Reviews from

in the past


Sadly very boring. You basically just walk around and occasionally jump. It is a 3D platformer that manages to feel even more dry and restricting than Klonoa. The vibes are of a digital-only 2016 3DS game.

Que jogo incrivel!! Tive a oportunidade de jogar ele no sega saturno e rejogar depois via emulador. Achei que era só nostalgia, mas o jogo é bem gostoso.

Wow this is like shockingly really bad. Like damn, for a console with so many bangers and hidden gems I was surprised how awful this game is. First off what is with the art direction in this game it’s so ugly. Everything looks like it was hit with a goddamn cartoon frying pan. Second off, these levels man. I think the general concept is stellar, 2.5D worlds you can go in and out of the foreground. Sounds great to me right? It’s terrible. The movement from Bug is so stilted and stiff and going anywhere always feels like a challenge. Doesn’t help these levels are so fucking long and the boss designs really don’t help matters. Idk man, only look into this if you are like me and are really curious about the Saturn’s history. Otherwise, just play any other game from the console it’s not worth it.

sega saturn at its sega saturnest. very very VERY oddly difficult. Controls weirdly, and doesn't give you enough resources to properly work with most enemy encounters. On a technical scale its kind of unique with it being a true "2.5D" platformer. No charm at all though. It's like sega wanted to make their own gex.

I wanted to play this game as a goof and just hear the rest of the OST because the first world sounds funny as hell and all I got was "How in god's name did this game even get good reviews at the time" this game does not hold up whatsoever and was a waste of space on the Saturn.

Considering what was out alongside it too it just makes me wonder why did it even get a spotlight from critics, and why did it even get a sequel.

The only positive things I can say is the Yeti Boss and Final Boss (the Spider) looking cool. That;s really it. Don't fucking bother with this.


I actually remember liking this game back in the day. While the gameplay i'm sure is dated today the game still looks nice. The moving back and forth from 3D planes was novel to me at the time.

I remember this being a very linear... is this even a platformer? Would have to play again somehow.

carrot top did an irreparable amount of damage to society

Bug, we're less than a week away from the release of your new movie, the biggest movie of your career. Something that could possibly catapult you to become Sega's mascot for their newest console, how are you fe-

The Bug suddenly throws his hand in front of the interviewer's face to stop them as he basks in the cheering of his adoring fans

....."Finally..... The Bug has come back to Miasmi!"

Crowd roars with thunderous cheering

"Well, The Bug is here. The biggest breakout star of the next generation. The Bug has finished his latest movie, his latest movie that will sweep the entire nation and launch the Sega Saturn to peaks not known by bugkind, bugkind that will remember to shout The Bug's name unlike our moronic interviewer here. Hollywood can hardly contain their panties at the thought of The Bug or his lovely singing voice. The Bug however, hears doubt. Doubt from his usual critics who can't handle going only north, south, east, or west of their fat monkey asses. He hears doubt that The Bug can carry such an illustrious task as to lead the charge and take the fight to the Sony Playstation and kick it's sorry grey bandicoot-lovin' ass. They doubt the greatness of the Sega Away Team, and simply call them the "Sega Buffet Team". They doubt the words of Stephen Hillenburg, Steven Gielberg or whatever that jabroni's name is. Interviewer, do you know what their name is?"

It's Ste-

"IT DOESN'T MATTER WHAT THEIR NAME IS!"

Crowd cheers and chants "BUG! BUG! BUG!"

"The Bug says this. The Bug doesn't need validation. The Bug doesn't need approval by crybabies who don't know how to move on a simple four-way grid, and The Bug sure as hell don't need to hear comparisons of him to some jabroni named... "Gex"?! Who in the blue hedgehog hell is that?! He is nothing, The Bug's cellphone rang up. It was nothing, they said they knew him. He's probably eating Chex with a big glass of milk, all while crying about his ex at his mama's house. They're over here shoving chicken mcnuggets straight up their ass while yelling "tail time". Why don't you give The Bug a huge favor, and whip yourself up a nice big glass of "shut up, bitch" juice?! If that tongue-tied D-lister has a problem with The Bug calling it as he sees it, then The Bug can personally give him directions to the Smackdown Roach Hotel. The Bug is gonna take him down Know Your Role Boulevard, The Bug is gonna hang that right at Jabroni Drive. The Bug's gonna take off his size two-and-three quarters boot, he's gonna shine it up real nice, turn that sum-bitch sideways and stick it straight up his chicken-lovin' candy ass!!"

Grabs the mic from interviewer

"IF YA SMELLLLLLLLLLLLLLLLELELELOW! WHAT THE BUG IS COOKIN."

cue theme music

US Saturn Release #007 - Bug!

