons simultaneously to make combos, akin to Street Fighter if you like, to make more powerful moves and thus eliminate the enemy.
The levels are linear, although they allow a certain degree of exploration, encouraged by the discovery of more powerful weapons. In addition to weapons, there are the typical healing potions which you can grab and save for later. Also, some levels have traps and present some level of variety: There are castles, fortresses, caves, tombs, temples, graveyards, among others. Is not that much, but they're a nice change of scenery. There is not much to say about the music and sound other than is serviceable, although completing it more than once makes it feel repetitive but still I liked it. On the other end of the spectrum, there are sections that don't have music, and I think it would be better if they had some kind of background music or ambiance.

On the narrative and theme, it is a fantasy game (low fantasy), resulting from mixing Conan the Barbarian and Lord of the Rings (not my quote but very spot on imo). There are orc enemies, knights, trolls, minotaurs, demons, among other monsters. The mission is to find a holy magic sword to definitively defeat the Evil. Simple. The story is definitely not the focus here, I don't think it's even necessary to enjoy the game, but it seemed like a good addition that gives flavor to the game; in the introductory cinematics and at the end of the levels it is implied that there is a world much bigger than the one the player sees, naming characters and places that I had next to no idea what they were, but it was cool. I like that they spent some thought in worldbuildind, trying to make it believable, despite not being the focus, and in my opinion, not even a necessity.

Now, why did I have a hard time reviewing this game? In short, because this is bumpy, rough and janky to play. At least by the standards that, in one way or another, we have acquired over the years. The game, when it works, is fun. I'd be lying if I said it isn't: after all, I completed it with all 4 characters and, for the most part, I had fun (not so much with the dwarf tho, fuck the dwarf). The problem is that there are many times that the game does not cooperate: Faulty hitboxes, attacks that visually clearly connected but didn't deal any damage, faulty jumps that more often than not make you fall to your death, instances where you'd get stuck either inside an enemy (be careful of skeletons), inside a wall or inside a hole, moments when the volume suddenly rises for a couple of seconds and nearly kills you with a heart attack, janky lock-on system and maybe a gamecrash or two. I had just one, when I was trying to get the no saves achievement and was 60% through the game. Pain.
They're probably more bugs, but these were the major and annoying ones. Also, if I'm talking negatives, it's impossible not to mention the "final" boss. I truly believe is one of the worst bosses I've ever fought in a videogame (beware, rant ahead), because it is not very well designed. This motherfucker teleports when he's in your weapon reach, and, if you manage to hit him, you can only hit him once before he tp's because he has some kind of magical shield or barrier that provokes your weapon to bounce (as if you were hitting a real, physical shield). This is because this dude (that only appears on this level and I'm not sure if its even mentioned earlier in the story) is supposed to be beaten with the sacred sword I mentioned at the start. But, and big but, you need the fully powered sword. To unleash the full powers of the sword you have to collect 6 runes, which are hidden in different levels and are deemed as OPTIONAL; and is the only way to consistently hit his barrier because the upgraded sword has ranged attacks. So, if you are clueless, or want to beat the game quickly (both cases are me. Also if you collect all runes, then you have to beat one extra level, with the true Mr. Evil, which is a very linear level, kinda long, and very boring imo) and didn't get all runes, you are pretty much fucked (I realized all of this playing with the Dwarf, which has a laughable reach. Paaaaain.), unless you are the Amazon and maybe the Barbarian, which have combos with long reach, and maybe they can hit him, I really don't know. Luckily, when you destroy his barrier, you can hit the guy normally and stops teleporting whenever he has the chance. I'm sorry for this very long rant and going a bit off rails, but I really HATED this boss. Fuck you Dal-Gurak.

Finally, for the visuals I have nothing to say. I mean, it's a game from 2001, you can't say it looks good compared to what we have now, but I don't think it looks awful and I liked the style and setting the devs were going for, although I think there are like 3 or 4 levels that don't mesh very well with the rest of the game. I read that this was one of the first games with real-time shadows, so round of applause. Seriously, very cool.

