Reviews from

in the past


Played ages ago when I was too young to be playing it lmao but I remember it was fun.

This game is not great. It's got an arcade-y scoring system but a campaign that isn't that fun to replay. The multiplayer does more with the scoring idea, but was very buggy and empty. When the multiplayer did work, the optimal way to play was very "let player 1 kick them up/slide into them and player 2 blasts them into an environmental hazard."

However, filling out the checklist of every single way you could score a kill is so interesting. The game rewarded curiosity. "Hrm, maybe i'll attach a sticky grenade to this dude, kick him away, do a ground slam with my electro whip, and detonate the explosive while he's up there." "hrm, maybe I'll slide into a guy and shotgun blast him to send him flying into a spike wall." Every time a new finisher name popped-up, you felt smart!
It is certainly a unique shooter with quirky environmental sandbox design that I'll never forget.

Fun game despite it's meh story

UI feels like a BF3 and gameplay resembles Gears of War apart from first-person view but gears' is better for sure.

kick them in the balls the game


A fairly stupid, unimaginative and repetitive FPS that thinks it's way clever than it actually is. The trickshots are fun for an hour, then they get just repetitive and dull. Dialogue so stupid it probably was written by a toddler. Nope thanks.

Actual brainless shooting and it's kinda fun, on the verge of enemies being bullet sponges. I do appreciate it for having a fun style during the MW3/BF3 era (and obviously, Duty Calls).

Jogo é um shooter diferente deixando a mecanica dele bem divertida com design de armas muito legais sinto que faltou um pouco de capricho no enredo e no carisma dos personagens mas é um bom jogo de qualquer forma

Not the game which you will count ever as your favotite, but memorable enough modern consol-ish FPS title. While being not a "classic" shooter, or, for example, Serious Sam clone, like Painkiller, it still speedy and action driven.
The game also have pretty visuals for UE3 engine. If you love visual style and apperance of Starcraft 2, this game is right in the same valley.
Narrative is not deep or too serious, characters are comical, but I would've not described it as "random". It just don't go deep into universe, giving lots of stuff to your imagination. But what there is there. While being full of dity jokes, I not find it cringe or offensive, unlike some other titles.
My only complains would be about only 3 weapon slots (4th one for heavier stuff would've been a nice addition), sometimes repeative enemies, maybe too much limits on character movement. However, game defenetly has its moments. In general, I had fun and maybe will replay one day edition ported to UE4. Or sequel, if it will be made in future.

Fun over the top FPS with an arcade style score system for executing combos and crazy/wacky kills. Gameplay is pretty good for its time, story is pretty much nonexistent and forgettable.

Underrated gem. Most reviewers who played it at the time of its release simply did not understand what the game was about, unfairly expecting it to be an old school shooter like Painkiller, People Can Fly's previous FPS. What we got instead was a unique type of puzzle shooter that rewards you for creative kills and combos, with refreshingly colorful graphics and a nice degree of control over your character's movement.

the kicks, weapons and general feel are definitely great but the story is, as expected from an early-10s fps, oozes "lolz so random" vibes, although thankfully not as bad as borderlands or saints row 4, i actually laughed a few times so there's that. a good console shooter but there are way better games on pc

It has been a while since I beat this game, but I have really fond memories of it. It is a shooter game that doesn't take itself too seriously (which is something not very common, in my opinion). The mechanics in this game are really fun and satisfying and the game is totally worth a play if you enjoy FPS games.

The tone is fun but I didn't enjoy the gameplay enough to ever finish it. Hits a point of diminishing returns with the zaniness pretty quickly.

So I trade jumping for being able to lasso and kick people into all kinds of environmental shit? Alright, we have a deal.

Whole game is just a COD lobby.

“I’m not like the other girls,” she said, exactly like the other girls.

Bulletstorm is ass, but it’s a certain kind of ass that we don’t really get too often anymore. Slow, plodding, juvenile, desperate to be proven, but just not having the technical nor narrative chops to differentiate itself from its contemporaries. For all of its attempts at grit and bombast, it just comes off as being pathetic.

The successes of Halo as a franchise ruined shooters for years, but its impact left a smoking crater in the libraries of every home console. Regardless of whether or not you actually like the series, it’s impossible to deny that developers for the sixth and seventh gens of consoles were falling over themselves to Xerox their own version in the hopes that they’d get a sliver of Bungie’s billion-dollar pie. Halo standardized systems in console shooters the way that Mario standardized holding the B button to run: two-weapon limits, regenerating health/shields, slow movement. If you played a console shooter between the years 2001 and 2016, they were almost literally all like this. When you’ve got a standard that’s been in place for a decade and a half, people will inevitably start getting antsy. It’ll start small, at first, but they’re gonna want something new.

Bulletstorm promised innovation.

It’s quaint, looking back on the marketing surrounding this game from twelve years ago. Epic Games went on the attack against Call of Duty — of all things — with the release of Duty Calls, a five-minute gag game that mocks the aforementioned series for being sluggish, filling itself with unnecessary cutscenes, giving the player a uselessly short jump, constantly overusing slow-motion, and having paper-thin characterization. It certainly wasn’t the most clever takedown, but it got the broader Internet's attention, and that meant a lot more in 2011 than it does in 2023. If People Can Fly could deliver on their promise of a title that actively refuted all of these factors, it was going to be a shoo-in for shooter of the year.

