Reviews from

in the past


Es ist kaum strategisch und massig glücksbasiert.
Geht selten anders, wenn gewürfelt wird.
Zusätzlich ist das Spiel LAAANGSAM.
Jede Aktion muss sich bis zum Ende angeschaut werden, bevor man den nächsten Spieler losschicken kann.
Warum?
Das Spiel sieht scheiße aus, warum muss ich mir das anschauen? Cutscenes wurden ohnehin schon ausgestellt und dennoch dauert es ewig einen einzigen Spielzug zu spielen.
Und wenn man dann endlich ENDLICH fertig ist, muss man zusehen wie der Gegner einen Spieler nach dem anderen befehligt. .. boah Leute..

Almost objectively a not very good RNG torture fest, but I love it all the same.

bonus half star for putting my friend on suicide watch everytime we play together

game looked cool, I lost to the tutorial. How the fuck do people play this.

Blood Bowl 2 is based on the tabletop game of the same name.
The premise is that the game takes place in an alternate reality where the inhabitants of the Warhammer Fantasy world stumbled upon a football manual and loved the game so much that it pretty much replaced conventional warfare and now all of the different races solve their differences in the field. Of course, Bloodbowl is much more violent than the real thing, but it's a lot more civilized than total war if you think about it.
No previous knowledge about american football is required to play the game, but the mechanics are a bit complicated and pretty much everything relies on dice rolls so it's not the easiest franchise to get into, but the campaign does a decent job at teaching the player the basics.
After that, you can play leagues against other people or the AI. I think the basic games are solid, but I don't like how the AI teams scale to the player, that kind of thing robs me of the feeling of progress and it's super easy to manipulate. Games against human players are better in this regard, but take ages to complete. Still, there's a lot of content on offer if you like the core gameplay.
However, at the date of writing, the game mechanics are behind the tabletop's and a new game is coming out soon, but at least for this entry all of the DLC is already out so I think it's worth it for the singleplayer content.


I like the personality it has but man I just cannot get into the gameplay at all.

This game is fun for exactly twenty-two minutes

Good strategy game that can be infuriating if the dice work against you. Good communities out there if you look for them!

It has charm. It tries hard. Maybe not incredibly hard, but still. It tried.

My main problem with the game is honestly that as a parody of gridiron football, it really doesn't work. This is likely the fault of the source material, but no one who created these rules and even the aesthetic actually seems to know what it is besides that you can throw the ball and tackle people. It's not offensive to me that it doesn't care for what it's satirizing, but rather, I see the missed opportunity for things like overtime, an actual shift in offense/defense lineups, downs forcing you to get the ball down the field, etc. There was a lot more opportunity for actual gameplay mechanics to engage with rather than rolling. Even the units feel very very boring and homogenized, all able to pick up the ball and run with it, all able to tackle whoever they want. The only difference is some are better at it than others. It would have been more fun for me personally to have the more specialized roster roles of gridiron football rather than the generalized ability to do everything, some just do certain things better.

Now, the dice. Oh my god. It is pain. There feels to be very little strategy, more that you just hope your RNG goes well. Sometimes your characters decide to just not listen to you, which is always really fun in a video game. This would be fine for like, one off-shoot unit like a possessed daemonhost or something. But two people in your campaign roster with the loner trait ignoring rerolls, and your ogre hving a 83% chance to just not do anything for a turn? Oh, it's awful. I was losing my mind.

The lack of simulation also hurts a bit in blowout wins. It's very, very dull to be up by 5 with 3 turns left and the AI is playing like it can actually make a comeback. It'd be nice to just press a button to fast forward through all that.

The commentators are not nearly funny enough to be doing their same 3-lines-per-match dialogue on a constant loop for the 10-20 minutes the matches go for. But repetitive commentators are a common sports game problem, so hey, they got that part down.

It's not a bad game. But a frustrating, unpolished one. And this is just me, but I wish the singleplayer was a bit more involved than a generic human campaign. There is, technically, a story, but it never really feels like it. You're just playing a bunch of vs. AI matches with scripted events to change up the field of play every couple games. If nothing was written to make you feel like you were coaching an underdog sports story, then at least let me play more than one faction.

Skaven for life.

While conceptually very cool and initially plenty engaging, the rolls are tuned extremely poorly to the point where it no longer feels like tactical prowess is the primary factor...you've just got to hope you get a string of 3 players failing to pick up the ball rather than 6.

Management of and accounting for RNG is a skill, but it has its limits. I don't doubt that the better player will usually win, but the relationship between those two things feels far too loose to keep up the fantasy of a master tactician. Oh, and the Warhammer setting is as drainingly cynical as ever.

A fun if slightly poorly polished substitute for the table top. Having the rules and post-match steps automated is very useful but still not as fun as painting up a team and playing with your minis in person.

It was charming for about an hour or so, until the multiplayer feature made me realize how less of a care I give for this.

I hate this but am glad it exists

this game gave me trust issues.
i played this game with my friends and tried to have some fun, but the game decided to fuck me over in every possible way.
Not only did they make me roll 3 skulls, when I rerolled I got 3 skulls AGAIN. And when i was forced into pressing one of the skulls, my BEST dark elf died a horrible death.

Flashes of brilliance, but it's so reluctant to explain anything or be intuitive, I don't think I'd play it if I didn't have good pals who bring it to life. Also, there's only one team with female characters and they make kind of gross moaning/panting sounds. And the casters still refer to them as male. Boo.