I can't say in good faith that it's a good game and that you should play it, nor do I think it's a bad game. It is simply a game that, currently, is somewhat mediocre. I found there is some mods for both the new and old version but I didn't dive much into that. Might be some pretty cool stuff there.
I’d recommend Blade of Darkness to someone who likes “old” PC games, specially action/adventures ones and/or to someone with high tolerance to bugs and jankiness that could make you load or restart your game. Despite this lukewarm review, I still love it very much. Do yourself in favor tho, and if you play pick the Amazon or the Barbarian.

I played this game ages and ages ago, it was hard to find a physical copy of it but I managed to. This is one of my favourite games of all time. When I managed to finish it, I felt like I accomplished something big because this is a hard game, it takes patience and some combat skill. Each character has their special type of weapon, and each one has their own storyline at the start - Zoe has always been my favourite character. As soon as I saw that this game got released on Steam, I felt fucking happy, legit. I've been waiting for this game to be released on Steam for years, I even signed a petition a while back, but finally, this game is here. I bought it without needing to think twice since it is a game that I love so much, and I am looking forward to reliving good memories, this time with a higher resolution and running on a more recent machine.

My third run is with Tukaram, the Barbarian. He has some interesting combos (more than both Dwarf and Amazon combined) and him being the character most featured in the game's art makes me think he's the intended gameplay, yet so far my least liked character.

Basically, Tukaram is your classic "Muscle Character": Big, strong and slow. That said he might be the worst of that archetype that I have played since he has all of the shortcomings and barely any of the advantages. Every time he attacks he does some big swings that more oftent than not do an arc over the enemies' heads, making you wasted stamina while leaving you open for a stab (he's specially grating when fighting skeletons). Tukaram's aforementioned combos pack a punch but they have incredibly long build-ups and need to be executed with just the right distance because despite being the bulky character, any of his attacks gets cancelled if the enemy lands an attack, which also means timing even his regular attacks almost perfectly (from a design perspective he should've had the advantage of performing his combos despite getting attacked). Finally, he can't dodge at all, like sure he will perform a sidestep with the "dodge" button but he moves like one pixel to the side or back and it's the only character from the 4 heroes who cannot dodge-spam, so basically Tukaram is the game's unfair difficulty.

Despite the flack the Dwarf receives from being sort of an "afterthought" he's much more fun than this dude, has a wider variety of weapons, better magic weapons, can dodge-spam to safety and his combos while not flashy get the job done.
Justice for Nagfar.

Playing with Zoe, The Amazon, the game is much easier since she's a power house of jumping and dodging but ironically this made the game a bit more frustrating because the camera fucks up 20% of your attempts at attacking after dodging an enemy, to the point were sometimes you might end up doing 3 or 4 attacks at nothing while depleting your stamina bar.
Despite that, with Zoe you just breeze through the game, specially when getting her late game weapon, she's the opposite of the Dwarf, the game gets easier each level.

A clunky kinda-proto souls-like game which left a lot to be desired, although it shows an undeniable charm from an era long gone.

Only recommended for weird nerds.

This game controls like ass even for 2001

Blade: The Edge of Darkness parece condenado a ser un juego de nicho. Lo fue de lanzamiento, cuando su dificultad y gráficos jugaron en su contra y también lo es veinte años después. Como suele ser habitual, las cinemáticas del juego delatan la edad de este. Blade es un juego de aventuras y RPG que, desde los primeros pasos, se empeña en que aprendas a moverte bien. Es obligatorio pasarse el tutorial, aunque seamos veteranos deberemos aprender o recordar a movernos en este mundo grimdark de muerte y destrucción.

Es un juego maravilloso, que no ha tenido buenos momentos, y el remaster parecía que ofrecía más, pero únicamente han tocado “los port”. Lo han hecho jugable y disfrutable para ordenadores de ahora. Sin embargo, los fallos o carencias que tenía, las sigue teniendo. Y es una lástima.

No obstante, si no os importan los controles de tanque, las paredes que hacen ghosting, sombras demasiado oscuras, o en general fallitos como digo de hace 20 años, Blade: The Edge of Darkness es vuestro juego. Disfrutaréis de una historia magnífica de Grimdark, con mucho gore, espadazos y amazonas que pegan hostias como panes.