Bulletstorm released about three weeks later, and it was sluggish, full of unnecessary cutscenes, lacked a jump button entirely, constantly overused slow-motion, and had paper-thin characterization. It had a hard three-weapon limit (though one of them had to be your starting assault rifle), regenerating health, and slow movement.

Perhaps the greatest crime of Bulletstorm is not that it failed to deliver on virtually any of its promises, but rather the fact that the strongest peaks it can hit are still no better than boring. The skillshot system is genuinely interesting and by rights should have been enough to carry the experience on its back by itself, but it’s a) incredibly restrictive due to the weapon limit and the inability to swap to new ones outside of shops, and; b) nowhere near rewarding enough. The point of the points is that they allow you to purchase upgrades, but most of them are strictly boring number bonuses. Higher ammo caps, additional leash charges, not much else. The bulk of your points are actually just going to wind up being spent on ammunition, because enemies scarcely drop fucking anything.

If Bulletstorm had skipped the upgrade purchasing system entirely and made trickshots provide the player with health and ammo (ala nu-DOOM glory kills or Ultrakill blood showers), there would have been significantly more of an incentive to actually bother. As it stands, setting up these clever kills is both harder to do than just popping the enemies with your default rifle and doesn’t provide enough of a mechanical reward to make up for it. If you’re relying on the act alone being enough to entice players into doing it, you need to be very confident that they won’t start feeling like it’s routine the hundredth time they fling a guy into the air and shoot him with a firework.

You've got a narrative here that's equal measures "ha ha, who cares about video game stories" constantly warring with its other half that won't stop screaming "please take me seriously". Characters won't stop yelling about dicks and balls and farts in a way that I suppose is meant to be ironic, and then it brings the action to a screeching halt to pretend as though there's an emotional core that the player ought to be invested in. There's a lady here whose entire raison d'etre is that she's hot and she swears. Your co-op buddy is pulled back from the brink of becoming a remorseless killing machine with a teary "I love you, man" monologue and then a power door fails to open because it got the Xbox 360 red ring of death. It ultimately doesn't work, and the game ends with him saying "God...is...dead." to show that he's truly become the Joker. Roll credits, we're ending on a cliffhanger. Buy the new version for forty dollars to play as Duke Nukem, just in case you thought this wasn't a contender for Epic's most creatively bankrupt product.

The first of many, many falls from grace for People Can Fly. It's sad to see the creative team behind Painkiller — a game which isn't outstanding, but is certainly still good — lower themselves to this, both mechanically and narratively. I know they're capable of doing better, but they just can't seem to rekindle their very first spark. It's a shame.

Games for Windows Live died and made it so I couldn't play this game on PC anymore. It's the first time I've ever been glad to have someone steal from me.

typical fps, action, boring and fancy story

Ação e Adrenalina!

Bulletstorm pra mim é um marco da sétima geração de videogames, gráficos bonitos e ação do início ao fim, é o que resume esse título da People Can Fly, mesma empresa que lançou o Gears of War e hoje em dia o Fortnai

Apesar de todos elogios que tenho a citar desse jogo como sua direção de arte e seus personagens, eu não consegui la gostar tanto desse jogo quanto eu achei que gostaria, a ação dele mesmo sendo bem feita, se torna um tanto enjoativa e me deu uma canseira danada, o jogo é curto mas eu joguei ele pouco tempo em cada dia e isso pode ter ajudado pra eu enjoar bastante do jogo, acredito que esse aqui seja bom jogar em uma tacada só.

Ao decorrer dele você consegue armas novas mas você só pode usar 3 do arsenal inteiro, isso também ajudou MUITO a me fazer cansar de bulletstorm, mesmo que eu pudesse trocar era como se as outras armas não colassem direito comigo.

Se não fosse o chicote e as explosões malucas, esse aqui seria só mais um FPS genérico pronto pra te deixar enjoado em menos de 2 horas, então se for jogar, use muito tudo o que o jogo te oferece, se for só pra dar alguns tiros talvez não seja muito a tua praia, já que a pira desse aqui é sair quebrando tudo pela frente.

Don't remember much of this game. Except the level that was like a mini city and you were like a kaiju shotting the bad guys around the tiny city.

Pretty mid overall but I remember it more than other shooters released at the time.

I don't remember too much about this game at all cause I played it when I was 12, but I liked it, that much I know.

Um FPS bem diferente. Bom gameplay com uma história bem razoável.

muy muy guapo, un soplo de aire fresco entre todos los cods wannabe


Such a fun game, with such a poor ending

A fun-first shooter with innovative mechanics. I loved it.

In the extensive marketing campaign for this game, it made fun of Call of Duty and other games for being boring, but the irony is how boring the game itself was. Duke Nukem's Bulletstorm Tour brings it up to a 3 because of the hilarious gag dub which replaces Gray with Duke Nukem, but Steve Blum himself as Gray couldn't save this game from being an absolute slog.