Bio

Nothing here!

Personal Ratings
1★
5★

Badges


Roadtrip

Voted for at least 3 features on the roadmap

Liked

Gained 10+ total review likes

2 Years of Service

Being part of the Backloggd community for 2 years

Favorite Games

Fallout
Fallout
Might and Magic VI: The Mandate of Heaven
Might and Magic VI: The Mandate of Heaven
The Elder Scrolls Adventures: Redguard
The Elder Scrolls Adventures: Redguard
S.T.A.L.K.E.R.: Shadow of Chernobyl
S.T.A.L.K.E.R.: Shadow of Chernobyl
The Terminator: Future Shock
The Terminator: Future Shock

033

Total Games Played

006

Played in 2024

000

Games Backloggd


Recently Played See More

Crash Bandicoot
Crash Bandicoot

Mar 22

Killzone
Killzone

Mar 04

Sonic Adventure DX: Director's Cut
Sonic Adventure DX: Director's Cut

Feb 19

Syphon Filter
Syphon Filter

Feb 15

Half-Life
Half-Life

Jan 14

Recently Reviewed See More

A pioneer in 3d platforming, this game is surprisingly nice for what it is, given the time it was released. Naughty Dog decided to go with a safer approach of more "forced" and "linear" platformers with lots of 2d sections and 3d sections like some older mode-7 style platformers from the past generation.

Still, I think that the 3d nature of it adds depth, and the low poly/art in it is truly pleasant to look at in my opinion. Naughty Dog and Insomniac back in the PS1-2 era were masters of low poly design and fluid animations. Character controls are nice and solid for the most part, it is not a slippery-sloppery hell of some other, especially early 3d platformers. Gameplay for the most part is simple in concepts, but often it is challenging enough to call this game a "heart attack simulator". The brutal difficulty is not something I miss from earlier arcade 2 platformers and run-n-gun games personally.

Still a nice title worth a try even today if you are enjoying this type of genre.

A nice little dungeon crawler for J2ME phones and BREW. Very neat for a mobile game - quite long and entertaining. Maybe, a bit simplistic and linear but still enjoyable.

I liked silly moments and liked the overall design and feel, how classic doom-style monsters were mixed with a custom-designed texture set, which reminded me about System Shock and Doom 3.

May recommend if you like Doom, or the dungeon-crawler genre and want to waste some hours on a silly videogame.

A very interesting title in retrospective. A game that came out in 2004, that feels like a late 00s-early10s blockbuster from the PS3-Xbox360 era. This game was kind of a precursor to all Gears of War and Resistance games. It indeed feels like "AAA from the future" in terms of presentation, style, and visuals.

Graphics are nice for PlayStation 2, and for 2004 in general. It is completely different from the early titles on the same hardware. And I can understand why it was so hyped back in the day.

Sadly, because of the hardware limitation, hard cuts should've been made to fit it all and it shows. This game has all the sins of ps3-gen FPS titles, but much bigger. Small levels, big loading times, slow character movement, 2-3 types of enemies on the whole game, re-use of sections of the levels.

More than that, the game starts with spectacle, but then kind of half gives up and turns into a regular average corridor shooter with spongy enemies you need to pass. And bosses, if I can even call them bosses, are no different.

Still, it is not entirely boring, it tries hard to change the environment and do the plot and cutscenes, but be warned that it might get very tiring in the 2nd half.