Played on a real American Sega Saturn with the Fenrir ODE

Bug is kind of a hard game for me to rank because of how your experience can change with practice. I've played Bug a couple times recently, and I've gotten a lot better at the game, so I hardly feel frustrated with it anymore. Then again, that obviously does not remove the terrible level designs and bullshit segments. However even if I'm not getting mad at all, I'm not having lots of fun, either. It's just kind of mediocre when you get good. On the opposite end, it's horribly frustrating when played for the first time.

The most important thing for you to do is to play the Japanese version if you wish to play this game. The japanese version is much better balanced for newcomers, with Bug getting 5 lives on startup, infinite save reloads, more hit points, more checkpoints, and a better camera. That again does not obscure the level design and the terribly maintained difficulty curve, but it makes the whole thing less stressful.

Considering history, I shouldn't be too hard on Bug. This is possibly one of the first 3D platform games, and if not, at least one that came out before Super Mario 64. Standing at 3D platforming's beginnings can be difficult for development since there's not a lot of groundwork laid out for you considering what a 3D platformer should be. The developers make a lot of mistakes on that route but I can commend them for trying and succeeding in some cases. I admit, Worlds 2, 4, and 6 are pretty fun. It feels like the later in the game you get, the better the designers got at making levels (for the most part. World 5 has a lot of really frustrating segments you essentially have to memorize how to do without doing trial and error, draining your lives).

Dip into the first couple worlds on the Japanese version if you have a Fenrir or some other ODE for your Saturn (or if your computer is good enough for full speed Saturn emulation). Otherwise, I do not recommend you play this one.

4/10

so perfectly fine tuned to be as obnoxious and frustrating as possible that it straight-up just feels like a parody of shitty 90s mascot platformers. a sick part of me almost admires it for being so outwardly and obviously horrible.

It was the summer of '95. Batman Forever was in theaters, Cotton Eye Joe was on the radio, and uhh hold on let me google something...uhh The NATO bombing campaign against Bosnian Serb artillery positions begins in Bosnia and Herzegovina. It was a time of change, revelations, revolution, and at the forefront of all this was one man, nay, a creature. A green guy with a big game and an even BIGGER attitude. What he lacks in size, he makes up for in style, as well as his huge cock. The man, the myth, the legend, the thing on everyone's mind, a one-syllable name that could move mountains and catch lightning: Bug!

Ahh, The Summer of Bug. Of course I wasn't born at the time to experience it, but if I had a time machine, the first thing I would do is transport myself to August 1995, to be there amongst the people that Bug brought together. The comradery, the kinship, the warmth of men setting aside their difference for one day, to unite in the reverie brought on by Bug's release. But of course, I'm only recounting what has already been extensively documented, analyzed, and mythologized in the past decades since that day. Echoes of Bug's influence can be heard throughout our daily lives, in everything we see and do, Bug has its place. This is, as everyone knows, why every family in the world always leaves one seat at the table empty, for it is Bug's place to sit. The term "monogamy" is now obsolete, as any couple fully understands they are in a relationship with not just their partner, but with Bug as well.

(In the year 2072) My two horrible grandchildren who want me dead: "Shut up, grandpa! We hate this story and we hate Bug! We like our other grandpa better, he has a region-free Saturn with a 4MB RAM cartridge!"

Oh ho ho, you kids. Someday you'll understand. You'll understand that your other grandpa is going to hell, along with anyone else who covets the RAM cartridge. Ahhh, all this recounting is making me tired, let your old peepaw nap for just a minute.

Goes to sleep, never wakes up again

Acho que o único apelo de Bug diferencial é seu level design com profundidade, indo pra frente ou pra trás em matéria de plano, mas como tudo te acompanha, esse diferencial significa pouca coisa.

I played this once at a friend's house but it's the game that's always on the back of my mind as "oh yeah, this exists."

"This is the character that is going to do it for Saturn!”
- Steven Spielberg

this quote is the most famous thing about Bug! because it is very, very funny. no one really cares about Bug!, not even enough to check if this quote was real - it's not. that is how little the world cares for Bug! and i say that as someone who fully completed Bug!. Bug! just isn't very fun, regardless of how many exclamation points are in its title. its cramped camera, tedious and labyrinthian level design, crushing difficulty, lack of continues, insufferably slow pace, and abundance of bugs really bugged me. Bug! is an interesting landmark in the history of 3D game development, its quality is the result of an insane development timeline at a point in game history where the 3D platformer didn't really exist. it's an incredibly impressive and unique experiment. the prerendered graphics are really fantastic, the concept and design for Bug! as a character aren't that bad - but the game doesn't take advantage of the character or theme. he's supposed to be a movie-star on a filmset but every level is just a generic game level, it's a huge missed opportunity for charm and flavour. a green little quippy film guy was neat conceptually, but would be done better later with Gex's 3D games. but Bug! has more exclamation points than Gex did, so maybe not.